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The Next EP-Spore: Creatures Air, Land & Sea.(Ver. 1.5)Got Nearly 70 SIGNS! BUT STILL NEED MORE!  XML
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Do you Sign? (Unofficial way)
I Sign. 96% [ 70 ]
I Sign. 4% [ 3 ]
Total Votes : 73
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YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
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dodolover wrote:I'll be posting concepts of a realistic Spore on to the forums soon.


yay! looking forward to it!


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Universal leader


Microbe

Joined: 04/26/2009 01:37:01
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On a Cliff with all the PC games in the World, except Spore. Lets seee what happens.

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Other parts give speed.
We shoudl not be stuck with noly eet ebing able to choose speed! Other things should effect it to.
(+ means more speed)(- Means less speed)
+ Wings
+ Aerodynamics- I dont want a fast runner to be as fast as a squigly line monster!
+ Legs
+ Weight
+ Faces
- weapons
- Weight
- Legs
- Arms
- Faces
YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
Messages: 956
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Earth

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Universal leader wrote:Other parts give speed.
We shoudl not be stuck with noly eet ebing able to choose speed! Other things should effect it to.
(+ means more speed)(- Means less speed)
+ Wings
+ Aerodynamics- I dont want a fast runner to be as fast as a squigly line monster!
+ Legs
+ Weight
+ Faces
- weapons
- Weight
- Legs
- Arms
- Faces


nice idea! i'll add it now


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YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
Messages: 956
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Earth

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come on guys sign and post your ideas!


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Metamorfasis


Microbe

Joined: 08/15/2009 20:40:52
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Behind you.

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16. Free flight and "jumping the pond".
--Right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! The Campaign proposes that winged creatures with flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around. This could also implement the idea of ''Air'' based creatures. They could build nests in trees and should be able to steal eggs from other ''Land'' based packs.
in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no point in getting eaten by the big mean fish while in the air.


Wow cool idea... but again, isn't spore supposed to be as realistic as possible, without losing too much fun gameplay?

Look, the idea of air based creatures is great, I like it, it would add a lot more gameplay and choice to the creature stage... yet your other idea is bad.

Look, the final point is that... Any mammal that evolved to live on land, cannot stay in the air indefinitely. The fat and thick bones needed to support the body of the animal is simply too heavy to stay in the air for very long. The point at which they placed the maximum amount of flight possible is quite well designed in my opinion. The flight at level 5, with level 5 jump can pretty much get you across the mini map, further if you jump off of the top of a mountain, or are boosted by a geyser.
I personally don't think that it makes much of a difference... Especially about "Making it a viable way of transportation." The few feet that offer a jump (that is reasonably high), also offer level 4-5 run. At that point, you can actually run faster than you can fly. If there is an annoying pack or something an other in your way, the flight can get you safely over, even at level 2...

I think that the infinite flight is a bad idea:
1. Many of you may say "Yeah, spore was meant to be more fun than educational or any of that crap" but the point is, spore was meant to be realistic, and also be fun. Infinite flight will unbalance that scale. Deal with it, find better strategy of flight. I've found a way (without mods or cheating) to fly 1 - 1 1/2 minimap lengths, in a single jump from sea level ground.

2. It really wont add much more to the game! Look, i'll let you have air based creatures, and "jumping the pond", because they would add a whole nother realm to the spore game. But seriously, why would you have the creators use up more memory space and valuable time, to add something that overall... doesn't add much to the game.

Jumping the puddle? I like it!

Sorry to be so negative... Now for my ideas.

The "Blue card" NEEDS an overhaul.
As of yet, the only way to get the blue card is by balancing out red and green actions (in the first 3 stages). Instead of making blue a kind of "Mediator" I think that maxis should change it so that its more like the economic blue card in the civ stage.

For example, in the tribal stage, you could get the blue card by persuading the other tribes to follow you, because of your superior technology, or government, or by trading.
There could be a research table, that you could set your villagers on when there, they could research things like pottery, weaving, hell... they could even research weapons... bows and arrows, water diversion systems, whatever.
After you research something to 100%, you could use that technology to better your tribes existence. After a certain amount of technology gain, you would gain a level of hierarchy, or some form of organized government... Elders, something like that.

After you research enough, you could trade your technologies for other technologies or food at other tribes. Sometimes, you might teach them a form of government, and sometimes, if you advance enough, you could persuade tribe members to join your tribe, and eventually steal all of another tribe's members. At this point, the tribe would cease to exist, and your tribe would grow in size equal to the amount of people in the other tribe.

You could be beaten if another tribe persuades your members to join them, if they have more technologies or a better system of command/organization.

That is my idea for the tribal stage at least.

The cell/creature stages may be slightly more difficult, as you're not quite sentient yet, but you could end up winning through evolution, through finding all of the creature parts, or by randomly aquiring parts through contact with other nests (Bacteria transfer, look it up, it can happen).

Those are my two cents.
Metamorfasis

This message was edited 1 time. Last update was at 08/15/2009 21:28:42


YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
Messages: 956
Location:
Earth

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Metamorfasis wrote:
16. Free flight and "jumping the pond".
--Right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! The Campaign proposes that winged creatures with flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around. This could also implement the idea of ''Air'' based creatures. They could build nests in trees and should be able to steal eggs from other ''Land'' based packs.
in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no point in getting eaten by the big mean fish while in the air.


Wow cool idea... but again, isn't spore supposed to be as realistic as possible, without losing too much fun gameplay?

Look, the idea of air based creatures is great, I like it, it would add a lot more gameplay and choice to the creature stage... yet your other idea is bad.

Look, the final point is that... Any mammal that evolved to live on land, cannot stay in the air indefinitely. The fat and thick bones needed to support the body of the animal is simply too heavy to stay in the air for very long. The point at which they placed the maximum amount of flight possible is quite well designed in my opinion. The flight at level 5, with level 5 jump can pretty much get you across the mini map, further if you jump off of the top of a mountain, or are boosted by a geyser.
I personally don't think that it makes much of a difference... Especially about "Making it a viable way of transportation." The few feet that offer a jump (that is reasonably high), also offer level 4-5 run. At that point, you can actually run faster than you can fly. If there is an annoying pack or something an other in your way, the flight can get you safely over, even at level 2...

I think that the infinite flight is a bad idea:
1. Many of you may say "Yeah, spore was meant to be more fun than educational or any of that crap" but the point is, spore was meant to be realistic, and also be fun. Infinite flight will unbalance that scale. Deal with it, find better strategy of flight. I've found a way (without mods or cheating) to fly 1 - 1 1/2 minimap lengths, in a single jump from sea level ground.

2. It really wont add much more to the game! Look, i'll let you have air based creatures, and "jumping the pond", because they would add a whole nother realm to the spore game. But seriously, why would you have the creators use up more memory space and valuable time, to add something that overall... doesn't add much to the game.

Jumping the puddle? I like it!

Sorry to be so negative... Now for my ideas.

The "Blue card" NEEDS an overhaul.
As of yet, the only way to get the blue card is by balancing out red and green actions (in the first 3 stages). Instead of making blue a kind of "Mediator" I think that maxis should change it so that its more like the economic blue card in the civ stage.

For example, in the tribal stage, you could get the blue card by persuading the other tribes to follow you, because of your superior technology, or government, or by trading.
There could be a research table, that you could set your villagers on when there, they could research things like pottery, weaving, hell... they could even research weapons... bows and arrows, water diversion systems, whatever.
After you research something to 100%, you could use that technology to better your tribes existence. After a certain amount of technology gain, you would gain a level of hierarchy, or some form of organized government... Elders, something like that.

After you research enough, you could trade your technologies for other technologies or food at other tribes. Sometimes, you might teach them a form of government, and sometimes, if you advance enough, you could persuade tribe members to join your tribe, and eventually steal all of another tribe's members. At this point, the tribe would cease to exist, and your tribe would grow in size equal to the amount of people in the other tribe.

You could be beaten if another tribe persuades your members to join them, if they have more technologies or a better system of command/organization.

That is my idea for the tribal stage at least.

The cell/creature stages may be slightly more difficult, as you're not quite sentient yet, but you could end up winning through evolution, through finding all of the creature parts, or by randomly aquiring parts through contact with other nests (Bacteria transfer, look it up, it can happen).

Those are my two cents.
Metamorfasis


ok, first of all, the free flight ideas was Moach's, I agree with you about your negativity towards the permanent flight idea, though I think you have made a mistake.

--First off let me post what his idea said:

16. Free flight and "jumping the pond".
--Right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! The Campaign proposes that winged creatures with flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around. This could also implement the idea of ''Air'' based creatures. They could build nests in trees and should be able to steal eggs from other ''Land'' based packs.
in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no point in getting eaten by the big mean fish while in the air.

practically permanent flight. This means that you would land about once every 30 seconds. I would hate infinite flight, as it would be an easy way to cheat past the creature stage.

--Second, the animal class idea is also not my idea. it was plasmacid's. he stated nothing in the mammilian section about being able to fly. in fact, there's a bird section. so, if you were to become a mammal you would not be able to fly, as this would conflict with being a mammal.

So, I agree that there should be no infinite flight and I also agree that a mammal (or any other class except for invertare) should be able to fly. But NONE of these ideas say anything of the sort.

but thanks for posting!


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picarius


Civilized Sporeon

Joined: 02/26/2009 04:39:36
Messages: 1027
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Sitting in a locked house, Winchester in hand, awaiting the zombie horde

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Whoever one-starred the OP needs... a life.


Anyway, I sign, and i five-starred the OP.

You're in my cross hairs.

[Email] [WWW] [MSN]
YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
Messages: 956
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Earth

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picarius wrote:Whoever one-starred the OP needs... a life.


Anyway, I sign, and i five-starred the OP.


thanks for 5 starring me, the piece of **** that 1 starred me should p*ss off
added


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YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
Messages: 956
Location:
Earth

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bump


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E25dusk


MouthBreather

Joined: 05/29/2009 00:26:10
Messages: 534
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YourBreakfast wrote:--Second, the animal class idea is also not my idea. it was plasmacid's. he stated nothing in the mammilian section about being able to fly. in fact, there's a bird section. so, if you were to become a mammal you would not be able to fly, as this would conflict with being a mammal.

You Sir, have greatly offended my little friend...

Other than that, I like how the ideas are coming along.


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Metamorfasis


Microbe

Joined: 08/15/2009 20:40:52
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ok, first of all, the free flight ideas was Moach's, I agree with you about your negativity towards the permanent flight idea, though I think you have made a mistake.

--First off let me post what his idea said:

16. Free flight and "jumping the pond".
--Right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! The Campaign proposes that winged creatures with flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around. This could also implement the idea of ''Air'' based creatures. They could build nests in trees and should be able to steal eggs from other ''Land'' based packs.
in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no point in getting eaten by the big mean fish while in the air.

practically permanent flight. This means that you would land about once every 30 seconds. I would hate infinite flight, as it would be an easy way to cheat past the creature stage.

--Second, the animal class idea is also not my idea. it was plasmacid's. he stated nothing in the mammilian section about being able to fly. in fact, there's a bird section. so, if you were to become a mammal you would not be able to fly, as this would conflict with being a mammal.

So, I agree that there should be no infinite flight and I also agree that a mammal (or any other class except for invertare) should be able to fly. But NONE of these ideas say anything of the sort.

but thanks for posting!


Alright, i'll agree with you there, PRACTICALLY permanent flight is okay by me. But again, I'm not exactly sure we need it... With level 4-5 wings, you can basically stay in the air for over 30 secs anyway...

I'm sorry, but i still fail to see how adding more flight time really contributes to game play at all...

And again, I agree Avian creatures should be able to have a much longer flight time (Say 2+ mins) as in the real world, avian creatures have evolved to stay on the wing for a long time. However, most mammalian creatures have not evolved that way.

All in all, I'm proposing much longer flight times for Avian based creatures... but leaving the flight times the same for mammalian creatures, the reason is that A; it doesn't make sense... And B; you can fly long enough as it is.

Alright, I'll try not to post so much on this thread...

Thanks for all the feedback, and good luck with this, most of the ideas look great and very in depth!

YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
Messages: 956
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Metamorfasis wrote:
ok, first of all, the free flight ideas was Moach's, I agree with you about your negativity towards the permanent flight idea, though I think you have made a mistake.

--First off let me post what his idea said:

16. Free flight and "jumping the pond".
--Right now all the "flying" that a creature can do feels a lot like a "chicken-flight"... it´s almost pointless, specially because we need the highest-rating wing part just to accomplish that! The Campaign proposes that winged creatures with flight abilities above 2 or 3 could be able to sustain pratically permanent flight, making it a viable mean of getting around. This could also implement the idea of ''Air'' based creatures. They could build nests in trees and should be able to steal eggs from other ''Land'' based packs.
in addition, once airborne, crossing an ocean ("jumping the pond", as RL pilots call it) should be possible... there´s no point in getting eaten by the big mean fish while in the air.

practically permanent flight. This means that you would land about once every 30 seconds. I would hate infinite flight, as it would be an easy way to cheat past the creature stage.

--Second, the animal class idea is also not my idea. it was plasmacid's. he stated nothing in the mammilian section about being able to fly. in fact, there's a bird section. so, if you were to become a mammal you would not be able to fly, as this would conflict with being a mammal.

So, I agree that there should be no infinite flight and I also agree that a mammal (or any other class except for invertare) should be able to fly. But NONE of these ideas say anything of the sort.

but thanks for posting!


Alright, i'll agree with you there, PRACTICALLY permanent flight is okay by me. But again, I'm not exactly sure we need it... With level 4-5 wings, you can basically stay in the air for over 30 secs anyway...

I'm sorry, but i still fail to see how adding more flight time really contributes to game play at all...

And again, I agree Avian creatures should be able to have a much longer flight time (Say 2+ mins) as in the real world, avian creatures have evolved to stay on the wing for a long time. However, most mammalian creatures have not evolved that way.

All in all, I'm proposing much longer flight times for Avian based creatures... but leaving the flight times the same for mammalian creatures, the reason is that A; it doesn't make sense... And B; you can fly long enough as it is.

Alright, I'll try not to post so much on this thread...

Thanks for all the feedback, and good luck with this, most of the ideas look great and very in depth!


Hmmm...Post whatever you think about the idea. I think maybe I should change it a bit. 30 seconds if quit a long time in the air and I do think moach did over exaggerate his idea on chicken flight.
Thanks you soooo much for the feedback as this is what I want, letting the community tell me what they think of the idea.
I'll change it now.


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YourBreakfast


MouthBreather

Joined: 04/05/2009 20:29:23
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E25dusk wrote:
YourBreakfast wrote:--Second, the animal class idea is also not my idea. it was plasmacid's. he stated nothing in the mammilian section about being able to fly. in fact, there's a bird section. so, if you were to become a mammal you would not be able to fly, as this would conflict with being a mammal.

You Sir, have greatly offended my little friend...

Other than that, I like how the ideas are coming along.


yea, but, Spore can't be perfect. I'm sure alot of mammalians could fly, but Spore is only a game so it can't be totally accurate to life.
Thanks! Hopefully maxis will take most of these ideas into account.


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No2mad2


Microbe

Joined: 01/31/2009 20:12:49
Messages: 8
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I sign!

Acandrew4


Microbe

Joined: 09/14/2008 22:04:23
Messages: 81
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I'm signing! this is a great idea, if this was real it would definitely get me back into spore.
 
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