The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
Quick Guide to Adventure Filters  XML
Forum Index » Spore Galactic Adventures
Author Message
iceman2


GalacticGod

Joined: 10/18/2008 14:43:17
Messages: 11214
Location:
Canada,Saskatchewan

Offline

wow i wonder if anyone has made donkey kong

[Email] [WWW]
GhidoranX


MouthBreather

Joined: 05/10/2009 13:42:17
Messages: 933
Offline

iceman2 wrote:wow i wonder if anyone has made donkey kong


Fotosynthesis.


Bio Creator


Microbe

Joined: 06/22/2009 23:25:47
Messages: 3
Offline

For some reason the adventure look cheat dosn't work but the stylefilter cheat works. Does any one know what the problem is. If so please tell me cause I realy whant to try the eightbit filter.

This message was edited 1 time. Last update was at 07/15/2009 15:52:40

DVDMaster


MouthBreather

Joined: 05/12/2009 22:00:32
Messages: 940
Offline

Would it possible to get a filter that functions like the blockmode cheat except that it also applies to buildings.
It would help solve some of the visibility/collision/pathing problems.

[WWW]
GhidoranX


MouthBreather

Joined: 05/10/2009 13:42:17
Messages: 933
Offline

Bio Creator wrote:For some reason the adventure look cheat dosn't work but the stylefilter cheat works. Does any one know what the problem is. If so please tell me cause I realy whant to try the eightbit filter.


Write specifically what you are typing.

And what do you mean, stylefilter works? As in, they work all the time? Adventurelook only works in adventures. You can only use it in the editor.

This message was edited 1 time. Last update was at 07/15/2009 20:10:11



MarksmanAim


Multicellular

Joined: 09/26/2008 23:57:00
Messages: 492
Location:
Look behind you, I'm the guy with the knife.

Offline

AAARRRGGG(where did he goanyway?)!!!

The adventurelook doesn't work.

It doens't tell me the code is incorrect, but it won't change the filter anywhere!

^READ THE POSTS PEOPLE^
MaxisCactus


Developer

Joined: 09/05/2008 20:28:29
Messages: 2284
Offline

MarksmanAim wrote:AAARRRGGG(where did he goanyway?)!!!

The adventurelook doesn't work.

It doens't tell me the code is incorrect, but it won't change the filter anywhere!


Are you preserving the casing? It needs to look like adventureLook -filmnoir
[WWW]
MarksmanAim


Multicellular

Joined: 09/26/2008 23:57:00
Messages: 492
Location:
Look behind you, I'm the guy with the knife.

Offline

I am! I don't know what to tell you.

Stylefilter works for me.

^READ THE POSTS PEOPLE^
GhidoranX


MouthBreather

Joined: 05/10/2009 13:42:17
Messages: 933
Offline

MaxisCactus wrote:
Are you preserving the casing? It needs to look like adventureLook -filmnoir


Really? I'm sure I tried without capitalizing.


ElPolloAzul


Microbe

Joined: 09/13/2008 05:54:28
Messages: 18
Offline

Supposedly, although I haven't tried myself , the -adventureLook console command won't effect a change graphically unless you're running on certain Medium or High Graphics settings. Having recently acquired a newish computer and graphics card (no more AGP for me), I run at highest settings and haven't yet chanced zeroing all of the quality settings to verify this rumor. Stylefilter(whilst playing the core game) and adventureLook(while authoring & playing adventures) work just smoothly.

Either code will not trigger an error when used in the wrong situation, but may not do anything.
[click for closer look]
The sepia filter in action, which is my favorite. Followed then by 8/16-bit and filmnoir. norainbows has a feel to it too, but I can't think of too many instances in which watercolor would be handy other than an "inside a painting" adventure.

I enjoy the filters and would especially love more of them in future patches.
I even made an nostalgic level about an underloved museum planet with it that you guys might enjoy...
Links concentrated after the jump: http://forum.spore.com/jforum/posts/list/33944.page#1032734

"Proof that Evolution Doesn't Presuppose Progress"
ElPolloAzul's Profile: http://www.spore.com/view/profile/ElPolloAzul
Comments very much appreciated.

The EPA Adventure Sporecast:http://www.spore.com/sporepedia#qry=ssc-500379374263
MarksmanAim


Multicellular

Joined: 09/26/2008 23:57:00
Messages: 492
Location:
Look behind you, I'm the guy with the knife.

Offline

Maxiscactus! Is it true you need a certain visual setting?

^READ THE POSTS PEOPLE^
prog1thefencer


Civilized Sporeon

Joined: 01/18/2009 15:51:47
Messages: 1502
Location:
The surface of the sun

Offline

This is an awesome guide! Thank you, Maxis!

[WWW]
MarksmanAim


Multicellular

Joined: 09/26/2008 23:57:00
Messages: 492
Location:
Look behind you, I'm the guy with the knife.

Offline

Seriously... I can't get this to work someone help...

Edit: Finally! Patch 1.5 fixed the problem!

This message was edited 1 time. Last update was at 07/22/2009 10:04:32


^READ THE POSTS PEOPLE^
Person1123


Microbe

Joined: 11/16/2008 23:28:33
Messages: 45
Offline

Works f'me!

I'm using Sepia for my moon adventure.

I like swords.
Do you?

My Adventures
Fritzish


Microbe

Joined: 06/01/2009 02:49:10
Messages: 54
Offline

Question: Is it possible to have one act, say, filmnoir and another act normal? I wanted to make an adventure where you are sent into someone's memory and it's all 1920's style stuff. If that doesn't work, could someone consider it for a future patch.

So, a guy walks into a bar and--*shot*
 
Forum Index » Spore Galactic Adventures
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2009-09-21 18:45:57 ) JForum Team