Spore Galactic Adventures Creators Camp Review
Firstly I would like to personally thank MaxisCactus and
the entire staff at Maxis for giving myself and my other
fellow creators/friends (Ceece, Fotosynthesis, Parkaboy,
dananddna, Gryphon57, G3NJI, Shattari, Slartibartfast38,
Masscolder & myself TnT-Productions) this special
opportunity of being chosen for this prestigious event.
They all made this the best ever dream come true of a
lifetime for all of us and we will never ever forget this
great experience. I only wish that TJ (The other half of
TnT-Productions) could have been included in this with us,
but he had sadly just returned to Norway leaving me to go
in his place. Hopefully he will get the opportunity in the not
too distant future to be included the next time around if
there will be another that is.
To arrange something like this down to the last detail
(flights, hotels, Fabulous meals, taxi's, schedules and such)
along with putting up with our endless questions, frustrations
with not knowing the limitations while creating, and making
this just plain fun for all of us, is something they all deserve
kudos for (Well Cactus gets the most kudos for organizing this).
They are all simply the best in our eyes and we all can't thank
all of them enough for all that they have given us by inviting us
all there, and for all the goodies we received as well.
This expansion pack is utterly amazing without a doubt and
one that will not be learned overnight by a long shot...lol. The
planet editor is so versatile and totally endless in creativity.
The complexity meter in the planet creator is off the charts
(don't think you could max this out) and the great thing is that
it won't count towards the complexity in the mission creator,
which again exceeds way beyond what we ever expected. The
tools available are amazing to say the least and the graphics are
truly stunning. the new captains parts/outfitter are fabulous and
so much fun. My favorite is the generator or shield generator
(not sure which) that has the coolest animation ever, as it is like
this massive electric field surrounding your captain (kind of like
I think that the terra-forming of the planets will be my absolute
favorite thing to do though, as it's like sculpting a world of your
own choosing, beyond your wildest imaginations. Anything is truly
possible, just let your inspiration and creativity soar like never
before. Also the sound effects as well as added visual effects can
make your mission the best that it could ever be. I remember Ceece
using one such effect in a fountain which Andeavor made as a gaprop,
it was like this colorful foggy/bubbling thing going on...it just literally
brought that fountain to life, simply astounding. So the possiblilities
are truly endless if you only take the time to let your imagination
absorb all the features as you try them all out.
We surely didn't learn even the half of it in the 2 days we were
there...lol...so just don't expect the impossible to happen overnight,
start small and slow and work your way up to bigger and better things
and you will be sure to create something special in the long run that
your fellow sporians will thoroughly enjoy playing through, start to
finish. Just remember to have fun creating and playing in this wonderful
world of Spore.
Q & A Interview
1) How can mission cards can keep track of all the included creations,
like if there's a list of creators attached or if the mission creator has to
include the names so you know what creations you might be missing?
Answer; Credit will go to the original creator and any edits made to them
will retain the original creator's username as well as the new one doing
the edit...("So yes no more thieves can gain popularity through other
people's hard work, nor a feature thankfully." my words here)
2) If you placed a spice barrel or other object on a truck, would the
spice barrel fall through the truck and hit the floor, or move around
with the vehicle?
Answer; OK you can only stack inanimate objects, although if you
have lots of patience and skill, you could have a creature jump on
the back of a moving vehicle but would not have control of where it
goes (like driving). Now you can make an illusion of say a monorail,
by building the vehicle in the plane editor and the track in the builder
and raise the track to plane height to create
an animated illusion.
3) A few specific details asked about are, are they archetype specific,
> do they require a certain level of badge before they can be done,
> they tied to locations within the solar system?
Answer; The only way that missions will populate your game is by
buddied the creator or through sporecasts and manual downloads.
There is talk about figuring out a way to tie epic missions together
(ie; several planets) but for now the best way to accomplish this ,is
to tag your missions with set;missionname and naming it with chapter I,
II, III...etc...From what I understand, you will be able to set requirements
from one to the next (ie; a key or special hidden object) which you
can make part of the mission in order for the player to move on to the
next planet/next mission.
4) How are missions created in the editor and what is the file format of
the custom missions - are they a 128x128 png like the other creations,
or are they presented in another way?
Answer; You begin by picking a planet and doing any tera-forming that
you wish, then place and size objects and creatures to your own
specifics, create your avatar/captain and outfit him (you can go back
and forth between editors as you go and even to the sporepedia directly
in game to add creations as well as create new ones too. This is by far a
truly amazing system and one that you must experience learning as one
goes. There is no way to get a grasp of things just by reading, because
there are no explainations that could ever exceed hands on. As for sizes
...all missions are in 128x128 png's just as normal creations. You can
also substitute screenshots for the typical planet picture.
5) Is there any technical information you can give us on how you are
able to generate the larger 256x256 previews, is it 'embedded' in the
little 128x128 pngs, or is it something specific running on your servers?
Answer; Both 256x256 and 128x128 are saved in parralell spore API.
Using the creation asset ID# & spore userdate creation/#png (hope I
got this right...lol...)
6) What were you inspired the team most when creating making G.A.?
Answer; This might sound cheesy, but it was the really the community
that inspired us. Once Spore went live and we started seeing what
people were making and the stories they were sharing, we wanted to
continue to fuel that fire.
7) How did you come up with the idea for G.A.?
Answer; I think every game has its own story. GA’s started as a bullet
point along with other ideas. We always wanted to give people a movie
maker, and more power to make machinima with their creations. At
some point we took a closer look at that feature and said, “You know
what, that could be and expansion in itself.” It took off from there.
How fun & exciting was it for the team in making G.A.?
GA was truly a team effort. Everyone contributed to the design and
execution of the game. The energy on the team was unbelievable,
because everyone believed in the product and what it could be. Just
being part of that experience was thrilling.
9) Did you think sporians would be this excited about G.A.?
As a developer you always ask yourself that question. GA took a
while to manifest itself into the game you see today. During the
early months those questions definitely ran through our minds.
However, as features started coming on line and we were able to
create our own adventures, it was clear right away, this thing is
fun! Playing adventures are fun, creating adventures are fun and
you can easily lose track of time in a play session. I often found
myself driving home after a long day, thinking about the adventure
I was working on and what I wanted to do next. Once you find
yourself wrapped up in your own game, you know others are going
to dig it.
10) Is it possible to fill certain characters roles in an adventure
with random content from the sporepedia so that each time your play
an adventure some of the characters are different. This would improve
the replay value of an adventure. For more of my thoughts on this see:
Answer; ok within your own misssions it is possible to make any and all
changes and it would still be of your own making by simply reuploading.
as in downloaded missions, they can be edited but would have to be
reuploaded and would be auto tagged as an offspring giving credit to
the original creator. As for captains, if it is a set mission using a
captain designated by the creator, then you cannot change that
11) Can we get a list of the captain parts?
I can honestly say that my favorite new part is by far the the (I think
it is either the generator or the shield generator) anyways this has the
absolute coolest animation ever. Like a force field of electrical currents
which kind of resembles lightning, simply awesome. But here is the list....
* Claws - Claw like gloves worn on the creature. Can be used to
attack in a similar way to the strike ability. The Claws seem to have
a resemblance to Wolverine from the X-men.
* Energy Blade - A sword like energy weapon used to inflict damage
by cutting and striking targets (A reference to the lightsaber from the
Star Wars saga)
* Plasma Pulser - A gun like weapon that shoots a blast of energy.
Similar to the spit ability.
* Missile Launcher - Likely a homing missile that shoots forward and
explodes on contact with the target.
* Poison Blade - Similar to Energy Blade. Can poison the target.
* Summon Swarm - Summons a swarm of insects to chase the target
away. Similar to the Bee animation in the Creepy and Cute test drive,
another Spore Expansion pack.
* Freeze - Freezes the target.
* Mind Meld - Likely a weapon that enables psychic abilities.
* Shield Generator - Generates a shield around the user. Protects
from enemy attacks.
* Stealth - Turns user invisible. Similar to sneak ability.
* Jet Pack - Allows continued Jumping and aerial movement. Similar
to the jump and glide ability. Flying too high will have lethal
consequences on the avatar.
* Royal Charm - Charms the leader of the targeted group. Like an
easier way to socialize with alpha creatures. Similar to the Charm
ability in the Spore creature stage.
* Disco Ball - Charms multiple targets for social use.
* Holo Charm - Creates a decoy that Charms the Target. Also
Similar to the Charm ability in the Spore creature stage.
* Inspiring song - the user starts to sing. Charms multiple targets.
Similar to the normal sing.
* Fuel Cell - To supply an extra boost of energy.
* Generator - Generates energy.
12) Can we get a list of the different objective types we can have in
Answer: "Stone": There are many different goals. You can kill,
befriend, talk, move to, hold, give, collect, bring, block and protect.
Some goals, like bring, require two objects (for instance, “Bring Magic
Wand to Frog”). Some goals have counters that you can set
(for instance, “Kill 10 Oogies” or “Collect 99 Gems”).
And here's the pics;
Hope you all enjoyed this, and hope to bring you more great news from this great game of spore.
on behalf of sporetv and the camp gang
TnT-Productions - Terry