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Pelvis editor  XML
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Poll
good idea
Yes! This option is just what i need to make my creature move the way i want it to! 63% [ 19 ]
Not worth it 20% [ 6 ]
no, this is a bad idea. 17% [ 5 ]
Total Votes : 30
Author Message
Kingcosmo7


Multicellular

Joined: 01/07/2009 21:32:15
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I think in the creature creator, there should be a pelvis edit option for every pair of legs, or at the very least the most furthest back legs, (but IMO ever PAIR shoud work out just fine) where you can edit the angle at which everything behind the pelvis sways. Can I get some feed back on this idea?

This message was edited 2 times. Last update was at 06/06/2009 19:20:08


Gravity? what a load of crap! Stuff falls because IT'S HEAVY!!!
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SuperWeb


Spacefaring Sporeling

Joined: 01/31/2009 22:53:56
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I see I have lost all respect here. Oh well.

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When I saw the title, I freaked. I think if they did this, they would have to make editiors for everything else that people want.

poisson14 wrote:
Ocelot-Adamska wrote:What is the point of this conversation?
Wait, we need a point to make a thread?
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Kingcosmo7


Multicellular

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SuperWeb wrote:When I saw the title, I freaked. I think if they did this, they would have to make editiors for everything else that people want.


then why not?

Gravity? what a load of crap! Stuff falls because IT'S HEAVY!!!
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SuperWeb


Spacefaring Sporeling

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I see I have lost all respect here. Oh well.

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Becuase, of all the editors people would think of, this would be one of the last ideas. And I freaked because of what goes on the pelvis...

poisson14 wrote:
Ocelot-Adamska wrote:What is the point of this conversation?
Wait, we need a point to make a thread?
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Kingcosmo7


Multicellular

Joined: 01/07/2009 21:32:15
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SuperWeb wrote:Becuase, of all the editors people would think of, this would be one of the last ideas. And I freaked because of what goes on the pelvis...


Well wouldn't you think that editing the way how your creature moves and or acts in it's world would be some where on the top of the list. I just think that the creature motions are too linear. but for some people, maybe the motions are just fine. So i think a pelvis editor would be really important... and if you want i guess you could call it a "hip" editor or a "sway" editor if you want.

Gravity? what a load of crap! Stuff falls because IT'S HEAVY!!!
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Boinked


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Joined: 04/10/2009 22:39:59
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Then we'd need a shoulder editor and a foot editor and an arm editor and a hand editor and a lung editor and a heart editor and a stomach editor and a brain editor and a head editor and a tial editor and BLARGH!

This is at the bottom of a list of problems that are more game breaking.

NEED A DISPENSER HERE
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Kingcosmo7


Multicellular

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Boinked wrote:Then we'd need a shoulder editor and a foot editor and an arm editor and a hand editor and a lung editor and a heart editor and a stomach editor and a brain editor and a head editor and a tial editor and BLARGH!

This is at the bottom of a list of problems that are more game breaking.


no no no... I don't think you are seeing the point of this edit option. and there already IS a foot editor and an arm editor and a hand editor and head editor. the "pelvis editor" is in a way more of a tital. It's just to determine how exaggerated a player wants the movement of his creature. Also, I know there are a lot of edit option requests out there but in my opinion this one is very important.

Gravity? what a load of crap! Stuff falls because IT'S HEAVY!!!
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Kingcosmo7


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*bump*

Gravity? what a load of crap! Stuff falls because IT'S HEAVY!!!
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PacoPaco


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Joined: 12/04/2008 22:21:02
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It seems to me that you kind of want to control the animation, so in effect, shouldn't this be an animation editor suggestion?

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shadeofmoose318


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Joined: 04/13/2009 20:23:44
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http://forum.spore.com/jforum/posts/list/29075.page

This would be such a small part of gameplay and take too long for Maxis to make.


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sparrior09


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All Maxis would need to do is fix creature movement; we don't need another editor to do that (so many editors... I feel like my brain is going to shoop da whoop).
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thehivemind33


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I think this is a well thought out idea.

Zis is it!
sparrior09


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thehivemind33


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sparrior09 wrote:


Is that hunf to me or what?

Zis is it!
Kingcosmo7


Multicellular

Joined: 01/07/2009 21:32:15
Messages: 285
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well as long as maxis does SOMETHING!!! creature movent is still too linear. This was just a suggestion of one possible way to fix it geez

Gravity? what a load of crap! Stuff falls because IT'S HEAVY!!!
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