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Ashloc


Civilized Sporeon

Joined: 09/17/2008 17:15:25
Messages: 3088
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Orion Belt

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I will google it in the morning


I am one of the five faces of the science section, the only place where reason is left
Maxis?????wrote
My suggestion to you is to make the game you want to play. EA is a big company with lots of interests. And if you've ever worked for a large corporation, you would understand this readily.
http://www.questionscience.com/
Intelligent Primate Award
Given to the person who has flung the most factually accurate poo in the face of another forum regular known to type nonsense or unsupported arguements as if they were fact.
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Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
Messages: 2775
Location:
http://k5p.com

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Luminar wrote:Look up "The Flame Warriors". It pretty much covers everything.


It's my guide to classifying everyone.


My Sporefile | Jackuul Empire | k5p.com | MafiaRPG.k5p.com
I own 8 tarantulas. You should check out my websites - Onslaught and MafiaRPG are writing games. I <3 Spiders
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ChaosHarbinger


GalacticGod

Joined: 11/09/2008 21:52:51
Messages: 15370
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With H.R. Giger, designing the future

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Ashloc wrote:Damnit I get called a troll for posting my opinion on Spore but I find it equally as Trollish to goto every thread you disagree with and state it needs to be closed like your a SPORING mod.

Unless your Username has SporeMaster or Moderator in front of it your request for locking the thread is nothing more then a weak attempt to stifle the voices of those who have legitimate issues with that game.

Report the thread if you want * thats your right* But get off the high horse and stop acting like you know what should or should not be locked.

I do hate getting into these arguments, but...

1) How many other threads have I shown up in and demanded closure? None.

2) I have no interest in stifling anyone's voice, legitimate issues notwithstanding. I do consider a thread devoted to haranguing somebody - regardless of whether or not they will even get to hear about it - bad taste, but given that I tend to have the same issues as most people concerning the game I would be worse than the most contemptible troll if I tried to keep them from speaking out on our mutual problems.

3) Neither have I ever had a high horse to get off nor have I ever acted as though I know what should or should not be locked. It was an opinion stated to prevent any further pointless heckling at Hecker, although I admit that the use of this thread in finding genuine trolls and haters had escaped me.

Now, if I said anything that offended you or was otherwise insensitive, I apologise unreservedly.

Klokkwork wrote:The pessimist sees the mind of the optimist as half empty
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Finnical


Multicellular

Joined: 10/09/2008 19:07:54
Messages: 167
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Hopefully the changing of the topic post to include the update will prevent anyone from making assumptions based on the first post without reading the whole thread. (For good reason; it's a long thread.)

This thread can continue to serve as a place for people to express their opinions about Hecker, even if Will has spoken well of him.

"I like that that happened. I'm gonna do that again." -Space Ghost
joural


Civilized Sporeon

Joined: 11/25/2008 17:56:25
Messages: 4716
Location:
Exploring the realm of shadows with my faithfull pet Dragon.

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WHY TAR AND FEATHER HIM??? SURE, ID LIKE A MORE COMPLEX SYSTEM AT TIMES, BUT I COULD NEVER DO BETTER THAN WHAT THEY HAVE DONE, AND NEITHER COULD YOU, SO SHUT UP AND LEAVE THEM ALONE, THEY ALREADY SAID THIER LISTENING TO REQUESTS!!!!

This message was edited 1 time. Last update was at 11/25/2008 18:09:47




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Eekwotsthat


MouthBreather

Joined: 09/14/2008 08:47:42
Messages: 677
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MaxisWill wrote:I’ve just recently tuned into this thread on the forums. I usually try to keep more up to date but I’ve been traveling way too much lately. Wow, there’s some rather intense discussion here I see about the design decisions we made in Spore. I think it’s really important for me to jump in and clarify a few things from my point of view.

First let me say a few things about the “Cute” vs. “Science” perspectives in Spore. It is true that during most of the design process we had team members on different sides of this debate. While I was officially on the science side at the same time I always saw this as a crucial tension that I wanted to foster, in other words I didn’t want the science side to win, I wanted to make sure both sides were represented in the game to some degree.

Two of the Chris’ on our team (Chris Trottier and Chris Hecker) were the most vocal representatives of what I started calling the cute team but they were by no means the only ones, they represented quite a large portion of the team. And their agenda in our design process was most certainly not to dumb-down the gameplay but rather to foster emotional engagement with the players in the game experience. An early example of this was the decision to add eyes to the cell game which in no way changed the gameplay, but we found for certain players made the cell experience more humorous and personal.

I see that many of the criticisms about the depth of play in Spore seem to be personally directed to Chris Hecker in particular. This is both ironic and incorrect. Chris was the leading talent behind the voodoo math of the procedural animation system in Spore, the system that brings the creatures you design to life. As the author of this system Chris was quite aware of how flexible and also how unpredictable it could be. I had many discussions with him in particular about how much of the players design decisions would affect the actual performance of your creature in the game world.

To take a quick tangent let me use the creature design vs. performance as an example. We had competing issues to face. First, we wanted the creature’s design to impact its in-game performance. Second, we wanted the economics of the editor to be simple and understandable and connected to performance. Third, we wanted a high amount of aesthetic diversity. We didn’t want there to be one ultimate design direction that the simulator was forcing all the creatures into. In other words if to be fast you had to have long legs that would have met the first goal, conflicted with the third goal and made the second much more complex.

As the lead designer my goal through most of the project was to make sure the gameplay didn’t end up too complex, which resulted in simplifying many of the level dynamics and editor consequences. I felt like we were already asking quite a bit from the players as we took them through the various level genres. This was totally my judgment call and not even part of the agenda of the “cute” team, and certainly not the fault of Chris Hecker. So to make a long story short I’m the one to be blamed for any faults in the gameplay, that’s my job on the team.

Chris is one of the most talented people I’ve ever had the pleasure to work with in the game industry and he takes his craft quite seriously. So it’s been very disturbing for me to read how he has been unfairly vilified for what were in fact entirely my design decisions.

A genre-spanning game like Spore is almost by its very nature experimental. Not only do we not have an existing game to learn design lessons from, we also don’t initially know what the demographic of our players will be (and hence their expectations for complexity and depth). As we move forward with the franchise we plan to listen closely and learn. Our plans for the first Spore expansions are already revolving heavily around what we’re hearing from our players so far.

I want to personally thank everyone who’s playing Spore, especially for the countless, wonderful creations that have been posted to Sporepedia. And I also want to give thanks and encouragement for the discussions here on our forum that will help us make Spore a cooler experience for everyone.

-Will Wright



As it's a while back I'll just repost so new people find it again...

Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
Messages: 2775
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Lol. Should just paste that at the beginning of every post ever made, just to shut people up about Hecker, since it was not his decision or fault.


My Sporefile | Jackuul Empire | k5p.com | MafiaRPG.k5p.com
I own 8 tarantulas. You should check out my websites - Onslaught and MafiaRPG are writing games. I <3 Spiders
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joural


Civilized Sporeon

Joined: 11/25/2008 17:56:25
Messages: 4716
Location:
Exploring the realm of shadows with my faithfull pet Dragon.

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I agree, although, I think that people should stop heckling alltogether. after all, does anyone who is insulting this know anything about doing these sorts of things? I have played a thing called RPGmaker, and even with pre-programed enemies and areas, it could take hours to make a short game. so imagine doing the CODING, then making the game from there, and drawing the pictures and animating them!



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Davianti


Multicellular

Joined: 09/19/2008 18:24:36
Messages: 136
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Here have a video of Chris Hecker talking about Spore.
http://www.sporeuniverse.net/index.php?start_from=&ucat=&subaction=showfull&id=1219012266&archive=1220241633&

He's the one in the second video.

if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
Darkov


Civilized Sporeon

Joined: 09/15/2008 12:37:22
Messages: 1075
Location:
Somewhere in hell.

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I like the cell stage the way it is. But its like a mini game to waste time. I can play these for free online. If they made it more scientific, then i would be happier. I relay hope, they re add everything whit expansion packs. Which don't cost more then 20$

This message was edited 1 time. Last update was at 11/26/2008 18:43:01


I am an atheist. I do not believe that there is a scientific need for a god. Science explains things just fine. If you agree, copy-paste this into your sig.
joural


Civilized Sporeon

Joined: 11/25/2008 17:56:25
Messages: 4716
Location:
Exploring the realm of shadows with my faithfull pet Dragon.

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yeah, if anything is annoying I'd have to pick that, because its just so borring. perhaps a move to the slightly more complex there, and a stop to forcing us to spend extra DNA to become an omnivore would help to.



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gigasquirrel7


Microbe

Joined: 09/26/2008 21:25:17
Messages: 33
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I'm leaning towards Science Spore too, but I'm not saying it must be devoid of humor or fun.


Click on some of the eggs plz, it won't sell ya nothin or advertise or do any harm to your computer. They need clicks in order to hatch and live, otherwise they'll...DIE! D:
phaolm


Microbe

Joined: 11/17/2008 23:05:23
Messages: 100
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wow the invective is intense. i just thought i'd pop in to add my two cents.

i think its probably a good thing in general that they compromised. We don't know how things would have turned out with the pure science game it might have had much less appeal.

At the same time, its interesting to learn that all of this stuff at some time was modelled and existed,
because that means that we can ask for the game to evolve in those directions.

I for one am anti cute and anti fluff. I'd appreciate it much more if it was a whole lot more scientific. But getting worked up over it seems a bit silly when the solution is to guilt trip them into making it better. (spore staff, do not read the preceding sentence. )

Anyways, you guys have the wrong attitude. If you want the better spore, make efforts to get it. Attacking a team member of the spore design crew is not going to make spore any kewler, its just going to make you a jerk.

The important thing is for there to be a strong learning curve. Invective may feel good, but it does not do anything for the learning curve. If you see reality as a game and think about playing to win, what you want is a better game.
so find meaningful tactics to get a better game. Tarring and feathering chris whateva is not going to improve the game.

What will improve the game is hundreds of spore fans being very clear about what they would like to see and working with the design team to work on implementing it. If you have a great idea, but you don't flesh it out or
put details on it, its nobodoes fault but your own that it doesn't show up in one of the patches.

One might think of emotional energies as colors. You can emit hard red anger all you want, but in the end it just trashes you on the inside and it doesn't get what you want. You may not be able to find it in yourself to emit a solid yellow love light either, but these are not the only two choices. There is a middle called orange.
Orange is when you take that anger and angst and annoyance and you apply it creatively. Add a touch of love to your angst, and a bit of lucidity, and instead of being a loud angry voice, you can be part of the mega expanded design team.

We all make choices about tude in life and those choices have many consequences. The right tude in this situation can get you that better game. The wrong tude will only get you merely ignored.

This message was edited 1 time. Last update was at 11/27/2008 05:34:09


joural


Civilized Sporeon

Joined: 11/25/2008 17:56:25
Messages: 4716
Location:
Exploring the realm of shadows with my faithfull pet Dragon.

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FINNALY!!! a real voice of reason!!!



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Davianti


Multicellular

Joined: 09/19/2008 18:24:36
Messages: 136
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An interchange of ideas bettween the comunity and the developers would be awesome. There are allready a few threads here that would warant exactly that.
http://forum.spore.com/jforum/posts/list/4964.page
http://forum.spore.com/jforum/posts/list/12582.page
These are great threads for the interaction you spoke of.

if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
 
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