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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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caveman79


Microbe

Joined: 07/29/2009 01:56:52
Messages: 2
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If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading. I've got one of my creations to load after this change.

I modified the file "C:\Documents and Settings\<USER>\Application Data\Blender Foundation\Blender\.blender\scripts\bpymodules\colladaImEx\translator.py"

around line 986
current code

replace with this code



kingofpirates


Civilized Sporeon

Joined: 10/30/2008 17:24:28
Messages: 1866
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Trying to dig my way out of Jail with a plastic spork... * snap * oh crud...

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The_Cricket wrote:
kingofpirates wrote:
kingofpirates wrote:Ok, I dont get this. do you have to be like a pro programer or something? I mean, WTF is this thing?!
Anyone going to answer me?


The answer is no. Programming has nothing to do with this. Programming is code.

This is 3D modeling and animation. But since the modeling, texturing, and rigging are all done for you all you have to worry about is animation and rendering.
So that probably take's.... brains? I'm not like a nerd..















(\_/).....Click here http://lawlzalottown.myminicity.com/
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N.A.C.
Preview (9 items)bunnee sez...
(\_/).....Click here http://lawlzalottown.myminicity.com/
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Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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caveman79 wrote:If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading. I've got one of my creations to load after this change.



Was that the Collada 1.3.1 script or the 1.4 script?
IZombie420


MouthBreather

Joined: 07/05/2009 19:57:31
Messages: 596
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In the Laboratory shooting a laser into some ones brain. MUAHAHAHA

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Calabi wrote:@ Jonosaur looks like its a known problem. Try logging into the daz site and then going to this address for the serial number if not then sorry you'll have to wait till they get it sorted. It is quite good normally.


I got mine to work with the free Daz Studio, They just make it difficult to figure out. Now if I could just figure some stuff out on this thing! lol Any one got any pointers on how to use this thing? Point me in the right direction any way..


STOP BY THE LABORATORY AND JOIN THE MAD SCIENTIST GUILD!!
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delayedreaction


Multicellular

Joined: 11/15/2008 13:27:45
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This looks like an interesting feature. I wouldnt be surprised if the more experienced users of Maya, 3ds etc. start making short clips with their creations and posting them here.

I'm using Blender, and I'm suffering the same problems as everyone else here. I've tried everything short of tearing the whole program apart. I guess I'll be holding out untill that proposed update from Google Summer of Code is released...

[MSN]
././Evle\.\.


Civilized Sporeon

Joined: 11/21/2008 22:02:40
Messages: 1955
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Behind you....I moved.

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Ryuujin wrote:
././Evle\.\. wrote:Does anyone know how to help me with blender?Anyone?Please?


Stop spamming, you already got an answer:
http://forum.spore.com/jforum/posts/list/270/37155.page#1163313


I wasn't spamming,atleast I didn't mean too.I didn't know that was directed to me,sorry.

Click on the banner,CLICK IT!!!!Spore account is Shadow1259


But one day you'll be sitting in you house feeling all safe and secure, and then you'll look over and I'll be there...DOIN STUFF!!!!
MKCSTEALTH


GalacticGod

Joined: 03/27/2009 22:32:25
Messages: 11861
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wow i have....not the slightest clue as to what Maya is it looks cool. wish i could do that to my creatures
Mouthwash


Civilized Sporeon

Joined: 09/14/2008 15:12:10
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Is anyone else having trouble with loading Spore creations into collada viewers? I've tried many: FX composer, SwirlViewer, FCollada, and a few homebrew apps too... None of them seem to be able to import the files with any measure of success. Either nothing loads, or the mesh is horribly mangled and distorted, and the shaders don't load.

FX composer seems to be the only one that can load the geometry right but for some reason it wont load any shaders.

MephitFrostwind


Microbe

Joined: 07/03/2009 01:03:23
Messages: 11
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Brazil

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dude, I download Maya but when i open my creature, dont appear nothing.
What else I need to download?
[Email] [MSN]
Beefstick1337


Microbe

Joined: 07/29/2009 04:05:32
Messages: 6
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Hey, when I open up the .dae file in Maya all there is, is a blob of lines and shapes and I can't even tell if its a creature, and I have the COLLADAMaya plug-in (I think that's what it's called.) Also, how do I see all the textures and... stuff.

You know what your problem is? I'm too good looking.
OHMYGODLOOKATALLMYCREATIONSTHEY'RESOGREATLOOKNOW!
My Stoof -> http://www.spore.com/sporepedia#qry=usr-Beefstick1337|500317110736
ALFDCLXVI


Civilized Sporeon

Joined: 06/11/2009 05:32:29
Messages: 1072
Location:
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Mouthwash wrote:

Is anyone else having trouble with loading Spore creations into collada viewers? I've tried many: FX composer, SwirlViewer, FCollada, and a few homebrew apps too... None of them seem to be able to import the files with any measure of success. Either nothing loads, or the mesh is horribly mangled and distorted, and the shaders don't load.

FX composer seems to be the only one that can load the geometry right but for some reason it wont load any shaders.


Short answer -yes. I've loaded .dae's for a couple creatures into photoshop cs4 (which has pretty limited 3D ability) and the shading was way off. The lighting and skin seemed fine, but for some reason all of the detail parts were morphed to default positions-for instance, knurls kept the correct size setting, but were all the default shape. I'm trying to get them to load in 3ds Max but I'm totally new to the program and I'm having troubles with the plugin....


Beefstick1337


Microbe

Joined: 07/29/2009 04:05:32
Messages: 6
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So when I opened up the Maxis made creature Sharkasaurus in Maya a window pops up and says...
mental ray for Maya 10.0
mental ray: version 3.7.1.26, Jul 30 2008, revision 26576
Source with semantic 19not implemented!
Source with semantic 17not implemented!
Source with semantic 19not implemented!
Source with semantic 17not implemented!
No transform node for geometry mesh
Source with semantic 19not implemented!
Source with semantic 17not implemented!
Source with semantic 19not implemented!
Source with semantic 17not implemented!
No transform node for geometry mesh
Source with semantic 19not implemented!
Source with semantic 17not implemented!
Source with semantic 19not implemented!
Source with semantic 17not implemented!
No transform node for geometry mesh
Source with semantic 19not implemented!
Source with semantic 17not implemented!
Source with semantic 19not implemented!
Source with semantic 17not implemented!
No transform node for geometry mesh
Source with semantic 19not implemented!
Source with semantic 17not implemented!
Source with semantic 19not implemented!
Source with semantic 17not implemented!
No transform node for geometry mesh
Source with semantic 19not implemented!
Source with semantic 17not implemented!
Source with semantic 19not implemented!
Source with semantic 17not implemented!
No transform node for geometry mesh

You know what your problem is? I'm too good looking.
OHMYGODLOOKATALLMYCREATIONSTHEY'RESOGREATLOOKNOW!
My Stoof -> http://www.spore.com/sporepedia#qry=usr-Beefstick1337|500317110736
ShadeslayrGames


Microbe

Joined: 07/07/2009 23:13:04
Messages: 1
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Ermm... Is it supposed to export a tga file? cos when I try load it into blender, it says it cant find (creationname)__diffuse.tga ... I'm a bit confused..
scozdawg


Multicellular

Joined: 07/03/2009 05:16:56
Messages: 247
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caveman79 wrote:If you have Python installed, you can edit the collada import script and possibly fix the issue with the models loading. I've got one of my creations to load after this change.


THAT. IS. THE. BEST. FIRST. POST. I. HAVE. EVER. SEEN.

You sir (slash ma'am), are a champion. Perhaps more people should take that post into account.

EDIT: Should probably note that yes, it worked for me too.

This message was edited 1 time. Last update was at 07/29/2009 08:26:59

Woolsheep


Microbe

Joined: 07/29/2009 09:10:41
Messages: 2
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HOW TO FOR BLENDER, the easy one:

Download XSI MOD TOOL (Freeware)

Import Collada Model in MOD TOOL
Export Wavefront OBJ

Import OBJ in Blender
Done

 
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