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CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
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Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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Michal04 wrote:Can I submit my short (but I think quite detailed) adventure for review?

http://www.spore.com/sporepedia#qry=usr-Michal04|2262998646%3Asast-500842502333

Okay, I'll get that done after Monckat's.
Neither of which I can do until tomorrow, actually.

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Michal04


Multicellular

Joined: 03/25/2009 17:42:04
Messages: 498
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Darkspore universe

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That is fine. thank you.

Constructive criticism is more than welcomed
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CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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Monckat: I can't review your adventure because I can't complete it. It seems that something is broken in Act 2, and the things you have to destroy don't seem to be able to be destroyed. i also got things very out of order at that point, and there is the atmospheric glitch. I suggest some fixes and/or explanations of what to do.

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Monckat


Multicellular

Joined: 12/10/2008 10:56:49
Messages: 152
Location:
Huh, come to think of it, where am I exactly?

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CloudyVision wrote:Monckat: I can't review your adventure because I can't complete it. It seems that something is broken in Act 2, and the things you have to destroy don't seem to be able to be destroyed. i also got things very out of order at that point, and there is the atmospheric glitch. I suggest some fixes and/or explanations of what to do.

The things you have to destroy should be destroyed whenever one of the Lu symbols over the city change to the Thierian symbols. That system always seemed to work for me, and no one else seemed to have that problem. I would make sure all the Lu symbols have changed to the Thierian symbols, if they haven't then there's a Lu soldier still hiding out somewhere, unless you encountered a glitch I never caught. About the atmosphere, I didn't know what to do about that because it only seemed to happen some of the time.

Monckat -Fleeing from the Almighty Grox since August 2008!

CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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Monckat wrote:
CloudyVision wrote:Monckat: I can't review your adventure because I can't complete it. It seems that something is broken in Act 2, and the things you have to destroy don't seem to be able to be destroyed. i also got things very out of order at that point, and there is the atmospheric glitch. I suggest some fixes and/or explanations of what to do.

The things you have to destroy should be destroyed whenever one of the Lu symbols over the city change to the Thierian symbols. That system always seemed to work for me, and no one else seemed to have that problem. I would make sure all the Lu symbols have changed to the Thierian symbols, if they haven't then there's a Lu soldier still hiding out somewhere, unless you encountered a glitch I never caught. About the atmosphere, I didn't know what to do about that because it only seemed to happen some of the time.

Ah, so those are triggered when all the Lu soldiers nearby are killed? In that case, my problem was that nobody was attacking them, and they killed me too quickly, so I wasn't going to fight them.

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Monckat


Multicellular

Joined: 12/10/2008 10:56:49
Messages: 152
Location:
Huh, come to think of it, where am I exactly?

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CloudyVision wrote:
Monckat wrote:
CloudyVision wrote:Monckat: I can't review your adventure because I can't complete it. It seems that something is broken in Act 2, and the things you have to destroy don't seem to be able to be destroyed. i also got things very out of order at that point, and there is the atmospheric glitch. I suggest some fixes and/or explanations of what to do.

The things you have to destroy should be destroyed whenever one of the Lu symbols over the city change to the Thierian symbols. That system always seemed to work for me, and no one else seemed to have that problem. I would make sure all the Lu symbols have changed to the Thierian symbols, if they haven't then there's a Lu soldier still hiding out somewhere, unless you encountered a glitch I never caught. About the atmosphere, I didn't know what to do about that because it only seemed to happen some of the time.

Ah, so those are triggered when all the Lu soldiers nearby are killed? In that case, my problem was that nobody was attacking them, and they killed me too quickly, so I wasn't going to fight them.

Yeah, you have to kill every Lu in the city. If by people not attacking the enemy you mean that the Lowlanders just stood still and didn't attack, that's because there's a Lowlander deserter nearby getting them to defy their masters. The deserters will emote angry and you'll have to kill them to make the other Lowlanders attack.

This message was edited 1 time. Last update was at 05/09/2012 02:19:47


Monckat -Fleeing from the Almighty Grox since August 2008!

CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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Monckat wrote:
CloudyVision wrote:
Monckat wrote:
CloudyVision wrote:Monckat: I can't review your adventure because I can't complete it. It seems that something is broken in Act 2, and the things you have to destroy don't seem to be able to be destroyed. i also got things very out of order at that point, and there is the atmospheric glitch. I suggest some fixes and/or explanations of what to do.

The things you have to destroy should be destroyed whenever one of the Lu symbols over the city change to the Thierian symbols. That system always seemed to work for me, and no one else seemed to have that problem. I would make sure all the Lu symbols have changed to the Thierian symbols, if they haven't then there's a Lu soldier still hiding out somewhere, unless you encountered a glitch I never caught. About the atmosphere, I didn't know what to do about that because it only seemed to happen some of the time.

Ah, so those are triggered when all the Lu soldiers nearby are killed? In that case, my problem was that nobody was attacking them, and they killed me too quickly, so I wasn't going to fight them.

Yeah, you have to kill every Lu in the city. If by people not attacking the enemy you mean that the Lowlanders just stood still and didn't attack, that's because there's a Lowlander deserter nearby getting them to defy their masters. The deserters will emote angry and you'll have to kill them to make the other Lowlanders attack.

Ah. A highly advanced system. Maybe a bit too advanced, though.

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God-mod


Civilized Sporeon

Joined: 03/23/2012 16:23:10
Messages: 2231
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Off exploring the cosmos while everyone thinks I'm reading in my room with the door locked.

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Hello, I'm new around here so if I do anything wrong please inform me.
Anyways, I've created an adventure about life as a small semi-aquatic mammal, and I would like to know where I need to improve. Also, if you could give any suggestions about my carnivorous plant creations in the level please do.
(Even if that means I need to completely change my methodology.)

Link: http://www.spore.com/sporepedia#qry=sast-500842999068 (I also made an easier version in case that one is too hard for the average player) http://www.spore.com/sporepedia#qry=sast-500843020851
Preferred reviewer: cbfstudios or CloudyVision (because they have nothing on their plates)
Why you should review this adventure: It is challenging without having any shooting in it (you don't have any powerful weapons). It mostly requires stealth and patience; i originally created it as an 8Th grade report on animal behaviors and complex ecosystems. It is meant for educational purposes, as well as entertainment.

This message was edited 2 times. Last update was at 05/09/2012 21:03:06


CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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God-mod wrote:Hello, I'm new around here so if I do anything wrong please inform me.
Anyways, I've created an adventure about life as a small semi-aquatic mammal, and I would like to know where I need to improve. Also, if you could give any suggestions about my carnivorous plant creations in the level please do.
(Even if that means I need to completely change my methodology.)

Link: http://www.spore.com/sporepedia#qry=sast-500842999068 (I also made an easier version in case that one is too hard for the average player) http://www.spore.com/sporepedia#qry=sast-500843020851
Preferred reviewer: cbfstudios or CloudyVision (because they have nothing on their plates)
Why you should review this adventure: It is challenging without having any shooting in it (you don't have any powerful weapons). It mostly requires stealth and patience; i originally created it as an 8Th grade report on animal behaviors and complex ecosystems. It is meant for educational purposes, as well as entertainment.

I'll get that... since I'm the only one reviewing.
And by the way, the OP is outdated, and I do have stuff on my plate, but I'm handling everything right now.

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CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
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@Monckat: I think I found out what my problem is, and it is a gameplay problem. The tiny AI creatures that destroy the symbols keep getting killed by Thierian lowlanders, who attack them. They die, since they don't have infinite health. And then the act is uncompletable.
I will fix this and keep playing, but I can't give an honest review until this is fixed.
EDIT: Even at that, it doesn't work. The creatures just fail to destroy the symbols. I simply can't review this adventure.

This message was edited 4 times. Last update was at 05/10/2012 00:11:36


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I am: Sir Admiral Cloudberg von Wellington, Viceroy of Tardistan (among other titles).

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Monckat


Multicellular

Joined: 12/10/2008 10:56:49
Messages: 152
Location:
Huh, come to think of it, where am I exactly?

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CloudyVision wrote:@Monckat: I think I found out what my problem is, and it is a gameplay problem. The tiny AI creatures that destroy the symbols keep getting killed by Thierian lowlanders, who attack them. They die, since they don't have infinite health. And then the act is uncompletable.
I will fix this and keep playing, but I can't give an honest review until this is fixed.
EDIT: Even at that, it doesn't work. The creatures just fail to destroy the symbols. I simply can't review this adventure.

Oh, sorry. I don't think that ever happened to me, so I'm afraid I don't know how to help you. Many thanks for spending so much time and effort trying to review it!

Monckat -Fleeing from the Almighty Grox since August 2008!

CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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Monckat wrote:
CloudyVision wrote:@Monckat: I think I found out what my problem is, and it is a gameplay problem. The tiny AI creatures that destroy the symbols keep getting killed by Thierian lowlanders, who attack them. They die, since they don't have infinite health. And then the act is uncompletable.
I will fix this and keep playing, but I can't give an honest review until this is fixed.
EDIT: Even at that, it doesn't work. The creatures just fail to destroy the symbols. I simply can't review this adventure.

Oh, sorry. I don't think that ever happened to me, so I'm afraid I don't know how to help you. Many thanks for spending so much time and effort trying to review it!

You're welcome.
I'd rather I could actually review it, and I just might not give up yet, since there are people who have completed 100% on the leaderboard.

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I am: Sir Admiral Cloudberg von Wellington, Viceroy of Tardistan (among other titles).

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Monckat


Multicellular

Joined: 12/10/2008 10:56:49
Messages: 152
Location:
Huh, come to think of it, where am I exactly?

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When I get the chance I'll go mess around with the AI and see if I can find a fix.

Monckat -Fleeing from the Almighty Grox since August 2008!

IsakTheWriter


Multicellular

Joined: 08/05/2011 12:45:48
Messages: 153
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Sweden... If you know where it is.

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http://www.spore.com/sporepedia#qry=usr-AlexLive_1997%7C500692886662%3Asast-500834480896
I would want you to review this. I and a friend have made this collabratively.
It's a non-direct sequel to 'Black Tears'.

I would want CloudyVision to review this, as he has reviewed both Evacuation and Black Tears.

Why you would review this? Because we have put a lot of effort into the evironment, game play and characters. Not to say the story. It might be complicated but I have an information thread about the universe it takes place in.
Here--->http://forum.spore.com/jforum/posts/list/77169.page

Take your time.

Isak The Writer
-Writing is an art-
[CENTER][/CENTER]
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CloudyVision


Civilized Sporeon

Joined: 10/14/2010 03:18:50
Messages: 2127
Location:
Disconnecting the Nu-Mundelbright sync-net anchors from the outer colonies in the Wheelian Rip.

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Looks like I'd better get some reviews done. Michal01 is up first.

| Spore After Spore | My Profile | Your Profile | UnifySPORE | Click on the picture on the far right to help unify Spore! You noticed this text? Wow, good eyes.

I am: Sir Admiral Cloudberg von Wellington, Viceroy of Tardistan (among other titles).

[WWW]
 
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