Stroll around in this virtual art museum and enjoy the work of about two dozen different creators.
MOMA features modern abstract art.
Most creations are building-art, but several are "paper" art made in the spaceship editor.
(click on thumbnail image)
This message was edited 1 time. Last update was at 07/01/2010 00:53:59
Scepter Of Skill Description: Rumors of an ancient weapon, that bestows the wielder greater strength then most beings, have reached your arm of the galaxy.
GUIDE: Not much to say here, except how to get the hidden Llama
[When you first apear in the adventure, turn 90 degrees to your right, move your mouse along the wall until you find a destroy-able rock] The rest is luck, just keep playin' untill you get it.
CrazyShyness from Arbiter's Grounds Rating Center wrote:
Playability 3/5: The teleporter pit thing seems completely random. That's part of the reason why this isn't higher. It can be done, but only just.
Balance 1/5: The randomness.
Design: 5/5 The randomness being said, the design was awesome. The rocks and effects and lava all made a very nice picture of a creepy world.
Story: 3/5 There isn't much of one. There weren't any grammar or spelling problems, so yeah. It's a three mainly because of the lack of one. It's more of an excuse plot in my opinion just to
showcase the nice scenery and stuff.
Creativity 2: How you somehow go the randomness to happen and the diffrent acts to be selected was interesting to see.
Average Score: 3.5/5
itsglenn the creator Official Acropolan-series wrote:I was very skeptical of this mission at first, I honestly didnt know what to expect but I thought it would just be an adventure to annoy those kiddies who like the easy points adventures, but really its technically impressive.
Environment: The environment was pretty cool. The tunnels and rocks and very organic looking passage ways looked fantastic. Not to mention the statues and creature-less area makes it feel quite desolate. This actually contributes to it i think, that and the music. it was really cool how you mixed those different tracks and sounds to make a totally new sounding ambiance (im talking about the one in the landing zone.) Anyways, well done here.
Gamplay: I dont think reviewing this mission like others in GA would be fair, seeing as its not like any other adventure really. If i was to review this mission on pure gameplay, i would say that this mission was lacking, because it really is just luck....and typically thats not something to be applauded with. BUT this mission was different, it had luck but it happened to have a system of different endings, and to do that in GA is extremely difficult, sometimes impossible. I didnt have a lot of time to break it down in the editor, but each different teleporter somehow brought you to a different act, thats something ill need to look at sometime. So honestly this is a very cool adventure, its not meant be purely entertaining, its actually more technically impressive, basically introducing a new concept. For it to really be a fantastic misison however, i would like to see something like this put into a fully made mission, with fun gameplay elements, that would be amazing.
Creations: Nothing much to say here, you didnt have any creatures, and most if not all of the props were the fixed objects, i guess i could say very nice selection of props!
All in all this is an impressive adventure, interesting to the highest degree, unfortunately its not all that fun, but i dont think it was meant to be super gameplay oriented, really it was to just show what you can do to make multiple endings. For what it is, its a great adventure. However if this was put into a full mission (like i said above) it would be amazing.
Krawkpaladin from Remypas Worthy Missions wrote:
This was an interesting adventure. While it was based on easy points, chances were that you would lose most of the time. Your brilliant understanding of the mechanics of the Adventure Creator keep on pushing the boundries of how adventures are made and understood. Not only that, but the story was gripping (Sorta. It was based on easy points missions, but this could have easily been made into an adventure in the traditional sense.) and the visuals were amazing. Each of the losing scenarios were excellent in both terms of visuals and flow of the story, and it was very gratifying to finally reach the scepter.
Upon taking this into the editor, I saw how to get to the secret second act, which was entertaining. Very well hidden, I must say.
I also noticed that the complexity meter was absolutely maxed out, which is nice to see in adventures. So, just let me make sure I got all of the scenarios...
Boulder Chase, Trapped
Finding the Scepter
...Hey. It is a one in six chance. Cool!
Anyway, on to the scores...
Final Score: 30/30 (Great Spode, a perfect score! This deserves a medal or something!)
Well, I would say that this adventure is worthy! Sure, it is not the 8-act epics that I am sure that this sporecast is probably known for, but this is so stellar, so noteworthy, that to not let it in would be a shameful mistake. I sincerely hope to watch you develop all kinds of new adventures with these new mechanics.
glasspinne from Gaptooth Valley Review's wrote:Design: 5/5 The scenery of this of this adventure was amazing. The rocky enviroment with well chosen parts. Also, Great sound effect! They made a great effect! And it was really good you used norainows, Gave a great feeling. Very good indeed.
Story: 3/5 Well, it wasn't the best story. Pretty usual and kinda simple. You could say this is an easy point adventure but with a confusing challenge. I was ratherly stunned when i failed the first time.
Playability: 5/5 Never got stuck, And i don't think you will/did either, Good walkways, greatly made! But don't get irritated over that you won't find the right way, because sooner or later you will, Or you MUST!
Overall: 4/5 Everything was great, Except the easy point thingy, But that was pretty good anyway, but i recommend you play this! it was really fun to look at and challening!
This adventure came from an inspiration while i was lying on my bed awake at night. I felt a duty to finish it last night. :p
Hope you like it.
And if you have not, try out my old post apocalyptic adventure.