The Sporum - The Official Spore Forum
  [Search] Search   [Recent Topics] Recent Topics   [Hottest Topics] Hottest Topics   [Members]  Member Listing   [Groups] Back to forum index 
[Login] Login 
Mountable Vehicles (Yes you cant control them)  XML
Forum Index » Spore Galactic Adventures
Author Message
Grymyrk


Microbe

Joined: 10/12/2008 06:45:40
Messages: 18
Location:
Behind your couch!!

Offline

Ok everyone thread some vehicles into this well ummm... thread. By mountable vehicles i mean platforms ,hollow to carry troops etc also you may know that vehicle editor is SYMMETRIC so use that boat base for making the hollow parts (yes that catamaran one)

Kk Gl everyone All Hail SPORE GA (or as my frineds and i call it "SAGA" dont ask why lol.)

blaster97337


Civilized Sporeon

Joined: 02/22/2009 03:13:24
Messages: 3481
Location:
At my desk, in my underground evil liar, on an uninhabited island at an indeterminate location

Offline

so you want to see our rideabel vehicls...ok i've got a few


This message was edited 6 times. Last update was at 04/06/2009 04:37:01



The Temple
The first mission I know of that used bolder traps and snake pits, and the only one for quite some time. (recently some other people used them)
blaster97337


Civilized Sporeon

Joined: 02/22/2009 03:13:24
Messages: 3481
Location:
At my desk, in my underground evil liar, on an uninhabited island at an indeterminate location

Offline

i've also got this really good one

This message was edited 1 time. Last update was at 04/06/2009 04:35:02



The Temple
The first mission I know of that used bolder traps and snake pits, and the only one for quite some time. (recently some other people used them)
Crimson522


Multicellular

Joined: 09/19/2008 03:35:24
Messages: 155
Location:
Somewhere in the Pacific

Offline

<---player will ride on the back of this


<---- while being chased by ememy troops riding on this

the player will hav to defend himself while enemy tries to shoot the vechicle down



If you liked these checkout my Other Creations.
ODS7Recruit


Multicellular

Joined: 10/18/2008 22:02:23
Messages: 373
Location:
That tiny little glitchy place on the Third Rock from Sol

Offline

My Dwarf Inc Army Truck:

Look round the back.


If my sig breaks the page just refresh your browser.
[WWW]
kiwi_tea


Multicellular

Joined: 10/03/2008 19:40:33
Messages: 170
Location:
New Zealand

Offline

I'm not sure how well these will work, but I've tried to make some floating 'chariots' for some of my spore races.


Luzz Warrior Chariot


Nenenumi Seashell Chariot

[WWW]
bub-bie


Multicellular

Joined: 01/12/2009 00:40:05
Messages: 260
Location:
Please PM me with all Advice/critisism/hate mail I can't read your mind.

Offline

Transport pad
http://ll-277.ea.com/spore/static/image/500/309/277/500309277875_lrg.png
You should probably make it invincible or have a lot of health in GA It's really fast but should have virtually no attack it says zero in attack so it won't have to much.Its at the bottom of the screen in creator
TeaOmen


Multicellular

Joined: 02/08/2009 05:21:06
Messages: 148
Location:
Planet Flanigan

Offline

This ones hollow inside and has a hole on the top you can enter by.

A floating vehicle/building thing.

a truck.

and a rowboat (with weapons).

[WWW]
W. T. Salem


Microbe

Joined: 03/30/2009 23:24:42
Messages: 38
Location:
Location, Location.

Offline

To make it so you can 'control' these vehicles, I've thoguht of a way to stop and start them.

I've come up with a round-about way to get your hero from one place to another without ever "missing the boat"

I have no proof obviously, just wild speculation.

If you made a vehicle with an open cockpit and made a trash item look like a key or a card or something, you could then theoretically tell the vehicle to begin it's patrol route once the hero have picked up 'the ignition key'

By placing the key in the cockpit of the vehicle, you could have the hero make it stop, by dropping the key, or start, by picking it up.


-Salem
Jonathanrex1


Civilized Sporeon

Joined: 09/13/2008 18:15:16
Messages: 1534
Location:
Some where in history...

Offline

A mech that will be very large, it's supposed to be a mobile base.


These are also rideable but I don't have plans to use them.

This message was edited 1 time. Last update was at 04/07/2009 21:38:46


[WWW]
Bluhman


Civilized Sporeon

Joined: 09/11/2008 01:26:08
Messages: 1829
Location:
Shallow Space.

Offline

Hmm... This is an interesting concept. Though, I don't know if it'd actually work.

Still, if it does for some reason, I'll have this generic industrial Air Platform at the ready.





CrazyChaos


MouthBreather

Joined: 10/08/2008 00:03:58
Messages: 740
Location:
My Own Little World

Offline

W. T. Salem wrote:To make it so you can 'control' these vehicles, I've thoguht of a way to stop and start them.

I've come up with a round-about way to get your hero from one place to another without ever "missing the boat"

I have no proof obviously, just wild speculation.

If you made a vehicle with an open cockpit and made a trash item look like a key or a card or something, you could then theoretically tell the vehicle to begin it's patrol route once the hero have picked up 'the ignition key'

By placing the key in the cockpit of the vehicle, you could have the hero make it stop, by dropping the key, or start, by picking it up.


-Salem


that could work, and it would be pretty cool, but what is the player takes the ignition key with them by accident? lol then they will miss the boat! XD


aim icon
blaster97337


Civilized Sporeon

Joined: 02/22/2009 03:13:24
Messages: 3481
Location:
At my desk, in my underground evil liar, on an uninhabited island at an indeterminate location

Offline

i think you may be abel to have it drive only when the player is touching it but thats just a guess you could have it go when the player comes into view so you miss it every time...


The Temple
The first mission I know of that used bolder traps and snake pits, and the only one for quite some time. (recently some other people used them)
Justin4848


Microbe

Joined: 03/22/2009 23:20:20
Messages: 85
Location:
In a house in the world.

Offline

blaster97337 wrote:so you want to see our rideabel vehicls...ok i've got a few






Those are nice. But they look more like WWII vehicles.
aim icon
SuperBannana


Civilized Sporeon

Joined: 03/19/2009 13:45:41
Messages: 1656
Location:
Potatos menari sangat mengagumkan dan sebagainya.

Offline

I have an Idea on how this may work...


You set the vehicle patrol path going from the start point to a large battle or somthing. It will go back and forth. You can jump on it to run away or to go to the battle or whatever.

Eochaid1701 wrote:Faster than a speeding cherry! Can leap tall splits in a single bound! He's... SuperBannana!

yoshii wrote:Bananas are a humorous fruit, therefor it would be funnier to make them a super hero.

 
Forum Index » Spore Galactic Adventures
Go to:   
 
Powered by JForum 2.1.8 © ( EA Dev Build 2012-04-12 14:45:25 ) JForum Team