Over the last few weeks me, Mettra and Virakotxa have been working on making new parts for spore. After getting them into the game, they were still black just the same way that Void's Glasses were, however we have done a proof of concept texture. You can see the created creature in the video below.
We are always looking for new modelers to help out the workload. If you are good at 3D modeling and are interested in making new parts first read this tutorial, then if you are ok with it head over to the BetterSpore forum and post in the Better Spore Development team thread. Feedback is always welcomed.
Q. Will the creatures which contain these modded parts be able to upload to the Sporepedia?
A. It is theoretically possible, as Virakotxa has shown with her creature which contained Void's glasses. However that was on auto-upload and so far testing has shown that we can not upload it and make it successful when clicking the share button. We will be trying to contact EA to see if we can make it so it will be like C&C and have it so that people who don't have the mod will get a '?' and will not be effected while people with the mod can play with it.
Q. Will new parts effect my saved games or my spore game?
A. This mod will be safe and secure, we will have many people Alpha test it. Also it uses the same format as patch 1.03.
I knew sooner or later people would find out how to mod the game, but I never thought someone would actually learn how to make real parts that don't screw the game over forever and eternity!!! Great proof of concept, with the video and the picture I'm pretty sure no one with an IQ over -15 would say it was photoshopped now!
TRIANGLES - such a basic shape & yet one needs more parts to create it.
Pits/Holes/Niche - anything with a negative form, like a concave dome.
& if it isn't too hard, perhaps parts similar to the Sydney Opera House.
while you guys are at it with creating new parts, i was wondering if you could 'modify' existing ones. the most obvious is have the 'Tab-button' choices for the main bodies. this would definitely make rotating main bodies a heck of a lot easier.
keep up the fantastic work guys!
This message was edited 1 time. Last update was at 01/31/2009 08:03:38
Very cool! I hope Maxis / EA will be cooperative about the uploading problem, this game would be so much better with some serious mods.
I think there should be much more simple, geometric shapes both in the building and vehicle editor - for example, the vehicle editor is lacking a pyramid part, and the building editor is lacking a true sphere part.
Another idea I have is a complex tube- , pipe- or tentacle like part that has lots of bending handles on it. I mean, all of the editors have a least one tube/tentacle like part already, but the problem with them is that you can only bend them on one point, in one direction.
brenner wrote:Very cool! I hope Maxis / EA will be cooperative about the uploading problem, this game would be so much better with some serious mods.
We hope so to.
brenner wrote:I think there should be much more simple, geometric shapes both in the building and vehicle editor - for example, the vehicle editor is lacking a pyramid part, and the building editor is lacking a true sphere part.
I agree, as someone else said in another forum, the pyramid is missing.
williwalli wrote:I wonder. Did you make the new body parts completely from the scratch ?
They are all made in Mayo from scratch.
alirahman wrote:so youve can make some bionic creature, with this? nice.
Correct we can, and we have a few planned.
williwalli wrote:Is it possible to make a Mod, that lets you spawn creatures via console or key ?
I´m having trouble getting some serious pictures. The creatures in creature stage are much to random.
I'm not to sure about that, could you give a but more detail?