Joined: 10/07/2008 04:52:07
I do have a few theories of how an underwater expansion pack should go.
When you complete cell stage, your creature slides up to the shore. But he stops before he actualy gets onto land. Two thought bubbles apear, one picturing your cell climbing onto land, the other showing him swimming away. If you choose swim away, your cell realizes he can use his parts to swim. He takes off into the big, blue, beyond, off to start his new life as a sea creature. You are taken to the Early Sea Creature editor, were your parts are given new abilities. The flagella gives you a sneak ability which doesn't differ from the land version of sneak. It will soon evolve into tentacles. The second is the cilia, which allows you to swim at deaper depths and will evolve into fins. The third is the jet, which allows you to use a move quite similar to sprint and will evolve into underwater feet, like crab feet or fin feet. Your mouths are jaws which will evolve into shark mouths, squid beaks, etc. Filter feeders which will give you a whales mouth, a fish mouth or a beak. Probiscus give you lampray mouths, some fish mouths, and other strange mouths.
When you finish your editing, you are able to swim around in a 3D world, but with the controls of Space Stage. You begin your life in the sea. If you are a filter feeder, you look for luminescent clouds of plankton, if you choose fish mouths you eat algae on rocks, and if you have a beak you eat seaweed. If you have a shark mouth or squid beak you must kill to eat your food. Lampray mouths must suck out the guts of living prey like the probiscus.
Your nest is considered were your school is. You go there to heal, mate, and hatch from. Your school moves from place to place and you must follow them to mate and such, much like the land stage. You get all sorts of social parts that can help you make alliances. You can get luminescent parts that count as social parts too. They imploy a whole new abilty called Luminate which gives you the ability to dive down deeper in Abysses and such. It also can be used to lure weaker creatures to you. You can dive down deep with these parts to find new creatures and eat them or befriend them.
Epics are like they are on land, but some epics are passive allowing you to befriend them. Many of the abilities have been upgraded, such as the sneak ability turns you completely invisible with no chance of detection, but, other creatures can also become invisible, without any way of detection. Sprint lasts longer and give a damage bonus to attacks as does sneak.
When you beccome a tribe, you are given 3 types of weapons. Spears, tridents, and hatchets. Also three social weapons. Shell horns, drums, and a sort of violin. There are three types of ability tools also. A grabbing tool, a healing tool, and a fishing spear, they all have the same properties that the land tribe weapons have. Nothing changes from the basic objective.
You then proceed to the Civ stage. You get a Seafloor rover with the same sorts of properties of the land vehicle, but with different parts. You then get a Seaexplorer which floats above the sea, able to cross chasms and abysses. You then get a Surfacer, which floats on the water, allowing you to make contact with the Land Dwellers. You can take land cities, or stick at the sea and capture all those cities. You still have the three differing types, Religous, Military, and Economic.
Space is exactly the same, except if you stick to keeping in the water, you can only place colonies in the ocean.
So theres my theory. If anyone has any other theories, you can post them here.
(Im trying to convince the Spore Team to make this expansion pack so bear with me)
This message was edited 1 time. Last update was at 01/06/2009 06:51:12
Joined: 12/10/2008 18:13:33
SPORE: ABYSSAL SPORE: ABYSSAL SPORE: ABYSSAL SPORE: ABYSSAL
Celly the ninjaest cell in the sea gets smart. Now, since youv'e downloaded the pack, you get a little "Welcome to Abyssal Phase! Do you want to try Abyssal later (use galaxy) or play now (Press Check and go to next screen of bla-blee-bla-bloo-blee of stuff and your big choice)? After that's over, you can choose "Where to go" If you choose "Land" which has two little icons of the Landfall achievement to either side, or the "Sea" choice which shows the icon of a cell going into an Abyss is what matters. Now let's say you choose "Sea" Your cell goes too fast after getting smart and realizes he'll die a 3D creature on the shore. He weeps over his loss but then uses his brain and all his might to get back home (He flounders back like a dying fish across the beach and does a nice, but ridiculous, flip back into the water). This ninjalicious endeavor winds him up speeding into the Abyss *Dun-DUN-DUN-dun!* where he feels safe from the beach. But it winds up those ultrapressurizing depths get to him! He's being crushed back into a grain of sand as you enter his brains to prove the Sea wrong.....
Early Sea Creature Editor:
This is kind of like the Early Land Creature Editor except minus the seaweed. What you have is a landscape of the Abyss, with weird seaweed and scary Hydrothermal Vents/Sea Volcanoes under bleak gray rocks, huge abyssal plateaus the mark the continents and islands themselves, some seashells, and picth-black water with beautiful sunrays streaking out from above. You have Cell Parts, fins, tentacles, the Suctopod, the Geckonator, and the ExoSkel limbs without those that are actually skeletal. Fins, Cillia, Jets, and Flagellas are swim parts, which are technically jumping that gets you swimming higher up. Tentacles, the Suctoped and Flagellae give the Sneak Swim, which lengthens the duration of swimming upwards, but slows down movement. Cillia and fins give quick turns, which allows the player to speed up during Sneak Swim, and stabilizes him during Speed Swim, activated by Jets and The Geckonator. Stats are the same, for the fins count as posing, while others dance. Painting is the same too. But, there's a new stat: Shine, activated by bioluminescent parts, which lures and deters. Shine also adds to Charms effect. Once your'e done here, Celly is a grain of sand, and a forceful explosion lets him out of his shell, and bubbles fly everywhere, revealing him at last!
The playing of this stage is a combo of the Cell and Creature Stage, and navigation is simillar to Creature and Space, but your sea creature can also be a bottom feeder, walking around like in Creature Stage. Fruit is now Seaweed, and Schools avidly swim around.There are three levels, one for each brain uprgrade:
The Abyss (Filled with creatures that love bioluminescense, may also have very scary fish)
The Reef (background of Most of Cell, nice water and coral everywhere, beware of Epics!)
The Coast (End of Cell, looks like the Early Creature Editor's background, subject to Land Creature attacks!)
After a long battle, or chasing after migrating schools of your species, or maybe even some part finding, you decide you should be better, so you crawl back to your nest (lots of seaweed perched on a Hydrothermal Vent, nests should be where schools would rest, but no travelling for your lover!) to get laid. Reproduction is alot like Seaworld shows, flipping and flipping, madly in loooove! But that can only mean you go into the
Sea Creature Editor:
Based on where you are in evolution, your creature will be in either the Abyss background (Early Sea Creature), Reef Background (Colorful Coral, pristine, tropical water, and nice blue-ish rocks), or Coast Background (Early Terrestrial Creature Editor, with Jagged rocks and storms up above....). You have Fins (Slugging parts,Tentacles, Advanced Cell Movement Parts, Fins, Fin hands, etc.), Sea Legs (Ha-ha! Get it! These are just ExoSkel limbs posed like Crab Legs),Mouthes (Some land mouthes, includes new mouthes and Advanced Cell Mouthes), Feet (for crawling, dancing, and charging on the Sea Floor), Details (includes Bioluminescence! Other than that, nothing new here), Eyes and senses (Blank fish eyes, Weird Shark eyes, and New Sneses plus uses for them, other than that, it's recycling from the Land Editor), and Weapons (Same as on land, plus new ones and Advanced Cell Weapons). Woof, that's cluttered! Also there's a test drive that uses the new locomotion pattern. And Paint, then there's the
If only they meant something, well, here goes....
Welcome to the Sea: Finish Cell and take another dip for the first time.(The Icons next to the "Sea" choice way back)
Mellow Minnow: Befriend 20 Sea Creatures in Abyssal (Shows a Cycloptic, bug-mouth fish shaking hands with a ten-eyed, two headed octopus)
Sharky Sinner: Extinct 20 Sea Creatures in Abyssal (Shows a four-eyed shark with suckers eating the Mellow Minnow characters in a sandwich)
Sporemu!: Beat Abyssal in less than an hour (Shows a three-eyed killer whale creature jump into a hoop, with the rest of the picture blurred to show speed)
Fish Tank: Make 20 Zoo Planets with Sea Creatures in them (Shows a fish welded to a land creature)
Fish outta Water: Make it to land (Shows a fish with legs in the Landfall picture)
Fins for Wings: Go from Fish to Spaceship in a single game (Shows a parody of the cover for Salmon of Doubt)
Kraken: Make a Creature with 4 Attack stats Maxed out in the Abyssal Stage (Shows a giant squid attacking a Spaceship)
Siren: Have 4 Maxed out Social Abilities in Abyssal (Shows a fish with flowing blond hair singing on a rock)
Jorgmund Serpent: Evolve a Sea Creature with all the Vertebrae (shows a Sea Creature wrapped around the logo, biting his tail)
Leviathan: Use your amphibious powers to charm the Sea Monster in the Terestrial Phase (Shows you shaking hands with the Sea Monster)
Scylla: Make a Sea Creature with Four heads! (shows a Sea Creature with four smiling heads at once)
Epics and Amphibians and Tube Worms, Oh my!:
Amphibians are powerful land Creatures that swim around harsh coasts with a hankerin' for fishies, while Epics prowl the Reefs with bad intentions, and Tube worms do serious damage to those who venture to giant Hydrothermal Vents, or aquatic Spice geysers on foot or by fin. Enough said here.
After braving the Stormy Coast and its jagged rocks, you warily take a breath of fresh air, and as that flows through you, your aquatic parts are now but diddly squat now in terms of power (lv.4 feet have 1 dance/charge/sneak/sprint/jump, and all the other stuff, bioluminescence is just shiny charm), but regain their power later on in the stage, and you can return to the water if you like, but it when it comes time for Tribal, land is the place to be! After that phase, you can build
Your ex-chieftain of your ex-sea creature tribe finds glowing rocks, he likes them and brings them back to your civ, which has conquered 6 cities, and they learn to make Underwater Cities with them! You have submarine vehicles (sea vehicles with under-the-radar capabilities, but cannot do economic stuff.) and bubbled cities! When you reach Space, Underwater colonies are possible too! And you can use the Sea Creature Tweaker and the Sea Creature Creator! You can even find Seaworlds to colonize and terraform! You can style planets with Mystic (floating, magic landmarks) Series terrasculptors, and Planet Color Styles like Teddy Bear, Bird, Tiger Stripes, and more when I can list them! There are new Cuneiform Planets, Paradise Planets ( Beautiful but T-Negative3, inhospitable and unterraformable, but can be terrasculpted), Wasteland Planets (Ugly, but T-5 and Prosperous, terrasculptable, but unterraformable), and more when I can list them.
At its best, I would guesstimate it to be at least 20$-40$, and would sell well.
I'll continue on this because:
That's All for now, Folks!
How 'bout that?