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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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Jonasaur


Civilized Sporeon

Joined: 09/24/2008 20:25:17
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Wait where is collada for DAZ?

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zeldafan99


Multicellular

Joined: 12/13/2008 02:21:47
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can you load it in Google sketch up ?
Calabi


Microbe

Joined: 09/13/2008 17:32:09
Messages: 36
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It comes with it.
Jonasaur


Civilized Sporeon

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oh cool

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sonicdude98


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Joined: 01/16/2009 22:48:12
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zeldafan99 wrote:can you load it in Google sketch up ?


Nope.

Malli


Microbe

Joined: 09/18/2008 21:42:57
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MaxisEditorDan wrote:
Malli wrote:Hello,

Ok, I have Maya and I have successfully installed the plugin "COLLADAMaya_0.9.5.517_x86". Now I am a big newb at this sort of thing, and I cannot seam to import the .DAE file properly. I will show you some screen shots of what I am experiencing:


Here is me showing that I have the .DAE file and the defuse, normal and specular files also.
http://img190.imageshack.us/i/sp1l.jpg/

I have made sure that Z is up and that any other imported image will automatically be Z-Up.
http://img43.imageshack.us/i/sp2tsg.jpg/

Ok so now I will open the .DAE file.
http://img193.imageshack.us/i/sp3z.jpg/

Here is what comes up when I open it.
http://img43.imageshack.us/i/sp4k.jpg/

Here is my Spore creature up close on Maya...
http://img102.imageshack.us/i/sp5.jpg/

With the Normal, Defuse and Specular files, when I try to 'Import' them this is what I get.
http://img522.imageshack.us/img522/8378/sp6k.jpg

If somebody would please help me get to the part when I can actually play around with the creature/model I would greatly appreciate it. As I said before, I am a complete newbie with the Maya Program.
Thank you in advance and Respect,

(*$Malli$*)

Looks like you actually have everything imported correctly! The mess of lines are just animation joints that are just too large for the model you are working with. Here's how to fix it:

In Maya, go to the menu "Display"->"Animation"->"Joint size..." and set the joint size to be a smaller number, I found that 0.04 works nicely for Spore models.

Give that a try, you're almost there!

-MaxisEditorDan


Hello MaxisEditorDan,

Thank you for your reply, as 'sonicdude98' I am having the same problem, I followed your instructions and it did indeed reduce the joint size, which made me be able to see my creature take more of a shape than just a blob.

I do honestly think that it is something to do with the "Diffuse", "Normal" and "Specular" image files. In my last image from my previous post, I showed that they open in a totally new window from the Maya program. Although I know it is joint with Maya, I can't seem to find any options to Merge the "Diffuse", "Normal" and "Specular" image files (which I open in Maya) with the .DAE file in Maya. (Hope this isn't too confusing).

Is it that you do not have to touch the "Diffuse", "Normal" and "Specular" image files at all? Just importing the .DAE file into Maya should bring up the model with all textures ect? I do thank you for helping me/us in this area, and I will do allot of research on how to use this program, I just wanted to have a little play before taking it seriously.

http://img529.imageshack.us/img529/8203/sp7.jpg
Respect,

(*$malli$*)

This message was edited 1 time. Last update was at 07/24/2009 19:36:04

Jonasaur


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Calabi, it says I need a product registration code (a.k.a. serial code), what should I do. I never recieved one from the site.

okay nvm. They are just not sending me an activation code for some reason.

This message was edited 2 times. Last update was at 07/24/2009 19:53:02


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Calabi


Microbe

Joined: 09/13/2008 17:32:09
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You need to register it, just give them details real or otherwise. Link should be in the software.
Jonasaur


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Its just not sending me my code

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Calabi


Microbe

Joined: 09/13/2008 17:32:09
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It either takes time or try here you have to login and and go to your account settings and available serial numbers.

http://www.daz3d.com/i/software/daz_studio3/sreg?v=3&_m=d

This message was edited 1 time. Last update was at 07/24/2009 20:05:35

Jonasaur


Civilized Sporeon

Joined: 09/24/2008 20:25:17
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I already have the login complete. I'm reinstalling it now.

About how long does it take to get the code?

And everytime I log on it gives me: There was a problem completing the registration. please try again later

This message was edited 2 times. Last update was at 07/24/2009 20:20:05


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irlydontknow


MouthBreather

Joined: 02/24/2009 00:41:56
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wow, those renders look really cool.

Besides Maya, who costs 2000$, and blender, who doesn't have the pluggin, and DAZ with which I can't register, is there any other (free) program that can support this?

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Jonasaur


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DAZ is not letting me activate manually

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Seiniyta


Multicellular

Joined: 09/24/2008 18:35:06
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I have the textures, the mesh etc imported into Maya, but the rigs aren't there (well, there is only one, not attached to the skeleton....)

Any idea how to fix this? (a setting I overlooked whilst importing?)
irlydontknow


MouthBreather

Joined: 02/24/2009 00:41:56
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Jonasaur wrote:DAZ is not letting me activate manually


me neither, I feel that the program is a load of rubbish.


Blender 3D is much better, but It has no plug-in for the Collada export. : |

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TO ALL OF YOU OUT THERE, ONE STAR ALL MY POSTS
"Arguing on the Internet is Like [Insert Meme Analogy Here] "
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