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BidMic


Multicellular

Joined: 09/29/2008 23:45:01
Messages: 335
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midian1369 wrote:I'd thank you to make sporeday something other than a total failure.

What ever happened to "We will offer free new stuff!"


Instead, we get videos telling us crap we already know.

gee

thanks.


They are working on a patch right now. I am actually glad that they are updating us every week with something new. It shows that they are still trying to work on the game. I would love to see you work on a patch, expansion, and give free stuff away.

http://digit-mb.evony.com
If you are interested, PM me and I will explain. Thank you.
Guineh


Multicellular

Joined: 09/10/2008 13:37:08
Messages: 190
Location:
Somewhere in the Saggitarius Arm

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MaxisCactus wrote:To accompany the tutorial, we've posted a guide on how to control the archetype of your creations.
Check out the Archetype Guide here!


Thank you! Oh, thankyouthankyouthankyou!!!!

This has been a huge mystery as to why my own creations never show up in game. This will definitely help with the mystery and will help me tune my creatures!

Umm.. again, THANKS!!

"We come in peace! Shoot to Kill"
Guineh


Multicellular

Joined: 09/10/2008 13:37:08
Messages: 190
Location:
Somewhere in the Saggitarius Arm

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OK,

after looking at the charts, 'splain a few things:

TRG_* = Tribal game?

what are CRG_StarterCreature and TRG_StarterCreature?
Is NPC_MiniBoss what is referred to ingame as Rogues?

I'm guessing TRG_Food_Scavenger are the little nuisance critters that come and steal your food.

(edit)

NPC_Socal ... is this the first socially biased creatures you run across. Where does NPC_Level1_Social come in?
same with combat.

Interesting info. I'm quite interested to see how Civ and Space archetypes are defined.

This message was edited 1 time. Last update was at 10/15/2008 14:34:21


"We come in peace! Shoot to Kill"
Pugnap00


MouthBreather

Joined: 09/12/2008 21:47:39
Messages: 642
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midian1369 wrote:I'd thank you to make sporeday something other than a total failure.

What ever happened to "We will offer free new stuff!"


Instead, we get videos telling us crap we already know.



gee




thanks.


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Sweeeet!

http://www.spore.com/view/profile/Pugnap00
Help my Dragons Grow!!
MaxisPuzzle


Multicellular

Joined: 09/09/2008 01:39:37
Messages: 131
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Guineh wrote:OK,

TRG_* = Tribal game?



Yes.
8Pack


Multicellular

Joined: 09/22/2008 22:08:17
Messages: 193
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Eh, maxis shows they didn't give up on the game, and people complain about it. figures.

AND THIS THREAD WAS MADE BY THE DEVELOPER WITH THE ODDLY RHYMING NAME, RUUUUN

MaxisCactus


Developer

Joined: 09/05/2008 20:28:29
Messages: 2284
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Your feedback and suggestions are welcomed. For example, Ryalseth suggested a terraforming tutorial, which would be a great addition to the site.

If you have ideas for other kinds of SporeDay offerings you'd like to see, post about them!

Also, to answer your question about archetypes:
3rdType wrote:
what does each archtype do?


The archetype is the factor associated with each creation that the game uses to determine where it might show up in a gameplay session.

The physical attributes of each creature (based on parts added) determine what archetype(s) your creature falls into.

There are many creature archetypes. One reason to use archetypes is to fill your world with opponents of an appropriate skill/difficulty level. If I download a creature you made with very few ability parts, my game will be more likely to use it as an NPC at the beginning of creature stage, before I've leveled up my own abilities.

Buildings, vehicles, and spaceships also have archetypes, but these are much more transparent to players than creature archetypes. For example, when the game is seeking a military air vehicle, it uses that archetype to choose which creation to use as an NPC vehicle.

I hope some of you can use the detailed criteria on creature archetypes posted here to flesh out your Sporecasts with creations diverse enough to show up in all kinds of places in the game.

-MaxisCactus

MaxisCactus Edit: Post updated with more archetype info

This message was edited 1 time. Last update was at 10/15/2008 21:34:50

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VariusMayhem


Multicellular

Joined: 09/24/2008 14:53:50
Messages: 182
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So there are not only archetypes of your own race but certain criteria as well with which the game chooses what types of cars and airplanes etc. it will take? That's interesting...

Yet can you estimate how many buildings/vehicles etc are in one game?

It would be a nice relief to know that, so we could create Sporecasts which fill a game completely. Like... 1500 creatures, 300 buildings, 300 vehicles, 200 spaceships... There is some awesome stuff out there and it can surely fill a galaxy.

_________________________http://www.spore.com/view/profile/VariusMayhem________________________
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oLOvonBorg


Microbe

Joined: 09/18/2008 07:18:55
Messages: 89
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What about a collection of sporerelated documentaries.
I really liked how Will introduced the whole "edutainment" principle, so how about expanding your userbase knowledge ,by either linking or recommending certain keywords (to avoid getting into legal issues, or license those programs for the sporecustomerbase)

Not that I wouldnt appreciate the goodies, but Mister Cactus ,if you would please take a neutral look at the content being offered, its less than most fanforums offer, about the same as receiving a sticker for having purchased a car.


And since I am sure, EA can deduct any "promotional/Advert" effords, I´d like to see some PRECIOUS content.


oLO

LanceLeClaire


Microbe

Joined: 09/30/2008 17:31:37
Messages: 21
Location:
Detroit, MI

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That would be too much like customer appreciation.

If God created the universe because there MUST be a first cause, what created God?
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BidMic


Multicellular

Joined: 09/29/2008 23:45:01
Messages: 335
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If another tutorial video is being made, I hope it is a terraforming video. I know how to terraform well but my friends and some of the community do not. I try explaining to my friends but it is hard without using visuals.

http://digit-mb.evony.com
If you are interested, PM me and I will explain. Thank you.
MaxisCactus


Developer

Joined: 09/05/2008 20:28:29
Messages: 2284
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New SporeDay pages posted: Community Stats

In response to your requests for game stats, we've uploaded some data about how others are playing.

We'd like to continue to add more stats, so tell us what you're interested in seeing!

Check out our new aggregate stats page to see how you measure up! Then visit our achievement stats page to find out what other players are accomplishing.

http://www.spore.com/stats/
http://www.spore.com/stats/achievementstats
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OneBlackbird


Civilized Sporeon

Joined: 09/12/2008 21:10:04
Messages: 4231
Location:
I'm sorry, Dave. I can't let you read that.

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Thanks, MaxisCactus. That's actually a pretty cool update.

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BidMic


Multicellular

Joined: 09/29/2008 23:45:01
Messages: 335
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This is very neat. It is cool to see what percentage of players have each achievement.

Suggestion: It may be too hard but I would like to see how many creatures are uploaded each day. I know there is a thing in the profile but I would rather know how many each day specifically instead of just past 24 hours.

http://digit-mb.evony.com
If you are interested, PM me and I will explain. Thank you.
spacez52


MouthBreather

Joined: 09/19/2008 18:44:46
Messages: 581
Location:
US, Central Time

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MaxisCactus wrote:We'd like to continue to add more stats, so tell us what you're interested in seeing!


Okay, here goes (some of these are simplified, I know I could just look at the stats and divide one by the other... get creative with 'em):

1) Number of comments vs number of rates on a creation (to see how often people don't leave a comment)
2) Number of comments vs time of day uploaded (and number of rates vs time of day uploaded) > obviously to see just how important it is to get your work out right after the Most Popular reset
3) Number of economic + religious vehicles vs military vehicles (there seem to be way more military vehicles)
4) Number of space creatures vs number of civ creatures (a lot more space creatures are uploaded)

a couple of silly ones...
5) Number of unpainted buildings+vehicles on an account vs total number of creations on an account (to see how much of some peoples stuff is unpainted, not possible I know)
6) Number of comments on an account vs number of comments given by an account (to see if the big names are returning the favor )

and one last jab
7) Number of downrates per account (to see if some people are really being targeted)

Oh and a comment: the reason more people are buddying and not using sporecasts is because most people just sporecast their own material. If the buddy/sporecast system was changed or a "Sporecast only" option was added in game then that would your stats.

Thanks for the stats, I liked the achievement ones the best... I hope they get updated!
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