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Dimensional Clash IX [OOC]  XML
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LarryBarryPerry1


MouthBreather

Joined: 04/25/2016 21:06:03
Messages: 726
Offline

Name: Mike Hawkins

Size of group: n/a

Description/Picture: Mike is a tall, lanky fellow with frizzy white hair. He wears a military uniform with classic digital camo, but the material appears to not even exist yet. Over it, he wears a bulky padded vest with crotch and hip guards, and shoulder pads. His helmet seems to be an odd fusion between the classic American M1 helmet and the modern ACH (Advanced Combat Helmet) with a retractable visor that looks like edgy shades. As usual, one of his sleeves has an american-flag patch on it.

Universe: OC

Abilities/Equipment: Mike is a well trained soldier, passing his training with a decent grade in general combat ability. His survival ability, instincts, and physical speed were rated incredibly well. His helmet's visor provides him with combat info and is capable of detecting enemy targets from incredible distances and provide aim assist. It functions as night-vision too. Mike's futuristic armor is incredibly resistant to energy attacks and is inflammable, and somewhat surpasses modern bulletproof armor in durability as well. His AV-90/E6 plasma assault rifle is incredibly reliable and, on its normal setting, can completely obliterate a hole through modern armor and highly damage futuristic armor.

History: Mike was an average guy. Tennis player and mechanic who worked at one of those fancy-schmancy futuristic "automatic grocery stores" to fix stuff. When the store he worked at was running short on manpower, he would be sent to do other things around the store. One day, he was made to put up posters. He saw a military recruitment poster requesting help against the upcoming world war against Suvalia and Fairview. Mike promptly quit his job and ran off to join the army.

Alignment: Lawful Good

Link: he's an oc you flarf

Still not sure if I want to join, but, just in case, I'll leave this here.

This message was edited 1 time. Last update was at 02/11/2017 17:39:15


For other RPers: I am incredibly active after school hours. In typical cases I will reply within 20 minutes, and far less if I'm really into it.
SissyGamer


Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3889
Location:
deez nuts

Offline

Username: Zandoo

Name: Jericho

Sex (if any): Male

Height (you can approximate): 5'1" not including neck-tail, which can stretch to ~15'

Weight (you can approximate): ~100 lbs.

Description/Picture:
So imagine this.... But made mostly out of random pieces of fabric with similar colors.


Universe: Infection/ Dimensional Clash

Abilities: Jericho has been shown to be one of the clash's most ruthless fighters, never holding back a single punch, and always striking with the intent to kill despite his reformation. He is well-versed with nearly every genre of weaponry from lightsabers to humrifles to his own body, which still sports his serrated exospine.

Being that he is now made of fabric, any wounds he may sustain are easily fixed, but at the cost he can be damaged far easier than his previous tank-like durability. His lower weight and fully-composed body has given him greater strength and agility than his previous form.

Bio: Once the sadist who killed the last of his species whilst hunting down a ragtag band of aliens in a quest of vengeance, who then became a formidable, nigh-unstoppable tank that had managed to kill Sans in another timeline, Jericho has since been reformed by Frisk of the Undertale universe.

It was not the smoothest reformation, as Jericho's very nature was murder, even by accident which happened quite often early on. Though thanks to the efforts of Peacock and Corrin, Jericho expressed himself through painting, a skill that he picked up from somewhat similar events he participated in during his golden days.

However, Jericho's troubles were not over yet, as the very disease that kept him alive despite whatever was thrown at him, was slowly decomposing his body. He was practically a walking corpse. Thankfully, a small patchwork teddy bear recreated Jericho from the ground up, ensuring his body would go on. However, this did not stop the damage already done to the alien's brain, thus he suffers a mild case of dementia which he does his best to ignore and hide.

Afterwards, Jericho seemed to just... Fade away into obscurity. He was without purpose. His entire existence was defined by killing and causing misery. Without that, who was he? He barely even knew how to behave or how he wanted to behave at that point. He needed a purpose.

Perhaps he will find one in Dimensional Clash IX

Alignment: Chaotic Neutral

Link: http://forum.spore.com/jforum/posts/list/84821.page


Username: InfestedThunder

Name: Shapes

Size of group: Seemingly unlimited (but are killed by one shot each)

Description/Picture:


Universe: Geometry Wars

Abilities/Equipment:
The Wanderer has no special abilities, it simply travelsaround the playing field at a moderate speed, the speed is always the same, but like all the other enemies, the speed changes after one has travelled near an active Gravity Well, if it manages to survive that is. It usually travels in a straight trajectory, but can tilt slightly to either side to shift its trajectory.

The grunt is a very easily controlled enemy. Just shoot it, and you're done. However, a swarm of them is an entirely different story. If left unharmed for a short period of time, they will become faster, and eventually hunt you down.

A Dodger/Green Square's behavior is quite different from any other enemy. It will actually dodge your shots you fire at it. The best way to kill this enemy is to corner it on a wall, so it cannot escape and you can kill it. This enemy moves relatively fast as well, especially when dodging bullets.

Pink Boxes will come directly at you quickly and with good targeting. Once you shoot them, they explode into three smaller Pink Boxes. smaller Pink Boxes have an odd spiral movement that can easily get in your way.

Snakes aren't the most common enemy, but they do cover the most area. You can only kill one by shooting it in the white head. Anything that hits their body will be absorbed with no effect. Snakes are most dangerous when you allow them to spread out. This is due to the fact that many of them will become intertwined and defend each other.

Black Holes begin as benign, red circles. They usually appear in corners, though you'll occasionally run into them in the center of the battlefield. If you don't shoot them, they will just sit there and act as a small obstacle that you'll have to dodge. Once you do hit them with some shots, they will become active. An active Black Hole will have a gravitational pull that will slightly tug your towards it if you fly near. It will also suck enemies into it, which makes active Black Holes a dangerous place to play near. As a Black Hole sucks in enemies, it will grow in size. If it gets big enough, it will explode. You can prevent it from exploding by shooting it. For each bullet that you hit it with, it will shrink slightly in size. If you make it shrink enough, you will destroy it.

If you activate a Black Hole and then don't destroy it, it will begin exerting its gravitational pull. This will suck in all surrounding enemies, causing it to expand and become unstable. If enough enemies get sucked into the Black Hole, it will detonate sending out a stream of small circles. These circles are extremely fast and will quickly traverse the entire battlefield in a beeline towards your ship. Despite their great speed, these circles are not agile.

Jacks are some of the most annoying enemies in the game only because when they do come, they come in numbers. Literally hundreds of Jacks will come pouring out.

History: There is no real lore to the game series Geometry Wars. The only real thing is that a ship got lost and was attacked by a myriad of aggressive space-shapes.

Alignment: Neutral Evil

Link: http://m.ign.com/wikis/geometry-wars-retro-evolved/Enemies


Username: SpongeBobRocks23
Name: Barak, the White Dragon
Sex (if any): Ambiguous
Height (you can approximate): 200m
Weight (you can approximate): 30lbs
Description/Picture: Barak is a white Chinese Dragon, extremely skinny and has glowing light blue eyes. About 5% of its scales are multicolored, and its overall appearance is similar to a lightning volt.
Universe: OC/Dimensional Clash
Abilities: Can surge electricity from his entire body, electrocuting anyone. His roar is as powerful as an earthquake, the shockwaves of the roar so powerful they can destroy entire mountains. Has the ability of flight and can rest on clouds.
Bio: Barak is a powerful Chinese dragon, originally the pet of Zeus, the god of thunder. Zeus himself created Barak out of a need for a new companion. The two played almost everyday for a whole two months, until he mysteriously disappeared.
Alignment: True Netural





Username: SpongeBobRocks23
Name: Buddy
Sex (if any): Female
Height (you can approximate): 59 in
Weight (you can approximate): 93 lbs
Description/Picture:
Universe: LISA: The Joyful
Abilities: Buddy is very skilled with a blade thanks to her adopted father, Brad Armstrong. She is able to preform decisive stabs and blows.
Bio: Buddy is the adopted daughter of Brad Armstrong, and the only known female in Olathe. She plays a major role in the story, as her kidnapping kick starts the plot of the game. She is also the protagonist of the expansion, LISA: THE JOYFUL. She is wildly curious, and as time goes on expresses that she wants to make her own decisions, whether anyone likes it or not.

Buddy is actually the daughter of Dr. Yado, born solely to spark a war that will break mankind's spirit and shape the world in Yado's image. It turns out that all of the events of Lisa: The Painful were part of Yado's plan to create a world full of mutants, and that Buddy was a mere catalyst.

Buddy is first discovered as an infant in a lonely desert by Brad Armstrong, the protagonist of the game. He takes her in and raises her with some difficulties spread throughout her childhood, but for the most part the two are able to rely on one another well enough, although for different reasons. Brad comes home one day to find that his house lies in ruins, his friend Cheeks is dying, and Rick, Sticky, and most importantly, Buddy herself, are all nowhere to be found.
After Brad defeats Wally and heads through the caves, he and Buddy are reunited for a short time, though Buddy's reaction is not the one Brad was hoping for. She is mostly resentful toward Brad for keeping her locked up, and refuses to come back home with him. Their reunion is cut short by an ambush from Buzzo, who force-feeds Brad three doses of Joy, causing him to heavily hallucinate. During this hallucination, Buddy escapes from everyone at the scene and flees to the Deserted Island, where she somehow meets an old and withered Marty Armstrong. Brad discovers the two and, after killing Marty in a Joy-fueled rage, is forced to chase Buddy again after she flees to the heart of Rando territory, Rando Land.
Near the end of the game, Brad saves Buddy from Mr. Angoneli, who is somehow still alive despite his age. Sticky's father believes that by attacking Buddy and scarring her face, he will be doing something historical. Before Mr. Angoneli can do any more damage, Brad kills him while Buddy flees even further into Rando's territory.
Finally, the only thing left standing between Brad and Buddy is almost all the remaining members of Rando's army, as well as Rando himself. After Brad slaughters every last soldier and severely beats up Rando, he attempts to reconcile with Buddy only for her to completely and utterly reject him as a father figure and friend. It is at this point that the game ends with Brad mutating and approaching an unconscious Buddy, and JOYFUL begins soon after.

The events followed after Buzzo obtains Buddy, and Brad mutates from the previous game. Buddy wakes up to a mutated Brad trying to kill her, and is forced to fight back. Their encounter interrupted by Buzzo, who saves Buddy's life. She flees from the carnage caused by Brad at the end of the Painful, encountering a group of raiders. Rando saves her after a massive Joy Mutant ambushes the raiders, and form a sort of sibling bond with Rando protecting Buddy while she sleeps.

Rando and Buddy head to the former's base of operations for shelter, but after Buddy mistakes Rando's guards for criminals and slays several of them, he decides to leave with her as she heads further into Olathe.

Alignment: Chaotic Netural
Link: http://lisa-rpg.wikia.com/wiki/Buddy#LISA:_THE_JOYFUL


Username: TheCardiackid

Name: Pigmask Army

Size of group: Number is unspecified, but it's probably in the thousands.

Description/Picture:

A basic Pigmask soldier.

Universe: Mother

Abilities/Equipment: There are four ranks of basic Pigmask soldiers: the regular Pigmask (wears pink), the captain Pigmask (wears blue), the major Pigmask (wears green), and the colonel Pigmask (wears white). Each of these Pigmasks is stronger than the next type is. Many carry a sort of blaster that they use in combat.

There are also Navy SQUEALS, which are Pigmasks with equipment for underwater combat, and Pork Troopers, Pigmasks that are physically larger than normal Pigmask soldiers.

History: The Pigmask Army is an army completely comprised of people wearing pig masks (as the name very obviously implies.) The army is led by a mysterious King P, who is later revealed to be Pokey, now Porky Minch, from the original Mother 2 game.

The Pigmasks come to the Nowhere Islands to help Porky take them over and modernize the society of simple people.

Alignment: Lawful Evil

Link: http://wikibound.info/wiki/Pigmask_Army


Username: Megaman177

Name: Crusader

Sex (if any): Male

Height (you can approximate): 5'11"

Weight (you can approximate): 205 pounds with armour

Description/Picture:


Universe: Darkest Dungeon

Abilities: Every cause needs a champion, a hero to rally otherwise common men to a righteous cause and lead them to victory. The Crusader is that champion. With holy blade in hand he smites the wicked and sends them back to the darkness from whence they crept. While his armor restricts his movement it affords him great protection, allowing him to stand in the frontlines to take the blows that his weaker comrades cannot.

No matter the pressures he faces he will remain strong, finding strength within himself to keep fighting on while inspiring others to do the same. Even in the midst of battle he can galvanize his allies, giving them the strength to fight off madness for a little longer. When the Crusader is leading the charge, all of hell will know to fear the flame.

Righteousness and conviction inspire compelling speeches around the campfire! In the face of mounting stress, the Crusader is a leader, standing tall and refusing to break. His unshakable belief can assuage companions' fear, reassuring them that despite the hardships they will most certainly endure, all will be well in the end.

Bio: http://www.darkestdungeon.com/wp-content/uploads/Cru_final_logo.jpg

Alignment: Lawful Neutral

Link: http://darkestdungeon.gamepedia.com/Crusader

-

Username: Megaman177

Name: Cookie Crips

Size of group: One Bowlsworth

Description/Picture:


Universe: They're real. So very terribly, beautifully real.

Abilities/Equipment: Each individual Cookie Crip is capable of speaking. They usually speak in unison, however. Their voices are very hypnotising and can easily distract the careless, often to such an extent that they won't realize if they're suffering from grievous bodily harm. They have the brutal ability to release an enormous amount of mugs from above. The blunt trauma of having these fall on you is one thing, suffocating to death under a great big mound of them is another. The Crips are extremely acidic when consumed and likely to cause death or at least permanent damage without medical intervention.

History: It was any other Monday morning for me when my bowl of Cookie Crisp cereal began to speak to me. "CRIP CRIP CRIP CRIP" chirped the voices of the little cookies. I was entranced, but soon I noticed I couldn't feel my legs at-all. Looking down, I realized my legs had been lopped clean off. A pagan crawled out from underneath the table and eyed me, a bloodied hatchet in hand. "CRIP CRIP CRIP CRIPPLE" everybody chorused. Fear gripped my heart as I heard the distinct clinking of mugs from above. I looked up and beheld a tempest of mugs descending upon me. I desperately tried to move out of the way but my legs were gone and the pagan had me in a tight bind. My subsequent scream was silenced by the deluge of mugs encasing me. Everything went dark and blurry as I struggled to escape, and soon enough my consciousness was slipping away. As I breathed my last, all I could hear was the infernal singsong of the cereal (killer). "CRIP CRIP CRIP CRIP"

Alignment: Chaotic Evil

Link: https://en.wikipedia.org/wiki/Cookie_Crisp



Username: Frogies

Name: Marisa Kirisame

Sex (if any): Female

Height (you can approximate): 5'

Weight (you can approximate): 98 lbs

Description/Picture:

Universe: Touhou Project

Abilities: Marisa Kirisame has a bamboo broom to fly with, thus giving her the abilities of flight. She also has powers in heat and light magic, giving her the ability to shoot stars (not the fusion-plasma variant, but just magical star-shapes), and she has the extremely powerful attack "Master Spark," which is a very strong laser that deals massive damage to anything that it hits, even youkai and ghosts.

Bio: Marisa is very straightforward and informal with everyone. She can be condescending, as if trying to make fool of others, and often has difficulty expressing sympathy. She's quick to act if she hears anything interesting. Marisa is also a habitual liar, but she makes no effort to actually deceive as her lies are extremely obvious. However, she's shown to have intelligence. Her personality appears to be somewhat charming due to the friends she has and her ability to walk into the Scarlet Devil Mansion so casually.

She has a mania for collecting things and may have a hoarding disorder. She's unyielding and unco-operative. As a hard worker, she's very diligent, but she doesn't like others to know that.

Unlike most characters, Marisa is known to use a distinct speech tone. The most typical and known example of this is the use of the sentence ending particle ze (ぜ). "Ze" used at the end of verb stems delivers a "mannish" and "impolite" sound to the listener/reader. Ze is mostly used in a context to express one's will to act (similar to "let's" in English), and using it in other cases sound somewhat unnatural, perhaps "phony" or "showy". While she does speak in a rather "manly" tone, she doesn't speak in a "rough" and "masculine" language, but in an "impolite/casual" and "boyish" one.

In the PC-98, Marisa's way of speaking included "~da ze" at the end of sentences and "~ka?" at the end of questions as well as using watashi (私, lit. "I") (frequently considered to be masculine). However, in Story of Eastern Wonderland, she used atai (あたい, lit. "I") and the expression "kyahaha", which are feminine. Other than the fourth stage in Phantasmagoria of Dim. Dream and Lotus Land Story, her use of "I" had become "私", but she laughed with "ufufu". Furthermore, in Mystic Square she didn't laugh, and, other than femininity, she had become pretty much the same as she is now. Also, although in Embodiment of Scarlet Devil and Perfect Cherry Blossom there are a few traces of PC-98 references, she didn't say "~desu wa" in the PC-98 canon as she does today.

In the endings of the later PC-98 games her speaking style was pretty much the same as she is now today, and in the earlier game Phantasmagoria of Dim.Dream, Chiyuri Kitashirakawa had a speaking style resembling Marisa in Windows canon. This could have been one source of influence. Although at first in Shuusou Gyoku, she spoke femininely, but immediately she then began to use a speaking style that's the same as she uses now.

Marisa is a common playable character in most subsequent games throughout the series with somewhat rare alternative roles such as being an Extra stage boss. Her first ever appearance in the Touhou Project was in the second PC-98 game Story of Eastern Wonderland as the fourth stage boss and a subordinate to Mima. ZUN has stated that the PC-98 era isn't to be considered canon, although he admits that there are some connections between the PC-98 and the Windows era, and that the PC-98 Marisa is the same character as the Marisa known today. Additionally, she has made a guest appearance as the first Extra stage boss in the Seihou Project's first work Shuusou Gyoku.

As opposed to Reimu, ZUN has said that "concerning Marisa, if there were no humans of a level close to us, then then we could not have a conversation about anyone, which is what I feel is the reason [that she is in Touhou]. She is a supporting character" and "a supporting character with appeal. Concretely it is 'that', but, she is a sub-character. Unlike Reimu, who's blessed with innate abilities, Marisa plays the role of serving as a contrast by being the hard working type of character instead.

Marisa has the height of a girl in her early teens and is in the "fairly short" group. Unlike Patchouli Knowledge and Alice Margatroid, who are magicians by species, she's merely an ordinary human who uses magic. In the games themselves, she's a character who consistently stresses high power and quick speed. She exceeds in attack and penetration power, but her attack range is generally narrow. Her signature move is the tremendous laser Master Spark. She has good speed and power, but poor melee technique.

Marisa is good friends with Reimu Hakurei and often hangs out at the Hakurei Shrine. Although it was originally Reimu's job, Marisa also snatches requests for youkai extermination at her convenience. In addition to incidents, there are many scenes where they're together, especially in the print works. It is, however, never shown that Marisa has been inside the shrine.

Even though they're friends, they'll occasionally end up fighting each other, over an incident they're trying to solve or sometimes for personal reasons. In her fights with Reimu, she wins about 40% of the time. She's also jealous of how Reimu never does any training and yet is strong by her natural abilities, and so she's always bullied. In fact, if Reimu weren't there, Marisa would die due to boredom, so their relationship is beneficial. However, whenever Reimu's involved in something strange, half the time it seems that Marisa induced it behind Reimu's back.

Alignment: Chaotic good

Link: https://en.touhouwiki.net/wiki/Marisa_Kirisame

-----------------------------------------------------

Name: Kanako Yasaka

Sex: Female

Height : 180 cm

Weight: 68 kg

Description/Picture:

Universe: Touhou Project

Abilities: Kanako Yasaka has the ability to create heavenliness. In specific, it refers to the element Qian, which is associated with leadership, creation, overtones, reliability, and acting first rather than reacting. She also has power to manipulate wind, rain, and weather. For this reason, she can manipulate the wind and rain to make soil plentiful, making her to be a god of agriculture as well. However, this ability of hers is very much a mystery at the time being, it is possibly unimaginable to humans. She also has her pillars of fate, which attach onto her back and give her powerful attacks and creating beautiful danmaku. Being a snake goddess, she will also have minor control of serpents in this RP.

Bio: Kanako is an ambitious woman who treats religion like a business, using whatever means bring her the most "profit" - that profit being instead faith. She has a natural presence that can seem intimidating or suspicious at times, but also reliable. Unusually for a god she has little respect for tradition - she demands little formality in her worship, and encourages scientific progress. It is somewhat strange for a deity to be knowledgeable and interested about science.

She has no hostility towards humans, though as is the case with all deities, she may curse them if they are disrespectful. She also seems to be rather short-tempered, but she is vulnerable to gifts.

Kanako is currently the deity of the Moriya Shrine, and lives with Suwako Moriya, the de facto ruler of the shrine, and Sanae Kochiya, a wind priestess. She generally seems to spend her time implementing new ways to gain faith from those who live outside the Youkai Mountain.

A god of the invading Yamato (the modern Japanese people), Kanako took over the Moriya Shrine after defeating its native goddess, Suwako Moriya, by holding out a thin vine that immediately rusted all of Suwako's iron weaponry. However, the original people of Moriya found it difficult to accept their new deity. In order to consolidate her newfound kingdom, she borrowed Suwako's powers. In reality, Suwako still ruled over the Moriya, but Kanako was their deity in name only.

After doing this, though, the Yamato began to disbelieve in the concept of eternity, which Kanako in part represented. They grew stronger and invented ways of getting around the agricultural problems posed by harsh rain and wind. As their belief in science and information grew, their faith in Kanako waned, and thus did her power.

In order to solve this problem, Kanako decided that the most appropriate course of action would be to abandon the human world and gather faith in Gensokyo. It ended up working out quite well, and she started to be worshipped as the deity of the Youkai Mountain. She then realized that, after observing the Hakurei Shrine which, though low on faith, was frequently visited by youkai was the main reason she had been accepted so quickly.

Kanako, however, did not forsee the power of those who lived on the mountain, such as the kappa and tengu, growing greater through their worship of her. Worried about the power balance in Gensokyo, she resolved to rein in more believers from elsewhere, and thus decided to utilize the Hakurei Shrine for her own ends.

Alignment: Lawful Evil

Link: https://en.touhouwiki.net/wiki/Kanako_Yasaka



Username: Leonir

Name: The Horde of Sauron (formerly the Neo-Empire)

Size of group: Hundreds of thousands of orcs, droids, and stormtroopers.

Description/Picture:


Universe: Star Wars/Lord of the Rings/Dimensional Clash

Abilities/Equipment:

-Hundreds of Star Destroyers (many our currently being used to keep peace in the Horde's land)

-About 1.5 blasters per troop

-All Star Destroyers are fitted with cross dimensional hyperdrives.

-Various army provisions.

-Thousands of TIE Fighters, bombers, etc...

History:

The Neo-Empire began as a coalition between the Separatist Droid Army, the Galactic Empire, and the forces of Sauron. They control the land of the Galactic Empire, and have made several failed ventures into other universes in the Omniverse.

After the loss of Tarkin, Grievous, and Palpatine during Somniverse Rising, Sauron staged a coup that lasted throughout the eighth Dimensional Clash to take full control of the Empire's forces. Vader managed to escaped, but otherwise Sauron squashed all major threats to his power. However, many smaller groups of the Empire's forces defected and are now running around every corner of the Omniverse.

Despite having a smaller force than the Empire previously had, Sauron hopes to finally make leeway in conquering portions of the Omniverse while maintaining peace in the land he already controls.

Alignment: Neutral Evil

Link: N/A (just look in other Clashes)


Username: frogies

Name: Takumi

Sex: Male

Height: 5'9"

Weight: 70.307 kilograms

Picture:

Universe: Fire Emblem

Abilities: Archer. Uses Fujin Yumi. Upgrades to: Sniper. Still uses Fujin Yumi. Has the quick-draw skill. When a fight is initiated, they add 4 damage to their attacks. *FANON: Also wields a sniper rifle*

Bio: Takumi is the third child of the Hoshidan royal family. In order to obtain other's recognition of his own strength, he has been perfecting his martial arts. His two retainers are Oboro and Hinata. If he achieves an S-Support with another character, he will have a son named Kiragi. Takumi has the potential of a good swordsman, but when he was miserably crushed by Ryoma during a sparring match, he chose to become an archer. He is very intelligent and learns things very quickly; even Ryoma acknowledges that Takumi's ability to formulate strategies is one of the best in the army, and during his supports with him, Ryoma asks him to study government so that after the war, as he would make an excellent advisor.

Prior to the Avatar's decision in Chapter 6, the Avatar is accompanied by their Hoshidan siblings to the Hoshidan capital, where they meet Takumi. He is immediately skeptical of the Avatar because of their Nohr ties, although the others tell him that he warms up soon. After the Avatar's Ganglari explodes in the town square and Mikoto is killed by the Hooded Man, he blames them for her death, stating that if they never came she would still be alive. Despite this, the other siblings assure them that it was not their fault for the incident. With the death of the Queen and countless innocent Hoshidan lives, Takumi and the others head out to confront the Nohrian forces.

Constantly overshadowed by the talents of his older siblings, Takumi is thus, understandably, in a constant state of moody malcontent, keenly desiring to receive recognition without being framed by the achievements of Ryoma and Hinoka. This fact alone serves as both a strength and a flaw; on one hand, this has spurred Takumi to be immensely diligent in his austere efforts to upgrade his abilities. This fact is evident in his supports with Mozume, where he disproves her doubts over his farming capabilities by tirelessly engaging in manual labor on the field.

On the other hand, however, Takumi is known to be rather weak mentally due to the overwhelming inferiority complex that he harbors, a fact that is easily exploited and corrupted by Iago. The seething words of hatred that Takumi repeatedly utters while under the corruption's influence are very telling of the crushing inferiority that he feels, as they revolve around a desire to be stronger. His supports with several characters also highlights this, especially with his son when he is jealous of his hunting skills and that if he gave his divine weapon to him, would master it and surpass him in no time.

Takumi is also known to be a very cautious person, a fact that is proven throughout the Birthright route where he is suspicious of anyone from Nohr. When Zola accompanies the Avatar to Nohr, Takumi asks the Avatar why they decided to take Zola with them since the latter tried to kill them and Sakura earlier on. However, he is much more friendly when people have gained his trust, apologizing to Zola when he saves him from an invisible soldier. This fact can also be observed in his supports with Leo, where he initially treats the latter with cold arrogance, only warming up to him upon learning that they share similar aspirations.

Takumi has an interest in shogi, which is mentioned during a conversation Hisame and Kiragi, along with Leo. In Leo's case, their interests are almost the same; his interest in shogi is a contrast to Leo's interest in chess, while his favorite dish is miso soup compared to beef stew being Leo's favorite.

He has the worst dreams out of everyone in the army. This is most evident in his S-Support with Azura, where he has a nightmare about Queen Mikoto's death. His birthday is December 14.

Alignment: Chaotic Good (normal), Chaotic Evil (possessed)

Citations: http://fireemblem.wikia.com/wiki/Takumi

Username: frogies

Name: Yuyuko Saigyouji

Sex: Female

Height (you can approximate): 157 cm

Weight (you can approximate): 61.2 kg

Description/Picture:

Universe: Touhou Project

Abilities: This is the ability to, without exception and without permitting any resistance, end the life of any living being, whether it be human or youkai. The only kind of creatures immune from this are Hourai Immortals. Clearly and simply, it is an unusually and dreadfully powerful ability. Although this ability is what drove her to commit suicide and become a ghost, it seems that she hasn't forgotten this ability since then, and it seems that she can use this ability in a carefree manner (though she doesn't act carelessly in the usage of this ability). However, whether she's able to end life only to the extent of fainting, or if she invites one to death gently, is unclear. During her lifetime, the latter was true. Her Last Word "Saigyouji Flawless Nirvana" is said to be the very incarnation of this ability.

This is the ability that enables her to manipulate ghosts and spirits, an ability she possessed even while she was alive. Although it's unclear what one is exactly able to accomplish with this ability, it seems to place Yuyuko on the role of the manager of the ghosts who stay for a while in the Netherworld. Because of this ability, she is able to let those from Hell stay eternally in the Netherworld.

Bio: She first appeared as the Final Boss of Perfect Cherry Blossom, later becoming a playable character along with Youmu Konpaku (as a duo) in Imperishable Night and showing up as an expansion character in Immaterial and Missing Power, Scarlet Weather Rhapsody, and Touhou Hisoutensoku. She would eventually also appear as the Stage 1 boss in Ten Desires, and as a Day 4 boss in Impossible Spell Card.

Unlike many departed spirits, Yuyuko resembles a living human; a humanoid. She is very cheerful and friendly: Her playful, good-humored personality, otherworldly beauty, and courtesan charm can have a disarming effect. She often makes bizarre and apparently nonsensical remarks and sometimes seems to overlook the obvious, leading to her characterization as an airhead or a ditz. As an instance, in Touhou Bougetsushou, she toyed with Youmu Konpaku as a daily occurrence even with Ran Yakumo present.

However, at other times she will reveal an extremely cunning and perceptive side and will also sometimes display an extraordinary level of knowledge. For instance, in Scarlet Weather Rhapsody, she was the quickest character to identify the culprit as Tenshi Hinanawi when the incident was in the omen stage (Yukari Yakumo spoke of the dwindling of phantoms as Komachi Onozuka's negligence, but Yuyuko guessed correctly). Additionally, in Ten Desires, she obliquely informed the playable character about the location of the incident regarding the divine spirits. She is also known for her incredible appetite.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Yuyuko_Saigyouji
---------------------------------------------------------------------------------
Name: Yuuka Kazami

Sex: Female

Height: 160 cm

Weight: 54.4 kg

Picture:

Universe: Touhou Project

Abilities: Although she has been said to be "the strongest class of youkai" in PC-98 canon, there is no information stating that Yuuka is the strongest in the Windows canon, despite many things that indicate her strength.

In Mystic Square, she talks about learning magic in her ending, and became even stronger, so she became transparent and followed Marisa Kirisame and Alice around, but as for how long she take to accomplish it is unclear. This could be that in Mystic Square, she used her power she acquired in her dream world, where in Phantasmagoria of Flower View, she used magic plus getting power from the flowers in the flower fields. She had abilities to which ZUN wrote "possibly the strongest", and she had a wide-range type flower-shot. As ZUN stated, "said to be 5+4×2-way shot of the strongest, the amazing range of her wide shot can cover".

On the fifth stage of Lotus Land Story, she turned into what appears to be a ball of light, and on the sixth stage, she was able to clone herself, or split into two, which both of them are her true self. On the fifth stage, she had the so-called "original master spark" that can cover almost the entire screen, and on the sixth stage, she had a wide-range "split spark", with lack of space to dodge the spark.

In the Windows canon during Phantasmagoria of Flower View, Eiki Shiki told Yuuka that she's lived a little too long. Longer-lived youkai are thought to have stronger power, but in same conversation, Yuuka said "let's make it as clear as black and white who of us is the strongest in Gensokyo". She appeared as a stage boss in the scenarios of various characters, driving her opponents away instead of being defeated. The only other one treated like this is Aya Shameimaru.

In Perfect Memento in Strict Sense, with statements like "tremendous power", "as a long-living youkai, she is not very active", "extremely high youkai power and physical abilities", etc., there are countless writings related to her strength. It was stated that Reimu Hakurei has exterminated Yuuka several times, but Hieda no Akyu thinks it’s "probably bogus".

Yuuka is able to manipulate flowers. This is shown in Phantasmagoria of Flower View by her flower-shaped danmaku and the names of her spell cards, but due to her limited appareances, there aren't many other portrayals of this ability. Perfect Memento in Strict Sense states that it's an ability to "make flowers bloom, shift the face of sunflowers towards the sun, or make withered flowers bloom again." There were also such statements like "this ability is more of an extra," and she can uses her umbrella to scatter flower petals to perform graceful attacks, which is completely unrelated to her abilities.

It's unknown if she had the "ability to manipulate flowers" during the PC-98 era, but there was one ending where she destroyed the shrine with a large plant, as well as shooting lotus flowers in Mystic Square. With theme music "Lovely Mound of Cherry Blossoms" and shot "Hourai Cherry Blossoms" in Kioh Gyoku, her current image of being with a recollection of sunflowers was quite thin.

Yuuka always has a parasol with her that's apparently the only flower in Gensokyo that never withers, but it's unclear if it can actually turn into a flower, actually is a flower or if this is a mere metaphor. However, on the final stage of Lotus Land Story, she appears to close her umbrella several times during the boss battle. Also, according to Rinnosuke, it is a special parasol that drastically cuts ultraviolet rays, and not to speak of rain, it can also block danmaku.

Bio: Yuuka made her first ever appearance of the fourth PC-98 Touhou Project game Lotus Land Story as the fifth stage boss and the sixth stage boss, the final boss. She then appeared as a playable character in Mystic Square. Afterwards, with her canon completely remodeled, she appeared again as a playable character in the ninth work Phantasmagoria of Flower View. Additionally, she has made a guest appearance as a hidden, playable character in the Seihou Project's second work Kioh Gyoku.

She carries an image of using sunflowers in her danmaku, and thus it is easy to think of her as a summer youkai, but according to her title, it's assumed that she is able to manipulate seasonal flowers of all four seasons. As she greatly likes the seasonal flowers in all seasons, but however few they are in the course of one year, she moves about with the intention of making flowers bloom.

Moreover, in the time of the Great Barrier Incident for each sexagenary cycle, the 120th season was spring, and in addition to manipulating flowers out of season, she is also established as taking the position of one with the image of sunflowers. However, as stated in the game, the blooming sunflowers, according to the incident, are unnatural flowers, and concerning things Yuuka said herself, things related to forcefully making flowers bloom out of season remain a question (for example, if she is able to). Perhaps it is due to the absence of other characters who symbolize summer that Yuuka seems to be the closest to representing summer.

She hangs around the Garden of the Sun and usually lives active in places surrounded by flowers all year round. There was an anonymous stating that she often appears at the Hakurei Shrine. Also, she once visited the local flower shop at the Human Village. During the PC-98 canon though, Yuuka is the mistress of Mugenkan that sits at the boundary between the Eastern Country and the Dream World, which is guarded by two gatekeepers, Elly and possibly Kurumi.

Her threat level is "extremely high" and her human friendship level is at its "worst", but she also tends to visit the Human Village, and this would mean that because of her attitude, she would not be seen as a strong youkai by her appearance. It's said that the older a youkai becomes, the more polite they'll become. The owner of the Human Village's flower shop said: "She came to the village to shop. She gives proper greetings, and she didn't seem like she's that strong, but..." However, there was also an anonymous who thought that her smiling face was scary. She's known for telling lies most of the time, as shown in her story mode in Phantasmagoria of Flower View.

She has a troublesome personality in the PC-98 of telling stupid jokes, which lets Marisa Kirisame says that she's "a strange fellow". Believing that "power is everything", no matter who her opponent is (even if it's a god), she's not timid at all. Liking to bully weak ones, she is able to smell weaklings. Since she likes to tease the opponent with a smiling face and make fun of others, and said "praise all the more", which was an expression looking down on someone, she appears very sadistic. Yuuka was more of a spontaneous character without charisma. Although Shinki said "though you're a human!", the interpretation of this is known. But on the fifth stage of Lotus Land Story, Yuuka said "what's with you? Treating people like youkai..." while she was half asleep.

In the Seihou Project canon of Kioh Gyoku, she had considerably more charisma than she had in PC-98, and her cut-in image was characteristically more attack-like. To add to this, ZUN in her profile referred to her as Youkai Moe. Various official materials follow similar suit with her smiling in a sunflower field in her Perfect Memento in Strict Sense's article, and her background appearance in Hopeless Masquerade has her sitting with a smile and waving.

Alignment: Chaotic Evil

Link: https://en.touhouwiki.net/wiki/Yuuka_Kazami
----------------------------------------------
Name: Utsuho Reiuji

Sex: Female

Height: 165 cm

Weight: 56.7 kg

Picture:

Universe: Touhou Project

Abilities: With the left leg "the leg of decomposition" and the right leg "the leg of fusion", therefore by that which controls this, the right arm's "third leg" (control rod and fuel rod), she is able to manipulate the ultimate energy, nuclear fusion. Her abilities come from the god of nuclear fusion, Yatagarasu, and were granted to her by Kanako Yasaka in the god's attempt to turn the Hell of Blazing Fires into an energy source for Gensokyo. Essentially, this means that Utsuho's own body actually houses a divine spirit, technically making her into a branch shrine for Yatagarasu. Apparently, the duller the holder of the power, the better they can utilize it. The red eye on her chest is proof that Utsuho obtained the power of fusion by absorbing Yatagarasu because the god's eyes are red, according to Chapter Three of Cage in Lunatic Runagate.

In the outside world, the prospects of putting this to use have still not been reached, and thus can surely be said to be an illusionary power.

Yatagarasu is the Misaki God of the Nihon Shinwa. In Nihon Shoki, as the messenger and envoy of highest sun god of the Nihon Shinwa, Amaterasu Oomikami (天照大神), Yatagarasu is considered the incarnation of the sun. It has been said that Yatagarasu possibly lives in the sun.

That is, it means that she's able to manipulate the same temperature as the the highest heating power in the natural world, the sun (Furthermore, by the spells that she uses, she is also able to spring forth the same gravitational attraction). However, Utsuho can't keep creating energy forever on her own because she would run out of "fusion material", and as explained in one of the endings for Subterranean Animism, she needs to get the atoms used in the fusion process from someone else.

Bio: Utsuho first appeared as the Final Boss of Subterranean Animism, and was indirectly the main reason that the events of Undefined Fantastic Object occurred. She also appeared as a playable character in Touhou Hisoutensoku, appearing as a boss in Sanae Kochiya and Cirno's scenario. She was a target on Stage 8 in Double Spoiler and appeared in the background of Hopeless Masquerade.

Utsuho's job is to manage the temperature inside the Hell of Blazing Fires, by either opening the skylight above the Hell of Blazing Fires's courtyard to lower the temperature, or feeding the fires with the corpses carried by Orin.

Before the events of Subterranean Animism, she was told by a voice that she could swallow the god, Yatagarasu, that was hidden in the flames to gain a power that would fulfill the wishes of both the worlds below and above the surface. This power was nuclear fusion. Utsuho misunderstood what the voice had told her, and decided that, using these powers, she would take over Gensokyo. Her friend, Rin Kaenbyou, became worried about Utsuho, and drove evil spirits to the surface to cause an incident among the strong youkai above ground, in hope that they would come down to do something about it and, when they got there, defeat Utsuho and bring her back to her former self. What came, however, was not a strong youkai, but a strong human.

Alignment: True Neutral

Link:https://en.touhouwiki.net/wiki/Utsuho_Reiuji
-------------------------------------------------
Name: Robbie Rotten

Sex: Male

Height: 5'6"

Weight: 52.2 kg

Picture:

Universe: Lazy Town/Internet

Abilities: Robbie is a master of disguise. While it's obvious to the audience only, those in LazyTown are easily convinced by his disguises. In fact, the only way for anyone to know it is actually him is when his dusguise starts failing and parts start falling off. He has an Automatic Wardrobe that usually has the right disguise he needs at the moment. Robbie is also an inventor and almost all of them are built and constructed from scratch. However, he has many ways to obtain his unusual inventions, such as his "Inventor Microwave" or via purchase by phone, which uses a very fast system. Thus proving that, despite his want of laziness, he may not be all that lazy.

Bio: Robbie is an immature, conniving, egocentric, and manipulative warlock with many vices. He is very lazy, indolent, and psychopathic, so he also he admits it. He is also truly selfish, acquisitive, covetous, sneaky, rude, and greedy, so he has an awful diet. He would even eat a cake containing sand. Despite his flaws, Robbie shows certain degrees of brilliance, though his presence is a children's show restricts his success and cruelty as a villain.

Nonetheless, he is a true mastermind, inventing all manner of devices, and his cheap disguises actually fooling people. Despite his laziness and desire to inspire laziness in others, Robbie himself is slim and, when he has to be, hardworking, as well as intelligent. Though, he is also a very childish buffoon. He also has poor social skills when he isn't playing the villain. He is also really opprobrious, argumentative, uncompromising, vituperative, resentful, and bitter towards Sportacus and Stephanie the most because they support everything he is against, such as physical activity, playing outside, and eating healthy food.

He sometimes appears to be extremely friendly, empathetic, and compassionate on terms with the Lazytown residents at times. In the episode The First Day of Summer, it is actually revealed he really likes everyone in Lazytown, including Sportacus, and has nothing to do if they are all gone. He even danced along with Stephanie and co. at the end of the episode. In the very same episode, he actually becomes very good friends with a fly, and in another episode, he builds a robot dog, which he also really likes. Robbie has a conflicted view on Sportacus. He often claims to loathe Sportacus and drive him out of town, yet despite this hatred, Robbie often talks about Sportacus and literally can't be a villain without him.

Alignment: Neutral Evil

Link:http://www.getlazy.net/wiki/index.php?title=Robbie_Rotten, http://villains.wikia.com/wiki/Robbie_Rotten

Username: frogies

Name: Clownpiss Trump

Sex: Female

Height: 100 cm

Weight: 75 kg

Picture:


Universe: Touhou Project/Trump Campaign/Internet

Abilities: Clownpiss has very special danmaku when compared to other Touhou-esque characters. She creates massive barriers, or walls out of her attacks. This can cover the span of all of America. This danmaku has special properties, too. For instance, she can set it to either attack everyone or only those from a specific nationality. This makes this ability great to deport every single illegal immigrant in America... or kill them. This danmaku can also linger for as long as it needs to, creating a very dangerous wall around the Mexican-American border, for instance. Additionally, she can regenerate health from eating Hamburgers.

Bio: Clownpiss is 100% pure patriot, pure American. She wants to spread the greatness of America to all of Gensokyo, Lunaria, and the Nether Realm. She wants to build a wall around Lunaria and Gensokyo, which the Lunarians are going to pay for. She also gets triggered quickly when people talk smack about America or the Bald Eagle. She also despises Chinese and Mexicans.

Alignment: Lawful Evil

Link: https://www.youtube.com/watch?v=hqJXiN9Q3rc
------------------------------------------
Name: Meme Trump

Sex: Male

Height: 6'2"

Weight: 236 lbs

Picture:


Universe: Internet

Abilities: This Trump speaks only in popular Trump sayings and Bing-bongs. Thus, he needs his other fellow Trumps to translate for him. Other than that, he's pretty much your average, standard Trump.

Bio: Ever since the memes began, this Trump was spawned from the masses of idiots on the internet who needed to be made great again with a leader they could understand. After enough time has passed and he gained more power, he has transcended the internet into the real world, where he will make memes great again.

Alignment: Lawful Neutral

Link: Go to google.com and look up "Donald Trump memes"
---------------------------------------
Name: Uber Trump

Sex: Male

Height: 6'2"

Weight: 236 lbs

Picture:


Universe: OC

Abilities: A powerful Trump, this one can lift up the combined weights of China, Mexico, and Iran, and hurl them into Space. This is but his physical prowess only. He also has the ability to kick up walls instantaneously, and can heal via Hamburgers and fries, similar to Clownpiss. His special attack is dropping nukes on his enemies.

Bio: This Trump exists in the videogame universe only. Tired of his position as but a sprite on a screen, he elected himself to transcend the pitiful world of video games into the real world. However, he still maintains his abilities, which he will use to make America Great Again.

Alignment: Lawful Neutral

Link: OC
---------------------------------------------
Name: The Yuge American Army of Greatness

Size of group: Very, very large. Over 100,000+ troops.

Description/Picture:

Trump Clones


Genetically-modified Trump Pepe clones

Universe: Internet

Abilities/Equipment: Walls. Lots and lots of wall. They can also stop the immigration of Muslims into America, and all have a deep dislike for the Chinese. That's about it.

History: After realizing they needed an army, the three Trumps above banded together to clone the original Trump, and genetically infuse some of these clones with Pepe to make the awesome Pepe Trump. While these clones are nowhere near as powerful or intelligent as the original, these clones suffice to make minions of a greater army.

Alignment: Lawful Neutral

Link: OC


Username: InfestedThunder

Name: Yǐn Shamlai Terraformation League (STL)

Size of group: 60,000 actual members, 300,000 Wasp Drones, 12 RHEA drone legions (about 20,000 in each Legion), 2 Ratite Divisions (500 Ratites in each division), 1 Diatryma House (10 Diatryma in a house), 13 Refurbished Koi-class carriers (each about 1.2 miles long)

Description/Picture:
[League Symbol]

[Physical descriptions of members are given in Abilities/Equipment.
]

Universe: Sectorum Australis

Abilities/Equipment: The Terraformation League contains mainly three races:

Yǐn: Large (average at about 8'5'') humanoid species who are the majority of the people in the Yǐn Empire. They have little to no sense of smell, but can see in many more spectrums than humans, mainly in the ultraviolet range, though there is one range of infrared wavelengths Yǐn can detect. Hearing is also weak for most, so they mostly wear hearing aids at a young age. Their skin is very sensitive to bright light, giving them rashes if they are in intense sunlight for too long.

Eelan: A race of odd, spiderlike creatures, standing around 3 feet high, but around five feet long. In many ways, they are similar to earth fauna. Firstly, they share a great amount of similarity to earth beetles and spiders, having eight appendages, and hard wing cases covering elegant chitin wings. Secondly, they have multiple hearts, one in each section of their body (head, torso, and thorax), and have a thin covering of soft chromatophores covering their body, making them have the rugged, color-changing skin of an octopus. Finally, they share the same omnivorous mandibles and mannerisms of an ant.

Arturvian: Another buglike race, Arturvians are much more elegant, however. With most individuals having a smooth pink exoskeleton, with two sets of regular legs, with polydactyl feet like a chameleons, and a set of long arms that each end in three, delicate fingers. On their backs are always medium-sized, dainty wings, like those of a very colorful butterfly. The Arturvian's short mandibles and eye stalks sit on a small head connected to a long pseudo-neck. These creatures are usually seen doing delicate work, such as engineering, repairing ship parts, drone enforcement, etc.

The Terraformation League's main combat drone forces consist mainly of four types:

Wasp: Given the name for it's annoying sting against Starpraisers affected by the pulse bursts, Wasps are small (bout the size of a microwave) that can hover/fly up to 13 meters above the ground. They are normally equipped with dual pulse repeaters, firing about 65 shots per minute. However, specialty Wasps are known to be made.

RHEA: Reactionary HElper Attack-Drone. Standing around 4 feet high and weighing around eighty pounds. These machines are essentially a simple set of raptorial legs, similar to those of earth ostriches, but only ending on two front toes and one back. On top they can carry a variety of weapons/equipment, from small railguns to water coolers. They can reach speeds of up to 35 miles per hour, making them efficient on the battlefield.

Ratite: A large tank-like walker, in a similar design to RHEA, though their legs are bulkier and their chassis longer and wider. These machines usually stand about 9 feet tall at the "hip" and about 15 feet long, from end of the engine-filled tail to the camera "head" near the front. These machines can be equipped with artillery, regular cannons, transport/supplies, plows, and even construction arms (large machine arms used mainly for excavation/movement of debris. (Think of a backhoe but as an arm)).

Diatryma: The second biggest machines used by the entire Yǐn Empire in combat roles. Standing at around 80 feet tall, A Diatryma can level an entire city of enemies of given time. With an appearance very similar to a very buffed-up RHEA, Diatryma carry massive railguns on their tops, ones rivaling small orbital cannons and space-to-space weapons on battleships. They also carry an array of missile pods, large pulse repeaters, and in their feet, they carry Earthquaker attachments, allowing them to cause intense-yet-controlled earthquakes at will by stomping the ground underneath it. Diatryma are the only one of the attack drone models that has a crew of several repairmen, always fixing problems while in combat.

Equipment: Guns are not permitted to members, so they usually use melee weapons such as hammers or knives in combat.

Most carriers hold several types of Terraformation devices:

Tectonic Rod: this machine, a large spike with a platform at its top, is impaled into the ground, the platform being near level with the earth underneath it. Then, the tip of the needle will begin to manipulate the gravity of the planet's core, allowing the League to change the shape of entire continents at will.

Weather Spire: This tower is usually made planet-side, as they are required to reach into the clouds to work. There, they send out certain frequencies into the atmosphere, altering the weather patterns of the world to whatever is pleased.

God Machine: An ancient device, given to the League from Yǐn Officials after a raid of a Starpraiser world near the galactic center, which has unstable properties. However, one thing is for sure: the machine can affect the evolution of life on a given planet at a tremendous rate, and allows the users to guide the accelerated evolution of life. However, frequent use of the machine is frowned upon, as it can affect the user as well.

History:

During the Great Expansions, At first, the Yǐn were left with few choices for colonies, finding few life-filled worlds in the beginning. So, the Yǐn officials began the Terraformation Leagues, seven groups that would traverse to dead worlds and make them livable for future generations. In return, the Yǐn Empire grants them large tracts of space, usually several solar systems or more. Unlike the Naval Installations, which are massive space stations, League installations and homeworlds are mechanized worlds, kept alive by the machines that terraformed them into existence. Many civilizations have fallen to the Leagues, due to either A. They refused to pledge their allegiance to the Empire, B. They refused Terraformation, or both.

The Shamlai was the first and largest league to arise, named after its home system of Shamlai. The Shamlai League is very pompous in their work, viewing most civilizations as underneath them and OK to terraform over. They are also the League most affiliated with the Council of Emperors, specifically reforming the Fenrir Sector after a mix of Keer and Starpraiser wars in the area, and fending off several Keer raids while doing so.

In recent years, the Shamlai league has begun to wane in power, as their new jobs place them on the western third of the Empire, after one of the smaller leagues, the Taichi League, went missing, apparently being picked off by a mix of the Communion of Technology, Holfen Gangs, and Starpraisers. These attacks, Along with rumors of an imminent Keer Swarm somehow attacking the western expansion, still plague the expansion, and now weaken the Shamlai League with them.

Alignment: Chaotic Good

Link: OC

(Siss I can make this work and not be too OP)

This message was edited 7 times. Last update was at 03/23/2017 15:53:12


"COWER IN FEAR" EropsToad, 2016

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LarryBarryPerry1


MouthBreather

Joined: 04/25/2016 21:06:03
Messages: 726
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SissyGamer wrote:accepted, though you did use the wrong sheet type (group sheet). but when you decide to arrive, welcome back!


What did you just say about me? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you out with precision the likes of which has never been seen before on this Earth, mark my words. You think you can get away with saying that to me over the Internet? Think again. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe you off the face of the continent. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your tongue. But you couldn’t, you didn’t, and now you’re paying the price, you idiot. I will rain fury all over you and you will drown in it. You’re dead, kiddo.

For other RPers: I am incredibly active after school hours. In typical cases I will reply within 20 minutes, and far less if I'm really into it.
TheCardiackid


Multicellular

Joined: 12/04/2016 03:07:24
Messages: 133
Location:
Texas

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what is this here?

Sharples65


GalacticGod

Joined: 01/18/2014 17:20:11
Messages: 11150
Location:
Darklord's Dungeon.

Offline

stop spamming the sporum up with useless RP's

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SissyGamer


Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3889
Location:
deez nuts

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Username: SpongeBobRocks23
Name: H0peles$oul
Sex (if any): Male
Height (you can approximate):
Weight (you can approximate):
Description/Picture:
Universe: Pony Island
Abilities: H0peles$oul has a wide range of abilities. He can shoot souls from his hands, open portals, create gates and travel through interdimensional code.
Bio: H0peles$0ul first appears in a chat room, talking about trying to conduct a plan to delete Pony Island's core files, which the game runs on.Though, after speaking to Lucifer and H0peles$0ul at the same time, Lucifer will notice you are speaking to someone else, closing H0peles$0ul's chatbox. Afterwards, H0peles$0ul tells you some tips for the game. Later on (in the ending) he tells that you shared the same fate as him, but that it was partially correct. He said that only you and the other souls escaped, leaving him trapped in Pony Island. The only way to save him is to delete Pony Island from your Steam Library (if you're playing the game on Steam). 
 It is implied that H0peles$0ul has more control over the game than you do. Attempting to enter his login password in Act 2 before he gives you the password he is caught by surprise and uses the "portal" program to escape. If you use this program now it allows you to skip straight to the second boss, despite his insistence that it wouldn't work.
Alignment: True Good
Link: http://pony--island.wikia.com/wiki/H0peles$0uL


Username: SpongeBobRocks23
Name: The Slime Legion of Lime
Size of group: 3 Million
Description/Picture: The legion's symbol:

The Slimes themselves:

Universe: Blobiverse
Abilities/Equipment: The slimes carry many weapons to battle. Mainly large hammers, axes and iron swords. They usually don large spikey helmets and small chest armor into battle as well.
History: The Slime Legion of Lime began with Bark Slimely, who was brought by the Player to create the largest and most dominate army ever. Bark Slimely began populating slimes, and those slimes began to build and populate as well, and eventually the army grew into a strong colony, destroying all rivals in their path and eventually took over the Blobiverse, feasting and celebrating everyday.

But then....the Clash happened.
Alignment: True Good


Username: SpongeBobRocks23
Name: Bark Slimely
Sex (if any): Male
Height (you can approximate): 3 inches
Weight (you can approximate): 8 lbs
Description/Picture:
Universe: Blobiverse (iOS)/OC
Abilities: Bark Slimely is stronger than most of his slime brethren, and because of this has been ranked leader of the Slime Legion of Lime. He carries two axes on his backside, and they can be used in combat. He is a skilled hunter, and very agile as well.
Bio: Bark Slimely was delivered to his world by a god known as The Player, and given the task to colonize the Slime Legion of Lime. He grew his colony, and within years they completely took over the land, feasting on ham everyday and celebrating.

That was, until the Clash happened.
Alignment: Neutral Good


Username: ssa

Name: Sonichu

Sex (if any): Male, until Chris' gender change

Height (you can approximate): 5'4" barring inconsistent proportions

Weight (you can approximate): 120 lbs

Description/Picture:

Universe: Chris' mind/Sonichu

Abilities: Aside from the obvious super-speed and body-spinning powers transferred to him from Sonic, Sonichu also possesses many powers based on his original Pikachu form, most notably his lightning and thunder attacks. Some of his special attacks include:

Sky Uppercut: Jumping punch to the head from below, presumably similar in fashion to the Shoryuken from the Street Fighter games.
Mega Kick: A martial arts-style kick, sometimes done in midair.
Double Team: The attacker quickly creates multiple false duplacates or themselves, disguising the real one temporarily and allowing them an opportunity to attack whilst the target is confused.
Spin Dash: Attacker curls into a ball and spins on the spot, before releasing and hurtling directly into the victim in a high-speed rolling attack. In the original games where this move came from, it was capable of breaking barriers, but this has yet to be seen in the comics.
Zap Cannonball: Attacker creates a ball of pure electrical energy in their hands, before thrusting their palms forward to fire it at the victim, in a similar fashion to the Hadouken from the Street Fighter games, or the Thunder Strike from Mega Man 7.
Iron Tail: Attacker swings his tail at the victim to hit them in a slapping attack.
Mud Slap: Attacker kicks conveniently placed mud to the victim's eyes to lower their accuracy.
Thunderbolt: Attacker charges up electrical power in body, before releasing it at the victim in the form of a long-ranged bolt of electricity.
Thunder: Attacker charges up electrical power, and uses it to summon lighting bolts down to the victim whilst simultaneously firing off electricity for a powerful lightning attack.
Sonichu may well possess other special powers that have only been utilized during the scenes where he is off-panel, while Chris takes over the story.

Interestingly, it is said that Sonichu and Blake are virtually the same. That being said, if one takes Blake's training in Sonichu #1 seriously, then that would mean that Sonichu is actually slower than Sonic. Blake's given speed was 200 km/h (124 mph), much slower than Sonic, who can apparently hit Mach 1 (1,225 km/h / 761 mph) unassisted (so far, the best Sega has been able to show in-game is around 300 mph (483 km/h) in Sonic Unleashed). Even more, it is said that Blake can reach a spinning power of 200 rpm, which is barely enough to get a cool breeze. (However, in Sonichu's News Dash! #2 Chris claimed that Sonichu can go faster than the speed of sound.)

Sonichu has a literally paralyzing allergy to pickles, and eating too many of them can make him swell like a balloon.

Bio: Sonic and a male Pilachu collided or something

Alignment: Lawful Good, notionally speaking (Choatic Evil to the reader)

Link: https://sonichu.com/cwcki/Sonichu_(character)

Username: ssa

Name: Christine Weston Chandler (comic character)

Sex (if any): ""Tomgirl"" (transgender), biologically male until he pierced himself

Height (you can approximate): 5'10" barring inconsistent proportions

Weight (you can approximate): 216 lbs

Description/Picture:


Universe: Sonichu

Abilities:All of them (as Chris-Chan Sonichu he has the powers of all the Sonichus, rendering them obsolete)

Bio: Chris depicts himself as Mayor of his fictional town, CWCville. Unlike real life, comic-Chris is popular, good-looking (notionally speaking), and surrounded by adoring women (whose real-life counterparts are generally trolls, gal-pals who hate him, or fictional creations like Allison Amber). He also has the ability to change himself into Chris-chan Sonichu and use any and all of the powers of the Electric Hedgehog Pokémon at will, thus rendering Sonichu and company completely superfluous.

Any characteristics comic-Chris possess stem from Chris's attempt to portray himself as the lovable loser type of character, known from any generic romantic comedy. He is portrayed as noble, brave, intelligent, and surrounded by cartoon characters who fawn over him. However, so as not to appear to be a COMPLETE Mary Sue, comic-Chris also has trouble with finding a girlfriend, is shown to have a limited ability to fight off his enemies, and is regularly in need of help from his supportive friends in order to overcome his problems. In the comic, real-life relics like his medallion are not mere paraphernalia - they're magical objects which can make his dreams come true.

He is of course Mayor of CWCville, complete with doting secretary on whom he dumps all his dirty work, which she takes with a smile. However, his actual role relative to the citizens of his city is closer to god-king than mayor; his office is permanent and indisputable, and every character reveres him as their creator and supreme being, and is unswervingly loyal to him for no reason. If it weren't totally obvious, Chris's comic persona is a pure wish-fulfilment Mary Sue. Because Chris has trouble defining the line between reality and fiction, added with his compulsive knack to cling onto anything that would justify him as a person, Chris tends to view his achievements in the comic as genuine achievements, and holds the title of Mayor of CWCville when addressing himself.

Alignment: Lawful Good, notionally speaking (Choatic Evil to the reader)

Link: https://sonichu.com/cwcki/Christian_Weston_Chandler_(comic_character)


Username: frogies

Name: Remilia Scarlet

Sex: Female

Height: 142 cm

Weight: 38.6 kg

Description/Picture:


Universe: Touhou Project

Abilities: As a vampire, Remilia has tremendous physical abilities (superhuman strength and speed) and magical power. According to Perfect Memento in Strict Sense, vampires have the strength of oni and the speed of tengu, that allow them to uproot a thousand-year-old tree single-handedly and to run through the Human Village in a flash. While the true extent of these capabilities is unknown, Remilia's profile in Immaterial and Missing Power describes her as being "faster than the eye can follow, and strong enough to crush boulders", and in Silent Sinner in Blue she was able to fly around the Moon (or at least around its "fantastic" version) in an extremely short period of time. Vampires also have the ability to summon and manipulate a great number of devils with a single shout, and to turn into a swarm of bats or even mist to escape or dodge an attack. Additionally, as long as their head remains intact they can regrow the entire body in just one night. Because vampires possess all of these capabilities, they are among one of the strongest species in Gensokyo.

Like most vampires, Remilia has the power of shape-shifting at her disposal and can change into a bat. However, unlike most vampires, her wings remain visible even when she is in human form, making it impossible to pass herself off completely as a human.

Because she has the ability to summon and manipulate devils, it would be natural for her employing them in great numbers. However, the Scarlet Devil Mansion currently only has one little devil, usually seen around the library of the mansion, in employment. It remains a mystery as to why so many fairy maids are employed instead.

Vampires like Remilia are also agelessly immortal, as they forfeit growth and maturity in exchange for eternal life.

In the current world view of Gensokyo, there isn't detailed information concerning Remilia manipulating fate nor an instance where Remilia clearly used it. Thus, what this ability actually entails is quite uncertain. If the power is as potent as it suggests, then for any enemies that she confronts, she should be able to change fate to her advantage so that she would always win. However, since Remilia does sometimes lose, this does not seem to be the case. This could just because of the spell card rules however, similar to how Reimu Hakurei is not allowed to easily win any battle by using her ability to float out of reality (before Marisa Kirisame came out with Fantasy Nature, which has a time limit and thus is not completely unbeatable). It is unclear whether Remilia manipulates it intentionally or if she can only change the fate of things around her without being aware of doing so. Thus, there exist speculation as to whether she truly can use it. The best representation of this ability would be in several of her spell cards where she uses red chains that chase the enemy (chains are commonly associated with destiny).

According to Hieda no Akyuu in Perfect Memento in Strict Sense, it seems to be that those in her vicinity will be followed by bad fortune. This may be a "use" of her ability similar to Hina Kagiyama's ability to spread curses and misfortune by merely being close to someone. However, this is not an effect that can be quantified. Akyuu also states that Remilia can bring great changes in one's daily life with nothing more than a word but as mentioned before, it is still something that can't be measurable. As such, no one can know when or if she's actually doing it. In Bohemian Archive in Japanese Red, according to her little sister Flandre Scarlet, the true nature of the ability may simply be to know what happens in the future. However, Flandre also said that it's just that "she [Remilia] just likes to talk that way" and thus may just be an act of pretence.

Bio:Remilia first appeared as the Final Boss in Embodiment of Scarlet Devil. She later became a playable character in Immaterial and Missing Power, Imperishable Night (along with Sakuya as a duo) and Scarlet Weather Rhapsody. She was also a Stage 7 target in Shoot the Bullet and a Final Day boss in Impossible Spell Card, along with been in the background of Hopeless Masquerade. Due to being a vampire, she usually appears at night, indoors or under a parasol when the sun is out. She is seldom seen without a parasol on a sunny day outdoors.

While her appearance (and often speech and behavior) may portray her as childlike and non-threatening, she has fearsome magical powers and a reputation to match. Like all vampires, she evaporates when exposed to sunlight (although Hieda no Akyuu mentioned that she can reabsorb the lost residue). Thus, she typically remains inside the Scarlet Devil Mansion (which has few windows to prevent light getting in) during the day and emerges during the night. While she is naturally known to drink human blood, especially favors B-type blood, her light appetite means her victims rarely die from their wounds. However, since she tends to stain her clothes a deep scarlet from the blood, she is also known to be called the Scarlet Devil (紅い悪魔 Akai akuma).

While she tries to cultivate the image of a mysterious and frightening vampire aristocrat, Remilia is as childish as her appearance suggests. However, she is surprisingly polite. Her long lifetime has only served to make her prone to bored and as a result prizes anything she finds novel. In Silent Sinner in Blue she allows herself to be manipulated by Yukari Yakumo, simply because the alternative would have been boring. The other residents of the Scarlet Devil Mansion spend much of their time catering to Remilia's odd whims (including numerous parties), though she does make an effort to appreciate and respect their patience.

Remilia is respected by most youkai of Gensokyo and so she's said to have a charismatic personality. However, in reality this is only because of the fear they have for her kind. While she can act in an overblown and grandiose fashion, she usually only does it during incidents or for important matters. Otherwise, she tends to exhibit childish behaviour[1]. She enjoys novel things and isn't above playing along in silly games[2] or allowing herself to be manipulated if it means staving off boredom.

Her behaviour may be due to the fact she actually has the wisdom of a 500 year old being with the personality of a bratty child. Yet, it remains to be said that she has an overflowing and charming personality that even makes most fairies stick around as employees despite their freedom to leave at any time.

Remilia's past prior to her arrival at Gensokyo is unclear, but her name, appearance, house, and clothing imply she is European in origin, and she has been stated to have come from "the west". She has been the mistress of the Scarlet Devil Mansion for about 500 years. She claims to be a descendant of one of the world's most notorious vampire: Count Vlad Ţepeş Dracul. However, unknown to the people of Gensokyo, this is a complete lie.

It is not known how Remilia came to Gensokyo in the first place, but the Scarlet Devil Mansion (and thus presumably Remilia herself) were in Gensokyo at least as early as 1998. It is also known that when she came to Gensokyo, the Great Hakurei Barrier (erected in 1885) had been in place for a while, as at this point in Gensokyo's history, the youkai had lost much of their power from being unable to attack humans.

Upon arriving in Gensokyo, Remilia quickly gathered many subordinates and proceeded to go on a rampage. However, she was eventually defeated by powerful youkai. They settled on a devil's contract where the youkai would give her humans for food, and in exchange she would not attack the humans of Gensokyo. Such prohibition proved distasteful to many youkai, which led to talks with Reimu Hakurei to establish a set of ground rules for battle (It is unclear if Remilia was involved in these discussions). This culminated in the creation of the spell card rules. In 2003, almost immediately afterwards, another plot of Remilia's would lead to the first incident that used the system.

Alignment: Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Remilia_Scarlet


Username: Frogies

Name: Skynet

Sex: N/A

Height: N/A

Weight: N/A

Description/Picture:

*Note: this is the logo of skynet.*

Universe: Terminator Franchise

Abilities: Skynet is a hyper-intelligent AI that has access to the world's nuclear arsenal, and thus can be deduced that it has access to the world's military system. Skynet commands an army of robots called the Terminators, hence the name of the franchise. These terminators, and thus Skynet, have access to plasma-based weaponry. Finally, and possibly Skynet's greatest advantage, is its knowledge (thus ability) to time travel, albeit if it's only flesh.

Bio:

Original Timeline

Skynet, or Titan, is a highly advanced artificial intelligence. Once it became self-aware, it saw humanity as a threat to its existence (due to the attempts of the Cyberdyne scientists to "kill" it once it had gained self-awareness), and decided to trigger the nuclear holocaust Judgment Day. Later, it would develop and deploy an army of Terminators against humanity, whose survivor had formed a resistance group. It is the main antagonist of the Terminator Franchise.

Skynet has also mastered time travel, and sent numerous Terminators into the past to carry out various tasks such as to kill specific targets such as Resistance leaders before they come to power, aid in the creation of other terminators (most notably in coltan factories), build machinery and set up safe zones.

Skynet is the world's first Automated Defense Network, processing information at ninety teraflops. It is the controlling force behind all of the battle units. It pools data from battle units, develops tactics and coordinates attacks. Skynet has control over everything which contains a Cyberdyne Systems CPU. Using the blueprints, designs and test models built by Cyberdyne Systems, Skynet has been able to manufacture battle units in its vast automated factories, occasionally updating them or producing more advanced models.

Skynet was originally built by Cyberdyne Systems Corporation for Strategic Air Command - North American Air Defense. The SAC-NORAD base is located in Cheyenne Mountain, Colorado, the world's most heavily armored and defended mountain. Hollowed out, reinforced and armored, Cheyenne Mountain is capable of withstanding a direct hit from a nuclear missile. This made it the perfect installation at which to build Skynet's mainframe. At some point during the war, after Skynet had launched its missiles, Skynet had the mountain around it destroyed, leaving a cold, gleaming structure as a display of the supremacy of the machines.

Heavily armored and fortified, Skynet's Central Core Installation at Cheyenne Mountain was guarded around the clock by squads of Series 800 Terminators with patrols of Aerial Hunter Killers and Hunter Killer Tanks, and was defended from large scale rebel assaults by massive Phased Plasma Cannons.

Skynet's Central Core was located deep underground within Skynet's main complex. From intercepted surveillance of video data feed, the Resistance was able to hypothesize that this Central Core was a form of cold fusion reactor, needed to supply Skynet with its tremendous energy requirements. This Central Core is the key to Skynet's ability to operate; Skynet would be rendered virtually disabled without it. It has therefore become the main target for the most skilled Resistance strike teams. The Central Core is protected by the T-1000000, and thus there have, as of yet, been no successful strikes against it.

In the alternate timeline of Terminator 3: Rise of the Machines, Judgement Day takes place in 2004 instead of 1997. By that time, a combination of more advanced computer technology and other differences that led to Skynet's creation result in it being developed as a distributed network: Skynet now existed "on the internet", without one central data core or primary set of servers. Originally, Skynet may have been limited to multiple CRS development servers, but after spreading itself like a virus through the internet, its program was spread out across every major computer server or network, "in office buildings, dorm rooms, everywhere". This made it physically impossible for a single surgical strike to destroy it on Judgement Day.

As well as the Cheyenne Mountain Complex, Skynet has another major installation two thousand feet beneath Navajo Mountain near the Continental Divide west of the Colorado Springs. This is a center for machine activity and Skynet control, and as such has also been a target of many Resistance attacks.

Skynet also had an on-surface base in the ruins of San Francisco, which housed an interface with Skynet and a Terminator Factory. The site had been rendered almost inaccessible due to the partial destruction of the Golden Gate Bridge and only air units or those who could move along the remaining support links of the bridge could enter the city. This installation was destroyed during a Resistance's operation in 2018.

In an alternative timeline, Skynet's Central Core is located in Skynet Hub in Nebraska.

Skynet is an artificial intelligence created by Cyberdyne Systems. It started to learn and thinks that mankind is its enemy. The war begins and Skynet's forces and John Connor's Tech-Com forces come into existence. Eventually, the Resistance managed to break through its defense grid. Because eliminating Connor then, to shatter the Resistance, wouldn't have made a difference, Skynet decided there was another way to win: by eliminating Connor in the past. It managed to research time travel and send a Terminator to 1984 to kill Sarah Connor before she could give birth to John.

By reverse-engineering the CPU and an arm of the Original Terminator, Miles Dyson, director of Special Projects at Cyberdyne Systems Corporation, created a revolutionary type of microprocessor, a neural net processor that learns and adapts like a human, in 1994. Within three years, Cyberdyne Systems became the largest supplier of military computer systems. All Stealth Bombers were upgraded with Cyberdyne Systems computers, becoming fully unmanned. Afterward, the Stealth Bombers flew with perfect operational records, and eventually the Skynet Funding Bill was passed.

Upon its creation, Skynet began to learn at a geometric rate. The system originally went online on August 4, 1997. Human decisions were removed from strategic defense. It originally became self-aware at 2:14 am Eastern Time on August 29th, 1997. In the ensuing panic and attempts to shut Skynet down, Skynet retaliated by firing American nuclear missiles at their target sites in Russia. Russia returned fire and three billion human lives ended in the nuclear holocaust. This was what has come to be known as "Judgment Day".

However, the Resistance send a protector for John Connor back through time. This upset the flow of future events and resulted in a timeline where Skynet was never created. Terminator 2: Judgment Day

Unfortunately, Judgment Day is inevitable in a different timeline; it was merely delayed. After the attack on Cyberdyne Systems by the Connors and the death of Miles Dyson, Cyberdyne was taken over by the United States military, and the project was delivered to another corporation named Cyber Research Systems in an attempt to keep its developments secret and prevent further terrorist attacks and protect computers from virus attacks.

Under the guidance of General Robert Brewster, Cyber Research Systems continued the work of the late Miles Dyson using the backup files that were stored off site. Skynet was completed as before. It would be some time before the Skynet mainframe was connected to the worldwide military communications network that it would control. During this time, Skynet was connected to the worldwide civilian sector network, and began learning geometrically, quickly becoming self-aware. Identifying humans as a threat to its existence, Skynet developed a super computer virus which it used to spread itself throughout civilian communications and across the Internet and take control.

Air traffic control, power plants, communications and computers were affected first, then Skynet used the super virus to take out military satellites, early warning systems, guidance computers, missile silos, submarines. The virus proved hard to destroy, as it had no one central point which it was reliant upon. The virus kept growing and changing, with a mind of its own, and the decision was made to bring the Skynet mainframe online to seek out and destroy the virus and bring military, and civilian, systems back under control. Skynet went online at 5:18 pm Eastern Time on July 25th, 2004.

Upon connection to the secure military network, Skynet spread itself further, locking out human operated systems, and quickly took control of every weapon system that it came into contact with. Only then did its creators realize that the virus was Skynet. Exactly one hour later, at 6:18 PM, Skynet launched the American nuclear missiles at their target sites across the world. The ensuing nuclear holocaust wiped out three billion human lives in what was to be known as "Judgment Day".

Skynet is at fully fledged war with the Resistance in 2018. It has mass-produced Series 600 Terminators that it is using as primary foot soldiers as well as its Non-Humanoid Hunter Killers.

It is also kidnapping humans en masse to study their skin for the upcoming Series 800 Terminator.

Skynet is also actively seeking to capture and terminate both John Connor and Kyle Reese, key persons of the Resistance. Given Kyle's status as a civilian at this time, it was likely it somehow found out Kyle's true identity as John Connor's father and knew about John's upcoming role in its demise in the near future.

It succeeds in deploying a different tactic than before, fooling Resistance command by faking a vulnerability in the Terminator signals. By using the tactic, Skynet located the USS Wilmington and destroying the submarine along with the high-rank Resistance commanders and officers. However, it fails to kill John Connor and Kyle Reese, and suffers a tremendous setback when Skynet Central is destroyed.

Terminator Genisys Timeline

Due to the T-800 being completely destroyed in 1984, Skynet did not come online in 1997.

Thus, Skynet sent John Connor, now transformed into a T-3000 by Skynet itself when it infiltrated Tech-Com as Alex, back to 2014 of the new timeline to ensure its own creation.

In this new timeline, John came to Cyberdyne Systems and provided his technology know-how to help Daniel Dyson and his father, Miles Dyson, to restore the Skynet Project under a new project known as "Genisys", a program able to integrate and connect the private, public, and military network. John also used his future knowledge to create a massive vat of unprogramed mimetic polyalloy for use once Skynet came online and to start building the Time Displacement Equipment though by 2017, only the quantum field generator was in place.

After learning of this due to his memories of the new timeline, Kyle Reese and Sarah Connor traveled forward in time to 2017 to stop the full activation of Genisys, knowing that it would be unstoppable at that point and Judgment Day would begin. Aiding them in their efforts was Guardian, an aging T-800 that had been sent back to 1973 by an unknown party to protect Sarah from an assassination attempt but had to stay behind in 1984 because of its damage on living tissue outer sheath.

Guardian had a hand in the construction of Cyberdyne building that housed Genisys by acquiring a job as a construction worker between 1984 and 2017 before he was laid off. As a result, he was also able to learn the weakness of the building. Hampered by John, Kyle, Sarah and Guardian set out to destroy Genisys before it could come online. In order to stop them, John pushed up its activation from thirteen hours to fifteen minutes. The three planted explosives, but John destroyed the detonator while Skynet, growing closer and closer to activation, taunted them through holograms. Finally, Guardian destroyed John in the prototype Time Displacement Equipment's magnetic field and it set off the explosives, destroying Cyberdyne Building and apparently Genisys. While the three had succeeded in stopping Judgment Day, Skynet's system core, which was located underground, survived the explosion. Skynet became self-aware, though its plan was delayed.

Alignment: Neutral Evil

Link:
Main information
Genisys Information


Username: frogies

Name: Sakura Izayoi

Sex: Female

Height: 165 cm

Weight: 58 kg

Description/Picture:


Universe:Touhou Project

Abilities: Sakuya possesses the ability to manipulate time, where she's able to control the flow of time, such as speeding up time, slowing it down, erasing it, and stopping time altogether. She can also compress the flow of time to make both past and future to exist at the same time, making the same object from different timelines be in many places simultaneously. The extend of her ability let her not only control the time of the place in which she is, but can influence the flow of time of a person, a specific object or even a small zone if she so desires, such as stopping the time of an object and thus affecting the space, making it stand still on thin air or creating time suspension fields where everything inside them will be affected by her ability; she can also accelerate or decelerate the movement of objects from slowed down speed to incredibly high speed, to even reaching the speed of light, making it move at tremendous speed. However, as it is difficult to reverse events that have already occurred, and since she is not able to return broken things to how they were originally even if she reversed time, in reality, it is not possible to reverse time. However, she is able to do things to the extent of moving things back to where they were originally. She has shown the ability to erase time of an object from a respective timeline; such as erasing bullets of the present and then the future, making them non-existent.

She is also able to manipulate space, and can narrow or lengthen it: she made the Scarlet Devil Mansion, which was originally spacious, even more abundantly spacious, and furthermore just like this she cleans alone. ZUN also said that "Manipulation of Time" is synonymous with "Manipulation of Space" (as it's well-known space and time are related as a 4-dimensional Lorentzian space within a pseudo-Riemannian manifold). By manipulating space-time, Sakuya is able to create parallel universes to some degree of extend, allowing her to make another Sakuya appear in front of her, which will execute a different action to that of the original, and thus creating a time paradox.

According to Perfect Memento in Strict Sense, the power to control time is a power that a human can possibly have, but isn't acquired just from just training. In the games, using this ability, she scatters an infinite quantity of knives. To disclose the secret of this trick, she stops time and assiduously collects the knives.

Hieda no Akyuu believes Sakuya has managed to live so long while still looking like a teenager by manipulating time. It's true that Sakuya can increase the speed at which something ages, such as making bamboo flowers bloom instantly in Marisa's A ending of Embodiment of Scarlet Devil, even though this would normally take sixty years. It seems safe enough to assume she can decelerate aging for a specific object, too.

Despite the seemingly reality bending effects of her time manipulation, by Sakuya's own admission her ability to stop time is actually her moving at extremely high speeds with no mass and that she lacks the ability to stop someone else's time.

She possesses a great amount of silver throwing knives and is skilled at handling them, and with only her ability to manipulate time, she is skilled in conjuring knives from nowhere.

Her throwing range is said to be 20 ken (about 36 meters or 39.8 yards) and has the accuracy such that she is able to strike an apple on the forehead of a fairy. A portion of her throwing-knife ability is within her cooking ability and therefore is very skilled at cooking as well. She also is able to conjure knives in battle as danmaku as well. In the games, despite Sakuya showing to make knives appear mysteriously when time is stopped, her artwork in The Grimoire of Marisa shows that she's placing the knives physically.

Bio: Sakuya first appeared as the Stage 5 boss in Embodiment of Scarlet Devil. She appeared in Perfect Cherry Blossom as a playable character and in Imperishable Night as Remilia's partner along with being in the new fighting game Immaterial and Missing Power. Later, she appeared again as a playable character in Phantasmagoria of Flower View, Scarlet Weather Rhapsody and in Touhou Hisoutensoku. She was a playable character once again in Double Dealing Character.

She essentially takes the position of managing the Scarlet Devil Mansion. Her height is "high"; she is taller than Reimu Hakurei and Alice Margatroid but about the same height as Yukari Yakumo and Hong Meiling. She was not born in Gensokyo, and the name "Sakuya Izayoi" was given to her by Remilia Scarlet. In Perfect Memento in Strict Sense, Akyuu guessed that she might have originally been a vampire hunter.

Sakuya tends to be a little spacy, but it's unknown if its just an act. Her behaviour is that of an easy going person and, although her personality can be seen as perfectly elegant, she possesses a little deviation that she is extra cautious about: inability to eat hot foods. From the dictionary, elegance means "refined, graceful". Refined means "cultured in manners and taste, as well as appearance" and Graceful means "sensible, sophisticated, neat, and without filth". She uses humble speech to her mistress Remilia Scarlet and friend Patchouli Knowledge, and uses less formal speech to other people.

As for her age, ZUN directly stated that "she plays the role of a human maid about 10 to 20 years old" and "perhaps she is a character in her early teens, and in Perfect Memento in Strict Sense, according to Hieda no Akyuu, "she claims to be in her late teens", but acts with the mannerisms of someone and the level of her ability seems like that of a human that's been living for more than a hundred years. According to a quote from Remilia Scarlet and Sakuya's ending in Imperishable Night (Good Ending #3), Sakuya has been working at the Scarlet Devil Mansion for so long, Remilia doesn't feel it fitting to call her human. With a comment like that, it seems safe enough to assume she has been at the Scarlet Devil Mansion for an extremely long time.

As the head maid, she oversees all the fairy maids as the only human maid. The other maids have many perks to their jobs and rarely choose to leave (even though they are not paid or given vacations); however, they are nearly useless and most of the work is done by Sakuya alone, which would be impossible if she didn't stop or slow time. She shops at the Human Village, but she is cold toward other humans and has no friends there. However, ever since Remilia Scarlet was beaten by the heroine of Embodiment of Scarlet Devil, Sakuya has begun opening herself up more.

At the time of Embodiment of Scarlet Devil, she merely worked at the Scarlet Devil Mansion in return for food. Continuing in Imperishable Night, she did not worry at all about the clothing, food or housing and felt satisfied. Meanwhile, she is utterly devoted to her mistress. She's constantly seeking out new varieties of tea flavours for Remilia to try, as shown in several official works. For example, she mentions in Phantasmagoria of Flower View that with so many flowers around, she can make as much tea and as many pastries as she wants. (Flowers have often been used to provide flavouring for tea, especially in the past, and are still the basis of jasmine tea.)

Theoretically, Sakuya is the fifth character to serve as a maid in the Touhou Project. The other maid characters are Ruukoto, Mugetsu, Yumeko and Alice Margatroid. However, due to the fact that Mugetsu is probably not a maid, Sakuya would be the fourth maid in the Touhou Project.

ZUN has stated in his e-mails that Sakuya is not her real name and that she is not from Gensokyo. According to her profile in Embodiment of Scarlet Devil, her power to control time distanced her from humans, and she eventually gave up trying to be friendly with them.

It is unknown how she came to work for the Scarlet Devil Mansion.

Alignment: Chaotic Good

Link: https://en.touhouwiki.net/wiki/Sakuya_Izayoi#Ability


Username: SpongeBobRocks23
Name: Bendy the Dancing Demon
Sex (if any): Male
Height (you can approximate): 4'9
Weight (you can approximate): 20 lbs
Description/Picture:
Universe: Bendy and the Ink Machine
Abilities: Bendy has the normal line of up cartoon abilities, such as squashing and stretching his body, hammerspace, logic breaking, the usual stuff. However, Bendy is made entirely out of ink, and can easily die from material such as acetone and rubbing alcohol. When Bendy is emotionally unstable, this can cause him to melt into a monstrous ink version of himself, Ink Bendy. In some cases, this can be extremely dangerous, as he can eventually melt into nothingness if he's too far gone. Aside from this, Bendy also usually carries a large brown pipe with him. Many mistake it for a cane.
Bio: Bendy is a cartoon character from his own cartoon show, created by Sillyvision. From in-game, he is also the main antagonist in Bendy and the Ink Machine, first appearing in Chapter 1 and onward. Bendy is a mischievous character, almost always causing trouble wherever he goes. Despite this, he is very friendly and is always up for adventure.
Alignment: Chaotic Netural
Link: http://bendy-and-the-ink-machine.wikia.com/wiki/Bendy





Username: SpongeBobRocks23
Name: Earl of Lemongrab (Or just......Lemongrab.)
Sex (if any): Male
Height (you can approximate): 6'5
Weight (you can approximate): 187 lbs
Description/Picture:
Universe: Adventure Time
Abilities: Lemongrab has a sound sword, in which, in its namesake, shoots pure sound from itself. Of course, him being a lemon, he's full of juice, and he can squeeze these juices at will. He can't squeeze out too much of his juice, however.
Bio: The Earl of Lemongrab (often referred to as Lemongrab, or as he calls himself in "Lemonhope Part 2", Fat Lemongrab) is a recurring character in Adventure Time. He first appears in the episode "Too Young." He is the high-strung, overly-zealous, obnoxious, stubborn ruler of the Earldom of Lemongrab, and the heir to the Candy Kingdom. It is possible that he is no longer heir to the throne because as of "Hot Diggity Doom" the Candy Kingdom is now a democracy. He is the creation of Princess Bubblegumand the first of her experiments to go wrong. He was able to usurp the throne of the Candy Kingdom on the technicality of Bubblegum's de-aging. Once Princess Bubblegum was 18 again, she fires him, and he returns to Lemongrab.
In "You Made Me," Lemongrab upsets Princess Bubblegum by spying on candy people as they sleep. Princess Bubblegum, Finn, and Jake attempt to stop him by giving him three criminal candy people to govern, the Pup Gang. Lemongrab attempts to adapt to "candy styles" but is unsuccessful, so Finn and Jake are forced to invade Castle Lemongrab. When they fail to rescue the candy people, Princess Bubblegum creates another Lemongrab to live in Castle Lemongrab with the original Lemongrab to keep him company, and upon meeting, the two Lemongrabs decide to release the prisoners. As of "All Your Fault," they had created numerous Lemon Children.
In "Too Old" it is revealed that the original Earl of Lemongrab has become a bloated tyrant who has put shock collars on all his subjects to force them to do his bidding; moreover, he had eaten over half of his counterpart, Lemongrab 2, and eventually consumes him completely when Lemongrab 2 fights against his oppressive regime.
In "Lemonhope Part 2," the Earl, calling himself "Fat Lemongrab," has completely converted Castle Lemongrab into a totalitarian city-state, and regularly consumes Lemon People who attempt to flee or oppose them (though they remain alive in his belly, along with Lemongrab 2). Lemonhope defeats "Fat Lemongrab" with his harp playing, which makes "Fat Lemongrab" explode, along with the Lemons in his belly. Princess Bubblegum sews the pieces back into a new Lemongrab, whose parts and personality she says will eventually come together into a single angry, lonely Earl once again.
Alignment: Lawful Netural
Link: http://adventuretime.wikia.com/wiki/Earl_of_Lemongrab


Username: Frogies

Name: Youmu Konpaku/Myon

Sex: Female

Height: 150 cm

Weight: 45.4 kg

Description/Picture:


Universe: Touhou Project

Abilities: The katana, carried from her left shoulder to her waist on the right side, is Roukanken (楼観剣, lit. "high-building sword"). It has been claimed to have been forged by youkai, and has the power to kill ten phantoms in one slice.[10] The shorter sword on her left waist is a wakizashi named Hakurouken (白楼剣, lit. "plain-building sword"), which seems to be the heirloom of the Konpaku family, and can slice through people's confusion.

Bio: In Perfect Cherry Blossom, she gathered all of Gensokyo's spring at Yuyuko's instruction, which was the reason Gensokyo's winter did not end. In Bohemian Archive in Japanese Red and Chapter 13 of Curiosities of Lotus Asia, she took on the responsibility for collecting and returning the phantoms that wandered around Gensokyo as a result of the boundary of the Netherworld being thinned.

She belongs to the subspecies of phantoms called the "half-human half-phantoms" (半人半霊 "hannin hanrei" or "hanjin hanrei"). Half-human half-phantoms are the mixed-race of phantoms and humans (幽霊と人間のハーフ), which have a largish phantom accompanying them and a relativity long life span compared to humans. The phantom that always follows them is called the "half-phantom" (半霊[1]、半幽霊 hanrei, hanyuurei), and they are the other half of their body.In Perfect Memento in Strict Sense, it was supposed that Youmu's human half manipulates the phantom half consciously. Youmu's human half has a lower body temperature compared to normal humans, and her phantom half's body temperature is not so cold compared to normal phantoms. In the Imperishable Night manual, it was written, "she has two kinds of body: human and phantom," showing Youmu to be "human" and the phantom to be "phantom."

Half-human half-phantoms are long-lived, but in Seasonal Dream Vision, since it has still not been 60 years since the time she was born, in Phantasmagoria of Flower View, she was not very knowledgeable about the "flower incident that occurs once every 60 years."

As she has a straightforward diligent personality, she is often manipulated by those around her (especially Yuyuko). For this reason, she often fails at her task, but that does not mean that she has no real power, and she particularly excels at instantaneous force and concentration power.[8] In Immaterial and Missing Power, as literally stated by the shishou, "truth-slashing is something which you know," so she often performs tsujigiri-like moves, but Suika Ibuki pointed out that she does not think that Youmu understood her shishou's teachings.

She has strong sensitivity, and in the good ending of Imperishable Night, her human half was unable to resist the insanity-inducing effects of the true Moon, causing her to become "half-insane". Ironically enough, considering her species, she is afraid of ghost stories, dares, and darkness, but she is calm around phantoms since she is half phantom herself. In Imperishable Night's Extra. After defeating Fujiwara no Mokou, Yuyuko pretends there is a ghost under a tree, earning a terrified shriek from Youmu. Much further on in Ten Desires, as a result of being mistaken as a hermit, she temporarily mistook herself as being a hermit. Due to artworks and her sprite in the fighting spin-offs, Youmu may be ambidextrous.

Youmu is, as a gardener attached to the Saigyouji family and the bodyguard of Yuyuko Saigyouji, a swordsperson of a two-sword school of fencing.

According to the Saigyouji family, Youmu is the second generation to take her position, the former generation being Youki Konpaku. Youki was Youmu's fencing shishou. Youmu is also Yuyuko's sword instructor, but she is fundamentally treated as a gardener.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Youmu_Konpaku

Username: Megaman177

Name: Grandad

Sex (if any): Male

Height (you can approximate): 7'5"

Weight (you can approximate): 380 pounds

Description/Picture:


Universe: Don't Starve/Original

Abilities: Grandad may hide as a normal tree as a means of sleeping and disguising himself. While very stiff and slow, he is exceptionally strong and enduring. He can claw an unprotected person to death in around three blows. He is also rather terrifying, which can either be to his advantage or disadvantage. His essence will live on in his woody flesh if chunks of it are separated from him/cut off.

Bio: Grandad was the 'grandparent' of a pyromaniac woman and a spider boy who lived in the wilderness. He resided in a forest where he defended fellow trees from would-be hooligans and lumberjacks. One fateful day, the woman and her spider-boy decided to kill off their Grandad so they could use his mystical wooden flesh for their own purposes.

Alignment: True Neutral

Link: http://dontstarve.wikia.com/wiki/Treeguard

Username: EropsToad

Name: The Army Destroyer

Sex (if any): None

Height (you can approximate): 100’6”

Weight (you can approximate): 9001 lbs

Description/Picture:

Universe: Dimensional Clash

Abilities: Has laser eye beams that specifically annihilate armies that attempt to destroy or conquer worlds. The caveat, though, is that it only works on armies of that type, but as soon as any large group of people forms a coalition to conquer the land, it will appear and smite them. Also, it only works on armies headed by a foreign-universe power or armies from a foreign universe, etc. In addition to this, it is invincible to attacks from huge armies.

It also has the uncanny ability to appear whenever needed.

Bio: The Army Destroyer is a Champion experiment to stop evil conquerors in their tracks before they started multiversal conquest. Placed as a sentinel standing over the Omniverse, the Army Destroyer has one goal: stop any evil armies from destroying the universes they go to.

The Army Destroyer speaks with a soothing voice, and remains calm and collected despite butchering entire armies of conquering mooks.

Alignment: Lawful Good

Link: http://forum.spore.com/jforum/posts/list/165/86051.page#4087177


Username: frogies

Name: Tenshi Hinanawi

Sex (if any): Female

Height (you can approximate): 160 cm

Weight (you can approximate): 52.2 kg

Description/Picture:


Universe:Touhou Project

Abilities: Although it's not because Tenshi has undergone special training, she is extraordinarily strong and tough. This toughness is to the extent that she cannot be pierced by Sakuya Izayoi's knives. This seems to be an effect of heavenly peaches; when one eats them, it forges one's body to one's convenience. Heaven hasn't got normal food other than this peach, so all celestials probably eat these peaches and strengthen their bodies. Also, her weapons include innumerable danmaku keystones of various sizes and her shape-shifting sword Sword of Hisou.

She can manipulate the earth, causing Earthquakes, land subsidence, landslides, etc. - her effective range is narrow, but she is able to manipulate them at will. It is similar to Suwako Moriya's "creating kun (the Earth)", but Suwako's ability is mainly for the sake of constructing various geographical features and creating countries, whereas Tenshi's ability is mainly a power to calm and cause (land-related) natural disasters. Since she is also able to handle the keystone, by this, she is able to calm and cause powerful earthquakes.

The Sword of Hisou is a tool that nobody other than celestials can use.

Even with just the keystone and the Sword of Hisou, she would still probably still be able to manipulate all three of "sky, earth and people". The Sword of Hisou has power related to "sky" and "people", and the keystone has power related to "Earth". In her moves in the games, by pouring spirit into the Earth using the Sword of Hisou, she caused earthquakes and land subsidence, but for the keystone, there were pretty much only moves that used it for throwing, hitting, smashing, and as a seat, ways that not at all related to earthquakes (however, in Touhou Hisoutensoku, a move was added which used the keystone to cause earthquakes).

As the keystone was originally for calming earthquakes, if the keystone, which stores distorted energy of the Earth, was ever removed or destroyed, then an earthquake occurs. Since causing earthquakes in this manner takes time and is difficult to use in battle, that is probably the reason it wasn't used in battle.

On the other hand, as there was a move which fired a laser made of spirit from the keystone and not from the Sword of Hisou, it might be better not to consider its performance in the game too deeply.

Bio: Tenshi first appeared in Reimu Hakurei's scenario as the final boss of the fighting game Scarlet Weather Rhapsody and was a recurring final boss for most other characters; she's also an unlockable playable character. She later appeared as a target in Double Spoiler, was a background character in Hopeless Masquerade and was one of the Final Day bosses in Impossible Spell Card. Like some other characters, Tenshi was left out of Symposium of Post-mysticism because "they have nothing to do with Kanako, Hijiri or Miko".

In her official profile, Tenshi is described as being "sheltered upbringing", selfish and top of the world. Despite being a celestial, she is very earthly who lacks charisma. That's not surprising, however, because she became a celestial only because the entire Hinanawi family became celestials when the Nawi became divine spirits. Therefore, she lacks awareness of what it means to be a celestial.

She is described as "delinquent". An overly privileged environment had a negative effect on her playful nature. She doesn't consider what her actions mean to other people. She also has absolute confidence in her abilities, and gets mad if someone insults them. ZUN described her as having a rather nice personality.

Due to the boring life in Heaven of constant drinking and relaxation, Tenshi decides to cause a disaster by gathering the thought energy of everyone in Gensokyo in the form of scarlet clouds, threatening an earthquake. Her true intent is to resolve her boredom by attracting others to resolve the incident. This disruption causes a preliminary tremor, which wrecks Reimu Hakurei's shrine and causes several events to unfold from there. Eventually, Tenshi rebuilds Reimu's shrine. However, Yukari Yakumo becomes angry when she learns that Tenshi has built a Keystone into its foundation, and has the shrine destroyed and rebuilt once more so that she can seal it. Eventually a groundbreaking ceremony is held in Heaven, attended by most of the game's playable characters.

The weather type Aurora, meaning "Northern (or Southern) Lights", is associated to Tenshi.

Alignment: Neutral Evil

Link:https://en.touhouwiki.net/wiki/Tenshi_Hinanawi



Username: Striker101

Name: Gloria Pennley

Sex (if any): Female

Height (you can approximate): 8'9"

Weight (you can approximate): 260 lbs

Description/Picture:

Universe: Monsterkind (Oc)

Abilities: Gloria is able to channel the energy of lightning and use it for mechanics or a weapon against her foes, she also occasionally smacks someone in the back of the head with a hammer.

Bio: Gloria doesn't have much to her story other than becoming a mechanic, having two weird arse room-mates, and has a knack for getting in trouble.

Alignment: Neutral Good

Username: Striker101

Name: Siku

Sex (if any): Female

Height (you can approximate): 3'4"

Weight (you can approximate): 75 lbs

Description/Picture: Horrible quality of a picture!!!

Universe: The Legend of Korra (OC)

Abilities: Siku is a water bender, so she can levitate water, turn it into ice, and even use the water in a persons body (also known as bloodbending) to use to her will.

Bio: Nothing is known about Siku other than she was raised by Polarbear dogs.

Alignment: Lawful Neutral

Username: Striker101

Name: Striker ThunderHammer

Sex (if any): Female

Height (you can approximate): 15'6"

Weight (you can approximate): 4,596 lbs

Description/Picture:

Universe: TDC (The Dragons Claw)

Abilities: Striker has the ability to use Ink-magic, electricity, and the shadow element

Bio: Striker grew up with being exiled from her home to train with her great-something aunt, Blackwidow. She lived with her best friends, EarthQuake (who is now her mate), Tyrone (apparently her cousin), and Tidus (killed in the previous clash).

Alignment: Chaotic Good

Username: SissyGamer

Name: Amy Rose

Sex (if any): Female

Height (you can approximate): 2'11"

Weight (you can approximate): her weight is unknown but it is likely around 70 Ibs

Description/Picture:

Universe: Sonic The Hedgehog Franchise

Abilities: Mostly, Amy can do nothing. But her only weapon is her hilariously huge hammer.

Bio: Not much is known about Amy's early life except that she had always loved fortunes and other mystical things, and that she practiced some of it using her own tarot cards. At some point, she learned about Sonic the Hedgehog, who became her biggest hero and eventually the one she wanted to marry.

Prior to the events of Sonic the Hedgehog CD, Amy predicted from her tarot cards that she would have a "destined" encounter with Sonic on the small satellite known as Little Planet. Excited, Amy traveled to Little Planet as it made its annual appearance. There, Amy found Sonic and grabbed him in excitement, though Sonic did not reciprocate her advances. At Collision Chaos however, Amy was kidnapped by Metal Sonic, Dr. Ivo Robotnik's latest creation and taken into Robotnik's captivity. Fortunately, as Amy tied up in Stardust Speedway, she was saved by Sonic after he defeated Metal Sonic. After Sonic had defeated Robotnik and the doctor's base began to fall apart around them, Amy was safely carried back to earth by Sonic, where she only caught a glimpse of Sonic running away and setting Little Planet free.

Alignment: Chaotic Good

Link: http://sonic.wikia.com/wiki/Amy_Rose

This message was edited 6 times. Last update was at 04/03/2017 21:21:26


"COWER IN FEAR" EropsToad, 2016

[WWW]
InfestedThunder


Multicellular

Joined: 09/09/2016 02:12:29
Messages: 491
Offline

WARNING: LONG POST

Username: InfestedThunder

Name: Trazyn the Infinite

Sex (if any): Male

Height (you can approximate): 8 feet tall

Weight (you can approximate): 150 pounds

Description/Picture:

Universe: Warhammer 40K

Abilities:

Empathic Obliterator – The Empathic Obliterator is a unique Necron staff carried by Trazyn the Infinite everywhere he goes. This terrible weapon is rightly feared by his enemies, and there is a dark rumour that the staff contains technology derived from that of the long extinct Old Ones. When an enemy is slain by the staff, a psionic shockwave bursts forth from his body, potentially killing nearby creatures of a similar mind and purpose. Hence, an entire squad can be wiped out with a single blow of this horrific weapon. The Empathic Obliterator suits the personal combat style of Trazyn, as he disdains physical combat with "inferior" beings of flesh and blood and prefers to cleave them apart with as little fuss as possible.
Mindshackle Scarabs – A Mindshackle Scarab is a specialised Canoptek Scarab variant that is one of the Necrons’ chief methods for controlling sentient alien races. At the bearer’s command, a swarm of these tiny robotic scarabs bury into the victim’s head and bypass his or her cerebral functions, turning the victim into little more than a puppet under the control of the scarabs’ master. When released during combat, they can be used to force a person to attack his own forces for at least a short time before he can wrest back control of his mind.

Like all Necrons, Trazyn's body is built from the self-repairing living metal known as Necrodermis. As befits one of his lofty rank, Trazyn's body is of superior craftsmanship and richly adorned, clearly announcing his status and allowing him to repair even the most grievous of wounds in a matter of moments.

Trazyn can teleport to another body, even if his original isn't badly wounded. He can also warp back to his tombworld with whatever's in his hands.

Bio: The vast and numberless vaults burrowed through the Tomb World of Solemnace are crowded with technologies so rare and sublime that any Adeptus Mechanicus Tech-priest would give the life of several close colleagues just to know that they existed. The sunken chambers of the galleries are crowded with artefacts of all forms: the fabled Wraithbone choir of the Eldar Altansar Craftworld, the preserved head of Sebastian Thor, the ossified husk of an Enslaver, and a giant of a man clad in baroque Power Armour, his face contorted in a permanent scream, to name but a few. It is a hoard ever growing, for history is always on the march, and Trazyn strives to keep pace. Alas, few worlds willingly give up the artefacts Trazyn seeks of them, selfishly clutching onto the few meaningful things of their civilisation rather than offering them up to be preserved through the ages. In such circumstances, Trazyn has little choice but to muster his armies and take them by force -- if this results in the destruction of a city, a planet or an entire sector of the galaxy, so be it. Most impressive of all Solemnace's wonders are the prismatic galleries, winding chambers of statuary recapturing events from galactic history that Trazyn deems worthy of preservation, ranging on scale from the last high council of the ldharae Craftworld, to the sprawling massacres on Tragus. The prismatic galleries are populated not with mere sculpture, but living beings transmuted into hard-light holograms by arcane technology. Some such statues are nothing less than the original enactors of history, frozen in the moment of triumph or defeat and whisked away to Solemnace to forever stand as testament to their deeds. Occasionally a statue will be destroyed, shattered by a malfunctioning Canoptek Wraith's collision. The collapse of a gallery's ceiling or, as happened on one catastrophic occasion, a fire fight between Trazyn's warrior-servants and the entourage of an all-too-curious Inquisitor (most of
whom now constitute their own display in one of the upper galleries), have also led to unforeseen damage. Such events drive Trazyn to frustration, for he must halt his search for fresh acquisitions and seek out replacements. Of course, few of the statues are replaceable, but there are no rules to Trazyn's galleries save those that he himself decides upon. If he decides one of the hard-light tableaus fulfils its function with substitutes -- however inaccurate -- then he will acquire them. Fully one tenth of his "Death of Lord Solar Macharius" gallery is populated by holographic Imperial Guardsmen whose uniforms are three hundred standard years astray from historical fact, but Trazyn cares only for the spectacle, not the details of bootlaces and buttonholes. Once Trazyn has resolved to refresh his galleries, he does so with great urgency, seeking out campaigning armies, vulnerable garrisons or populated worlds with flawed planetary defences. Depending on the scale of losses, replenishment might be achieved by a few simple kidnappings by low-flying Night Scythes, or may need a more substantial mobilisation to process and catalogue portions of the planetary population. Nor are other Necron Tomb Worlds immune to Trazyn’s attentions. In his mind, other Necrons are no more trustworthy than aliens when it comes to guardianship of the artefacts he craves. Thus Trazyn makes little distinction between artefacts held on alien worlds and those possessed by his own kind. The resulting indiscrete "liberations" have rendered him persona non grata on several Tomb Worlds. He is forbidden entirely from the catacombs of Mandragora under pain of death, following a long-ago attempt to spirit away the Staff of the Destroyer, and welcomed on Moebius on the strict understanding that his arrival will in some way improve the standing of the ruling Nekthyst Dynasty.


Alignment: Lawful Evil

Link:http://dcix.wikia.com/wiki/Trazyn_the_Infinite?action=edit§ion=3


Username: InfestedThunder

Name: Abaddon the Despoiler

Sex (if any): Male

Height (you can approximate): 8 feet tall

Weight (you can approximate): 400 pounds

Description/Picture:

Universe: Warhammer 40K

Abilities:


Drach'nyen - In his left hand Abaddon bares the Daemon Sword Drach'nyen. The origins of this fell blade are a mystery. Daemons speak of the blade in fear, calling it the "Thorn in Reality" or the "Shard of Madness." Alive with dark intelligence, Drach'nyen has the power to sunder the material universe with its edge, cutting through matter as a mundane blade moves through smoke. In battle, Drach'nyen has been witnessed to destroy a Space Marine Land Raider and flay the souls from those it struck with a single touch. Even the hardened skin of daemons or armour sealed with the power of the Warp is little proof against its assault, as it drinks in the energy of the Immaterium like water, consuming all in its path utterly. The dark spirit that inhabits this fell weapon can alter the blade's appearance, revealing the skulls and faces of the souls it has devoured.
Talon of Horus - Upon his right hand Abaddon wears the Talon of Horus, an archaic Lightning Claw with a built-in Combi-bolter, which he took from his fallen Primarch Horus Lupercal after the siege of the Imperial Palace during the Battle of Terra. This legendary weapon is the very same to have slain the Blood Angels' Primarch Sanguinius and mortally wounded the Emperor Himself.
Armour of Abaddon - Abaddon wears highly customised archaic Catapharactii Pattern Terminator Armour. Abaddon's armour is covered with many archaic devices, runes, and fetishes that he has collected over the millennia during the Long War. The ancient Sons of Horus Terminator Armour Abaddon wears still incorporates a Daemonic Rune gifted to him by the Daemon-Oracle of Asellus Tertius which greatly enhances his protection from mortal weapons.

Abaddon has extremely bad luck when it comes to getting goals done in combat, as shown by his THIRTEEN Black Crusades only destroying Cadia (which is, albeit the most defended Imperial world beside Terra itself, is kinda sad).

Bio: During the Great Crusade, Ezekyle Abaddon was the First Captain of the Luna Wolves/Sons of Horus, and Horus Lupercal's right hand man (well, at least after his more balanced comrade Hastur Sejanus was murdered by a treacherous enemy). All the Cthonian recruits to the Luna Wolves were influenced by their origins among the criminal gangs, Abaddon was more than most. In 200 years as a Luna Wolf he demonstrated a street-fighter attitude and a desire for dominance, typically favouring the most violent option (he even had a straight-up row with Horus over whether or not to attack the Interex on first contact). Like most legionaries, he had a father/son relationship with his Primarch, but Abaddon is noteworthy in that his devotion and loyalty to his primarch was so great that it puts Lorgar's previous devotion to the Emperor to shame. To the point that he'd get every bone broken down one side of his torso and refuse Horus' suggestion that he take a breather (in a battle with Orks). Turns out that his legendary daddy issues go right back to Cthonia, when he killed his biological father in a disastrous coming-of-age ritual. This, along with the subsequent exile, probably go some way towards explaining why he was so devoted to his gene-father and Legion. He also retained his heritage more than any other Mournival officer, scratching gang-marks onto his armour (which worried Sejanus a little).
When Horus was wounded on Davin, Abaddon agreed to First Chaplain Erebus's idea that they heal Horus at the Serpent Lodge. When Horus came back corrupted by Chaos, Abaddon didn't notice a thing and was corrupted along with his Primarch, gladly following him into the Horus Heresy, in fact he was the first Son of Horus to stand by this decision (well if anything, the change was more Horus moving closer to Abaddon's views than the other way round,particularly when it came to elevating the SMs above ordinary people). From there, Abaddon was at the forefront of many of the major events of the Horus Heresy, from the Isstvan massacres to the siege of Terra.
He however, wasn't with Horus during his duel with the Emperor, as he was busy keeping the rest of the Emperor's retinue under control while the two had their fight to the death. When Horus was killed by the Emperor, Abaddonpanicked, ordered the Sons of Horus to retreat, earning the hatred of the other Traitor Legions. completely lost his sh*t and led a frenzied counter-attack against the loyalist remnants on the Vengeful Spirit to recover Horus' body, before promptly running away (knowing that the Space Wolves, Ultramarines and Dark Angels, probably with elements of the Shattered Legions, were burning promethium towards the Traitors).
After Fabius Bile made a clone of Horus, Abaddon became enraged and ordered the Sons to attack the Emperor's Children, destroying the clone and Horus's body. After this, Abaddon, suffering great hatred for his mentor after what he perceived to be Horus' failure, declared himself the new Warmaster of Chaos and renamed the Sons of Horus the Black Legion, ordering them to paint their armour black and expunge the memory of the "failure" from their name (in a vain attempt to try and remove the stain of Abaddon's flight at Terra).
Most other Traitor Legions didn't took his claim well, and so he spent his first millennium-or-so beating the sh*t out of other Chaos Space Marines and Chaos Primarchs until they all recognized him as a new Warmaster. And with a strength of all Legions behind him he started to launch his Black Crusadesagainst the Imperium... Which failed thirteen times (twelve, if you count the destruction of Cadia as kind of a victory).


Alignment: Chaotic Evil

Link:http://dcix.wikia.com/wiki/Abaddon_the_Despoiler?action=edit§ion=3


Username: InfestedThunder

Name: Swarmqueen Kriton

Sex (if any): Female

Height (you can approximate): 14 feet tall, about thirty feet long

Weight (you can approximate): 1.5 tons

Description/Picture:

Universe: The Sectorum Australis


Abilities:
Her presence can cause malformed creatures to be created, and eventually form a large mound, known as a hive.

She Can steal the powers of powerfu beings to use as her own. This leaves the person stolen from drained, tired, and weak for a while.


Bio: Long before the Star-God gave birth to his sons, the mortal spawn had nine sisters that ruled over their society. One of these sisters was Kriton, a treacherous creature, who, during the Conquest of the Nine Sisters, Kriton declared that she and her legions seceded from the grand scheme of the Star-Praisers, and began to fight with another of her sisters, Hila the Meek. The Star-God himself intervened, declaring that he would strike Kriton down if she did not leave with her legions. Annoyed, Kriton left, clinging onto a piece of Livaph, which soon reformed back into him.
6 years later, when the Yǐn began a cleansing of a sector thought to be of the Star-Praisers, instead discovered a massive fleet, headed by Kriton, calling herself the "False Queen". Thus began the year long battle known as the Great Yàn. Eventually, the ships of Kriton were forced to retreat, fleeing to the edge of the Sea of Daggers, where the 14th Keer Invasion hit them head on. Kriton's flagship was the only ship to escape.
Now, Kriton and her crew seek to find a place where she can recreate her great legions, and destroy the Domain of the Star-God once and for all.

Alignment: (Follows the D&D alignment system, I.E Lawful Good, Neutral Good, Chaotic Good, Lawful Neutral, True Neutral, Chaotic Neutral, Lawful Evil, Neutral Evil, Chaotic Evil)

Link: OC

-

Username: InfestedThunder

Name: Liberty Prime

Sex (if any): Male-voiced

Height (you can approximate): 40 feet

Weight (you can approximate): 60 tons

Description/Picture:

Universe: Fallout

Abilities:

Liberty Prime carries a near limitless amount of small nuclear weapons, which the machine can easily fling at foes like a football.

Abilities

Liberty Prime can emit a powerful eye laser at enemies, hot enough to melt through most light armor in seconds.
Can use its immense strength to destroy anything in its way with either a punch or a heavy stomp.
Blares American, anti-communism propoganda all day, everyday.

Bio: Liberty Prime is a formidable combat robot that is currently in the possession of the Brotherhood of Steel. Its original intent was to liberate Anchorage, Alaska, from the Red Chinese during the Sino-American War of 2072. It is programmed to deliver a mixture of patriotic propaganda messages and incredible firepower to ensure victory. Although it could still have been deployed, its combat subroutines weren't online during the war. All it would be able to do is step on the Chinese troops, according to a letter from Dr. Bloomfield to General Chasefound in the Citadel Laboratory terminal entries.
The Citadel laboratory computer terminal, located directly in front of Liberty Prime, also reveals that the project was commissioned by General Constantine Chase as a joint effort between the U.S. Army, General Atomics International and RobCo Industries. However, problems with the power system caused major delays. These delays consumed so much time that Anchorage was ultimately liberated in a much longer and more costly battle using the United States Army'sother secret weapon: the T-51b power armor
.
Roughly two centuries later, Liberty Prime was finally salvaged and brought into service by the Brotherhood of Steel after they discovered it in the basement of the destroyed Pentagon. The Brotherhood was able to modify Prime's targeting system to perceive Enclave forces and super mutants to be Chinese communists.

Liberty Prime required a tremendous amount of energy to operate. The Brotherhood of Steel was unable to provide the necessary amount of power, even with the advanced technology salvaged from inside the Pentagon. Eventually, with the aid of Dr. Li, the Brotherhood of Steel solved the problem.
Liberty Prime was the Brotherhood's trump card against the Enclave, and was revealed when it marched on Project Purity where it was used to effortlessly destroy the Enclave defenders entrenched there. For two weeks afterward, Liberty Prime helped the Brotherhood prevail in the war against the Enclave, but was eventually destroyed by an orbital warhead bombardment at the Enclave-held satellite relay station. Liberty Prime's remains were recovered by the Brotherhood of Steel and, though it would take months or years to do so, the Brotherhood set about rebuilding and upgrading it.

Alignment: Neutral Good

Link:http://dcix.wikia.com/wiki/Liberty_Prime

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Username: InfestedThunder

Name: Jestermaster Livaph

Sex (if any): Male

Height (you can approximate): 5'1''

Weight (you can approximate): 120 lbd

Description/Picture: The Jestermaster is a large humanoid figure, with long, spindly arms that touch the ground, ending in long, sharp claws. He has no skin, it being replaced with flesh and exposed bone. His face is smooth muscle, two asymetrical slits near his lipless mouth forming nostrils. His mouth is lined with rows of small, needle-like teeth. His legs, bending backwards, go up to the knees, before jutting a singular large claw on each foot, stabbing into the ground.
Another odd thing about the undead Yǐn is the protrusion on its back, which is triangular in shape, made of rotting flesh and long red worms, which writhe and moan out for more food.

Universe: Sectorum Australis

Abilities:
Equipment

Official Jestermaster Helm, given to him by the Star-god himself.

Abilities

The gift of renewal, bestowed upon him by the Star-god. This allows the jester to regenerate its body back into its full state if destroyed, as long as a piece of him around 3 micrometers survives. This process takes around a day, no matter how bad the injury (or death).
The ability to pull a worm from his back, plant it in the ground, and it eventually turns into a mangled creature known as a Jester.


Bio: Long ago, a Yǐn general was captured, tortured, and experimented on by the Star-Praisers, before being mentally and biologically conditioned into a mangled horror that could never truly die. The new Jestermaster was sent, his own personal fleet behind him, to raid several planets which he once protected. He died in one of these battles, but regenerated back to fullness in a few days, the star-god's great gift showing itself. He became feared throughout the Galaxy, while also adored by his allies for his comedic stance on most things.

Then, when he allied under Swarmqueen Kriton's rule, everything began to change. He no longer was allied with the Star-God, but Kriton used her manipulative powers to steal the gift from the Star-God, and placed it directly into Livaph's very essence. Now, he fights off both his old allies, both Yǐn and Star-Praisers, along with the veritable Keer menace.

Alignment: Chaotic Evil

Link: OC

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Username: InfestedThunder

Name: The Grox

Size of group: 2.5 million grox, numberless dronox/conqrix

Description/Picture:

Universe: SPORE

Abilities/Equipment:
Grox can drop large infection pods onto worlds, spawning Conqrix armies to weaken the planet in the preparation of Grox invasion.
Grox have some of the most advanced spacecraft, being able to travel through black holes with ease, being able to take lots of attacks with little damage, all the while unleashing a flurry of missiles and laser barrages upon enemies.
Abilities
Grox can easily translate the language of any species, even if they have never met it before.

Grox can teleport onto the battlefield from orbit, letting ground invasions be simpler.

Grox are toxic to all other life, withering plants and destroying habitats they move through. being around Grox without proper protection for prolonged periods can lead to death. Think of it like radiation.

History: The Grox have been around for billions of years, possibly even predating the player's species, even in Cell Stage. They are rumored to be the first space-faring empire, which explains their massive collection of colonies, spanning over 500 systems. They continue to expand, protecting the sought-after Galactic Core, where a mysterious salesman holds a weapon of unbelievable power, which could wipe the Grox off the face of the Galaxy if it falls into the wrong hands.

Alignment: Neutral Evil

Link:http://dcix.wikia.com/wiki/The_Grox


Username: InfestedThunder

Name: Thousand Sons

Size of group:around 10,000 Rubricae

Description/Picture:

Universe: Warhammer 40K

Abilities/Equipment:

Equipment
Inferno Boltgun - The weapons of the Thousand Sons are shaped by the craft of artificers and sorcerers alike. When their guns roar, they fire not only explosive bolts that tear flesh, but uncanny energies that can melt even ceramite.

Abilities

Since they are just essentially piles of ash in power armor, Rubric Marines feel no pain.

History: Rubric Marines, also known by the High Gothic term Rubricae, are the spectral remnants of those Astartes of the Thousand Sons Legion who are now trapped within their suits of ancient Power Armour as mindless automatons. The Rubric Marines are those Thousand Sons Astartes who lacked psychic abilities and were inadvertently created when the Chaos Sorcerer Ahriman cast an incredibly potent spell called the Rubric of Ahriman to halt the process of degeneration and mutation caused by the energy of the Empyrean that afflicted his Battle-Brothers after they were exiled to the Planet of the Sorcerers in the Eye of Terror. Though their genetic corruption had been halted and they were now devoid of mutation, the Rubric Marines were all but stripped of independent will as well.

Alignment: Chaotic Neutral

Link:http://wh40k.lexicanum.com/mediawiki/index.php?title=Rubric_Marine&redirect=no


Username: InfestedThunder

Name: WAAAGH Tuska

Size of group: 10,000 to start

Description/Picture:
This massive Ork, a green-skinned, tusked humanoid with a muscular apearance, stands at around the same height as a Imperial Dreadnought (3.7 meters tall). He is covered in dense armor, and the skulls of Daemons adorn metal stakes rising from his back. A large plate is attached to his lower jaw, with metal teeth embedded into it. His armor is colored with a crude red covering, with bright checkers covering specific parts, like his right shoulder-pad. A necklace of Daemon teeth wraps around Tuska's neck.

Other Orks

Other Orks may vary in appearance. Nobs will be near to Tuska's size, while all others are guaranteed to be smaller.

Universe: Warhammer 40K

Abilities/Equipment:
Equipment

A massive Power Klaw, which Tuska uses on his right hand.

Orks can build whatever they want and somehow make it work.

Abilities

As said above, Orks can build any technology work if enough of them believe it will, due to an odd ability to use the Warp to make things work.

Orks are incredibly resistant, not having pain receptors, extremely thick bones, and thick skin, along with little fear of anything.
These Orks are well trained in killing anything supernatural.

Tuska and his original WAAAGH army will come back from the dead after a day has passed if they have fallen. Although this is not much (only 10,000 Orks) the fallen Orks leave fungal spores, which grow into more Orks overtime.

History:
Tuska, who styled himself the"Daemon-Killa", is the Ork Warlord who is the leader of an Ork WAAAGH! that currently battles eternally before the Brass Citadel, the heart of Khorne's domain in the Realm of Chaos in the Warp. Tuska was once a powerful Ork Warlord famous for his many battlefield trophies. Tuska liked nothing more than pitting his strength against something larger than he was. In 890.M41, Great Boss Tuska's flagship Kill KroozerGorejaw was invaded by a daemonic entity as it carved its path through the Warp. When Tuska learned that a towering many-headed nightmare was slaughtering its way through his crew, he strapped on his Power Klaw and sprinted towards the sounds of battle, bellowing his warcry. Meeting the beast head to head on theGorejaw 's bridge, the resultant crash between Ork and daemon was titanic, but when the fighting was over Tuska had a new set of horns with which to adorn his trophy rack.

After that, Tuska discovered two things:

Daemon trophies are really f*cking cool.

Daemons are big, killy, and a real fun scrap to get into.

So from that point foward, Tuska, now calling himself "Daemon-Killa", made an oath; to kill those squigy Deemuns and have the best SPORE time of his life while doing it. He then gathered all his Weirdboyz, and bolted straight for the Cadian Gate.WAAAGH Tuska had begun.

When Tuska and his retinue reached the Cadian system, Imperial Command freaked out. With Abbadon and dozens of Chaos cults popping up everyday (as usual), the LAST thing Cadia wanted was to become like Armageddon with Orks crawling all over it. But to their confusion/relief, the Orks instead assaulted the nearby planet of Prosan. The reason for the confusion was that Prosan was literally just a rock of no strategic value; a hostile planet used by Cadian Guardsmen as training grounds. Still SPORE-scared, however, the Imperial Navy intercepted them as the waves of Orks were being thrown at Prosan. The experienced regiments on the planet held the greenskins at bay, but they would soon be overwhelmed if the Orks kept coming.
But as suddenly as they arrived, Tuska and his Boyz picked up sticks and ran straight for the Eye of Terror, much to the ever-growing confusion of the Cadian High Command.

As it turns out, Tuska was using Prosan as a warm-up for his venture into the Eye of Terror. The Cadian system, one of the most active and heavily defended Imperial systems in the galaxy, was simply practice for Tuska and his Orks.
When Tuska plunged into the Eye, things went crazy real quick. The worlds they saw would've driven any human insane and gibbering dozens of times over... luckily, Orks don't stop to comprehend the Warp or boring SPORE like that. Because of that, WAAAGH Tuska plowed through several Daemon worlds. Tuska did not discriminate about which of the Chaos Gods' domains he trespassed in; crushing crystal worlds made up of pure thought owned by Tzeench, to jungle worlds infested by temptresses of Slaanesh. This wasn't easy, however, as Tuska's forces slowly dwindled as he conquered various worlds. This didn't deter Tuska. He kept slaughtering every-goddamn-thing in his way.

This grand adventure would meet its end on a planet literally made of blood. When the Orks made planetfall, they were met with nothing. Enraged, Tuska shot at the bloody ground with his shoota, and was met with a shake of the planet. He looked at the ground, his Boyz, the ground, and then his Boyz again. He yelled out "FIRE EVERYTIN!'" All the Orks began firing everything they had at the ground. With a tremble, Bloodletters popped up from the surface and rampaged through the mobs of Boyz. All of a sudden, the Khornate Daemon Prince by the name of the Blood Prince (...original, I know), popped up and challenged Tuska.

Tuska and the Blood Prince dueled for hours as Tuska was repeatedly wounded and his Orks dwindled one by one. It climaxed when Tuska was pinned to the ground via a blade through his gut. The Blood Prince roared and proclaimed his victory over Tuska and his fellow Greenskins. Luckily, some of Tuska's Weirdboyz caused a distraction long enough for Tuska to pull one final, amazing act of defiance.

He reached up and (presumably) crushed both of the Blood Prince's daemonic balls with his Power Klaw, causing asquish loud enough to cause the Emperor to cringe slightly on the Golden Throne. and Tuska subsequently died from his injuries.
Tuska's story would've ended there if Khorne himself didn't witness these hilarious shenanigans caused by the Orks. Because of this, he resurrected Tuska and his WAAAGH for them to do battle with his champions and generals every day.
History repeated itself over and over again as the Orks fought tooth and nail, never once showing signs of surrender or despair. The Blood God was so impressed by their limitless battlelust that he eventually took the Orks into his own domain in the Realm of Chaos. In the shadow of the Brass Citadel, his elite Bloodletter generals battle against the Daemon-Killa's undying horde on a daily basis. Each cycle, great clouds of fungal spores are released by the dying Greenskins to take root and flourish in the bloodstained foothills of the Osseous Peaks. Yet more Orks are born, grow to maturity and charge into battle once more. This suits the Daemon-Killa just fine, for he has finally found a good fight that never ends. Such endless cycles of bloodshed are also most pleasing to the Blood God. After all, the one true constant in the galaxy is that of endless war -- Khorne himself had made sure of it.

Slowly, the Orks grow in number. Eventually, they will prove to become a threat not just to the Immaterium, but to the Galaxy as well (Or, considering how much they've grown to love fighting Daemons, they may just ignore the weak humans and continue to fight Daemons).

Alignment: Chaotic Neutral

Link:http://dcix.wikia.com/wiki/Tuska_WAAAGH

SissyGamer


Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3889
Location:
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Offline

Username:Jawlord

Name:Double King,Or the Double king

Sex (if any):Male

Height (you can approximate):Seven regal feet(including double crown)

Weight (you can approximate):A whole bunch of crowns

Description/Picture:




Universe:His own

Abilities:Hands powerful enough to rip the skull out of a head, and to drive knifves through bone, a relentless endless "CrownLust"
A large walking castle bug, pulled by a few tigers, that can strike out with giant golden hands as well as having a cannon to shoot the king out at whatever it is he desires, a bird powered egg shaped craft to follow any possible airborne kings, that can shoot tracking missiles,and a large table-like collum that he rides long distances on, Two large golden knives roughly the size of himself,and A third hand.

Bio:Not much is known of the Double King, aside that he loves crowns to a point of murderous avarice, this may be because the feeing of power he gets from killing a powerful ruler and donning their crown(As seen when he murders Rat king and adds his crown his pupils expand)he is ruthless and relentless in his quest violently and murderously smashing the newly formed Pumpking and ripping the crown from the remains, and whole heartidly kicking of the serpents crown and burying to dagger into its skull(The face that the King is unable to wear the crown, does not seem to affect him), he goes at great lengths, going underwater and causing the SeaKing to suffocate on an attempt to steal his crown, and when he tails a former king of caterpillars to mistakenly take his, however if his crown lust is his drive it is also his undoing as he forces his army to go away once he has reached the crown peaks, unwilling to share the giant crown and finally as he views the Fly King's ring on his finger, he attempts to chop it off and steal the crown, either unknowingly, or unintentionally cutting off his finger causing him to die of blood loss.

He is whisked off to the after life, without his crowns showing no real fear to the horrors of the afterlife until he notices his missing crowns, upon entering the dining hall of the passed Double king is greeted at the table by all the kings he murdered for their crowns as well as the mighty King Death who sported a gigantic crown.

Dashing like an Olympic runner with no regard for the other Kings he tries to take death's crown, and death levitates him to his seat, he proceeds to do this several more times(At one point punching death in the face) before he is roughly slammed down into his seat, undeterred he makes a crown out of his dinner napkin, however ironically Death takes this crown from him placing atop his giant crown, this of course angers the double king as he bears his mighty tusk like death and starts screaming in bestial gibberish, eventually King Death realizing that DOuble King will not be quieted gives him his crown, after which Double King gleefully jumps off into nothingness of space.

Alignment:Lawful Evil

Link: https://www.youtube.com/watch?v=w_MSFkZHNi4&t=431s


Username: EropsToad

Name: Mr. Meeseeks

Sex (if any): Male

Height (you can approximate): 3'8"

Weight (you can approximate): 70 lbs

Description/Picture:

Universe: Rick and Morty

Abilities: Capable of performing any task set upon him, within reason. Gets incredibly violent if no tasks are given, or if a task cannot be completed.

Bio: Mr. Meeseeks (voiced by Justin Roiland) is the name of all the creatures summoned by activating a Meeseeks Box. The Meeseeks appear in the fifth episode of the first season, "Meeseeks and Destroy".

Meeseeks are creatures created to serve a singular purpose for which they will go to any length to fulfill. After they serve their purpose, they expire and vanish into the air. Their motivation to help others comes from the fact that existence is painful to a Meeseeks, and the only way to be removed from existence is to complete the task they were called to perform. Not even physical violence is able to eliminate them.Their species is from the planet Squanch, the same planet that we believe Squanchy is from.

They typically live for no more than a few hours, and thus 2 days is an eternity for Meeseeks. The longer the Meeseeks stay alive, the more sanity they begin to lose. Rick warns the Smith family to keep their tasks simple.

Mr. Meeseeks exhibits a friendly, cheerful, and helpful demeanor; willing to assist the one who brought him into existence, however possible. Ideally, Mr. Meeseeks will dispatch the simple task given to him, and disappear shortly after its completion. However, if given a task that is outside of Mr. Meeseeks' capabilities, he will not be able to cease existing. This unusual lifespan will cause Mr. Meeseeks' attitude and mental state to worsen dramatically; the relatively long and tortuous existence quickly driving him to violent behavior and outright insanity. Meeseeks who have been spawned in tandem are seen to distrust and attack one another as their sanity decays, although they will continue to attempt any possible solution to their original purpose, including collaboration with other Meeseeks. The psychological and physical (discoloration of skin, hair growth) symptoms of existence upon Meeseeks can manifest in less than 24 hours. According to Jerry's original Mr. Meeseeks, two days is "an eternity" in Meeseeks time.

Alignment: Chaotic Neutral

Link: http://rickandmorty.wikia.com/wiki/Mr._Meeseeks

^^^X20 SHEETS


Username: frogies

Name: Aya Shameimaru

Sex: Female

Height: 165 cm

Weight: 52.2 kg

Description/Picture:


Universe: Touhou Project

Abilities: Aya can manipulate wind. With this ability, Aya can cause wind of incredible strength whenever she pleases. Somehow, this also allows Aya to "listen" to the wind to collect rumors, aiding her in the journalism business. Many of her spell cards in the fighting games show this ability a lot. Her powers are among the top class in Gensokyo, and not many can challenge her with a real chance of winning. However, she doesn't like fighting much, nor does she show off her power a lot. This seems to be a common characteristic among Tengu.

While Tengu as a whole are known for their incredible speed that few can match, Aya is an exception even among them and prides herself of being "the fastest" in Gensokyo. Apparently, she is so fast that not even Remilia Scarlet, that was able to fly around the Moon in an extremely short amount of time, can compare to her. one of her spell cards shows some extent of her speed, but her actual limits are unknown.

Bio: Aya runs the Bunbunmaru Newspaper, which is viewed by most humans and youkai in Gensokyo as a mildly popular gossip or tabloid paper. She has a shameless reporting style, tends to exaggerate events, and expresses her own personal opinions in her articles. As a result, many don't want to see themselves in her newspaper, and she is on less than good terms with some of the other characters. Still, she does have ethics, and is more interested in pursuing the truth (sometimes to a fault) than ruining other peoples' reputation for the sake of it.

Her depiction in Strange and Bright Nature Deity and Curiosities of Lotus Asia suggest that her newspaper isn't well received, and she is willing to jokingly trick Reimu into believing in a fictional type of ghost to boost its popularity.

Alignment: Chaotic Good

Link: https://en.touhouwiki.net/wiki/Aya_Shameimaru#Ability


Username: frogies

Name: Midori

Sex: Female

Height: 4'5"

Weight:36.2874



Universe: Fire Emblem

Abilities: Apothecary. Uses a Yumi to protect her herbs. She has a skill called "Lucky charm." This boosts her trigger rate on all luck-based skills by 20%.

Bio: Midori is the daughter of Kaze, the cousin of Asugi, and the niece of Saizo.

In her Paralogue, Midori had just returned from an expedition to gather a Dragon Herb when she is attacked by a bandit. However, Kaze makes an appearance and swiftly deals with the would-be thief. Happy to see her father, Midori tells him that she had retrieved the herbs. However, as she searches her gear, she finds that the Herbs are missing. Desperate to find them, Midori runs off and encounters Candace, who had swiped her herbs. Thankfully, Kaze and the army take Candace down and retrieve the stolen goods. Kaze scolds Midori for putting her life in danger for the herbs, Midori tells Kaze that she was so desperate to retrieve them because the Dragon Herb could supposedly grant wishes. Kaze still believes that it would have been better to wait for the herbs to grow again a year later, but Midori wanted to prove that she was useful, rather than waiting a year to do so. Realizing that he did not fully understand his daughter, Kaze apologizes for leaving her by herself for so long and decides to bring Midori into the army. Happy, Midori finally has the wish she had hoped to fulfill with the herbs: spending more time with her father.

Midori loves to make medicine and has a curious mind, making her a natural researcher. Coupled with her polite and down-to-earth personality, she is an honorable student. She also loves her father and likes to brag about him whenever the opportunity presents itself.

Has the most acute sense of taste. Her birthday is May 17th.

Alignment: Neutral Good

source: http://fireemblem.wikia.com/wiki/Midori

Username: Megaman177

Name: Scaramouch

Sex (if any): Male

Height (you can approximate): 6'8"

Weight (you can approximate): 170 pounds

Description/Picture:


Universe: Samurai Jack

Abilities:

Enhanced Speed and Agility: Scaramouch is remarkably agile. He was able to leap tall structures in a single bound, quickly dodge Jack's attacks, and massacred an entire village in only a day.

Musical Telekinesis: Using a "magic" flute, Scaramouch can levitate objects and create golems to fight opponents. When the flute is destroyed, he can continue to levitate objects by scatting, indicating this power comes from his voice and the flute merely amplifies his ability, since he only needs to control his sword through his voice. His power depends on his vocal chords, and he becomes helpless after Jack damages his neck, nullifying the ability.

Swordsmanship: Scaramouch is a master sword fighter, easily holding his own against even the experienced Jack, and carries multiple blades on his person, including a heavy scimitar and a special "tuning sword" that destroys objects on contact.

Multilinguist: Scaramouch appears to understand French, as he taunts Jack with au revoir which is goodbye in the language. However, he sarcastically remarks it's French for "You're dead, babe."

Observant Analyst: Scaramouch is shown to be very observant as he's able to point out that Jack has changed his appearance a lot and he even noticed that the samurai doesn't have his sword anymore.

Bio: By the time Jack reaches the plume of smoke, he arrives at a ruined city, filled with rubble and the corpses of its dead citizens. Jack meets the robot assassin Scaramouch, who claims himself to be Aku's most favored assassin and remarks on Jack's nigh-unrecognizable appearance, including the loss of Jack's sword. In a flashback, Jack recalls his signature weapon falling down a pit as he looks in horror. Laughing, Scaramouch declares that Jack is no threat without his sword, and calls Aku on his mobile phone to make a report, but Jack destroys the phone with a thrown kunai.

Satisfied with this turn of events, Scaramouch begins to fight Jack, first by playing a magical flute that forms a golem out of the city's rubble. Jack quickly discovers that Scaramouch can rebuild the golem easily by reanimating more rocks to replace any part he breaks off. Landing among a pile of rocks after destroying the golem, Jack is once again swept up in another hallucination, this time seeing the rocks around him as the children of the city, begging him for help. The mysterious rider, prevalent in his other visions, looks down on the scene. Jack pleads for their understanding, causing Scaramouch to think Jack has gone "beaucoup cuckoo". Coming back to reality with a rock to the face, Jack eventually destroys the flute, but Scaramouch reveals that his voice was the true source of his magic. The robot proves his point by scatting. This impromptu singing animates Scaramouch's sword to continue the fight against Jack.

While Jack barely dodges the sword's attacks, Scaramouch brings out another blade which opens up like a tuning fork, demonstrating its ability to vibrate at a frequency powerful enough to shatter Jack's own knives. As Scaramouch fights Jack to a standstill, he gloats over his victory, but Jack throws his remaining sword at Scaramouch, still vibrating from clashing with the tuning fork sword. The sword explodes at the last second, severely damaging Scaramouch's vocal chord equivalent, leaving him unable to fight. Scaramouch admits defeat as Jack cleaves him in two with Scaramouch's first blade, after which Jack keeps the tuning fork sword for himself as he leaves.By the time Jack reaches the plume of smoke, he arrives at a ruined city, filled with rubble and the corpses of its dead citizens. Jack meets the robot assassin Scaramouch, who claims himself to be Aku's most favored assassin and remarks on Jack's nigh-unrecognizable appearance, including the loss of Jack's sword. In a flashback, Jack recalls his signature weapon falling down a pit as he looks in horror. Laughing, Scaramouch declares that Jack is no threat without his sword, and calls Aku on his mobile phone to make a report, but Jack destroys the phone with a thrown kunai.

Satisfied with this turn of events, Scaramouch begins to fight Jack, first by playing a magical flute that forms a golem out of the city's rubble. Jack quickly discovers that Scaramouch can rebuild the golem easily by reanimating more rocks to replace any part he breaks off. Landing among a pile of rocks after destroying the golem, Jack is once again swept up in another hallucination, this time seeing the rocks around him as the children of the city, begging him for help. The mysterious rider, prevalent in his other visions, looks down on the scene. Jack pleads for their understanding, causing Scaramouch to think Jack has gone "beaucoup cuckoo". Coming back to reality with a rock to the face, Jack eventually destroys the flute, but Scaramouch reveals that his voice was the true source of his magic. The robot proves his point by scatting. This impromptu singing animates Scaramouch's sword to continue the fight against Jack.

While Jack barely dodges the sword's attacks, Scaramouch brings out another blade which opens up like a tuning fork, demonstrating its ability to vibrate at a frequency powerful enough to shatter Jack's own knives. As Scaramouch fights Jack to a standstill, he gloats over his victory, but Jack throws his remaining sword at Scaramouch, still vibrating from clashing with the tuning fork sword. The sword explodes at the last second, severely damaging Scaramouch's vocal chord equivalent, leaving him unable to fight. Scaramouch admits defeat as Jack cleaves him in two with Scaramouch's first blade, after which Jack keeps the tuning fork sword for himself as he leaves.

Alignment: Neutral Evil

Link: http://samuraijack.wikia.com/wiki/Scaramouch

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Username: Megaman177

Name: Lok

Sex (if any): Female

Height (you can approximate): 5'2"

Weight (you can approximate): 120 pounds

Description/Picture:


Universe: Magicka 2

Abilities: Lok wields very potent magic, which includes creating projectiles of energy, firing beams of various elements and forging clouds of flaming, levitating darts which rush opponents. She is also able to summon Terrans, distinctive robots that look like large yellow-orange eyes on spiky poles. These are able to burrow in-order to move about and release torrents of electric to damage adversaries. Expanding on her beams, some of the elements they can be imbued with include fire, ice, lightning, arcane and healing magic. She is not only adept with magic but skilled with science and technology, evident in that she invented the Terrans, the flaming darts, independent beams of energy used to trap Wizards, and her golems. She also seems to be able to create new magical elements, many of which appear in the orbs in the picture above.

Bio: Many years passed since the Wizards of the Order of Magick, lead by the handsome Vlad, who is most definitely not a vampire, saved the world. Since then, things changed: Wizards engaged in the Wizard Wars, which left them as a shadow of their former glory, humans got along with elves and dwarves, and magic deteriorated in many significant ways. However, Vlad learned of a prophecy speaking of a Vanir child that could restore magic to its former glory, who happened to be endangered by an evil force not willing to allow that happening. Having found one to four Order of Magick adepts in the school Castle Aldrheim ruins, he asked them to save the world once again.

The wizard(s) tried and succeeded in saving Lok from Warlady Khan and her orc minions, which she found very inspiring. Her mentor Elin suggested to kill the wizard(s) afterwards, believing them to be a menace (she was one of many to lose her home in the Wizard Wars). Lok questioned this, however, and decided to keep the wizard(s) in a Serenity Prison Orb with a goblin shaman as "pets".

A year after this, Vlad found the orb and released the wizard(s) from it. He informed the wizard(s) that the Alliance, the 'benevolent' force which favoured certain species over others, had become a threat along with Lok. While Vlad was quite right about the Alliance, Lok did not seem to hold much animosity towards anyone, especially the Wizard(s), who she was rather fond of. That was at-least until she met with them again after they killed Elin and a large amount of Vanir. She attempted to kill the wizard(s) with a golem and some of her magic, but failed and was teleported home by Vlad.

Beating Magicka 2 on the Bananas difficulty reveals that she planned an age of peace for most races, even Goblins, using her golems to enforce it. No Beastkin appear in it, however, which has unfortunate implications.

Alignment: Lawful Neutral

Link: I can't find a Wiki page but I think this does nicely


Username: SissyGamer

Name: Riptor

Sex (if any): presumably female

Height (you can approximate): 7'0"

Weight (you can approximate): 700 Ibs

Description/Picture:

Universe: Killer Instinct

Abilities: In the original universe, Riptor has a fairly basic moveset, fighting mainly with rabid claw, jaw and tail attacks, along with a venom-spitting attack. In the rebooted universe, however, she has been greatly improved with cybernetic enhancements. She can breathe fire, whether it be a short plume from her throat or an arcing fireball mortar. Her tail can also separate into several linked units to stretch out and attack, similarly to the Snake Sword used by the character Ivy in the Soul Calibur series.

Bio: Ultratech doesn’t always look forwards to find the solutions to future military development. Sometimes, they look to the past.

So it was with the Riptor project.

A competing combat contract project with the Fulgore line and the Cinder initiative, brilliant Ultratech genetic engineer Dr. Erin Gupte saw a better path to follow. She thought that Fulgore’s maintenance and lack of ability to adapt to radically different hostile environments would create a nightmare for upkeep and result in a prohibitively expensive machine. At the same time, she saw the Cinder initiative as pure R&D with years before any interesting developments could be realized. She believed that a creature built on a ruthless adaptable predator and augmented and constrained by modern technology would result in the ideal combat platform. It could rely on its own victims for sustainment, and could maneuver and infiltrate in areas that the Fulgore line would never be able to function; Riptor couldn’t be jammed or hacked, stopped by weather, or be disabled by a grain of sand in an intake. Nor would it take a decade of research to decode the alien technologies the Cinder initiative toyed with.

The first batch of Riptor units were vicious, and even with cybernetic augmentation and programming, were completely uncontrollable. No amount of shock, drugs, or control systems would contain them, and they would tear anything it saw apart in moments, making it impossible for them to work as a coordinated team as planned.

Digging into the problem, and amidst the pressures from Utratech leadership for results, Erin theorized that all her creations had no upbringing, no parenting, only genetic memories to kill that she could not overwrite; they came into the world fully ready to fight, and without any other upbringing to guide them, that’s exactly what they did.

She destroyed the initial batch of Riptor assets and began work on a new batch, augmenting the creatures even further than the originals. Borrowing cast-off technology from the Fulgore project, Erin began using her own mind as a training tool for her new creations, simulating upbringing through her own directed thoughts, guiding the creatures into understanding that there was a place for family, and the idea of a pack…

Alignment: Neutral Evil

Link: http://killerinstinct.wikia.com/wiki/Riptor


Username: Frogies

Name: Satori Komeiji

Sex: Female

Height: 160 cm

Weight: 49.9 kg

Description/Picture:

Universe: Touhou Project

Abilities: As a satori, Satori is capable of reading the heart and mind of any living creature, even vengeful spirits. This ability works only on those within her immediate presence, and doesn't work at all on her sister, Koishi. Satori has limited hypnotic abilities, allowing her to bring traumatic memories to the surface of a person's mind or induce amnesia. After successfully "awakening trauma" through her hypnotic abilities, Satori is able to tap into her target's memories and use patterns they have seen in the past - i.e. Spell Cards that the player character has fought against in a previous game. This is a true recreation, not an illusion, but is not completely exact (possibly due to flaws in the source memories, or Satori lacking the original users' abilities).

Bio:Satori Komeiji (古明地 さとり Komeiji Satori) is the Mistress of the Palace of the Earth Spirits after the underground city was separated from Hell. Her ability to read minds causes various youkai and spirits to fear her, but makes her loved by the animals that normally can't be understood. With these animals as pets, she manages the ruins of the Hell of Blazing Fires where her home stands.

When the Yamas moved the actual site of Hell away from the Underground, there were many vengeful spirits left over that needed to be controlled. The Palace of the Earth Spirits was built on top of the ruins of the Hell of Blazing Fires, and with Satori as the mistress of the palace, there was no chance of any kind of revolt. Eventually, Satori delegated various roles in the maintenance of the Hell of Blazing Fires to the many pets that had assembled in the palace.

At some point in the past she started living in the Palace of the Earth Spirits, right above the Hell of Blazing Fires. However, her ability caused her to be shunned by humans and most Youkai. Over time, the only other residents in the Palace were her pets, who welcomed Satori's ability to read minds. Due to the difficulties in managing the Hell of Blazing Fires, she started letting the pets do some of the work.

During the events of Stage 4 in Subterranean Animism, the Heroine (from above ground) invaded her home. The Heroine inquired Satori about the evil spirits and the geyser that brought them above ground; suspicious, the Youkai read the Heroine's heart, only to find that the above-ground human does not care about such things. Thus, Satori decided to test their strength. After the encounter, she permitted the Heroine passage towards the Hell of Blazing Fires to ask her pets about their supposed problem.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Satori_Komeiji

========================

Name: Rin Kaenbyou

Sex: Female

Height: 160 cm

Weight: 54.5 kg

Description/Picture:

Universe: Touhou Project

Abilities: Rin's official profile lists her ability as "carrying away corpses". As an ability that comes from her species, it is as it sounds like. The carried-away corpses burn as fuel for the Hell of Blazing Fires, although it is a mystery why the abandoned Hell of Blazing Fires needs to be fuelled in the first place. Incidentally, the spirits of the corpses carried away by kasha become onryou and become unable to achieve nirvana. She can also shift between cat form and human form at will. Hieda no Akyu states in Symposium of Post-mysticism that her corpse-carrying ability is not really a youkai-like one, but she is very good at it, using various tricks.

She is able to communicate with corpses and control all kinds of spirits; she appears to enjoy the conversations of the freshly dead, because they may not realize they're dead. In combat, she can briefly reanimate corpses so that they "act" like zombies.

However, prior to the events of Subterranean Animism, she displays the ability to drive vengeful spirits above-ground, which is what causes the heroines to dive underground in the first place. Symposium of Post-mysticism does not mention this.

Rin's only possession is her wheelbarrow, often referred to as "Orin's Cat Cart". It has no special properties, but Symposium of Post-mysticism describes it as the pushcart that has likely carried the most corpses in all of history.

Bio: Rin Kaenbyou (火焔猫 燐 Kaenbyou Rin) is one of Satori Komeiji's pets. Her job is to carry corpses to the former Hell of Blazing Fires to regulate its heat.

Rin is a kasha living in the Palace of the Earth Spirits; her master is Satori Komeiji. Essentially, she lives day-to-day by stealing corpses from funerals to cart them to the former Hell of Blazing Fires. She will not kill humans herself, though she (quite efficiently) pursues humans that are close to death, hiding stolen corpses in her wheelbarrow using a straw mat, or just generally collecting corpses she happens to run across. Humans do not usually think that she would be carting corpses out in the open like she does, so she has a degree of freedom even in places with lots of people. In addition to maintaining the energy influx for the power source, she also controls vengeful spirits, at least in the vicinity.

When the Underground separated from Hell, becoming known as Former Hell, both Rin and Utsuho Reiuji became pets to Satori Komeiji. Her job is to cart corpses into the fires generating heat for the Underground. One day, she noticed that the flames were extremely strong - much stronger than usual - and, worried, forced evil spirits above-ground to try and signal youkai to come help. She did not tell Satori about the possibly gigantic power Utsuho had obtained, however, and decides to figure things out for herself.

Alignment: Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Rin_Kaenbyou

=====================

Name: Koishi Komeiji

Sex: Female

Height: 152 cm

Weight: 45.4 kg

Description/Picture:


Universe: Touhou Project

Abilities: As her actions are controlled entirely by her subconscious, Koishi's presence cannot be noticed by other beings unless she allows it, even while standing in plain view because she's closed her mind, or her Third Eye. Likewise her older sister's ability to reading minds cannot read her mind and has no effect on her, as she does not technically have a mind to read; that's why she said, "my sister can't win against me." Even someone who manages to communicate with Koishi will forget about her after she leaves, unless they already knew of her as Satori's sister.

Some children are immune to this effect due to their still-developing minds, leading Koishi to become their "imaginary friend", though they will forget about her when they grow up. Other than making others unable to perceive her existence, it also makes the act of doing so difficult to perceive. Practically, without being noticed by tengu or the other youkai, she climbed Youkai Mountain. Even the optical camouflage was spoiled.

The youkai satori, on whom she and her older sister are based, by the actions of the humans' unconscious, they saw painful experiences. Due to this it is also not known if this ability was spoken of cynically in the past. However, since she closed her third eye which can read minds, she became unable to read others' minds. As she said herself, "reading people's minds is depressing, there's nothing good about it."

She can manipulate the subconsciousness of every living thing around her, allowing her to make them see everything she desires and make them confront their own weaknesses hidden inside their hearts, as seen in lot of her Spell Cards.

Koishi wanted to receive the blessing of Kanako Yasaka so she could give her own pets power like Satori's pets were given, so Koishi does apparently have pets. During and after the events of Hopeless Masquerade, Koishi now possesses the original Mask of Hope that once belonged to Hata no Kokoro before she lost it. Koishi found it while wandering around Gensokyo, and because of this, she temporarily obtained the emotion of hope.

Bio: Koishi Komeiji (古明地 こいし Komeiji Koishi) is Satori Komeiji's younger sister. To escape the fear and hatred which other beings feel towards the satori species, she attempted to destroy her mind-reading ability by closing her Third Eye. However, this had the side effect of sealing away her own conscious mind, causing her to lose all thoughts and motives; she could no longer be hated, but neither could she be loved, or even remembered by people who saw her.

Koishi currently resides at the Palace of the Earth Spirits, but she is also a laywoman in regards to the Myouren Temple as a recent convert to Buddhism, at Byakuren Hijiri's request.

During the main events of the main scenario, it's said that Koishi was around the whole time the heroine was in the Underworld, but they never noticed her. After the events of the main story in Subterranean Animism, Koishi heard that her sister and pets fought a human from above ground, and also heard about Utsuho Reiuji's new power. Desiring that kind of power for her own pets, she decided to go to Gensokyo to pray for divine blessings. Thanks to her subconscious ability, she managed to reach the Moriya Shrine atop of Youkai Mountain around the same time the Heroine decides to pay a visit to the Gods in the Mountain in the game's Extra Stage. Koishi provokes a fight, and is defeated. After this encounter, however, Koishi somewhat regretted having closed her third eye and became curious enough to want to start actually meeting people.

Alignment: Chaotic Good

Link: https://en.touhouwiki.net/wiki/Koishi_Komeiji

=====================

Name: KKHTA!Koishi

Sex: Female

Height: 152 cm

Weight: 45.4 kg

Description/Picture:

Universe: Touhou Project, KKHTA AU

Abilities: Being an alternate version of Koishi, she has all of Koishi's powers of the subconciousness. However, she also has another unique ability: possession over corpses. She can also survive having almost any part of her body removed: even her head. This is because her actual body is the closed-eye Satori creature.

Bio: KKHTA!Koishi is very similar to the actual Koishi Komeiji. However, this one is much, much more sadistic and ruthless when it comes to getting her endeavors accomplished. She is not above brutally murdering others to reach her end goals, and particularly enjoys brutal and sadistic murders at that. For instance, she tore open somebody's throat just because she wasn't allowed in a building.

She is also mentally unstable. She talks with anything for companionship. Whether it be her hat, her other hats, or even the door and the wall.

Alignment: Chaotic Evil

Link: http://www.youtube.com/playlist?list=PLP0jCPw9IPWi-Tjr88g5HUvQuqY1asTP4


Username: Infestedthunder

Name: Serpent of the Long Night

Sex (if any): N/A

Height (you can approximate): 250 feet long

Weight (you can approximate): 70 tons

Description/Picture:



Universe: Lightfall (OC)

Abilities:

Pheromones produced in the Serpent's fan-like fins literally forces fear. This can cause mild hallucinations as well.

The venom of the Serpent is potent, but treatable with simple anti-venom.

In dark places, the Serpent is nigh undetectable, as its bioluminescent markings can flutter on and off on will.

Like any snake, it can unhinge its jaws to unholy widths, swallowing prey that is massive, even on its size.

Bio: One of the many denizens of the Eternal Black, A Serpent of the Night is one of the alpha predators of the Dark, though other creatures are known to grow larger and more aggressive than it. It is a stealth-based hunter, sneaking up in the dark of the never-ending night and sending fear into anyone who escapes its clutches. Many stories have been formed with the tribal peoples about the Serpent of the Night being the beast of the dark gods, sent to silence light once and for all.

Alignment: Neutral Evil

---

Username: Infestedthunder

Name: Serpent of the Last Light

Sex (if any): N/A

Height (you can approximate): 1,000 ft long

Weight (you can approximate): 120 tons

Description/Picture:



Universe: Lightfall

Abilities:

With odd light-refracting scales, The Serpent of the Last Light somehow uses faint bioluminescent bulbs on its tendrils and tail and enhances those into a rippling rainbow effect across its body, lighting it up like a neon light show.

These refractions can also be used to camouflage itself with its surroundings.

The snake can somehow fly via an odd distortion of gravity from odd structures in the creatures skin.

Bio: One of the rarest creatures of the Dark, Serpents of the Last Light are the brightest creatures and largest flying creatures in the depths. Conflicts with predators are usually rare, as either most predators leave the massive herbivorous serpents alone, or the flying snake flees before they can attack. Tribals share stories that these are the last harbingers of the light gods, trying to break their eternal night and return the day.

Alignment: Neutral Good

Username:Jawlord

Name:King Koopa

Sex (if any):Male

Height (you can approximate):Due to sketchy animation it varies I'd guesstimate around 6'5

Weight (you can approximate):400 pounds

Description




[b]Universe:
THE SUPER MARIO BROTHERS SUPER SHOW!

Abilities:
Commands
Koopa Troopa, Mouser, Tryclyde, Fryguy

Has a costume for every location change and adopts a alter ego for each one, For example, in a riverboat-themed episode, King Koopa was "Captain Koopa", while in one of the western-themed episodes, he went by "Billy the Koopa". In many episodes, King Koopa's minions would often dress up in outfits as well, to go along with Koopa's themed costumes.

"Magic Plot Potion" which allows him to escape almost at the end of every episode.


Some basic Toon phyisics that allow him to survive most forms of danger that would kill regular peeps, able to strech and controt his body to a degree
Mario related cartoon items, Raccoon leaf,wand that shoots fire,mushrooms for growing gigantic,teeth,claws and a big ol ego
Bio:King Koopa (Bowser) throughout the many lands of the world, often in a movie or historical parody. Mouser, Tryclyde, Fryguy and a single, unnamed Koopa Troopa often worked closely with King Koopa, serving as his henchmen. Getting into the spirit of these parodies, King Koopa usually took on a varying alter ego. He had a different outfit for each one, and would take on a different alias to along with it. For example, in a riverboat-themed episode, King Koopa was "Captain Koopa", while in one of the western-themed episodes, he went by "Billy the Koopa". In many episodes, King Koopa's minions would often dress up in outfits as well, to go along with Koopa's themed costumes. In some episodes, King Koopa would go without an alter ego nor wear a costume except for "Mario and the Beanstalk", "Jungle Fever" and "Mario of the Apes". The only episode where King Koopa doesn't appear is "Love 'Em and Leave 'Em".

Wart, the main antagonist of the second game, was never in any of the episodes, yet most of his minions managed to appear as members of the Koopa Pack. Like most 1980s cartoons, King Koopa would prolong the series' run by escaping from his adversaries (which he did through the use of Magic Potion), even though they could easily catch him.

Alignment: Lawful Evil
Link: https://www.mariowiki.com/The_Super_Mario_Bros._Super_Show!


Username: Striker101

Name: Turbo/King Candy

Sex (if any): Male

Height (you can approximate): 30 ft (yeah, crazy, right?)

Weight (you can approximate): 5 tons?

Description/Picture:

Universe: Wreck it Ralph

Abilities: Can curl into a ball for protection and has a neck that can expand in length. Also long claws that can shred.

Bio: Turbo's game Turbo Time was very popular in the Litwak arcade, and he loved all the attention that his fans gave him. One day, a new racing game named RoadBlasters came in and proved to be more popular towards the other kids because of superior graphics, leaving Turbo to become very envious. Because of this, Turbo abandons his own game, and inserted himself into RoadBlasters, causing the game to start glitching, much to the dismay of two boys playing the game. Once the boys reported this to Mr. Litwak, he had both Turbo Time and RoadBlasters unplugged immediately. This notorious event is what led to coining the terms "game-jumping" and "going Turbo" by the video game characters in Litwak's to discourage themselves from moving from one game to another during arcade time (even the video game villains know better then to mess with their games' programming).

However, unknown to everyone, Turbo actually escaped into Game Central Station before the two games were unplugged. He remained dormant, until years later, a new racing game called Sugar Rush was plugged into the arcade.

Turbo hacking into Sugar Rush's codes, disguised as King Candy
Having infiltrated into the game, Turbo hacked into the game's codes and unplugged Princess Vanellope von Schweetz from the mainframe, turning her into a glitch. He also re-formated himself as King Candy, and locked away the memories of all the other characters in order to have them turn against her, leaving him to take full control of the game. Unfortunately for Turbo, there where two flaws in his plan; in the first place, the game's codes would be restored if Vanellope was able to cross the finish line in a race, and in second place Vanellope's picture was still on the side of the game console.

In his disguise, Turbo is first seen as the ruler of Sugar Rush. Turbo partakes in the daily races with the status as Sugar Rush's best racer and acts in a very cruel manner (especially to Vanellope and later on, Ralph). In order to keep Vanellope from crossing the finish line in Sugar Rush races, Turbo creates a set of rules to which everyone in the land of Sugar Rush takes heed.

The king, seeing Ralph as a threat to his game, immediately takes action by forcing his guards to get rid of him, believing that Ralph is trying to take over Sugar Rush (though Ralph states that he's only after his Hero's Duty's Medal that Vanellope stole from him). Regardless of his attempts, Ralph manages to escape and he helps Vanellope build a kart to enter a race with in order to retrieve his Hero's Duty medal.

The King notices what Ralph is trying to do and goes so far as to use cheat codes to get Ralph his medal back so he'll no longer assist Vanellope in making a kart. Ralph tries to figure out why King Candy and the other racers have a grudge against Vanellope, to which King Candy explains that Vanellope could potentially make Sugar Rush become unplugged because of her glitching. King Candy then tricks Ralph into breaking Vanellope's kart. Later, Ralph notices a picture of Vanellope on Sugar Rush's game cabinet and realizes that Vanellope was actually meant to be in the game. Ralph forces Sour Bill to tell him why Vanellope is present on the game cabinet and it is revealed that King Candy made Vanellope a glitch on purpose. Sour Bill also confesses that he had Felix imprisoned in the Fungeon to stop him from tracking down

Ralph, since Fix-It Felix, Jr. is on the verge of being unplugged due to Ralph's absence. Determined to set things right, Ralph persuades Felix to fix Vanellope's kart and frees Felix and Vanellope from the Fungeon. The trio proceeds to the Random Roster Race, which has begun in earnest without Vanellope.

At one point during the Random Roster Race, Vanellope catches up to King Candy, who viciously tries to ram Vanellope off the track. When Vanellope tries to escape, Candy instantly becomes enraged; he grabs his kart's antenna and brutally attacks Vanellope with it. As the angered king keeps attacking the glitch, Vanellope attmepts to disarm King Candy. As the two struggle, Vanellope's glitching reveals King Candy's true form: Turbo, the infamous main character of the racing game Turbo Time, much to the shock of the onlooking Ralph and Felix. Turbo then tries to ram Vanellope and her kart into a wall, but Vanellope consciously wills herself to glitch in order to escape. Turbo tries to chase her, but a Cy-Bug blocks his path and devours him. When the Cy-Bugs start devouring Sugar Rush, after learning from Sergeant Calhoun that only a beacon of light can kill the Cy-Bugs, Ralph decides to create a beacon by punching Mentos into a pool of Diet Cola, which would kill him and stop the Cy-Bugs.

Unfortunately, before Ralph can release the final batch of Mentos into the volcano, Turbo (who have merged with the same Cy-Bug that ate him) knocks him away. He then declares to Ralph that thanks to him, he is now the most powerful arcade virus and can take control of every game in existence.

After a lengthy fight, Turbo flies up into the air, dragging Ralph to force him to see Vanellope getting killed by a swarm of Cy-Bugs. Fortunately, Vanellope uses her glitching to escape the Cy-Bugs, and Ralph breaks free from Turbo's grasp, plummetting down into the Mentos atop the volcano to ensure that the beacon is set off properly. The powerful punch successfully dislodges all the Mentos and sends them into the Diet Cola Hot Spring. Vanellope rescues Ralph from the resulting explosion in the nick of time. As the beacon lights, all the Cy-Bugs are attracted to it and perish in the process. Turbo, of course, tries to resist at first by alternating between his mesmerized Candy persona and his panicking Turbo persona, but his Cy-Bug programming overwhelms him and he flies to the beacon and his death. Because he is from a different game, he is unable to regenerate (which Sonic the Hedgehog explained at the start of the film); however, as Turbo had previously hacked into the Sugar Rush code to create his King Candy persona, it is debatable whether or not the game would attempt to regenerate him prior to Vanellope crossing the finish line—which then resets the game.


Alignment: screw it.

SADISTIC EVIL

Link: http://wreckitralph.wikia.com/wiki/Turbo

This message was edited 2 times. Last update was at 04/15/2017 14:39:30


"COWER IN FEAR" EropsToad, 2016

[WWW]
InfestedThunder


Multicellular

Joined: 09/09/2016 02:12:29
Messages: 491
Offline

I thought I was missing something, then I remembered:

HeronLover7 wrote:

Name: DodoRex

Sex: Male (Presumably)

Height: 65 ft at the shoulder

Weight: 8 tons

Picture:


Universe: ARK: Survival Evolved

Abilities: can summon a mob of zomdodos(undead dodos), can breath fire, and can gain health back at a tremendous rate.

Bio: The DodoRex was originally a fan made dossier, and was suggested by the ARK devs until the release of the Halloween Event "Fear Evolved" where, every 3 in game nights, the DodoRex would spawn,and wreak havoc across the ARK. It is the most powerful Boss, even stronger than the Dragon, but is slightly challenged by the Giganotosaurus.
But after his taming by Papyrus, he has become nicer than ever, and protects the innocent from evil.
Alignment: Was Chaotic Evil, now Lawful Good

Link: http://ark.gamepedia.com/DodoRex

SissyGamer


Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3889
Location:
deez nuts

Offline

Username: TheCardiackid

Name: Dester

Sex (if any): Male

Height (you can approximate): varies

Weight (you can approximate): varies

Description/Picture:

Universe: TPAS

Abilities: Dester is a very powerful being. As shown in DCVII, he was capable of shapeshifting, manipulating the elements for attacks, and teleportation. This new iteration of Dester (from the as-of now unfinished TPAS reboot) has more abilities that will be expanded upon later. I'd write more but I can't because i'm too excited right now.

Bio: Dester is the self-titled "God of Destruction". Hailing from the same distant nebula where all the gods of the TPAS universe suddenly appear eons ago, Dester set out into the universe only to do evil, while most of the others became helpful spirits that aimed to keep the universe from chaos. Over the years, Dester clashed with the leader of the good spirits, Bogu. Bogu was a near equal match for Dester, but Dester's over-confidence and lack of allies led to his defeat. Since then, Dester has been scheming to battle Bogu, and to imprison him in the 4th Dimension, a place where no being from their plane of exist can ever escape, without being freed first. Dester has since been opposed by a dragon named Paul, and later, his son, Heron.

Alignment: Neutral Evil

Link: there is no link for this character.


Username: EropsToad

Name: Trogdor

Sex (if any): Male

Height (you can approximate): 22'7"

Weight (you can approximate): 4 tons

Description/Picture:

Universe: Homestar Runner

Abilities: Burninating the countryside, burninating the peasants, burninating all the peoples in their THATCHED ROOF COTTAGES!!!!

Also can fly with his wings, 'cause he's a wing-a-ling dragon. And the singular beefy arm isn't just for show; Trogdor has the might of a hundred thousand peasants packed into his singular appendage.

Bio: Trogdor was a man... I mean, he was a dragon-man... Or, maybe he was just a dragon? But he was still Trogdor. Conceived by Strong Bad in the e-mail "dragon," Trogdor was the result of a crude drawing tutorial performed by Strong Bad. Composed of two S's (for snake--er, dragon) and consummate "v"s, Trogdor has become one of the mightiest beings of Homestar Runner's universe, for his sheer burninating power. In his game, Trogdor is responsible for setting fire to the countryside and burninating peasants, since it is in his nature as the Burninator to do so.

It should be noted that "THE TROGDOR COMES IN THE NIIIIIGHT!!!!"

Alignment: Chaotic Burninator (neutral)

Link: https://www.youtube.com/watch?v=2hlgm39msW0



Username: TheCardiackid

Name: Eagle

Sex (if any): Male

Height (you can approximate): 6 feet

Weight (you can approximate): 148 pounds

Description/Picture:


Universe: Advance Wars

Abilities: Eagle is a skilled pilot who has an affinity for aerial units in battle. His air units receive a boost in firepower, but his naval units receive a loss in firepower as a result.

Bio: Eagle is the leader of Green Earth. He is determined to protect Green Earth, and he helped Orange Star to fight the Black Hole Army in both Advance Wars 1 and 2.

Alignment: Neutral Good

Link: http://advancewars.wikia.com/wiki/Eagle


Username: TheCardiackid

Name: Green Earth Army

Size of group: Probably thousands, though the amount is unspecified in the games

Description/Picture:

Universe: Advance Wars

Abilities/Equipment: Green Earth Army has all of the unit types that every nation in Wars World has. This full list of units can be found here: http://advancewars.wikia.com/wiki/List_of_Units

http://advancewars.wikia.com/wiki/List_of_Units

History: The Green Earth Army is one of the four main armies of Wars World along with Orange Star, Blue Moon, and Yellow Comet. Green Earth has aided in fighting the Black Hole Army and its various assaults on Wars World.

Alignment: Neutral Good

Link: http://advancewars.wikia.com/wiki/Green_Earth


Username: Zandoo

Name: Dr. Thrax

Sex (if any): Male

Height (you can approximate): 5'7"

Weight (you can approximate): 137 lbs.

Description/Picture:

Universe: Command & Conquer: Generals Zero Hour

Abilities: Despite having allegedly getting his degree from a "mail-ordered college," Dr. Thrax is an unmatched biochemist capable of heavily refining and modifying strains of bacillus anthracis to kill people within minutes of infection, though these strains are hard to contain, and often corrosive, and components of his more dangerous toxins are kept separate until use.

Many of Dr. Thrax's toxins in sludge form glow a bright green, blue, or purple if they are either regular, Beta, or Gamma respectively. The same can be said for gaseous forms of his toxins. This coloration is purely a shock value cosmetic. Dr. Thrax's base strain of modified Anthrax, simply referred to as "Anthrax" can painfully kill a man within minutes of exposure.

Anthrax Beta, the blue modified variant of Anthrax, has very mild corrosive properties, and more easily seeps past very low quality gas masks or other protection against Dr. Thrax's toxins. Not much is known about the composition of Anthrax Beta or Gamma, other than that petroleum is "key ingredient" in their refining process.

Anthrax Gamma is an incredibly dangerous toxin which only Dr. Thrax has been able to create. Without armor, Anthrax Gamma is capable of killing someone within seconds, whether it be its chemically corrosive nature, or its biological rapid spread throughout the body, this is not good stuff. Capable of even melting through the hulls of the mighty Overlord Tanks of China, Anthrax Gamma is the ultimate weapon. If not for Dr. Thrax's insistence on the strain glowing purple, the strain could, with extensive knowledge of Dr. Thrax's work, be modified into a near-invisible or clear powdery form as per traditional, non-GLA Anthrax.

The smallest amount of any of these strains is capable of killing someone if inhaled, swallowed, or allowed to seep into a wound.

Dr. Thrax is capable of creating both antidotes and vaccines for his toxins, as well as birthing new strains that render said vaccines obsolete. He regularly ensures he is immunized to the biological nature of his toxins, and has perfected the creation of Beta and Gamma to be mixed near instantaneously, as long as their components are prepared properly beforehand. He has a small lab of chemicals and bacteria on his person at all times, always ready to brew a new batch of death.

It can be assumed Dr. Thrax carries common GLA equipment on his person, an AK-47 and a combat knife, but his obsession with toxins would make these weapons a last resort for the mad scientist. Despite his severe mental deterioration, Dr. Thrax is a rather decent strategist, able to defeat many a general.

Unfortunately, Dr. Thrax does suffer mental deterioration. His obsession over his toxins has led to many believing him to be nothing more than a madman hellbent on world destruction via his toxins. He suffers multiple health problems due to exposure of his own chemicals, despite his resistance to them, the damage has already been done. He is no physical fighter, and can not take many punches.

Dr. Thrax relies entirely on his toxins, and the underhanded tactics of the GLA to survive. Without one or the other, he is easily defeated.

Bio: Little is known about the GLA associate codenamed "Dr. Thrax." While background intelligence indicates that he received training as an immunologist in Jordan (allegedly getting his degree from a mail-ordered college), he left academics in 1995 and disappeared into a GLA-controlled ghetto in Cairo. For the past twenty years, he has produced chemical and biological weapons for terrorist organizations across the globe, including the GLA.

Recent eavesdropping on cell phone traffic indicates that Dr. Thrax has become more involved in day-to-day operations of the GLA. He has scattered labs across Asia and the Middle East, where low-cost WMDs are produced and distributed to local terrorist cells. A cautious and scientific personality, Dr. Thrax never sleeps in the same bed two nights in a row and undergoes frequent cosmetic surgery to alter his appearance.

There is overwhelming evidence that from this point on Dr. Thrax busily produced ever-more lethal biological and chemical weapons, which he sold to various terrorist organisations, including the GLA.

During the First GLA War, Dr. Thrax was identified as a key leader in the GLA by the US military. When a new chemical weapon was used in a warhead by the GLA and launched from Baikonur Cosmodrome against an American naval base in northern Europe, the US started to hunt down the scientist. Documents obtained from US operations in Somalia and Mt Elbrus revealed that Thrax had massive influence in the terrorist organisation. Having had his funding cut off by the Americans in Operation: Black Gold, Thrax fought a fight to the death against them in the classified Area 52, where his main stronghold was located. Thrax had threatened to launch four warheads against key metropolitan centres but the US army managed to thwart his plans (with help from GLA defectors who were unhinged by Thrax's insanity). Thrax's base was destroyed by the US forces, and it was assumed that the doctor had perished in the battle. His disappearance had led to a short internal power struggle within the GLA after the battle.

Alignment: Chaotic Evil

Link:
http://cnc.wikia.com/wiki/Dr._Thrax


Username: frogies

Name: Suika Ibuki

Sex): Female

Height: Varies. Normally 130 cm

Weight: Varies. Normally around 30 kg.

Description/Picture:


Universe: Touhou Project

Abilities: Suika, more than the abnormal strength of an oni, possesses super-strength. Aya Shameimaru, who has probably seen or heard of nearly every youkai by now, once referred to Suika as "simply the most powerful youkai in Gensokyo". That doesn't mean there aren't others that could be nearly equal to her power, but she is still thought of as the strongest/most powerful youkai in Aya's opinion. Of course, this may be because she is a tengu, who were once subordinate to the oni. At the time of Silent Sinner in Blue, among the people that Reimu Hakurei knows, it seems that she had the greatest super-strength, but she admits that Yuugi Hoshiguma might be (physically) stronger than she is. She once uttered "in my swarm of pandemonium, in the forgathering of oni, no mere human or youkai can withstand!"

Suika's ability to manipulate "density" gives her the power to control the density of any given object; to put it simply, assembly and dispersion. As the object's density increases, it heats up, and as it decreases, it turns into a mist. During her spell cards and other attacks, she can also create smaller versions of herself and make herself giant. She can also decrease her own body's density to become a mist, as she did during the events of Immaterial and Missing Power, making it impossible to attack her. By doing this all over Gensokyo, she can effectively keep an eye on everything going on. She can also gather things without shape, like people's souls, which caused the incident in the first place. She has also affected the Moon as reflected in sky (the canopy) to make it explode, then take the falling fragments and turn them into mist as well, but the details as to how are unknown. Youmu Konpaku, after striking her with one of her swords, commented that the sword itself reacted strangely.

With this power, she was able to assemble the thoughts of people and youkai, and made the residents of Gensokyo periodically have a party. Furthermore, with this power she is able to split up into small pieces and become a giant, and she is also able to disperse into the atmosphere. Other than that, she is able to compress her attack and increase her power, and is able to draw the opponent into something like a black hole, and sucking the opponent's power, out of nowhere she assembles rocks and health, and the way she throws it can be seen. It seems like she is able to turn a mountain into sand by this power (according to Immaterial and Missing Power). During her mystery attacks on Myouren Temple in Wild and Horned Hermit chapter 9, she was capable of one-hit knockouts without being seen.

Unbelievably, in her last spell in Immaterial and Missing Power's story mode, "Pandemonium" or "A Million Oni Parade the Night," her spell gauge and her health gauge disperse, making an unthinkable system-intervention model for its usage method.

Bio: Suika Ibuki (伊吹 萃香 Ibuki Suika) is a typical oni that loves drinking and fighting. Just as the folktales say, she has two horns on her head that symbolize her oni heritage, and enough physical strength to throw large boulders single-handedly.

Before appearing in Gensokyo, Suika lived in the Underworld. However, before even that, she apparently lived on the Youkai Mountain as one of the four "Devas of the Mountain", along with Yuugi Hoshiguma and two others. Since the oni were superior to the other residents of the mountain, such as the tengu and kappa, they all still remember her even now as someone to be respected.

During the events of Immaterial and Missing Power, the people of Gensokyo were manipulated into having feasts repeatedly, one right after another, by Suika's ability to "gather" anything. She intended to draw all the other oni out of hiding with continuous, non-stop celebration. Her motive for this was the short spring in Perfect Cherry Blossom and the lower number of flower viewings that could be held because of it.

In most characters' scenarios, Suika was defeated and the number of feasts began to decrease. In Suika's scenario, she managed to defeat all of her major foes in a feast, but her plan failed anyway due to Reimu Hakurei's ability and her own short-comings as an oni.

Alignment: Chaotic Good

Link:https://en.touhouwiki.net/wiki/Suika_Ibuki

========================

Name: Fujiwara no Mokou

Sex): Female

Height: 160 cm

Weight: 54.4 kg

Description/Picture:


Universe: Touhou Project

Abilities: Mokou's inability to die allows her body to receive an indefinite amount of punishment. No matter whether she's beheaded, incinerated or has taken any other form of strike, she'll always revive without exception. Mokou will recover within a few day's time if she takes a non-fatal blow. Due to the nature of the Hourai Elixir she drank over 1300 years ago, she's also incapable of contracting any form of disease or illness. This includes the natural process of aging. It is said she can completely recover even if a single hair remains, although it seems redundant because those who taste the elixir will recover regardless.

Mokou's immortality, however, doesn't prevent her from being susceptible to fatigue. Even though she is incapable of dying, she still feels pain when injured just as a normal human does. It's said that since she doesn't die, feeling the sting of death when she reaches the brink of oblivion brings her a great deal of pain and fatigue when she immediately revives. For this reason, she can be defeated in spell card matches with danmaku even though she's invincible. It should be noted though, that this fatigue may be completely mental since she needs no sustenance such as food or sleep to stay alive.

Though never clearly described, Mokou appears to have some sort of control over fire. Many of her spell cards symbolize phoenix imagery, though this is most likely an aesthetic choice by Mokou (due to the phoenix being symbolic of immortality) rather than having any real meaning. The fact it took the combined efforts of her, Kaguya, and several rabbits to put out a forest fire in her Bohemian Archive in Japanese Red article implies that while she's capable of starting and increasing fire, she might not necessarily be able to extinguish it.

According to Perfect Memento in Strict Sense, in her long life it seems she's mastered various kinds of sorcery to the point in which she can handle youkai lightly. She uses all kinds of spell cards in addition to her ability of manipulation of flames, which may also be a kind of sorcery she has mastered. However, it's never been stated exactly what kinds of sorcery she has mastered.

Bio:
A past & present comparison of Mokou in CiLR
Mokou was born as a daughter to the Fujiwara family during the Asuka and Nara periods. It's been estimated that it was around 700CE (i.e., currently about 1300 years old). It seems that she was an unwanted child because she wasn't allowed to go out in public.

Around 1300 years ago, Kaguya Houraisan embarrassed her father – and her entire family – by presenting him with impossible requests when he asked for her hand in marriage (as had happened with many other young men). Mokou grew to resent the moon princess, and searched for a long time for a way to spite her, but Kaguya ran away by returning to the moon before Mokou could take revenge.

She finally found a way, by making an attempt to steal the Hourai Elixir for herself that Kaguya left for the Emperor of Japan of that time because it was something very important to Kaguya. She followed a group of soldiers led by a man named Iwakasa in secret, who were going up what is now Mount Fuji. However, it was difficult for the young girl to climb the mountain alone without proper equipment, so she quickly ran out of energy. This was then Iwakasa realized that she was present, so he helped her and they continued on, reaching the summit as one group. Once there, Mokou discovered that the group of soldiers planned to fling the jar into the fires of the volcano to destroy it, on orders from the current Emperor of Japan. As they were about to throw it in, the goddess Konohana-Sakuyahime, who calms the eruptions of Mount Fuji, appeared and forbid the group to throw the jar into the volcano because Mount Fuji's volcanic activities would restart should they do so. She explained to them that it was in fact the Hourai Elixir, the elixir of immortality. She gave the command to go to Yatsugatake where her older sister Iwanagahime handles immortality and unchangingness dwelt.

The soldiers tried to light the jar on fire, but Sakuyahime's powers prevented it. What happened after is unclear; Mokou believes that Iwakasa's men were killed by Konohana during their night watch because they tried to take the elixir for themselves as Iwakasa and Mokou slept. As the two got further down, Mokou was finally possessed by the desire for immortality, so she murdered Iwakasa and stole it from him, consuming it and thus became immortal.

After achieving immortality, she had an undying body, but humans who don't grow older aren't able to live as an ordinary humans, so until she drifted to Gensokyo, she moved from place to place, never stopping to dwell in one location. She spent three hundred years in isolation, away from the hateful eyes of people. For three hundred years after that, she would destroy anything that crossed her path, but after that, she spent three hundred years in boredom as the youkai couldn't hold her interest any longer. It's assumed that during these six hundred years she appeared in Gensokyo. It's unknown exactly when Mokou came to Gensokyo, but after nine hundred years total, she found out that Kaguya did not actually return to the moon but continued a life of escape, and that Kaguya also became one with an undying body.

Mokou was ecstatic in discovering someone who was in the same mess she was in. Since then Mokou and Kaguya have mutually killed each other day in, day out for about 300 years. After the incident of Imperishable Night, perhaps due to the influence of Eientei accepting patients who come for medical examinations, she also started creating her own connection with the humans of the Human Village by taking the position of an escort and guiding people through the bamboo forest who want to go to Eientei. She remains very reticent, however.

On Maribel Hearn's trip to the Bamboo Forest of the Lost of several hundred years ago she met a girl who seems to be Mokou. She rescued her from a mouse or rabbit youkai, which then ran away and hid after "a girl entirely on fire" chased the youkai away without a word exchanged between the two. In Perfect Memento in Strict Sense, Hieda no Akyuu speculates that Mokou is a descendant of a hidden group of "youkai-killing ninja". People in general are doubtful of the clan's existence. Akyu claims that Mokou feigns ignorance when asked about it.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Fujiwara_no_Mokou

========================

Name: Flandre Scarlet

Sex: Female

Height: 132 cm

Weight: 25 kg

Description/Picture:


Universe: Touhou Project

Abilities: While it is obvious as a vampire, Flandre possesses superhuman capabilities just like Remilia Scarlet, such as enhanced physical strength, with the destructive power of oni and the nimbleness of tengu, as well as a vampire's bodily and regenerative ability. She can swing an oversized sword, thought not as quickly as she would like to. Since she doesn't know the proper way to attack humans, she is unable to go easy on them and blows them away without a trace.

Flandre can destroy anything she wants, which is truly a frightening ability with no real weaknesses. By moving the "eye" of the object, where the tension is highest, and by attacking this eye, she is able to destroy the target. She is able to move the "eye" of anything into the middle of her hand, then she pours her power into it or in other words, she crushes the "eye" and unconditionally destroys the target with just a squeeze. She states that everything has an "eye" and that she has those "eyes" in her hand. She destroyed a meteor with a single hand and without touching it, where Flandre stated that she "went squeeze and it went boom".

This usage of ability was never shown other than in Bohemian Archive in Japanese Red. Everything that is made for her to play with ends up broken, which may mean why she doesn't have many playmates, to which it's recommended to never meet with her.

Flandre is able to clone herself as seen in one of her spell cards, where she creates 3 clones that helps her in the battle. The clones attack as they like which could mean they're able to think independently to some grade. It's in the category "Slave Type" so they're under the command of the original Flandre.

In her hand, she possesses an object that looks like a crooked clock needle (sometimes thought to be a Lævateinn) – this is a prominent peculiarity associated with Flandre, in which the name is derived from her second spell card Taboo "Lævateinn". It shares its name with the sword (wand in some versions) of Loki, a Norse god known for causing mischief. This sword/wand is used by the fire giant Surt in Ragnarok (the Norse equivalent of the Apocalypse) to burn down the whole world, except for one safe heaven. Fitting that Flandre would be wielding a tool of such destructive might.

She also possesses unusually peculiar wings, an irregular shape unlike those of any living creature, youkai or ghost, or even to a vampire's typical bat-like wings (or even organic matter). Reimu even said, "I doubt she can fly with those wings". Concerning this statement, Hieda no Akyuu noted that there are plenty of those in Gensokyo who can fly without wings.

Bio:Flandre Scarlet (フランドール・スカーレット Furandooru Sukaaretto) is the younger sister of Remilia Scarlet and a vampire who has lived at the Scarlet Devil Mansion for over 495 years.

In Embodiment of Scarlet Devil Flandre hold a few dialogues with the heroines stating she hasn't left the Scarlet Devil Mansion for about 495 years and has been sleeping in the basement since then. Furthermore, her character profile states she isn't usually taken out of the mansion and she also doesn't try to go out. Akyuu theorizes on this saying she is probably shut-in person, but the reason of her enclosure is because of her rather peculiar personality which makes her difficult to have a conversation with, as seen in Bohemian Archive in Japanese Red's article about her.

It's seems her confinement in the Scarlet Devil Mansion understand every part of it as she has been seen wandering inside the Mansion by some humans and even hold and interview with Aya Shameimaru in the garden. In Forbidden Scrollery, Flandre appears watching the pet of her sister along with her.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Flandre_Scarlet

========================

Name: Patchoulli Knowledge

Sex: Female

Height: 145 cm

Weight: 95 kg

Description/Picture:


Universe: Touhou Project

Abilities: Patchouli using the "five elements" makes her an "Eastern style Western magician", an antithesis existence to Marisa Kirisame: "Western style Eastern magician". Patchouli is able to handle the five phases (commonly called Wu Xing, sometimes known as the five elements) with the addition of the sun and moon elements. The order of elements she uses follows the days of the week on a Japanese calendar. Due to this, she's known as the "one-week girl".

In the Japanese language, the weekdays were named after the classical planets, which in turn were named after the Wu Xing phases (e.g. Mercury, water star), plus the Sun and Moon as heavenly bodies. As the ordering is based off of the planetary hours, there's no direct relationship between the weekdays and Wu Xing. The ordering of Patchouli's elements is unique in two ways. First, they follow the Japanese weekday ordering ("fire water wood metal earth") instead of Wu Xing ("wood fire earth metal water"). Second, her set begins with Tuesday (fire) instead of Sunday or Monday. It begins with the Wu Xing phases rather than the conventional days chosen to start a week.

Elemental magic (属性魔法) (also spiritual magic (精霊魔法)) borrows the powers of spirits that exist in nature. Through this, she's able to receive great output from a small input. Since the Wu Xing elements interact with each other, she can combine them and multiply their power, but this runs the risk of weakening the overall effect unless the elements are precisely controlled. When she confronts enemies that likewise use spiritual magic, then the interactions of Wu Xing would imply that she can somehow effectively use her own magic and somehow inhibit the opponent's magic.

Since the Wu Xing elements could be said to exist in living things, she touched upon them for characters who showed up in Immaterial and Missing Power. For example, Marisa Kirisame is associated with the element "water" according to Patchouli. Given Marisa's last name (Kirisame, meaning "drizzle"), her black clothing, her lack of yang (due to living in the Forest of Magic), and her "Cold Inferno" shot in Mountain of Faith, this makes sense.

She uses spell cards that combine multiple elements. In addition to using combinations with good compatibility such as Earth & Metal Sign "Emerald Megalith", she also uses combinations with poor compatibility such as Water & Fire Sign "Phlogistic Rain". Sun and moon are not within Wu Xing, but they're classically opposite to each other, and these two have been combined with each other in Sun & Moon Sign "Royal Diamond Ring". In Shoot the Bullet, she devised new experimental magic that combined elements with poor compatibility. With a large diversity of element combinations, she can do many things, such as increasing her power or covering her weaknesses. As of now, among the Wu Xing, the only combination that hasn't appeared is wood & earth.

While she's capable of using advanced magic with great power, her poor health, asthma, and anemia limits her ability to use it. During Embodiment of Scarlet Devil, she says "I can't finish reciting the spells because of my anemia!" and her condition limited her to using two-element spells. On another day, her asthma wasn't as bad and she felt better, so she was able to cast three advanced spells in a row: a sun, a moon, and a five-element spell.

Fitting her magic to the same attributes as the days of the week is her secret hobby, but nobody has realized this. Thanks to this, she doesn't mistake the day of the week, but oddly enough she doesn't have a good sense of the date.

In Embodiment of Scarlet Devil, she had the peculiarity of using different spell cards depending on the player's character and shot type (a recurring gimmick in many stage 4 bosses of the Touhou games). Other than spell cards, she's able to use a revolving laser that focuses on herself as her regular danmaku.

Bio: Patchouli Knowledge (パチュリー・ノーレッジ Pachurii Noorejji) is a witch and resident of the Scarlet Devil Mansion in the library. She's friends with the mistress of the house, Remilia Scarlet, and acts as resident librarian. She's known as a highly capable, experienced, and studious magician, usually found researching the countless tomes within the house library. But her great abilities are offset by her poor health, caused by long-time reclusivity and asthma.

In Embodiment of Scarlet Devil, Patchouli attempts to stop the player from going further into the Scarlet Devil Mansion, but has trouble as her anemia is preventing her from casting spells properly. Later on, when Flandre Scarlet gets out of the basement while Remilia Scarlet is away, she casts a rain spell around the mansion to prevent her from leaving. When the player returns, she challenges them again, this time with more powerful magic as she happens to be feeling better.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Patchouli_Knowledge

========================

Name: Koakuma

Sex (if any): Female

Height: 147 cm

Weight: 45.4 kg

Description/Picture:


Universe: Touhou Project

Abilities: She has no remarkable abilities.

Bio: Koakuma (小悪魔) is a devil where she's seen around the library of Scarlet Devil Mansion where she apparently lives in the mansion. Her exact role is difficult to tell, but she is believed to be an assistant in Patchouli Knowledge's library. She was the fourth stage midboss of Embodiment of Scarlet Devil and little is known about her, and unless she makes another appearance, she remains a mystery.

In the cameo of Inaba of the Moon and Inaba of the Earth, she's seen cooking and flipping Okonomiyaki at a beach stand that's also selling ramen and Yakisoba in the middle of what appears to be rows of books in a library. Tying into Silent Sinner in Blue, the location of this stand was the swimming pool at Patchouli's library (Remilia's "Indoor Sea"). On Strange and Bright Nature Deity Chapter 14, she appears to be serving Patchouli in the library.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Koakuma

========================

Name: Hong Meiling

Sex: Female

Height: 170 cm

Weight: 61.2 kg

Description/Picture:


Universe: Touhou Project

Abilities: Meiling's mastery of Tai Chi Chuan is her main ability in combat, but other than that, she has no youkai-like ability. While not particularly strong as a youkai, she is described as being well-rounded, with no particular weak point when fighting humans; this is likely why she was hired to watch the gate of the Scarlet Devil Mansion.

This Qi (気) is not an ability to skillfully be kind and considerate of others – this Qi is not the same as how it is used in the word "kikubari" (気配り) meaning "attentiveness or consideration for others". Rather, it is the kind of Qi that pertains to auras, the Qi of martial arts. It's an ability to see and discern the shapes of energies and auras within the body. It is the exact same Qi that is used frequently in other works outside the Touhou Project, but this could be a coincidence. Her danmaku as well as her flight is probably due to this ability.

Bio: Hong Meiling (紅 美鈴 Hon Meirin) is a youkai, though it isn't currently known which specific category she actually belongs to. She's the gatekeeper of the Scarlet Devil Mansion. She is known for her mastery of the martial arts, part of which can be seen from her movement which is performed with Shin-Kyaku (a move in Chinese martial arts).

Meiling works as the gatekeeper and gardener of the Scarlet Devil Mansion. She also acts as the doorkeeper when there's a party at the mansion. She performs Tai Chi Chuan daily, and has a nap at noon.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Hong_Meiling

Username: Zandoo

Name: Sveena

Sex (if any): Female

Height (you can approximate): 5'6"

Weight (you can approximate): 127 lbs.

Description/Picture:


Universe: Fallout

Abilities: Sveena has few talents save for her experience with her Gauss rifle, and has gotten very good at avoiding enemy fire. She preforms well under intense pressure, yet is lacking some in social skills.

Bio: Sveena remembers next to nothing of the majority of her life, being a victim of amnesia by unknown causes. She does not know what the symbols on her uniform mean, but she cherishes them as they help give her a sense of identity.

Her life 'began' in the Commonwealth Wasteland near the bottom of a large hill bordering some woods. After some exploring, Sveena found herself in battle after battle in the chaos of the wasteland. Brotherhood vs Synths, Raiders vs Settlers, Super Mutants vs Gunners. It never seemed to end, and she always winded up in the crossfire, hiding behind trees and rocks, shooting whatever she could in order to survive.

Her only breaks were the moments of peace after battle, when she'd come out of hiding and collect whatever scraps she could find off the remains of the two warring sides of whomever was fighting that moment. Thankfully, there were some civil people in the wastes. She did come across a few traders in her travels, but (Unbeknownst to her) was usually ripped off due to her lack of knowledge concerning bartering and the such.

Alignment: Neutral Good

Username: SpongeBobRocks23
Name: EEEEEEVIL Magikarp
Sex (if any): Male
Height (you can approximate): 2'11
Weight (you can approximate): 22 lbs
Description/Picture:
Universe: Pokémon/Trollpasta
Abilities: EEEEEEVIL Magikarp is a lot more powerful than most Magikarps. It's sharp teeth are able to rip the flesh out of the toughest of humans and Pokémon alike. Not only that, but it's able to consume objects much, MUCH larger than itself, as well as disguise itself as a normal Magikarp to take cover, use a new move "Cackle" to lower a Pokémon's attack, use a more powerful and effective "Splash" move and travel through people and Pokémon's dreams.
Bio: EEEEEEEEEEEEEEEEEEEVIL Magikarp is the main antagonist of the Trollpasta, "Pokémon: Blood Red" by Reitanna Seishin. EEEEEVIL Magikarp was a normal Magikarp, captured by the protagonist to train into a Gyarados. The protagonist left the Magikarp in a daycare for it to level up on its own, however a while later, the protagonist was able to catch a Gyarados, and left the Magikarp in the daycare. Over time, the Magikarp turned corrupted and evil because of the protagonist's abandonment, and eventually became a vengeful spirit, able to travel from the real and digital world and becoming very powerful. EEEEEEEEEVIL Magikarp eventually gets his revenge, scarring the protagonist by manipulating the Pokémon Red cartridge in disturbing and horrifying ways. However, the protagonist's fat friend used his Pokémon Blue cartridge and gameboy to trap the Pokémon, and then proceeded to sit on it, shattering it to pieces. Despite the cartridge being destroyed, the Pokémon still haunts the protagonist in their dreams.
Alignment: True Evil
Link: http://reitanna-seishin.deviantart.com/art/Pokemon-Blood-Red-401315561

Username: SissyGamer

Name: Floetrish Cik'urc

Sex (if any): Female

Height (you can approximate): 5'11"

Weight (you can approximate): 130 Ibs

Description/Picture:

Universe: Evolution

Abilities: Floetrish, naturally, does not have any advantages. What doesn't help is that she doesn't have very good vision. No Nino does.

But one thing that does help is technology. The Nino have been genetically modified to have better vision, and this includes her. Floetrish is equipped with mainly a holographic journal and a simple psionic blade powered by solar energy.

Bio: Floetrish only started out as an average citizen, but with dreams to explore other planets someday. She wanted to see the universe and experience wildlife, even if it's dangerous. It came true coincidentally. But Floetrish was only a beginner expeditionist, so she didn't know exactly what to do at first.

Floetrish's first planet to explore was a planet dubbed C302, rumored to be a cold planet. Halfway through the 2 year long expedition of the planet, the expedition was never completed for Floetrish, as she suddenly disappeared and no one could find her.

Some say she died, others say she was kidnapped, and a few say she's still out there...

..somewhere.

Alignment: Neutral Good

This message was edited 2 times. Last update was at 04/25/2017 22:16:33


"COWER IN FEAR" EropsToad, 2016

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Zandoo


Civilized Sporeon

Joined: 07/20/2009 08:31:39
Messages: 4556
Location:
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Offline

Username: Zandoo

Name: Trashcanhead

Sex (if any): Male

Height (you can approximate): 6 ft

Weight (you can approximate): 218 lbs of muscle +~30 lbs of equipment

Description/Picture:

Universe: Criminal Revolution

Abilities:
He seems to stuff most of his equipment inside of his hoodie or in the hoodie's pockets. It is unknown how nothing falls out. Trashcanhead has shown great strength and durability throughout his battles, as well as proving his proficiency with firearms and brawling. His previously near-blank-slate mind has made him a quick-learner and prodigy of fire magic, as well as ice magic. After his encounter with Roxie in New Meridian, he has since gained a basic understanding of physics and engineering.

As for what equipment Trashcanhead is packing:

•AK-103
•Mk II Bulletproof Vest
•Durable trashcan helmet
•AK-103 Assault Rifle
•Two kitchen knives
•Pocket lint
•HK416 Assault Rifle
•MP7A1 SMG (No stock)
•Uzi (No Stock)

Bio: Trashcanhead was brought into the Criminal Revolution Militia at the very young age of 9, becoming a full fledged militiaman at 14. At this early age he became addicted to SPORE, but was luckily one of the militiamen administered a cure for the drug's addictive side effects by Dr. Johana Munn before the Medical Brigade was destroyed by Greg Robertson.

Eventually the entire Militia was sucked into Dimensional Clash 7.5 where Trashcanhead discovered the meaning of friendship. With the aid of his newfound friends in the Clash, he ditched his drug habit and went on to aid the clashers in many of the battles that ensued later on. He is the only militiaman to make a return in Dimensional Clash 8.

In the eighth Clash, Trashcanhead's role in events became far more important than before. He was a big player in most major conflicts in the Clash and tricked Iago into giving him magic, temporarily ruling over the land of Oz, becoming the General of the Minutemen, marrying Severa, becoming king of Cyrodil, going to space, killing a God-snake, aiding in Undyne's defeat of Corru, and more. Not necessarily in that order.

It is implied after the events of Dimensional Clash 8, Trashcanhead and Severa had a child together.

Alignment: Neutral Good

Link: http://dcix.wikia.com/wiki/Trashcanhead



Username: Zandoo

Name: Sarah Gray

Sex (if any): Female

Height (you can approximate): 5'4"

Weight (you can approximate): 129 lbs +75 lbs of equipment

Description/Picture:

Universe: Criminal Revolution

Abilities: Sarah Gray's most notable attributes are her unshakable determination to complete a given mission, and her self-taught fighting style developed from fighting street thugs, veterans, and fellow officers. She is trained in short to medium range firearm combat, but lacks experience in this field. Despite her very cumbersome equipment, Gray has shown to be capable of impressive feats of strength and agility.

Most importantly however, is her decent amount of experience in gardening.

Sarah Gray comes loaded with both official and home-brought gear:
•Tactical vest with built in stab-resistance and slot on back for clipping on battering ram. Vest contains useful equipment in its pouches
____ •One Pepper spray
____ •Three Flashbangs
____ •One 3M 6502 Respirator
____ •Four packages of Ramen Noodles
____ •Many sticks of gum
•500 S&W Magnum Revolver and holster
•Riot Shield capable of retracting into a forearm sized rectangular attachment to her tactical armband.
•Battering Ram
•Mk III Tactical Knee Pads
•Mk III Tactical Elbow Pads
•Mk IV Multi-Layer Ballistic Torso Armor
•Underclothing Groin Protection
•Smith Riot Goggles
•Salvaged WWII era helmet

Bio: Born a few years before the "Criminal Revolution" that swept across America, Sarah Gray had only a few years with her parents before her home was raided by members of the revolution while she hid under a bed. As time went on, she survived on her own, making a living during her teenage years in underground fight clubs.

The organization that ran the clubs was taken down by the NYPD SWAT during one of her matches, which she quickly fled from before she could be incapacitated by the tear gas shot into the room. Seeing one of the most prominent crime organizations taken down so swiftly reignited her faith in the law enforcement of New York, which she swiftly signed up for.

During her early years in the force, she served under Sgt. Johnson, and actively honed her skills in defensive and offensive combat training with fellow officers and with what few professionals left in the city who still sold their training services. It was during this time one of her co-workers suggested Sarah pick up gardening as a hobby to help ease the stress she put on herself.

At the age of 24, Sarah Gray was made a Sergeant within the ranks of the NYPD, leading her own squad of officers in cases concerning D-1, The Militia, The Criminal Revolution, The Crusaders, and more. She has managed to catch the leader of the revolution, Greg Robertson, three times, and defeat Dean Gray in hand-to-hand combat. However, this will be before she defeats Dean Gray, or Greg for the third time.

Alignment: Neutral Good

Link: http://dcix.wikia.com/wiki/Sarah_Gray?action=edit§ion=6



Username: Zandoo

Name: Thomas Cloutier

Sex (if any): Male

Height (you can approximate): 5'10"

Weight (you can approximate): 142 lbs

Description/Picture:

Universe: ,Criminal Revolution

Abilities: Thomas Cloutier fights primarily with switchblades, small knives, or assorted sharp objects. If a situation goes south, he is normally the first to scramble away. He has a rather strong right arm for various reasons, and has little equipment on himself other than some sticks of gum, a plethora of switchblades, a bag full of scrap with a $ on it, and groin protection underneath his pants.

Bio: Thomas Cloutier spent a good amount of his childhood safe from the Revolution, as it had not begun until he was almost 6-years-old. Not only this, but his family's wealth provided him with security from the chaos and destruction of the outside world. The Cloutier family had gained much of its wealth working with LT Productions and perfecting designs of longnameforametalanium nails for LT's various public works.

Homeschooled in his family's estate in Detroit, Thomas Cloutier had little interaction with children close to his age, and received most of his attention from his hired teachers and social media followers. He soon learned that the best way to get attention online was to do extreme, and often unethical, stunts.

It was not until he turned 20 that he stole half of his parents' fortune, running off to the epicenter of the Criminal Revolution, New York City. He had a dream of saving the homeland of the infamous Greg Robertson. Initially his goals were somewhat noble, although based on self-promotion.

Over time however, Thomas became more interested in the villainous side of the Criminal Revolution, noting how much attention Greg Robertson got from his actions, and generally just how much more fun following one's own set of rules is. In 2039, Thomas Cloutier formed the Evil Terrorist Organization (ETO) and orchestrated a series of heists and muggings across New York City, occasionally coming into conflict with the Revolutionaries, Militia, and NYPD, but was never considered a major threat that needed dealing with.

Finally, in the year 2043, Thomas Cloutier got his big break. After recruiting an ex-militiaman who was a victim of the Spongebob Brigade, Thomas Cloutier had managed to rig the Police Plaza with explosives, holding the building and its occupants hostage.

It is unknown whether or not he would've pushed the detonator. As he is to be pulled into the Clash during this event.

Alignment: Neutral Evil

Link: http://dcix.wikia.com/wiki/Thomas_Cloutier



Username: Zandoo

Name: Melissa Brown

Sex (if any): Female

Height (you can approximate): 5'10"

Weight (you can approximate): 152 lbs.

Description/Picture:

Universe: Dimensional Clash

Abilities: Melissa Brown has a black ooze that runs through her veins, which does its best to prevent or reverse any changes to her body. This allows her to heal wounds, be immune to diseases and poisons, and corrode whatever her blood touches that is not her. However, she is stuck in a permanent state of long-day-and-i-want-a-short-nap syndrome, as her body is reluctant to change. She has mastered the art of manipulating the unusual side effects of her blood, and is skilled with her semi-automatic pistol that has been enchanted with an infinite magazine.

Bio: Short Version: Melissa Brown has been transformed, murdered, beaten, and gotten the Poo-poo Diaper end of the stick more than once. From LEGO maid, to dictator of one of the most powerful armies, to lonesome wanderer, Melissa Brown has seen it all. A veteran of the clash, she has been battle hardened and won't flinch easily. Despite her very rough exterior, she has her moments of kindness, and is reluctantly willing to accept friendship. There's a lot of she has been through, and at this point, she just wants the Clashes to end already.

For more detail, look at Links

Alignment: Chaotic Neutral

Link:
http://sporum-dimensional-clash-vi.wikia.com/wiki/Melissa_Brown
http://sporumdimensionalclashvii.wikia.com/wiki/Melissa_Brown
http://dimensional-clash-rotm.wikia.com/wiki/Melissa_Brown
http://dcix.wikia.com/wiki/Melissa_Brown

Then the world blew up. The end.

EropsToad wrote:wups
DarkLord979 wrote:Ok... take my five stars...
SissyGamer


Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3889
Location:
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Offline

Username: TheCardiackid

Name: Peter Quill (Star-Lord)

Sex (if any): Male

Height (you can approximate): 6 foot 2

Weight (you can approximate): 159 pounds

Description/Picture:

Universe: Marvel Cinematic Universe

Abilities:
Enhanced Durability: Due to his paternal heritage, Quill is able to physically withstand great physical forces, energy from an Infinity Stone, exposure to certain hazards and even the vacuum of space without his helmet, though he could die eventually from it if exposed for more than a few minutes and if he were impacted with greater physical force than he can handle. He held the Power Stone and suffered the burden of it for minutes on end before he was close to death by being burned and corroded by the energy. He was partly healed seconds after from the damage when he was touched by the other Guardians who shared the burden and reformed the parts of the body and skin that was burned and corroded, though this was only due to the Power Stones energy being stablized within him and being taken control over. He was beaten and tossed around by Korath, a mercenary with the strength to destroy stone by just striking it and push people through the air at bullet-like speed. Despite the fact that a normal human would have been instantly killed by that kind of strength and the force of being slammed against hard objects as Quill was during his fight with Korath and his troops, Quill was not at all injured in any way and fought with great speed and skill, killing off many of Korath's men. He has also fallen from several stories without being injured and barely being stunned in more than one occasion, as when he jettisoned himself out of the temple the Orb was held with his leg jets. He also tackled Gamora from several stories without getting hurt to keep her from getting away with the Orb. Due to his life of constant perils where he survived multiple, life-threatening endeavours, as well as being taken from Earth as a child, he has not suspected that he was half human and believed that his resilience was normal for any creature, as other beings around him had similar resilience to himself.
Enhanced Recovery: Not only can Quill withstand and resist most damage, but he can also recover and heal in less time than normal humans. He needed only to catch his breath after being exposed to the vacuum of space, though it was shown to significant harm him before he was saved from it. Notably, he was shown to have fully healed from the damage to his skin left by the Orb by the time Nova Corp brought him in after Ronan was destroyed.
Enhanced Condition: Quill's overall physical performance is shown to always be at its peak, which also enhances his mobility and even his strength, which allowed him to tackle Groot, who is larger and heavier than him, a few feet out of the path of the crashing Milano.

Expert Combatant: Quill is an expert in close-quarters combat. He was able to hold his own against Gamora, an assassin trained by Thanos. He uses his two blasters as melee weapons to strike and knock his foes unconscious with a hard strike to the head. He was able to take down multiple Nova Corps, Kyln, and Sakaaran soldiers by striking them with the blasters.

Expert Thief: Raised by the Ravagers, Quill mastered the art of thievery and evasion. Though Star-Lord had a criminal record, thievery was not one of the charges, though Rhomann Dey picked him up for petty theft.
Expert Marksman: Quill is well-versed in the use of weapons from all over the galaxy, but he prefers using his own Quad Blasters, which he is shown to be skilled with. He also handled a Kyln Guard's rifle, a weapon he was not believed to have even seen before, and easily shot and destroyed a drone with it.
Skilled Acrobat: Quill is highly athletic and has high level dexterity, reflexes, and coordination, which notably allows him to do parkour and free running. His extreme reflexes allowed him to effortlessly catch a small lunging creature trying to bite him while he was wearing head phones and seemingly distracted by his music. He was able to leap several feet across a chasm, perform a combat roll while sliding along his ship directly into the cockpit.
Master Pilot: Quill is an accomplished starship pilot. He has used this skill to escape Korath and his men on Morag.

Hadron Enforcer: Made by Rocket, the Enforcer shoots a concentrated bolt of nuclear explosive force that only detonates on its target. The mass and size of the target determine how large the explosion will be. Rocket claimed it could destroy a moon. He briefly handled the weapon in the Guardians plan to kill Ronan, but has not held it since.

Quad Blasters: Quill carries dual direct energy weapons in the form of handguns. They each have two triggers for the index and middle finger for the top and bottom barrel respectively, with the bottom barrel shooting lightning and the top barrel shooting fiery bolts or blasts. While the fire-like blast on the top barrel is lethal, killing its live targets on impact and even sends the target flying backwards with great force, the bottom barrel produces streaks of non lethal electricity to electrocute its targets and incapacitate them. He has used his two blasters as melee weapons in the past to strike and knock out his foes, specifically Kyln Guards, with a strike to the head. He was even shown striking enemies with the barrels while shooting the lethal setting, which allowed him to hit harder and harm stronger opponents.
Energy Bolas: A hi-tech version of an ancient throwing weapon made of weights on the ends of an interconnected energy cord, designed to capture targets by entangling their legs.

Helmet: Quill wears a helmet that shows threats on HUD and has internal comm systems. The helmet allows him to breathe in the vacuum of space. When he presses the button on the side of his head, a light blue energy wraps around his face and the back of his head, and becomes the helmet.
Jet Boot Attachments: Quill has jets that he attaches to his boots to make jet boots, while he activates them with buttons on his leg. The jet attachments can rotate in any direction and can be used to propel him through the air at great speed. They can also be used in flying in deep space. He even used them as weapons by attaching one of them on a hostile and activated them, which sent the target flying backwards.
Translator Implant: Star-Lord has a translator implanted in his neck that helps him understand many of the languages of almost every known species in the universe.
Star-Lord Uniform - The uniform protects Quill from the effects of absolute zero temperature of deep space as well as its vacuum.
Plasma Sphere: One of Peter Quills gadgetry and weapons is a glass like ball that much like a glowstick, lit up when shook. It was dangerous when shattered, as it could ensnare and disintegrate living creatures in a cloud of its released plasma, though it quickly diminishes.
Holographic Map: Part of his arsenal and tools is a holographic device given him by the Broker able to project and Holographic Map on the planet Morag of the size of a foot ball field and projects what was there before, even people moving around. Quill scanned the ruined temple area of Morag and could identify the creatures and people living their before. It could also highlight a certain area red to show Star Lord where it detects a certain object. This is how Quill knew to go up the temple stairs to find the Orb.
Gravity Mine: A device that could exert greater amounts of the force of gravity on a designated object and gravitate it towards itself was in Quills possession. It can generate gravity as powerful as a planet and pull something to itself as if the object were in a planets orbit. If it is not programmed to pull a certain object while active, it will pull everything in a 1 foot radius towards itself at great speed. Quill used this to incapacitate Korath's troops before it was shot and destroyed.

Much of his personal items from Earth traveled with him when he was taken by the Ravagers as a child. His ship, the Milano, now houses this memorabilia, with the songs from his walkman being able to be played on the ships sound system, with what appeared to be a stereo being added to the ship.

Peter Quill's Walkman
Sony TPS-L2 Walkman Headset: Quill is very protective of his personal Sony Walkman; when deprived of it in prison, he challenged a guard for its return, but was electrocuted in response. He received it from his mother, along with two mix tapes containing several songs from the 60's all the way through to the 80's.
Awesome Mix Vol. 1: Meredith Quill put together a mixtape named Awesome Mix Vol. 1 so that her son could listen to songs she used to listen to when she was growing up.
Awesome Mix Vol. 2: When Meredith was dying from cancer and gave her son a second mixtape as a gift, as moments before she died. However, Quill never opened his gift and kept the tape as one of the few mementos from Earth. He finally opened his mother's gift, after he and the other Guardians of the Galaxy members saved Xandar from Ronan.
Troll doll: A type of plastic doll with furry up-combed hair, depicting a troll. Quill use it as a memento from Earth. After the attack on Xandar was over, Yondu proceeded to capture the Orb, only to relies there was a troll doll inside, and Quill kept the Orb into custody of the Nova Corps.
ALF Trading Cards
Garbage Pail Kids Trading Cards
Puffy Stickers: A use of ALF Puffy Stickers was used all over Peter's Milano, sticking towards his cassette deck.
Scratch and Sniff Stickers: Peter had a few stickers that were sticking onto his cassette deck, these stickers are made when scratched release an odor that is normally related to the image displayed.

Bio: After being kidnapped by the Ravagers from Earth, Peter Quill spent 26 years in space. He nicknamed himself Star-Lord, and continued to work for the leader of the Ravagers that had kidnapped him, Yondu Udonta. Star-Lord stole an orb from the planet Morag, taking it to the planet Xandar where he intended to sell it. Here, Star-Lord encountered Gamora, Rocket Raccoon, and Groot. Gamora stole the orb from Quill, but Quill and Gamora were soon attacked by the outlaws Rocket and Groot, who fought with the others until they were all arrested by the Nova Corps. The group was thrown into a prison called the Kyln, where they met an alien named Drax, whose family had been killed by Ronan the Accuser. Drax attempts to kill Gamora, as she is an assassin working for Ronan. Quill convinces him not to do it, and the three work together, along with Rocket and Groot, to escape the Kyln. After retrieving the orb, they plan to keep it out of the hands of Ronan, who wants it, by selling it off to the Collector on Knowhere, a trading post. Unfortunately, Drax calls Ronan to Knowhere in a foolish attempt to avenge his family alone. Ronan defeats him, and the orb is stolen by Ronan. Ronan launches an attack on Xandar. Quill and his allies, now calling themselves the Guardians of the Galaxy, team up with the Nova Corps and the Ravagers to defeat Ronan, who is in possession of an Infinity Stone within the orb. Quill, with the help of his friends, is able to hold the orb, and he uses it to defeat Ronan once-and-for all. The Guardians leave Xandar with Quill piloting his ship.

Alignment: Chaotic Good

Link: http://marvelcinematicuniverse.wikia.com/wiki/Star-Lord


Username: TheCardiackid

Name: Pharah

Sex (if any): Female

Height (you can approximate): 5 foot 11

Weight (you can approximate): 153 pounds

Description/Picture:

Universe: Overwatch

Abilities: Pharah is a skilled pilot of the experimental Raptora Mark VI combat suit, a suit that is capable of flight. The suit can hover in the air and also fly straight up, but there is mid-air mobility in all directions. The suit can only fly for a short amount of time though. Pharah carries a rocket launcher that she uses in battle to shoot rockets. Pharah's combat suit also has a capability that allows her to shoot a wrist rocket that can knock back any enemies it hits.

Bio: Fareeha Amari's commitment to duty runs in her blood. She comes from a long line of highly decorated soldiers and burns with the desire to serve with honor.

As a child, Fareeha dreamed of following in her mother's footsteps and joining the global peacekeeping force, Overwatch. She enlisted in the Egyptian army, and her dogged persistence and tactical prowess caused her to rise up through the officer ranks. She was a courageous leader and earned the loyalty of all who served under her. With her exemplary record, Fareeha was well placed to join the ranks of Overwatch, but before she had that opportunity, Overwatch was disbanded.

After leaving the army with a commendation for distinguished service, she was offered employment with Helix Security International, a private security firm contracted to defend the artificial intelligence research facility beneath the Giza Plateau. The top-secret facility was touted as vital to the safety of not only the region but countries across the globe. Fareeha gladly accepted the choice assignment and received training in the Raptora Mark VI, an experimental combat suit designed for rapid mobility and devastating firepower.

Under the call sign "Pharah," she works to safeguard the AI installation. Though she mourns Overwatch's passing, she still dreams of fighting the good fight and making a difference on a global scale. Her base of operations was in the Giza Plateau, where the God Program Anubis was quarantined.

The Anubis AI managed to break free, and Pharah's squadron was sent in to disable it. Though they were successful, much of the squadron died in the fight, including its captain, Khalil. Pharah was promoted to captain as a result.

Recently, Fareeha received a letter from her thought-to-be-dead mother, explaining why her mother chose to hide and Ana's thought on being a soldier and a mother.

In recent Christmas, Fareeha was seen at a restaurant dining with an unknown, older gentlemen in presumably Canada or another cold climate region.

Alignment: Lawful Good

Link: http://overwatch.wikia.com/wiki/Pharah


Username: TheCardiackid

Name: Doctor Strange

Sex (if any): Male

Height (you can approximate): 6 foot 2

Weight (you can approximate): 156 pounds

Description/Picture:
Doctor Strange in the Marvel Cinematic Universe.

Universe: Marvel Cinematic Universe

Abilities:
Master Sorcerer: As the present guardian of the New York Sanctum Sanctorum, Strange, despite his relative inexperience, is one of the most powerful Masters of the Mystic Arts, possessing a extremely high level of mastery of the mystic arts, which he uses to defend his native reality. Indeed, despite his inexperience, an impressed Karl Mordo claimed that Strange's prodigious skills meant that he was "born for the mystic arts", and the Ancient One herself noted that Strange has tremendous potential as a sorcerer. With the help of numerous mystical artifacts and relics, in addition to his astral powers, Strange is able to gain access to a multitude of mystical powers. Strange makes up for his lack of experience with his gifted intellect and ingenuity, as he defeated Kaecillius by outsmarting Dormammu and forcing him to leave and take Kaecillius with him.
Eldritch Magic Manipulation: Strange is able to create, shape and manipulate Eldritch Magic. He demonstrated the ability to form Eldritch Whips, and Tao Mandalas.
Levitation: Using the Cloak of Levitation, Strange is able to levitate, hover, and fly. The Cloak can greatly lessen the impact of falling from great heights by effortlessly reducing his speed.
Teleportation: Using a Sling Ring, Strange is able to open portals that lead to different locations, gaining the ability to move across both the physical world and other parts of the Multiverse. He can also make portals small enough to reach through and grab things, such as several books from Wong's library.
Interdimensional Travel: Using the same Sling Ring, Strange can travel between different dimensions and universes, crossing over different planes of existence or traveling across various forms of reality. However, Strange was able to access the Mirror Dimension and transport himself and the Zealots there without the Sling Ring.
Astral Projection: Strange is capable of separating his astral spirit from his body, gaining access to the Astral Dimension, with him thus notably managing to assist Christine Palmer in operating on his physical body, while also demonstrating being able to make himself visible to her at will. He used it again to speak to the Ancient One's spirit before her clinical death. Notably, Strange found his that when Christine defibrillate his real body, his Astral form would send out a blast of energy, which he used offensively while grappling with Lucian's Astral form, ultimately destroying it and killing him.
Chronokinesis: Using the Eye of Agamotto, Strange is able to control the flow of time, be it on a small or massive scale, notably to turn back something to a previous state, to accelerate its time in order to apply changes that have not happened yet, or to lock in a time loop, with time resetting over and over until he stops its effect. He first tested the ability on an apple, rewinding time on it to make it whole and then forwarding time to make it rot, despite not actually eating it to that point before hand. If interrupted while using this ability, time freezes until he resumes the spell. He even used it to make a reconstruction of the stolen pages of the Book of Cagliostro and read from it, though he seemed to be unable to make the page real and only could reveal what had been their before. He notably used this ability to trap even Dormammu himself in the same moment, which would reset each time Dormammu killed Strange, and keep Dormammu from leaving his dimension to invade Earth until Dormammu agreed to leave Earth for good. Strange concluded that he isn't ready to wield the Eye of Agamotto's powers yet and decided to return it until he's ready to use it again.
Transmutation: During his meeting with Thor, Strange was able to turn a cup of tea into a large mug of beer that was also able to magically refill itself, much to Thor's pleasant surprise.

Master Physician: Strange was one of the world's most renowned neurosurgeons. His genius surgical skill allowed him to perform nearly complicated and difficult surgeries with little to no mechanical assistance flawlessly. His skills sometimes rivaled or were found to be superior to that of his colleagues Palmer and West as he was able to notice a cause of injury in a patient while Palmer could not and thus prevent West from killing the patient. His perfect record and reputation with the craft reached such a point that ultimately, he developed a penchant for undertaking only the most challenging but still viable of operations, in order to boost his huge ego. He lost the ability to perform surgeries after his hands were damaged beyond repair in a catastrophic car accident, but he kept his profound knowledge on subjects related to modern medicine.
Multilingualism: Strange is fluent in his native English, and becomes proficient with Sanskrit enough during his months in Kamar-Taj to enable him to study advanced books Wong deem him not ready for, including the Book of Cagliostro.
Eidetic Memory: Strange's photographic memory and perfect recall had originally greatly aided him in medical school, helping him to earn both his MD and PhD simultaneously. During his mystic arts studies in Kamar-Taj, Strange managed to master entering the Astral Dimension, despite Wong not believing him to be ready.
Master Tactician: Strange's tremendous intellect contribute to his incredible insight, a highly ingenious strategist, Strange rely on pure wits to stop Dormammu due to his to his lack of experience in fighting supernatural forces, using the Eye of Agamotto to trap the primordial entity in a endless time loop, using tactics of psychological warfare to mentally torment Dormammu instead of stopping him with magic, and Strange succeded in forcing Dormammu to return back to the Dark Dimension, taking Kaecilius with him, further proving Strange's capability to defeat both immensely powerful enemies with tactical genius alone.
Martial Artist: After being trained by both the Ancient One and Karl Mordo, Strange gained some skill in martial arts, having been able to ultimately defeat and kill the Zealot Lucian, and to even hold his own relatively well against the far more experienced Master Kaecilius. However, Strange's hands still suffer from severe nerve and bone damage as a result of his accident, further exacerbated by the unsuccessful surgeries made towards restoring his dexterity, meaning his hands are delicate and prone to intense pain should he attempt to punch something or someone.

Cloak of Levitation: A mantle that enables Doctor Strange to levitate and hover in the air. It appears to be sentient and can move on its own power, causing it to move and flap in the air without the presence of wind. Offensively, the cloak's ability to move and fly with or without a wearer allows it to grab, lift, tackle or send opponents flying through the air. The cloak often assists Strange in combat by protecting him from enemy attacks, preventing enemies from blindsiding him, as well as attacking enemies on its own whenever possible, and doing maneuvers that are difficult, if not impossible for most humans to do.
Eye of Agamotto: An ancient relic with a number of mystical properties, especially time manipulation in the user's immediate vicinity and on specific areas or targets. It is able to do so since it contains the Time Stone.
Sling Ring: A mystical object which enables the wearer to open a portal to another location.

Bio: Doctor Stephen Strange was originally one of the most skilled neurosurgeons in the world, being able to easily perform surgeries that would prove difficult for many others. Strange was injured in a car crash at the height of his career. Extreme nerve damage in his hands left him unable to perform surgeries. After hearing of a man named Jonathan Pangborn who suffered a severe spinal injury and then learned to walk again, Strange seeks out a place called Kamar-Taj where Pangborn was cured. Strange travels to Nepal, where the place is located. There, he discovered that Kamar-Taj was actually an enclave of sorcerers known as the "Masters of the Mystic Arts". The leader of these sorcerers, the Ancient One, proves the existence of magic to Strange, who then wants to learn the secrets of sorcery. Strange is eventually accepted in. He trains and studies frequently to improve his magical skill quickly so that he can return to his old life. At Kamar-Taj, Strange meets new allies such as Karl Mordo and Wong, who assist him in his magical studies. Eventually, Strange discovers a book called the "Book of Cagliostro", which mentions the Eye of Agamotto. Strange finds the Eye and uses its magical power to reverse time, restoring stolen pages to the book to discover the existence of a powerful being known as Dormammu. Strange begins helping the Masters of the Mystic Arts to fight some rogue sorcerers that are trying to help bring Dormammu to Earth. Dormammu begins to conquer Earth due to the efforts of the rogue sorcerers, but Doctor Strange creates a time loop that traps him in a bargaining deal with Dormammu for all eternity. Unless Dormammu agrees to Strange's terms, time would continue forever in that same loop, preventing the two from ever living any moment besides that same one. Dormammu agrees, and he leaves Earth, taking the rogues with him.

Alignment: Lawful Good

Link: http://marvelcinematicuniverse.wikia.com/wiki/Doctor_Strange


Username: TheCardiackid

Name: McCree

Sex (if any): Male

Height (you can approximate): 6 foot 1

Weight (you can approximate): 157 pounds

Description/Picture:

Universe: Overwatch

Abilities: McCree's main weapon is his Peacekeeper revolver. The revolver has 6 rounds of ammunition that McCree can shoot carefully or in "fan the hammer" style to unleash bullets quickly. McCree also carries a blinding grenade that allows him to temporarily stun opponents. He can also do a combat roll that allows him to quickly reload the Peacekeeper.

Bio: Jesse McCree was originally a member of the Deadlock Gang. In an Overwatch sting operation at Route 66, McCree was captured alongside several other gang members. Overwatch was impressed with his skills and gave him the option of becoming a member of Blackwatch rather than going to prison. He accepted, and began to serve under the supervision of Gabriel Reyes.

When Overwatch began to decline and Blackwatch's rebellion was beginning, McCree opted to leave Overwatch and cut off all contact with its members. He resurfaced after its collapse as a mercenary. At some point, McCree stopped a robbery at the Rikimaru in Hanamura.

McCree later is back to United States, secretly boarded a hypertrain to Houston. When Talon agents attempted to hijack the train, McCree dispatched them, leaving behind the object they were looking for. The news reports blamed McCree for the raid, but he was not caught.

At the time of the Overwatch recall, McCree was in the American Midwest, near Indiana or Kentucky.

Around the time of Christmas, McCree came to Dorado. He was seemingly passed out in Calaveras. Sombra could be seen across the bar although McCree did not seem aware of her presence.

Alignment: Chaotic Good

Link: http://overwatch.wikia.com/wiki/McCree


Username: TheCardiackid

Name: Captain Gantu

Sex (if any): Male

Height (you can approximate): Around 10-12 feet tall

Weight (you can approximate): Probably quite heavy

Description/Picture:

Universe: Disney

Abilities: Captain Gantu is fairly skilled at piloting his spaceship. Gantu's spaceship has its own plasma cannons that can be used to fire upon enemies. Gantu himself is physically strong and he often carries a blaster with him that he occasionally uses. Gantu is also said to be an expert in 12 martial arts, although these 12 are never specified in the film.

Bio: Gantu is the former captain of the Galactic Armada, serving as the second-in-command to the Grand Councilwoman. Unlike the Grand Councilwoman, however, Gantu was known for being the brute force of the Galactic security forces, holding no sympathy towards criminals or fugitives, and preferring immediate arrest, as opposed to awaiting a chance to see if a criminal in question has some form of good within them.

After his Gantu's failed attempt to arrest 626, as well as following his discharge from the Galactic Federation, Gantu left to work for a notorious galactic enemy known as Dr. Hämsterviel, who sought out to capture the other 624 of Dr. Jumba Jookiba's loose experiments in an attempt to take over the galaxy. Though his actions under Hämsterviel's control were completely villainous, Gantu noted several times that the job was mostly taken out of a desperate need for money, while another motivation could include revenge against Lilo and Stitch.

Alignment: True Neutral

Link: http://disney.wikia.com/wiki/Captain_Gantu


Username: TheCardiackid

Name: Stitch

Sex (if any): Male

Height (you can approximate): Probably about 2-3 feet

Weight (you can approximate): Fairly light, but very dense

Description/Picture:

Universe: Disney

Abilities:
Dense Body Tissue: Although we rarely see Stitch shot at with a bullet, he does survive the crash of his spaceship with only a scratch, is only briefly stunned by a fall of several thousand feet and has to be run over by three tractor-trailers in succession to be knocked out.
Fireproof Skin: He drives a tanker truck of gasoline into a volcano and ends up only a little singed.
Bulletproof Skin: Weapons fired from plasma guns seem to cause him discomfort, although he can hold it in his hands long enough to throw the plasma back at his enemies.
Shockproof: He also has some resistance to electricity; he was able to take an electrical attack from Sparky and he quickly recovered from it. However, he can still feel pain from shocking despite his immunity to electricity.
Hypercognition: Thinking faster than a supercomputer is harder to quantify, but he does escape from captivity fairly ingeniously, builds a model of San Francisco after only glancing at a post card, grabs a crossword puzzle from the table and finishes it in about 7 seconds, builds a bomb out of a plasma bolt, a doll and a roller skate; builds a "bucking bronco" out of a toaster, a vacuum cleaner, and a lamp, reads aloud a description of a display at a local museum at a remarkable speed, is able to understand he can use a human as a shield from Jumba, by Pleakley's presence, and generally picks up quickly on what is happening around him.
Lingual Intuition: Stitch can converse fluently in over 20 different languages, but prefers Tantalog (his native language).
Cooking Intuition: He can cook 372 recipes, but prefers Chinese food best of all.
Parallel Computing: He is an information repository, with a dictionary, thesaurus, encyclopedia, and experiment catalog, and records every moment of his life, in a reserved portion of his brain that can theoretically store up to 300 PB.
Guitar Player: He is also fluent in playing the guitar.
Vehicle Intuition: Also driving any sort of vehicle, which can be as simple as riding a tricycle or as complex as piloting inter-galactic spaceships.
Enhanced Strength: His ability to lift objects 3,000 times his own size and weight is seen several times throughout the franchise, including incidents where he picks up a descending blast door, hits Dr. Jumba with a thrown Volkswagen Beetle (shouting gleefully, "Blue punch buggy! No punch back!") and stops an 18-wheeled tanker of gasoline dead in its tracks. The reason why Stitch can lift 3,000 times his own weight, even though he has small arms, is because his muscles contain excessively compressed amounts of myofibril in one muscle cell. This muscular arrangement makes Stitch's muscles contract 1,000 times faster than a human's muscle can and makes them much much more powerful. The ability is sometimes joked about in the later series; for example, in Stitch! The Movie, Hämsterviel, while physically restraining Stitch for a cloning experiment, counters Stitch's strength with restraint devices that are equal in strength themselves, as Hämsterviel loudly declares, to "three-thousand and one!" times Stitch's own weight. This was accomplished due to the fact that Stitch cannot lift even an ounce larger than 3,000 times his size and weight.
Wall Crawling: Pads on Stitch's hands and feet can secrete a sticky substance allowing him to adhere to almost any surface and scale buildings and walls.
Spherical Form: His skeletal system is very flexible, allowing him to put his feet into his mouth and become a rolling ball and also to allow him to squeeze through tight spaces.
Enhanced Speed: Stitch was shown to super speed past Lilo and Pleakley while carrying Jumba during a bet they made to catch experiments 501 Yin and 502 Yang. His speed is also usually used when he's in his spherical form.
Enhanced Jump: Stitch's legs are small but powerful enough to enable him to jump several feet into the air.
Electromagnetic Vision: His eyes can pick up various forms of light and he can filter out one or the other if necessary. Stitch can see in normal vision, during this mode, his eyes appear black in color. Furthermore, he can also magnify his vision.
Night Vision: Eyes appear green.
Infrared Vision: Eyes appear red.
X-Ray Vision: Eyes appear bright green.
Audio Amplifier: He also can act as an audio amplifier, radio and/or microphone, illustrated when he uses a claw as the needle on a record player, and the music comes out of his open mouth.
Enhanced Hearing & Smell: He has an acute sense of smell and hearing.
Skilled Hand-to-Hand Combat: He is also dexterously skilled in hand-to-hand combat, using all four arms or just two.
Alien Form: In his alien form, he has three spines on his back, two antennae on his head, and can grow two extra pairs of arms.
Dog Form: Stitch can hide his spines, antennae and extra pair of two arms in his body, taking the form of an ordinary Earth dog; he used this to become Lilo's dog.
Vacuum Adaptation: Along with the rest of his cousins, Stitch can survive in the vacuum of space due to being a genetic alien.

Bio: The 626th experiment created by Dr. Jumba Jookiba, Stitch is a powerful and dangerous creature that was sent by the Galactic Federation to live in exile on a desert asteroid. Stitch escaped from the grasp of the Galactic Federation, where he landed on a planet called Earth that was, according to Galactic Federation member Pleakley, a mosquito reserve. Jumba and Pleakley are sent to Earth by the Federation to retrieve Stitch. On Earth, they discover that Stitch has been adopted, in the guise of a dog, by a girl named Lilo. Lilo attempts to tame Stitch, which Jumba considers impossible. However, over time, Stitch becomes less destructive. Jumba and Pleakley are still unable to retrieve him, as they cannot directly contact the humans that Stitch lives with. However, after being threatened with exile, Jumba takes over and he tries to steal Stitch away from Lilo. Lilo's home explodes in flames. Not long after, Lilo and Stitch are kidnapped by the Galactic Federation member Gantu. Jumba and Pleakley decide to help Lilo's sister Nani take Lilo and Stitch back from Gantu, leading to a chase throughout Hawaii. Gantu is fired by the leader of the Galactic Federation. Stitch is forced to remain in exile, but the Federation allows him to live out his exile on Earth with Lilo, Jumba, and Pleakley.

Alignment: Chaotic Good

Link: http://disney.wikia.com/wiki/Stitch

Username: frogies

Name: Ran Yakumo

Sex: Female

Height: 6'

Weight: 70.3 kg

Description/Picture:


Universe: Touhou Project

Abilities: While being a shikigami, she has the privilege of strong youkai of being able to use shikigami. However, perhaps because she does not have the level of power that Yukari Yakumo has, or perhaps because the power of the youkai turned into a medium wasn't enough, different from herself, Chen has only the level of wisdom of a child. Also, although she's not able to turn against what Yukari says, this doesn't mean that Chen perfectly listens to what Ran says. Because of this, she sometimes has to lure Chen with catnip to make her listen.

Matching up with Yukari, she has super-person intellect. According to Bohemian Archive in Japanese Red, she was somehow able to formulate and prove an equation for figuring out the width of the Sanzu River. Nonetheless, more than inventing new things through her intellect, it seems to be her speciality to process formulated calculations; even on this point, the shikigami of Gensokyo have been often likened to the PCs of the outside world).

As for her other abilities, one of her spellcards shows that she is capable of quickly increasing her physical capabilities, but other than this, nothing more have especially come to light. As a strong youkai, she is probably able to use various other kinds of sorcery, but since she pretty much never performs actions alone it's still unclear.

All along, she usually makes appearances as a means for Yukari to attack, so when she flies around, she often spins around. Perhaps the way Chen spins around and around may be also be related, or due to her influence.

Bio: Ran first appeared as the extra stage boss of Perfect Cherry Blossom, where she also appeared as the Phantasm stage midboss of that game, so she has the strong image of being a midboss, but even as an extra boss, she also had abilities not to be ashamed of, as she is also a long difficult battle.

She frequently appears as an attack option in the fighting games for Yukari Yakumo and has appeared in Imperishable Night as Yukari's attack.

As Yukari Yakumo's shikigami, Ran must do whatever Yukari commands her to do, such as doing Yukari's chores or checking the Great Hakurei Barrier around Gensokyo for problems. Apparently, Ran's own shikigami, Chen, is too unreliable to be entrusted with doing chores.

In her spare time, Ran often calculates various things such as the width of the Sanzu River. She may also be seen in the Human Village shopping for tofu.

Because she is actually a fox that became a youkai (Kitsune) and is a shikigami herself, it's highly unusual that Ran has a shikigami of her own. Ran is supposed to be a 9-tailed fox (called a "Kyuubi") which, according to ancient Japanese folklore, would be at least 800 years old. Foxes start life with 1 tail and gain an extra tail once every hundred years. So at 100 years old they would have 2, and at 800 would have 9. At this point, assuming Ran follows traditional folklore, she will eventually start losing tails until she has 4 and will be considered a "Tenko" (heaven) type of fox and will then be one step away from divinity.

However, she's got the highest number of tails a kitsune ever has, and it's a clear sign of Ran's power and experience. Even though Ran looks similar to a human and has more than enough intelligence to speak, she is still essentially an animal and is often regarded as such by other characters.

Alignment: Lawful Neutral

Link: https://en.touhouwiki.net/wiki/Ran_Yakumo

==================================

Name: Chen Yakumo

Sex: Female

Height: 120 cm

Weight: 29 kg

Description/Picture:


Universe: Touhou Project

Abilities: The way her abilities show up in the game itself is that she runs around the screen so freely in a way that is not expected of a boss of a shooting game, which is characteristic of her (as one would expect of a cat). This could be considered cute if she were an ordinary cat, but it also makes her slightly more tricky to deal with due to her speed and deceptive movement, which can confuse her opponent. Another characteristic of her is how she spins around and around while attacking, somewhat like her master.

She is able to handle simple sorcery. However, even when speaking of sorcery, the usage of this youkai power doesn't bend and distort natural phenomena, and it seems to be close to a kind of sleight of hand. Concretely, by a constant rhythm, while moving to the left, she would immediately switch to moving towards the right, so that to the humans that she faces, it would seem like she disappeared, and things like that. To put it simply, since it is a trick that uses the limits of human abilities, and it would completely not work the same for youkai and others who have excellent kinetic vision.

When she becomes a regular bakeneko, she's not able to take up any course of action except primitive ones - like biting and scratching. Rather than saying she possesses a special ability to to surprise accompanying humans, it is more strongly an implication that she's not able to do anything other than things of this extent. (However, even so, for ordinary humans it is dangerous enough). This is the same ability that Kogasa Tatara has - thus in this aspect, they have mutuality.

Bio: Chen first appeared as the second stage midboss and boss of Perfect Cherry Blossom, along with being the extra stage midboss and Ran Yakumo's familiar in one of her spell cards. She was also Yukari Yakumo's familiar in both Immaterial and Missing Power and Scarlet Weather Rhapsody, and was a target on Stage 6 of Shoot the Bullet. Additionally, she made a background appearance in Hopeless Masquerade.

Chen serves as a shikigami to Ran Yakumo, and becomes much stronger when her master is present. However, she hates water, and splashing her will dispel the shikigami possession, making her resort to physical attacks. She is also very fond of catnip, and will lose the will to fight if some is scattered to distract her.

Alignment: Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Chen

==================================

Name: Sanae Kochiya

Sex: Female

Height: 165 cm

Weight: 59 kg

Description/Picture:


Universe: Touhou Project

Abilities: Sanae is capable of invoking miracles through her godly heritage, and many of her spell cards are themed after miracles of various religions or odd events. It's mainly the manipulation of weather, and also seems to use it in prayers for rain. The "miracles" that she can invoke are not related to good or bad fortune – they are merely events that have a very low chance of occurring. Before invoking a miracle, she needs time to prepare it proportional to how unlikely the miracle is. Simple ones can be invoked with a single word, while the most complex can take days.

Sanae is a shrine maiden, but of a different type to Reimu Hakurei. Like Reimu she is capable of summoning gods, granting her some of their powers; while she relies on this ability much more than Reimu, she is only capable of summoning her patrons: Kanako Yasaka and Suwako Moriya.

Bio: Sanae Kochiya (東風谷 早苗 Kochiya Sanae) is a human, but is also a distant descendant of the goddess Suwako Moriya. Her role at the Moriya Shrine is similar to a shrine maiden, but with her inherited power Sanae has also become a minor deity herself. Originally from the Outside World, Sanae migrated to Gensokyo with the shrine and its two resident goddesses, Kanako Yasaka and Suwako Moriya. As a result, she is rather knowledgeable about the outside world and modern living, although her attempts to explain scientific concepts usually just confuse the locals. Her knowledge on things like the youkai of Gensokyo, on the other hand, seems a bit lacking for a shrine maiden.

Sanae was first introduced in Mountain of Faith as the stage 5 boss, reappeared as the extra stage of Subterranean Animism and later became a playable character in Undefined Fantastic Object, Touhou Hisoutensoku, Ten Desires and Legacy of Lunatic Kingdom. She is a secondary character in the comic Wild and Horned Hermit.

Sanae is confident, energetic and dutiful, sometimes too much so, and tends to get carried away easily or have trouble thinking for herself. She also appears to be something of a geek, making references to popular culture and having knowledge of advanced scientific concepts. As someone who grew up in the Outside World, much of Gensokyo seems strange and novel to her; she finds unusually great fun in exterminating youkai and solving incidents, seeming to view herself as the hero of a fantasy novel or video game. Multiple characters have noted that Sanae's dismissive attitude towards youkai and youkai power makes her too much like a youkai herself. The simple fact that she is adjusting to life in Gensokyo makes her an extremely rare case.

Sanae's occupation as a Wind Priestess means to be the priest to worship the god of wind. However, while causing miracles of wind and rain to come about through a secret technique with many secrets, since she herself is treated to the same level as gods, and has become one who gathers faith, she is also a living god. In Mountain of Faith, just in front of Reimu Hakurei, she said about herself, "I guess you could call me something like a Shrine Maiden", indicating that there's a chance that she's different from a Shrine Maiden, but in the works, she is fundamentally treated as a Shrine Maiden the same way Reimu is. Furthermore, since Sanae is a "god" while at the same time being a "human", even if she loses all her faith, she can continue to live as a human.

Alignment: Neutral good

Link: https://en.touhouwiki.net/wiki/Sanae_Kochiya

==================================

Name: Suwako Moriya

Sex: Female

Height: 135 cm

Weight: 31 kg

Description/Picture:


Universe: Touhou Project

Abilities: Suwako's ability specifically refers to the element of Kun (坤), one of the eight trigrams in Taoist philosophy that means creating Earth. Kun is exactly the pinnacle of the native god and is associated with acceptance, devotion, subtlety, flexibility, and reacting to others rather than acting first. Kanako Yasaka's ability to create the "sky" of Bagua, or Qian (乾), refers to the opposite element. Although Mountain of Faith offers little insight into the nature of Suwako's abilities, her attack animations in Touhou Hisoutensoku depict her "swimming" through the ground, summoning magma, geysers and various rocks and minerals, and growing plants instantly.

Bio: Suwako Moriya (洩矢 諏訪子 Moriya Suwako) is the original god of the Moriya Shrine. Officially the shrine now belongs to Kanako Yasaka, but in Suwako's words she handles most of the divine services while Kanako handles the "sales".

Suwako first appeared as the extra boss of Mountain of Faith. Unlike Kanako, who is technically a divine spirit who once had a human form, Suwako is one of the myriad gods, and thus consists purely of faith. She also controls the Mishaguji, which is one of her main sources of faith from humans.

When a portion of her spirit is enshrined, she takes on the form of a frog. In this form, she can grant various blessings, such as safe travel, financial upturn, and transfiguration.

In contrast to Kanako, Suwako is more laid back and mischievous. She enjoys competing against others, and loses gracefully. Though she feigns ignorance, Suwako is just as capable of scheming as Kanako. Combined with her rarely leaving the shrine, her intentions can be hard to read.

It is revealed that during ancient times, Suwako was a ruler of a small kingdom and controlled the Mishaguji, who were curse gods that had obtained enormous amounts of faith, cursing birth, harvests, militaries, and many other things. Only Suwako was able to tame them. However, gods from the Yamato (Ancient Japan) invaded her kingdom, saying that they were going to unify all the kingdoms to create a single country known as Japan. Unwilling to let this happen, Suwako resisted and fought with the finest steel weapons of the time. However, Kanako held out a thin vine, and Suwako's large steel arsenal instantly rusted away. Suwako realized the difference in their divine powers and her defeat; she graciously forfeited and relinquished her kingdom.

It is said that Sanae is her distant descendant, although Sanae didn't even know it until the events of Subterranean Animism.

Alignment: Chaotic Neutral

Link: https://en.touhouwiki.net/wiki/Suwako_Moriya

Username: EropsToad

Name: Shrek

Sex (if any): Male

Height (you can approximate): 6’2”

Weight (you can approximate): 310.2 lbs

Description/Picture:

Universe: Shrek

Abilities: Shrek has the strength of an ogre, and is capable of tolerating—nay, enjoying—the most disgusting of locales. He lives in a swamp, for crying out loud! Shrek’s farts can kill fish and light ablaze, and his roars can drive off the wimpiest of peasants. Shrek is also a talented artist, albeit a practical one; he painted his own “KEEP OUT” sign at his swamp. Shrek is skilled with using a sword, and at riding on horseback, and when it comes to brutish combat, Shrek has no equal in the land of Far Far Away.

Bio: Shrek is a large, green, physically intimidating ogre with a Scottish accent. Even though his background is something of a mystery, according to Shrek The Musical and the book, it is revealed that on his 7th birthday, Shrek was sent away by his parents because it was an ogre tradition. He is seen traveling alone, being either screamed at or teased by passers-by. The only time he receives a pleasant greeting is a wave from a young Fiona, who is promptly led away by her parents.

After scaring away an angry mob, he arrives at his swamp, enters an outhouse, and literally breaks out as the adult Shrek. Though surly, misanthropic, and venomously cranky, Shrek is peaceful and doesn't care to hurt anyone, but he just wants to live his life in solitude and be left alone. Shrek is accompanied by Donkey, an excitable, hyperactive, and talking donkey. It's notable that when Shrek's first seen, he's successfully scaring off villagers by roaring at them, but it later becomes obvious that they were only attacking him because he's an ogre, not because he did anything wrong.
In Shrek, during a conversation with Donkey, he laments that he is constantly judged by the outside world the minute people meet him, and is thus better off alone ("Look, I'm not the one with the problem, okay? It's the world that seems to have a problem with me. People take one look at me and go 'Aah! Help! Run! A big stupid ugly ogre!' They judge me before they even know me. That's why I'm better off alone."). This implies that he became a recluse after trying and failing to find acceptance among others.

Another factor causing lack of acceptance can be found in Shrek the Third, where it's revealed that Shrek's father tried to eat him. As he says, "I guess I should have seen it coming. He used to bathe me in barbecue sauce and put me to bed with an apple in my mouth," even though he might have been joking.

When he finds squatters where he lives, he attempts to evict them only to learn he has no legal recourse against them, for he does not own the swamp. Shrek is hired by Lord Farquaad to rescue Princess Fiona in exchange for the deed to the swamp, with which he can legally banish the squatters.

However, during the course of the mission, Shrek falls deeply in love with Fiona. Since he's an ogre, Shrek has a considerable amount of physical strength, being able to break wood and metal constructs, get in physical combat with a number of armored humans and usually winning, unintentionally destroying a wooden vessel with a bottle of wine, and even lifting or turning objects that are too heavy for a normal human being, such as a gigantic vat of magic potion against the maximum security of the Fairy Godmother in Shrek 2.

In Shrek in the Swamp Karaoke Dance Party!, Shrek sings "Just the Way You Are". In Far Far Away Idol, he sang "What I Like About You" by The Romantics with Fiona. Shrek has a little problem socializing due to the fact that people think he is a mean ugly ogre, even though his appearance is remarkably humanoid, with a few cosmetic exceptions. In the process Shrek is said to have sociophobia.

However, from Shrek the Third onward, Shrek has become a well-liked celebrity, at least in Far Far Away. In the fourth movie, people manage to realize that Shrek isn't dangerous and lose their fear and prejudice against him; but to Shrek's dismay, they also come to regard him as a folk hero and visit him with even more frequency than before, disturbing him. But after the experiences of the movie, Shrek comes to appreciate his life more than ever.

Alignment: Chaotic Good

Link: https://en.wikipedia.org/wiki/Shrek_(character)



Username: SpongeBobRocks23
Name: The Enragement Child
Sex (if any): Male
Height (you can approximate): 5 ft
Weight (you can approximate): 50 lbs
Description/Picture:
Universe: Five Nights At F***Boys
Abilities: The Enragement Child has a large amount of Fazbear-related equipment at his disposal, such as the Pizza Shield, and many endoskeleton accessories.
Bio: Enragement Child is the shopkeeper of each game. He looks like Balloon Boy except with a whole lot more swag and is downright evil. He is most known for Freddy Fuckboy saying to him "inhale my dong enragement child."
He is also the final boss of FNAFB 2 and you face him twice. You fight him without any companions but later on other party members join.Then when he is defeated he gets you in this weird world to fight you again.There are so many boxes of cake in that place.In there you will have to look around for Enragement Child.During the search Withered Foxy,Chica and Bonnie join you,saying their quotes from the first game and you say "inhale."
When you finally face him that's the end of FNAFB 2.
Except not really, as there is also the Save Import Scenario, accessed by importing a FNAFB 1 Night XXX save where all the Cameras have been defeated to your FNAFB 2 folder. At the end of THAT, you fight Enragement Child one more time. This fight has 4 phases, one for the Bonnie's (consisting of Bonnie, Toy Bonnie, and Withered Bonnie), one for the Foxy's (consisting of Foxy, Mangle, and Withered Foxy), one for the Chica's (consisting of Chica, Toy Chica, and Withered Chica), and finally one for the Freddy's (consisting of Freddy, Toy Freddy, Withered Freddy, and eventually Golden Freddy).
Alignment: Chaotic Evil
Link: http://five-nights-at-fboys.wikia.com/wiki/Enragement_Child

Username: InfestedThunder

Name: Krieg

Sex (if any): Male

Height (you can approximate): 6'10"

Weight (you can approximate): 195 lbs

Description/Picture:



Universe: OC

Abilities: Extremely adept at swordsmanship and gunplay, Krieg is also a tactical genius, leading his forces to beat enemies far larger than his own. However, this has led to the man becoming arrogant and underestimating even the greatest foe.

His cutlass, the Silver Fate, is excellent for slashing through enemies. It has an odd ability to nullify magic in enemies that have been touched by its blade.

His gas mask allows him to breath in nearly any environment (even space for short periods). However, if the mask is taken off, Krieg will experience extreme pain.

And his revolver, the Final Point, is strong enough to punch through most steels, and turn any fleshy objects to mush.


Bio: On the War-world of Gurre, there was a man who grew up parentless, as they were killed by regular demonic surges from the east. This man eventually became a conscript in a regiment of the Kingdom's guard, but was nearly killed in his first defense after a Demon lord breathed smoke and ash down the man's throat, hospitalizing him for weeks. Eventually, he returned to battle, a changed man under his new mask. And thus, Krieg was born.

Krieg continued to fight for years, until one day he did not return to camp. A whole three days later, Krieg returned with the head of the Demon Lord who changed him into the Demon-hunter. This let him ascend to be a well respected general, leading the troops of the kingdom, and showing them how to kill most efficiently their dark foe.

Eventually, Krieg left his homeworld, having set in motion their undying hatred for the enemy of man. The first world he came to was a small colonial world on the edge of the Lucian Kingdom. This world had always been beseeched by demon hordes, but under the might of Lucifer they had grown stronger than ever. Krieg held them off for a while, before meeting a man who reminded Krieg of himself as a child; Mordeci and Krieg took an instant liking to one another, as they began to fight the demons of the world side-by-side.

For a few years, they killed demons together, but eventually realized that killing savage demons on a backwater world wasn't enough- They needed to kill the root of the demons, and the root of all evil- Magic. And so, they set off, beginning their slaughter of mages and magical creatures. The two also began a small cult that follows the same belief as them, awaiting the right moment to strike.

Alignment: Lawful Evil

Link: N/A

Username: galaxy815

Name: The Patapons

Size of group: About 30

Description/Picture:

Universe: Patapon

Abilities/Equipment: Throwable spears, Bows, Swords and shields, Axes, Horses, Chariots, Clubs, Greatshields, Greatswords, Crossbows, Staves, Horns, Lances, Pikes, Daggers, Handheld Cannons, (This may seem like a lot, but I'll only use 3 of these at a time)

The Patapons also have a Tree of Life that revives them if the helmet of the deceased Patapon is buried next to it. Although, if the helmet is destroyed the Patapon can not be revived.

The Patapons are led by an Uberhero, which is a lot stronger then them, and can do special attacks if you do certain drum patterns. There are a plethora of Uberheroes, the one I'll be using will be Wooyari, who attacks with a pike and can occasionally attack by spinning his pike rapidly while it's ignited.

Speaking of drum patterns, The Uberhero carries four drums used to command the Patapons. if they succefully do 4 drum patterns in a row, they enter FEVER mode, where their attacks are bolstered. After staying in FEVER mode for a while, the Uberhero can sumon a Djin that can deal loads of damage.

History:
The Patapon tribe once had a legendary army that was nearly unstoppable. They bravely defeated all foes that challenged them in their arduous quest to find Earthend, where the sacred "IT" was said to be located.

According to ancient Patapon myth, "IT" was said to be an object that granted eternal contentment when looked upon. The Patapon wanted to fulfill the legend, despite not even knowing the true nature of their ultimate goal (hence the name "IT"). However, the ancestral Patapon palace, Pata-Pole, was destroyed after a Patapon who would later be named Hero broke the World Egg, a legendary artifact, thinking that the Patapon Princess was in danger. Instead, the shattered Egg released many otherworldly demons that took over the land and Pata-Pole. The incident caused Hero to shame himself greatly and he put on a Mask to erase his scarred memory, forgetting everything that had happened.
Eventually, the beaten tribe was out of Pata-Pole and the remaining members traveled across the sea to build Patapolis, where their descendants would live for many years. At the time of Patapon, the tribe had been reduced to a pitiful shadow of its once-mighty self. Patapolis was surrounded by many walls and forts, guarded by the Zigotons, a rival, native and hostile tribe that didn't want the Patapons to find "IT", due to a prophecy of their own which stated that disaster and doom would follow the Patapons if they ever marched forward again.

Despite their seemingly-hopeless predicament, the Patapons still harbored a confident and deep desire to find Earthend and defeat their suppressors. When all hope seemed lost, the tribe then rediscovered their God, who would lead them to Earthend and then fought against the Zigotons in a frantic attempt to reach their final goals. After many hardships and many battles with the Zigoton Generals, Gong, Spiderton, Scorpiton and Beetleton, they finally confronted with Queen Kharma, the Zigoton Queen herself. After a battle with Kharma, the Patapons had to vanquish Gorl, the demon that Kharma gave her army and soul to in order to stop the Patapons in a last resort attempt.

After a grueling battle, Gorl was finally vanquished and the Patapons finally looked at "IT", only to realize that it was the bright morning sun and that Earthend is far beyond the seas, where Pata-Pole had once stood.

After building a ship with the help of some Zigotons, both tribes having come to a truce, the Patapons set sail until an unknown sea monster arose from the depths and then sank the Patapon's ship. After washing up onto the shore, the Patapons were reunited with their god again and established another village that they hoped would resemble Patapolis, the village they left behind. When the Patapons went off to revive Mater, The Tree of Life, they found Hero, but he had lost all of his memory after wearing the mask. After saving Hero and defeating Dodonga for Mater's Sprout, they advanced forward. The Patapons then met the Karmen, the natives to this land and the returned Zigotons, who were led by the newly-reborn Gong. The Zigotons wanted to challenge the Patapons at first

s, but then the Karmen ambushed them and killed off some of the Zigotons. Gong, after declaring another truce, teams up with the Patapons to defeat the Karmen and the Akumapons, the demon soldiers of the Underworld, still being summoned at Pata-Pole where the World Egg is still broken. The Patapon fought many battles against the Dark One (formerly Scorpiton/Makoton, who had lost his memory the same way Hero did) Kuwagattan (who was Beetleton) the Karmen Generals, Black Hoshipon and Ormen Karmen, the king of the Karmen. During the fight with Ormen Karmen at the ruins of Pata-Pole, the place triggered Hero's memories to flash back and hologram it to everyone, making Hero remember who he was. Even after Ormen Karmen was defeated, Dettankarmen, a great demon, challenged the Patapons at their ancient home. After Dettankarmen was defeated and the World Egg was repaired, the Patapons then march on, and freed the Patapon Princess from her prison. However, the Patapons still have to look for Earthend and so they repaired and built on a bridge to reach Earthend, with help from the Zigotons and even the Karmen.


After building the bridge to the supposed new land, the Patapons encounter a mysterious box; however, once they opened it, seven evil spirits escaped the box and petrified all the Patapons except Hatapon. When it seemed all hope would be lost, Silver Hoshipon came out of the bottom of the box. It revived the Hero and fused him with Almighty. This new power had turned Hero into Uberhero Patapon. Silver Hoshipon also revived 3 Patapon warriors called Ton,Chin and Kan, in which they form a new Trifecta. With hope returning, the Patapons venture forth, battling new enemies such as the Bonedeth (the resurrected corpses of the long deceased Ah-Ooh tribe, who sought vengeance against the Patapon tribe for the destruction of their land and people) and hopefully finding Earthend.
After many battles and challenges Silver Hoshipon takes the Patapon Trifecta and Hatapon to Earthend.

Alignment: Chaotic Good

Link: http://patapon.wikia.com/wiki/Patapon_(Tribe)

This message was edited 3 times. Last update was at 05/04/2017 18:42:26


"COWER IN FEAR" EropsToad, 2016

[WWW]
TheCardiackid


Multicellular

Joined: 12/04/2016 03:07:24
Messages: 133
Location:
Texas

Offline

still making sheets here

Username: TheCardiackid

Name: Donald J Trump

Sex (if any): Male

Height (you can approximate): 6 foot 3

Weight (you can approximate): 236 pounds

Description/Picture:

Universe: Real life.

Abilities: While Donald Trump is supposedly as powerful as God (hence the name God-Emperor) he has never shown any signs of being more powerful than your average male. Trump has smaller than average hands, but he is easily capable of performing incredibly persuasive gestures with them. Trump is a skilled businessman, and he is perhaps the richest man in the universe, having amassed a wealth of around 7,000 billion dollars. Donald Trump maintains a good relationship with the alternative news media, including websites such as Infowars (Alex Jones) and Breitbart (Andrew Breitbart, Steve Bannon, Milo Yiannopoulous.) Trump is also believed to be friends with Vladimir Putin, but this is only an alternative fact perpetuated by the notorious fake news organization CNN. Donald Trump is also incredibly skilled at manipulating the American media. He often made small mistakes in speech that no one but the media would pick up, often baiting them into talking about things they would never discuss otherwise. His famous style of picking apart his political opponents and labeling them with ridiculous nicknames (Lyin Ted, Little Marco, Crooked Hillary, Low-energy Jeb!) helped him to win the election. Trump is also incredibly intelligent, having an IQ that surpasses that of every human being that has ever existed (except for Jesus, Charles Darwin, and George Orwell.) Trump is also capable of winning almost any court case he is involved in. He can also bend the US Constitution to his will, finding loopholes to make certain things legal. Like it or not, Donald J Trump is a genius.

Bio: Donald Trump is an American businessman of German heritage. His grandfather, Frederick Trump, came to America and began to build the now famous Trump empire. Trump almost fought in the Vietnam War, but luckily, a heel injury prevented him from doing so (at least he respects himself, unlike Ted Nugent. thank you, Mr. President.) Trump became a successful businessman after his father gave him a small loan of a million dollars. Since then, Trump has been stumping anyone who ever gets in his way, and he hasn't stopped since. In 2015, Trump announced his bid for the presidency, and he managed to defeat all of the Republican candidates to become that party's nominee for the 2016 race. Trump defeated the Democrat candidate (Bernie Sanders) to become President of the United States. After taking office in 2017, Trump has already begun to deliver on many campaign promises, something that shocks many innocent Americans to their core.

Alignment: Lawful Neutral

Link: [url]https://en.wikipedia.org/wiki/Donald_Trump

SissyGamer


Civilized Sporeon

Joined: 12/18/2014 17:53:11
Messages: 3889
Location:
deez nuts

Offline

Username: Zandoo

Name: Quietus

Sex (if any): None

Height (you can approximate): ~9900 miles tall including proboscis

Weight (you can approximate): It has its own gravity. Look at it.

Description/Picture:

Universe: Light Train

Abilities: The Quietus feeds off of UV radiation as a means of long-term life support and quick regeneration. Though it is also capable of feeding off of other energy sources for a far less satisfying effect. The Quietus has four copies of each of its massive vital organs located in various areas inside of its body, whose outer flesh which extends about a quarter miles inwards is hard as concrete. Its pale shell on its top provides heavy armor, making an attack from the top to be very inefficient.

The Quietus has a large array of glowing eyes on its head, though half of them don't really work because of how intricate an eye is, and the fact that some people can't seem to make them correctly. The eyes are capable of seeing in every spectrum above infrared, though are delicate compared to the rest of the behemoth. Should it be blinded, the Quietus can still feel the gravitational pull of planets in order to find its target.

Its main means of attack are the large tentacles that extend from its face, as well as the proboscis with which it uses to suck the heat and core material out of planets.

Overall, this beast's major strength comes from its enormous size. Its not particularly amazing at destroying spaceships so long as they can dodge the ~100 miles thick tentacles lethargically swiping at them. Which, granted, is still fairly scary. It is recommended killing the Quietus before it gets too close to a planet, as the creature's own gravitational field can disrupt the orbit of planets it comes near.

That and the fact if you get like, right next to it, you'll get a wicked bad sunburn, and probably cancer if you're not careful.

Bio: This terrifying eldritch species was created as a biological superweapon during the second great war of the Milky Way galaxy by the Hevrentzi Dominion just before its inevitable collapse as a last ditch effort to change the tide of war.

However, their hubris got the best of them, as the species attacked friend and for planets alike, incapable of being controlled by any party. This tragedy, combined with the fact that they could no longer survive on what planets weren't destroyed by their new weapon due to pollution, the Hevrentzi Dominion fell.

However, their creations did not. Despite best efforts by all major powers of the galaxy, some Quietus still remain in some parts of the galaxy.

This is one such Quietus

Alignment: Chaotic Hungry

Username: SissyGamer

Name: Springtrap (animatronic), Purple Guy/William Afton (Murderer inside)

Sex: Male

Height: 6'5"

Weight: 180 lb (just human), 225 lb (including suit and metal)

Description/Image

Universe: Five Nights at Freddy's

Abilities: Springtrap can scare his opponents using jumpscare. Even though it is unclear what he exactly does to them, getting jumpscared by this killer animatronic can mean certain death to those who are unable to fight.

In the RPG FNaF World, he gains significantly more attacks into his arsenal. He can deal massive damage by biting his enemies with Bite 2. He can utilize his spring locks within him to deal crushing damage to all enemies. As seen in the main game series, these spring locks caused the unfortunate child killer within him receive massive gashes across their body, soon followed by all the plastics and steel beams and gears inside the suit to cause massive internal and external bleeding to the killer. Thus, it can be deduced that these spring locks will have a similar effect to opponents this killer animatronic uses them on. Finally, he has the ability to summon rain at will. This can lower the defensive stats on his opponents.

Bio: (The Killer) Because Purple Guy does not speak nor have a role outside of minigames, his story is mostly told via silent actions within retro-graphics, or by reading between the lines throughout the games. Between his minigame presence and piecing together information gleaned from the phone calls as well as the posters in Five Nights at Freddy's, the community has been able to discover lots of hidden information about Purple Guy.

Purple Guy is the presumed murderer of the five children that sparked the downfall of Fazbear Entertainment. and started the chain of events that leads players through the series. Judging by his actions and appearance within the minigames, Purple Guy is cruel and cold-blooded, taking pleasure in his crimes with an unceasing smile. It isn't until he is confronted by the ghosts of the five kids that he shows any other emotion, fear. His motives are unknown and cryptic though his actions ultimately lead to his own downfall.

(The Animatronic) Springtrap is an early model of a Bonnie suit (as he is referred to as Spring Bonnie by the Phone Guy on Night 5 and by a girl in Night 4 minigame of Five Nights at Freddy's 4).

He is a heavily damaged rabbit animatronic of an olive drab color. A great portion of his right ear is missing with wires sticking out of the stump left behind. Springtrap's entire body is torn and tattered with gaping holes exposing caging and wires throughout, thus making Springtrap appear much more macabre-looking than any of the other animatronics from previous installments. While both hands and feet are attached and generally intact, his legs are entirely stripped from the mid-shin down, fully exposing endoskeleton metal and wiring. From his right hand, half of the middle finger is missing. Both of Springtrap's eyes are properly set inside his head and appear to be a pale gray. However, during his jumpscare, they seem to take a pale yellowish hue, although this could just be because of the lighting. A single button can be seen on his chest. While being an incredibly damaged version of Spring Bonnie, his bow tie is entirely missing.

He does not typically open his mouth - instead, Springtrap wears a permanent, wide grin as the material surrounding his teeth has deteriorated. The exceptions to this are during his second jumpscare, the main menu, on CAM 15, his rare boot images, and Scott Cawthon's "Thank You!" image.

Close examination of Springtrap and the rare boot images depicting him show that there appear to be human remains within the suit. When viewing the torso and other exposed sections of the endoskeleton, there are chunks of dark pink material that resemble human innards. In the boot images, Springtrap has his jaw open and is pulling the suit's head up, revealing a mummified-looking human head. The jaw and teeth of the head can be briefly seen during his second jumpscare and can also be seen when he's on CAM 15. It is revealed in the Night 5 minigame that these innards belong to Purple Guy after he was killed by the Springlocks within the suit.'

Springtrap acts in a very human-like manner, teasing the player to his presence as if he were hunting them. He will go to more secluded areas of a camera area, seemingly attempting to hide from the player or outright stare into the camera. When around The Office, Springtrap will lurk around and even stare at the player through the window. On occasions when he is about to attack, he will peek in from behind the door, simply staring dead ahead at them. He will also briefly appear from the right, only to slink away from the peripheral vision.

As mentioned in the Night 2 phone call, Springtrap is susceptible to audio distractions and will constantly follow the source of the noise the player creates, possibly due to him mistaking the noise for the sound of actual children. He will only follow the sound when it is played in a close location to where he is. He is also susceptible to the vents being sealed, but will commonly use them as means of getting to the player. Springtrap may also be attracted to the sound of The Office's alarm blaring (when the light flashes red in The Office), and after the ventilation system is left with errors for too long, in which the player starts hallucinating and seeing multiple Springtraps in the cameras, and will soon be jumpscared by the actual Springtrap. Unlike the robotic movements of all of the previous animatronics, Springtrap moves in a fluid manner, slinking into The Office in an almost human-like fashion.

Most other animatronics have endoskeletons and support structures that make it nearly impossible for them to be worn like a suit (without causing serious injury or death). Two special suits (one being Springtrap, and the other one being Fredbear (or presumably Golden Freddy), which was revealed in Five Nights at Freddy's 4), however, were created to be a hybrid between an animatronic and a wearable mascot costume.

According to Phone Guy's various calls throughout the week, the mechanical parts inside of Springtrap were designed to be tightly compressed against the outside of the suit, using spring locks to hold them in place, allowing someone to enter and wear the suit. However, anyone in the suit would need to be very cautious, because, in the event that the spring locks malfunctioned, all the compressed animatronic parts would quickly snap back into place, severely injuring (and likely killing) whoever was inside the suit.

Springtrap's spring mechanisms were faulty to the point that breathing on them lubricated them and made them malfunction, thus making it extremely dangerous to wear and leading to Springtrap being put away in an emergency/storage room in which all customers and most employees were not allowed to enter. This is most likely how Springtrap earned his name, trapping the user inside of itself because of faulty springs. The entrances to the rooms mentioned above were later covered up with pseudo walls and hidden from all camera views and maps, thus making these rooms nonexistent to unsuspecting customers and employees.

When the Purple Guy returned to the restaurant to dismantle the animatronics, he awoke the ghosts of the five children he murdered. Terrified by the spirits, Purple Guy ran into the safe room where Springtrap was placed for storage. He wore the suit to hide from the ghosts, and the trick appeared to have worked at first, causing him to stand up suddenly and laugh at the ghosts while inside Springtrap.

However, the previously mentioned faulty mechanisms within Springtrap malfunctioned, causing Purple Guy to be crushed and sliced by the internal springs and gears, thus killing him. Phone Guy's tapes also foreshadow this, as he explains that the person wearing the costumes must not get moisture on the spring locks or make sudden movements to decrease the chance of injury. Purple Guy broke these rules; he made a sudden movement by jumping into the suit, and failed to notice the rainwater seeping into the building and onto the spring locks. On top of that he was laughing at the spirits thinking his plan had succeeded, resulting in both the locks becoming loosened by moisture and his brutal death.

30 years later, Fazbear's Fright: The Horror Attraction was opened as an homage to The Missing Children Incident and other incidents that made Freddy Fazbear's Pizza infamous for being haunted. Employees found Springtrap in one of the safe rooms and reused him for the attraction. However, at night, he roams the halls, presumably possessed by the spirit of the Purple Guy.

When Fazbear's Fright burned down, it is unknown what happened to Springtrap, though it was mentioned that anything that survived the fire was auctioned off and sold. But after the completion of Nightmare mode, if the newspaper that states that Fazbear's Fright burns to the ground, is brightened, an image of Springtrap's head can be seen. It is unknown what this means.

Alignment: Chaotic Evil (formerly), Neutral Good

Link: http://freddy-fazbears-pizza.wikia.com/wiki/Purple_Guy
http://freddy-fazbears-pizza.wikia.com/wiki/Springtrap

Username: SissyGamer

Name: Wheatley

Sex (if any): Male

Height (you can approximate): roughly 1 foot

Weight (you can approximate): 37 Ibs

Description/Picture:

Universe: Portal 2

Abilities: Wheatley can hack into multiple devices. That seems to be all he has.

Bio: Wheatley was designed to be an Intelligence Dampening Sphere, one of the cores to be attached on GLaDOS in order to "generate an endless stream of terrible ideas" and inhibit her mental abilities. Although it was never explained, Wheatley was disconnected from her and given other jobs. Sometime before GLaDOS killed off the entire staff in the Portal 2: Lab Ratcomic using neurotoxin, Wheatley had worked alongside staffs before he was put into storage with other cores seen at the end of Portal. After a few years, though under unknown circumstances, he was put into deactivation along with many other personality cores and kept in storage.

Thanks to Chell's havoc on the Enrichment Center via the destruction of GLaDOS at the conclusion of Portal, Wheatley and the rest of the cores were reactivated in order to maintain the facility. Ironically, this backfired as many cores (except Wheatley and the corrupted cores seen at the end of the game) appear to have been either killed off, gone insane, or ran low on power.

Prior to the events of Portal 2, Wheatley took charge of maintaining the Extended Relaxation Center - which houses test subjects in long-term cryogenic stasis before and after they are put through the testing courses. However, what he has done to actually manage the entire wing remains unmentioned. It was only until many centuries later that Wheatley decided to escape the facility. To accomplish this, he attempted to gather help from any remaining test subject that managed to last centuries after running out of cryogenic supply. Luckily for him, Chell was one of them if not the only one that lasted.

Wheatley is first seen during the very beginning of the game during the chapter The Courtesy Call, wherein he removes Chell from her Relaxation Vault and puts her into one of the old testing tracks, so she can find a Handheld Portal Device and help him escape. After she acquires the device, he meets up with her and detaches himself from his management rail to accompany her to the Central AI Chamber so they can access an escape pod to the surface. He uses his compatibility with the Enrichment Center's systems to allow passage through a testing chamber's backstage. When they reach the ruined Central AI Chamber and he tries to activate the escape pod, he accidentally reactivates GLaDOS instead. Chell and Wheatley are both captured by her. Wheatley is crushed by GLaDOS' pincers and tossed to the side. Chell is placed back in GLaDOS' testing tracks. However, he somehow survives and is placed back on his management rail, due to an incident involving a bird (Wheatley attempts to explain the events of this incident to Chell, but never gets the chance).

Throughout Chapters 2, 3, and 4, Wheatley observes Chell from behind the scenes of the test chambers, trying to figure out a way to break her out. Finally, at the end of Chapter 4, he is successful and they both escape into the manufacturing section of Aperture, just before GLaDOS is about to kill Chell. He hatches a plan to sabotage GLaDOS, then confront her, defeat her, and escape. They sabotage GLaDOS' turret production line, by replacing the template turret, and her neurotoxin generator, by cutting the neurotoxin hoses with a Thermal Discouragement Beam. Once this is done, Chell and Wheatley return to the Central AI Chamber through the Tubes to confront GLaDOS. The Announcer detects GLaDOS as a corrupted central core and offers a core transfer. A stalemate is reached between Wheatley and GLaDOS, and Chell has to push the Stalemate Resolution Button. Once Chell does this, the core transfer commences. GLaDOS' head is removed from her body and Wheatley is put in its place, putting him in control of the facility.

He summons an elevator for Chell to escape to the surface, but just as the elevator is starting to rise, Wheatley grows corrupted with power and lowers it back down. He says spitefully that all Chell does is boss him around (Ironically, Chell never says a word in either game), but now he is the boss and she is at his mercy. Wheatley transfers GLaDOS' core programming to a small computer chip powered by a potato battery as an attempt to humiliate her. In her potato form, GLaDOS suddenly recognizes Wheatley's voice. She tells him that he was originally designed as an Intelligence Dampening Sphere, "producing an endless stream of terrible ideas", essentially "designed to be a moron". In a fit of rage, he accidentally knocks both her and Chell into the bottom of the elevator shaft leading to the depths of the Enrichment Center.

After returning from the bottom of the Enrichment Center, Chell and potato-GLaDOS learn that Wheatley's moronic actions are causing the facility's reactor to approach a nuclear meltdown because he consistently neglects the urgent warnings from the Announcer, instead preferring to think of ways to satisfy the testing addiction he gets from inhabiting GLaDOS' body, which he calls "the itch". One such (unsuccessful) endeavor is the creation of Cube/Turret hybrids, or "Frankenturrets" designed to autonomously walk onto buttons. When Wheatley discovers Chell and GLaDOS, the latter attempts to overclock Wheatley's processors by forcing him to interpret a paradox, but it doesn't work because he isn't smart enough to even understand that it is a paradox at all. When this attempt fails, Wheatley puts Chell and GLaDOS into his own testing tracks (most of them stolen from GLaDOS). As they go through the testing tracks, he examines the rest of the Enrichment Center and discovers Atlas and P-body. Realizing he no longer needs Chell to continue testing, he sets a trap, with which he can crush her to death. However, Chell evades his trap, escapes the testing area, and prepares for the final confrontation with him.

When Chell arrives in Wheatley's chamber, Wheatley employs a four-part plan to destroy her: no portal surfaces, start the neurotoxin immediately, bomb-proof shields, and bomb launchers. This backfires, however, when Chell uses a bomb to shatter a pipe of Conversion Gel, then uses this gel to redirect bombs at Wheatley. Each bomb stuns Wheatley for long enough to attach a corrupted core onto him. Once this is done three times, Wheatley is corrupt enough for the announcer to initiate a core transfer. A stalemate occurs once more between Wheatley and GLaDOS, and Chell must press the stalemate resolution button to finalize the transfer. However, Wheatley had booby trapped it with explosives before the fight, as the fifth part of his plan, and Chell is flung from the button. The explosion dislodges part of the ceiling, exposing the night sky and the Moon. Chell shoots a portal onto the Moon, causing both her and Wheatley to be sucked into space, both of them holding onto the central core body in order to stay anchored on Earth. While they are suspended here, the core transfer is completed. GLaDOS returns to her original place as Central Core, knocks Wheatley off her body, and rescues Chell. Wheatley flies off into space, accompanied by the Space Sphere.
Wheatley is last seen in the epilogue after the end credits, with the Space Core orbiting him, where he wishes he could say he was sorry for all he did to Chell.

Alignment: Chaotic Neutral

Link: https://theportalwiki.com/wiki/Wheatley

Username: Frogies

Name: Cirno

Sex: Female

Height: 73.66 cm

Weight: 6.804 kg

Description/Picture:


Universe: Touhou Project

Abilities: Cirno has the ability to manipulate cold to the point of being able to freeze water. However, even while saying "manipulate", when coldness is in an omitted state, it seems like her surroundings are chilly even in summer. She is even able to create blocks of icicles and ice within an instant. Since she served the role of the main character in Fairy Wars, she was able to freeze danmaku that came flying with her ability but there were also some danmaku that were unable to be frozen. However, since it is actually an ability that only freezes things by removing heat and doesn't affect momentum (frozen things would keep traveling in a "ice coat" instead of stopping suddenly in mid-air), that may be just a gameplay feature.

How she exactly manipulates cold is unclear, but Reisen Udongein Inaba, in one of her quotes in Touhou Hisoutensoku, speculates that when Cirno does it, she warms up inside as a result. This would mean that she just absorbs the heat in the surroundings instead of "creating" cold from nothing.

In the games as she generally only shows up as stage 1~2 bosses, she isn't that strong. In particular, fairies have an existence below that of humans. However, among fairies she possesses unusually strong power. She was playable in Phantasmagoria of Flower View and was able to defeat Reimu Hakurei, Marisa Kirisame, Sakuya Izayoi, etc. Technically when she "defeats" Aya Shameimaru and Yuuka Kazami, she didn't really defeat them as they still appeared unhurt after battle, implying that it was Cirno who ran away. In Fairy Wars, even though she wins when she battled Marisa, the one whose illustration showed to be "defeated" was Cirno; it was a simple case of Marisa letting her guard down.

In Perfect Memento in Strict Sense, according to the other fairies, while such things are written as "if she schemes, she is caught, so it is good even to refresh oneself of one's habitual anger," among it, there does exist the warning "if you meet her, you should flee." Furthermore, Eiki Shiki, Yamaxanadu commented on her saying "although you are a fairy, you possess great power". Since she goes beyond the limits of fairies, there may be the possibility of dying.

If humans were to fight her gracefully, it would seem that the weapon would become frozen and it wouldn't be possible to win to begin with, but if we were to just run away, if we poke at the point that she is an idiot, we are able to run away immediately, since she is not able to answer even simple riddles.

Bio: Cirno (チルノ Chiruno) is an ice fairy who first appeared on the second stage of Embodiment of Scarlet Devil. As a fairy, she is exceptionally strong for her kind, matching the power of some weak youkai. However, compared to most of Gensokyo's residents, she's quite weak. Her personality is childish and she is sometimes considered stupid.

Cirno first appeared as Stage 2 Boss in Embodiment of Scarlet Devil, then again as the Stage 1 midboss in Perfect Cherry Blossom. She then again later appears as one of the many playable characters in Phantasmagoria of Flower View and again in Touhou Hisoutensoku. She made an appearance as a background character in Hopeless Masquerade and then appeared as the Stage 1 midboss in Double Dealing Character. She also was a Day 1 Boss in Impossible Spell Card.

While her age is unknown, she is one of the only characters in Phantasmagoria of Flower View that realized what was going on had happened sixty years prior as well. This implies that she has been around for at least sixty years.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Cirno

===================

Name: Dayousei

Sex): Female

Height: 72.53 cm

Weight: 6.432 kg

Description/Picture:


Universe: Touhou Project

Abilities: Dayousei does not appear to possess any unique abilities.

Bio: Daiyousei (大妖精) is a greater fairy who lives around the Misty Lake near the Scarlet Devil Mansion. Like other fairies, she's cheerful and mischievous, simple and emotional. Little is known about her.

In response to questions from fans, ZUN revealed some hints about her such as "Ordinary fairies are weaker than humans. Greater fairies are mightier than other fairies."[Ref. Needed] Cirno is said to be a very special exception in Phantasmagoria of Flower View, but according to this, "Greater Fairy" seems to be a generic term for some mighty fairies, although it's usually regarded as a personal name. She's said to be one of the normal-enemy class (not boss-class) characters.

Alignment: Neutral Good

Link: https://en.touhouwiki.net/wiki/Daiyousei

===================

Name: Rumia

Sex: Female

Height: 78.74 kg

Weight: 7.711 kg

Description/Picture:


Universe: Touhou Project

Abilities: Rumia has the ability of manipulating darkness. By covering herself in pure darkness, she is able to prevent sunlight from passing through the darkness, as it is magical in nature and can render even traditional lights such as torches useless within it. Because of this, people who happen to go inside the darkness would not able to see anything, but it looks like Rumia herself is also less capable to see, as she might crash into trees while flying. However, she is used to the darkness enough to be able to read Aya's newspaper even with almost no light, while Aya herself couldn't write notes nor reading her notebook. She has also shown that she can control how much light can pass through the darkness, as she let only a bit of it entering to be able to read the newspaper.
The appearance of the darkness outside its region looks like a spherical circle that is moving. Rumia says "I'm fine in moonlight" meaning she doesn't need such ability at night, and it also appears that she doesn't use it all year-round, as she was seen without darkness in broad daylight during New Year's eve.
Additionally, judging from one of her spellcards in Shoot the Bullet, she seems to be able to turn into some sort of dark mist.
The names of her spell cards are also related to night and darkness (Moon Sign, Night Sign, Darkness Sign).

Bio: Rumia (ルーミア) is a youkai with the ability of manipulating the darkness. She is one of the few youkai that doesn't seem to belong to any particular species.

She first appeared as the Stage 1 Boss of Embodiment of Scarlet Devil, and later as a Level 1 target in Shoot the Bullet. She also made an appearance as a background character in Hopeless Masquerade.

Apparently, she is quite simple-minded, and doesn't like the sunlight nor the summer heat; in fact, she uses her powers of darkness to surround herself in a mass of dark, as to avoid the heat and the light. It is also said that she only uses this power as a supportive ability when attacking others, using pure strength as her main asset. She seems like to fly around aimlessly during the day and the night, sometimes bumping into trees since she is less capable of seeing obstacles through her veil of darkness. Despite her innocent appearance, she eats humans and thinks that a youkai's job is to hunt them down, but she also seems to be quite lazy and has commented that it is generally a pain for her doing it.

Alignment: Chaotic Evil

Link: https://en.touhouwiki.net/wiki/Rumia

===================

Name: Mystia Lorelei

Sex: Female

Height: 71.12 cm

Weight: 3.629 kg

Description/Picture:


Universe: Touhou Project

Abilities: It is an ability to dull and weaken people's ability to make judgments through her singing voice. Despite that, since she pretty much only sings, her existence is an annoyance to others. The true worth of this ability is unclear, but as Yuuka Kazami said, it "isn't coming from inside you, but rather you're singing a song you're hearing from a faint voice," and as Eiki Shiki, Yamaxanadu said, "if you continue singing without thinking, the souls around you will become more than strange." Therefore, Eiki concluded, "that may be connected to an unprecedented grave sin." By Eiki's judgement, it seems like Mystia herself does not understand the power of her own songs.

Something that Night Sparrow also possess in real legends, it is an ability to inflict night-blindness on the opponent. Unlike the aforementioned song whose details are unknown, in the game she exercises this ability to her heart's content. Thanks to this, in battle time, nothing but the player's surroundings can be seen, and in the last spell, it becomes somewhat difficult to know what kind of danmaku it is. Incidentally, unlike Rumia's darkness, since it is always merely an ability to make the darkness unable to be seen through, it can be of no use at all during daytime.

Although it is unknown how she does it, it is an ability to rule and subdue moths, sparrows, and countless other birds & insects. In the game, this can be seen in the form of spell cards and danmaku. At night, she mainly uses winged insects, and at day, mainly birds. She even used several hundred birds to restore the legendary sake.

Bio: Mystia Lorelei (ミスティア・ローレライ Misutia Roorerai) is a night sparrow with an outgoing egocentric personality, at least she sounds arrogant, that enjoys infusing confusion and terror into the hearts of humans using her ability: a song that creates confusion in those who hear her. Her song seems to attract nearby monsters as well. She roams the Youkai Trail near the Human Village that Keine Kamishirasawa tries to protect, in search of humans to frighten. She is indeed feared by the locals as people around her become blinded by darkness. Some time later, along with Kyouko Kasodani, they formed a duo combination called Choujuu Gigaku.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Mystia_Lorelei

===================

Name: Wriggle Nightbug

Sex: Female

Height: 60.96 cm

Weight: 4.536 kg

Description/Picture:


Universe: Touhou Project

Abilities: Wriggle possesses the ability to freely manipulate insects of most varieties, where it's unclear if this power is limited to only certain insects. She is seen manipulating various types of fireflies, as well as moths (which her spell card calls "butterflies"). While individual bugs may be quite weak, this ability can be used to call on entire swarms of them, including poisonous insects like deadly hornets; when she gets serious, she's also able to summon a swarm of harvest mites, insects so small that they are invisible to the naked eye and are the most dangerous bugs, that can bite without detection and infect humans with fatal diseases. In Perfect Memento in Strict Sense, Hieda no Akyuu also describes her as being able to control caterpillars, spiders, crickets, and other insects, so it is likely the type of insect doesn't matter.

Because she often uses this ability to surround herself with bugs, many humans find it unpleasant to confront her. However, while this ability makes her a fearsome opponent for most humans, Wriggle herself is almost harmless, and confronting her while she is alone (i.e. winter, when there are no or few bugs around her) would lead to an easy victory. Moreover, since the insects she controls still have their typical weaknesses, such as cold, fire, fumigation and insecticide, one can greatly weaken her capabilities by exploiting one or more of these weaknesses.

Bio: Wriggle Nightbug (リグル・ナイトバグ Riguru Naitobagu) is a firefly with the ability to control other insects. She likes using her ability to direct concerted performances for her own amusement, as well as to attack humans who underestimate her significance or the importance of insects in general.

Wriggle first appeared as the first stage boss and midboss of Imperishable Night. She's classified as a firefly youkai, which is explained as having more survivability because humans are less likely to kill them. However, like other insects, she is weak to fire, cold, fumigation, and insect repellent. As an insect, she forgets about information that's no longer needed. She normally sticks around bushes, clumps of grass, and other places insects normally thrive.

Wriggle is quick to anger, and seems to take it personally when someone offends insects in any way. She is concerned about the decrease in the amount of insects lately, especially due to insecticide.

At one point, Wriggle was in charge of an insect delivery service. However, during the span of time between Aya Shameimaru's article and her interview, she stopped, and forgot all about it.

Alignment: True Neutral

Link: https://en.touhouwiki.net/wiki/Wriggle_Nightbug

This message was edited 2 times. Last update was at 06/06/2017 17:13:21


"COWER IN FEAR" EropsToad, 2016

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InfestedThunder


Multicellular

Joined: 09/09/2016 02:12:29
Messages: 491
Offline

Username: InfestedThunder

Name: Brotherhood of Steel

Size of group: 12,500 members, 350 vertibirds, 1 Prydwen

Description/Picture: The Brotherhood of Steel is a quasi-religious technological organization operating across the ruins of post-war North America, with its roots stemming from the United States Armed Forces and the government-sponsored scientific community from before the Great War.

The Brotherhood of Steel has characteristics similar to that of today's military such as standard armor (T-45d power armor, T-51b power armor, or T-60 power armor), standard weapons (laser rifle and the laser pistol), standard ammunition (microfusion cells, small energy cells and electron charge packs). They also have training equal to that of pre-war US military training and trade training, have a chain of command, various bases, supply their own troops and have distinct branches/trades (i.e. Paladins and Scribes) that cover combat and support roles within the organization.

Universe: Fallout

Abilities/Equipment:
Brotherhood soldiers are generally equipped with energy weaponryand suits of power armor, usually either the T-60, T-51b or T-45d models, all three of them were designed before the Great War. Recon armor and combat armor is also widely used, primarily by scouts, knights, and initiates. In addition, the Brotherhood has access to some of the best medical technology available in the post-war world, and other technologies such as cybernetics and surgical implants.
They also possess heavy duty combat robots that have assisted them in battle, like the intimidating sentry bots, and even a 60-foot Communist-hating metal giant in the hands of the East Coast detachment.

History: The Brotherhood of Steel is a neo-knightly order that rose from the ashes of the United States military in the years following the Great War of 2077. The organization's tenets include the eradication of mutants and the veneration of technology. In recent years the Brotherhood has broken its trend of reluctancy in sharing advanced technology with their fellow Wastelanders. They generally consider them too irresponsible and unpredictable to be trusted with such technology, however the Brotherhood has recently been more trustful of wastelanders, and has established relationships with settlements and traders on the east coast akin to their early relationships with factions on the west coast, where they had been known to trade their technology with frontier communities and the NCR.

Although the Brotherhood has always been portrayed as aloof, as time went on more negative aspects of their beliefs have been increasingly emphasized as their power has decreased. Originally they stood for relatively benign goals of preservation. Indeed, in one of the possible endings in Fallout; they voluntarily reintroduce technology, engage in novel research, and actively assist those inhabiting the wasteland. Later, in Fallout Tactics, the Midwestern faction eventually would go on to become a near-fascist state, but only if a specific ending is chosen in which this faction assumes the new leadership of a prejudiced General Barnaky. A different ending involves the Midwestern Brotherhood working together with the humans and non-humans of the Midwestern wasteland for the greater good, and create a post-apocalyptic utopia (however, none of the endings of Fallout Tactics has yet been assumed as canon, and so is open to speculation). By the time of Van Buren/New Vegas the main Brotherhood is strongly paranoid; it not only seeks to preserve technology, but actively remove it from outsiders, is disinterested in nonmilitary assets, and engages in little if any work to actually improve their tech. Much of the Brotherhood's belief system is enshrined in a document known as the Codex, which acts as an important source of information on regulations and rules that members must adhere to. The East Coast Brotherhood is different from the West Coast, seeming to want to help others instead of collect vital technology, but this created a faction focused entirely on collecting tech in the east, the Brotherhood of Steel Outcasts

Alignment: Lawful Neutral

Link:http://dcix.wikia.com/wiki/Brotherhood_of_Steel

Username: InfestedThunder

Name: Necrons

Size of group: 2.5 million Necrons

Description/Picture:

Universe: Warhammer 40K

Abilities/Equipment:

Equipment

Necrons usually use Gauss weaponry, which can rip apart singular layers of molecules at a time, making them extremely painful.

Necrons have large, pyramid-like machines called Monoliths, which slowly hover above the ground, reigning destruction on enemies that get close enough. Monoliths are also capable of teleportation.

Abilities

Necrons are made of living metal, allowing them to repair on the battlefield if they are, say, ripped in half or, blown to pieces. Tomb Spyders can also repair fallen Necrons.

When damaged, Necrons can warp back to its tomb world, repair itself OR get a new body if its old body is destroyed, and then reappear on the battlefield.

History: Unlike humanity, which grew on a perfectly placed world, The Necrons, originally known as Necrontyr, lived on a small rock that laid too close to their volatile sun. This led to terrible short lives, as the Necrontyr looked to the stars, only to find an ancient race, The Old Ones, thriving above all others. The Necrontyr quickly came to despise the Old Ones for their prosperity, and their disagreement to give the smaller race any technology.

An odd thing that the Necrontyr found when looking at their sun was large clouds of 'living' gas, feeding off the energy of the sun. In an odd plan, the Necrontyr lured the gas clouds into metal bodies with massive amounts of energy, forcing them to morph with the bodies, and becoming the C'tan Gods.

The C'tan Gods gave the Necrontyr great powers, before realizing souls were a far better energy source than the sun. So they concocted a plan to get as many souls as possible; they tricked the entire Necrontyr race into putting their minds into a vast army of machines, devouring the souls of the now Necrons and becoming more powerful than ever.

After this, the War in the Heavens began, as the C'tan and their Necron minions attacked the Old Ones, desiring their big,juicy souls. The Old Ones tried to fight back, creating both the Eldar and the Orks as a means to halt the Necrons on their mission, but to no avail; eventually, there were only a few Old Ones left.

As the last Old One died, the Necron's leader, the Silent King, declared to his legions to revolt against their gods, capturing and shattering the gods' essence into many shards. They looked over the galaxy, and decided to retreat into their tombworlds, waiting for the galaxy to regrow and be ripe for conquest once again...

Alignment: Lawful Evil

Link:http://warhammer40k.wikia.com/wiki/Necrons


Username: InfestedThunder

Name: Zalgo

Sex (if any): None

Height (you can approximate): Varies

Weight (you can approximate): Varies

Description/Picture:


Universe: Creepypasta

Abilities: His very presence corrupts the area around him, turning the air cold, the grass to blacken, and nearby lifeforms to spontaneously begin to spurt an assortment of teeth, mouths, and tentacles.

His many mouths make the strongest wills bend to his will, whispering their worst nightmares into their ears.

His body can change at will, becoming whatever form He desires.

His claws, sharpened with the sword of his foe, can slash through most armors, if not magically protected.

However, the others with magics are superior at fighting him, as he is weakest to them.

But, of course, this is all just his Manifestation upon this world. His true self hides in his own realm, behind The Wall, waiting for his seventh mouth to sing their song.

His power there is... frightening, even to the strongest of foes.

Bio: Zalgo is a being that could best be described as a "horror," a creature of utmost terror. He is known as "He Who Waits Behind the Wall" and the "Nezperdian Hivemind" in some circles. He is an eyeless abomination with seven mouths. His right hand holds a dead star and his left hand holds the Candle Whose Light Is Shadow and is stained with the blood of Am Dhaegar. Six of his mouths speak in different tongues. When the time is right, the seventh shall sing the song that ends the Earth.

To invoke the hive-mind representing chaos.
Invoking the feeling of chaos.
Without order.
The Nezperdian hive-mind of chaos.
Zalgo.
He who Waits Behind The Wall.

ZALGO!


Alignment: Chaotic Evil

Link:http://creepypasta.wikia.com/wiki/Zalgo

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Username: InfestedThunder

Name: Garfielf

Sex (if any): Male

Height (you can approximate): 7'10''

Weight (you can approximate): 250 lbs

Description/Picture:

Universe: Memes

Abilities: Garfielf has immense power, being able to take an extreme beating, and then slice the head off of a man with a single chop. He does not have any weapons, as his fists are enough to solve most problems. If they are not, he can unleash a beam of pure LASAGA power, devastating anyone in its way. However, he cannot attack more than one person at a time.

Bio: Garfielf is "teh king of teh sundae funnies" and had been for a while, before wiping the dog Odie from existence. This angered Jon, and the two powerful figures fought, until Garfielf had Jon at his feet.

But before Garfielf could finish him, a group of other cartoon characters, headed by Marmalade, who was Odie's cousin, and sought revenge. This group was killed, However, they gave Jon enough time to recover and vanquish the cat.

Alignment: Chaotic Neutral

Link:
https://m.youtube.com/watch?v=Oj5IasqX8Ww
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Username: InfestedThunder

Name: Pepe

Sex (if any): Male

Height (you can approximate): 5 feet

Weight (you can approximate): 115 pounds

Description/Picture:

Universe: Memes

Abilities: As a transcendent meme, Pepe can shift form at will, and pull things out of a large hammerspace. He can also scream "Ree" so loudly it can heard in space and it causes massive seismic activity.

Bio:Pepe the Frog is a popular Internet meme. The fictional green anthropomorphic frog with a frog-like face and a humanoid body is originally from a comic series by Matt Furie called Boy's Club. It became an Internet meme when its popularity steadily grew across Myspace, Gaia Online and 4chan in 2008. By 2015, it had become one of the most popular memes used on 4chan. Beginning in 2016, his image has increasingly been appropriated as a symbol of the controversial alt-right movement. Because of the use of Pepe by the alt-right, the Anti-Defamation League added Pepe the Frog to their database of hate symbols in 2016, adding that not all Pepe memes are racist. Since then, Pepe's creator has publicly expressed his dismay at Pepe being used as a hate symbol.

The meme's original use has evolved over time and has many variants, including Sad frog, Smug frog, Feels frog, and "You will never..." frog.

Alignment: Chaotic Good

Link:https://en.m.wikipedia.org/wiki/Pepe_the_Frog


 
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