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Thoughts on Spore from an ex-Maxis intern.  XML
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theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1291
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mflux wrote:
Utterly pointless. Whether you were an intern or not is, in fact, irrelevant also.

Doh... sorry you feel that way. I guess you're right, it's possibly irrelevant. I was directing that at the poster above me (pics or it didn't happen).

Didn't think I would get this sort of reactions within -3- minutes of posting. This is probably why Maxis developers are never allowed to post.


Try your best to ignore any of the groaning lackies.

While I'm not going to jump on you and kiss you like a fanatic for actually living inside the Maxis building (I want to so bad ;p) I would like to note I really enjoyed your posts.

Mainly because they sounded a lot like my big post. Not to imply anything, just makes me feel like I have an idea of what it should of been.

Much love and I wish you the best on the forums if you do stay.

tyger42 wrote:Ah, the "insider comes to bash the game" troll gambit. Classic.


You might want to look up what a troll and bashing are in relation to a forum.

You failed miserably at accurately defining this guy (I assume male) with either of those words.

This message was edited 2 times. Last update was at 09/25/2008 07:16:27


I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

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MadJack


Multicellular

Joined: 09/09/2008 19:27:32
Messages: 403
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Quebec City

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primadog wrote:
There are many challenges with this – first, there’s just the basic argument that in a storytelling game like Spore (and our core aim was always to enable people to tell their own stories, not to ‘win’ per se) limiting people’s creativity is an essentially catastrophic decision and the more gameplay you bond to editors, the more you remove the player’s ability to tell their story of a mushroom headed toilet bowl who terrorized the earth, or the evil looking fang toothed monster who struggled to befriend the universe. If this was based purely on physical parts, both those stories are impossible, or at least terribly hard to communicate to players.


That was hilarious! "In a storytelling game like Spore..." HAHAHAHAHAHAHA!!!!!!! OMG! I guess they crossed that stream now didn't they? *snicker*

Chris Hecker and Alex Hutchinson, neither of you have any idea what hardcore gamers want. Certainly not this piece of crap that is Sboring. So, just stfu about Spore being attractive to power/hardcore gamers.
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hlmaniac


Microbe

Joined: 09/12/2008 06:07:53
Messages: 57
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New Zealand

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Nice post, just adding more proof to all the things we've been saying all along.

Now I just need to see someone reveal an exclusive photograph of someone from EA handing Will Wright a big bag of money in order to ruin the game.
Ashloc


Civilized Sporeon

Joined: 09/17/2008 17:15:25
Messages: 3111
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Orion Belt

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we can only hope


I am one of the five faces of the science section, the only place where reason is left
Maxis?????wrote
My suggestion to you is to make the game you want to play. EA is a big company with lots of interests. And if you've ever worked for a large corporation, you would understand this readily.
http://www.questionscience.com/
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MadJack


Multicellular

Joined: 09/09/2008 19:27:32
Messages: 403
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Oh and Mr Flux, great post. Don't mind tyger. If it smells, looks and acts like a troll, there's a pretty good freaking chance it's one. I always say "It takes one to see one."

Anyway, we're pretty much on the same page except for me the biggest problem is the depth of the galaxy. It's so THIN. Shallow is too thick to describe Spore.

Chris Hecker and Alex Hutchinson, neither of you have any idea what hardcore gamers want. Certainly not this piece of crap that is Sboring. So, just stfu about Spore being attractive to power/hardcore gamers.
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theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
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hlmaniac wrote:Nice post, just adding more proof to all the things we've been saying all along.

Now I just need to see someone reveal an exclusive photograph of someone from EA handing Will Wright a big bag of money in order to ruin the game.


I bet he'd still cry.

It's not like the guy NEEDS a big bag of money. He's kind of already rich I imagine.

Plus I've never tagged him as being a prick. Even now I'm in denial.

It's like someone telling you Jesus used to fondle children and steal their lunch money. If you believe in Jesus that can be very hard to swallow.

Just as now I am having a hard time believing Will wasn't nailed to a wall and punched in the balls so these changes could be done. I believe in him too much. He's kind of my gaming Jesus.

Basically Will Wright and Sid Meier's (One's he actually has a say in, not ones that just use his name like the new railroads...) are the last two people that make games I like anymore.

This message was edited 1 time. Last update was at 09/25/2008 08:15:16


I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

[Email]
Frullo


Microbe

Joined: 09/12/2008 05:44:08
Messages: 9
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Very interesting thoughts indeed, thank you for sharing.
Aznparker


Multicellular

Joined: 09/12/2008 05:52:27
Messages: 133
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I will try to follow theultimateend's response with a calm and dignified response (but I so want to scream and wake everyone up showing them this thread even though only one person in this house other than me plays it).

I don't want to taint it with more ideas, the ideas stated were gold, some I've never even heard or thought of before.

Edit: I forgot to mention, good luck to whatever it is you now do.

I hope one day they will let us exchange this game for that complex version even WITH the risks.

This message was edited 1 time. Last update was at 09/25/2008 07:28:00


Thoughts on Spore from an ex-Maxis intern.

I think spore is for 5 year olds and adults with the same mental capacity: Seed Magazine
ghadis


Multicellular

Joined: 09/13/2008 22:36:26
Messages: 253
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Jiman wrote:If anyone beleives you, they fail at life.

What does that make you then?

Mchang: I agree absolutely with everything you put in here. Maxis dropped the ball in unbelievable style by not including morphology. I would like to have been a fly on the wall in the meetings where they decided "Let's make morphology not matter and let people make octopus toilets for two hours before they get tired of the game and uninstall their $50 pig-in-a-poke."

I've been saying everything you wrote here since the game came out. You're 100% correct on everything that you said, the debacle is pathetic.

Metacritic score is 4.6 now, it's fallen by .1 since yesterday. Xfire scores have flattened since I've been watching them, 9,177 users with 1,091,646 played per day (among Xfire users). I'll be interested to track these scores as time wears on, I predict that they'll be crashing as word of the shallow gameplay propagates more.

Jackuul


Civilized Sporeon

Joined: 09/16/2008 07:01:38
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How I wish for the game you described, based on how you put it together. If it fails, it fails, but if it works, you have something there.

That seems to be more in line with evolution than 'plop a part and watch the one legged giant head run faster than an antelope!'

Feel free to comment on my work! Also, I can has fanclub? I have 1038 creations and one feature...

My Sporefile | Mafia Station Role Play 5 | Jackuul Empire | Utopia-Project | Arachnists.com
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Aznparker


Multicellular

Joined: 09/12/2008 05:52:27
Messages: 133
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Edit: I could have sworn another employee or sporemaster replied to the complaints saying it wasn't the companies' fault and they were limited by time and resources but didn't cut anything out.

Since I don't have any proof, it might not be true (I'm not even sure). But maybe someone will remember?

This message was edited 1 time. Last update was at 09/25/2008 08:12:30


Thoughts on Spore from an ex-Maxis intern.

I think spore is for 5 year olds and adults with the same mental capacity: Seed Magazine
pcguy89


Multicellular

Joined: 09/15/2008 17:13:38
Messages: 316
Location:
New Jersey

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This is the best thread I've ever read.

brieeyeball


Microbe

Joined: 09/20/2008 09:42:24
Messages: 46
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Portland, OR

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It's great to hear an insider's thoughts on this, and even better to know about the internal war between keeping morphology that matters and ditching it all so that "everybody wins".

I think you hit the nail on the head as far as the reason for all the whining. It just seems wrong that I can create a creature that SHOULD be top-heavy and wobbling all over trying to keep balanced, but doesn't. My creativity actually feels stifled, as I try to only create creatures that would actually walk and move the way the game animates them.

Again, it's fantastic to hear there's more than one camp within the development team. Perhaps we'll see a comeback of the original systems and end up with better gameplay afterall.

This message was edited 2 times. Last update was at 09/25/2008 08:11:20

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EvolAdvocate


Microbe

Joined: 09/23/2008 22:47:35
Messages: 98
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I do really wish that the advanced creature modeling was at least available in hard mode, but I found one of the other complaints to be kinda missing the point.

The tasks in the game are repetitive, but I'd like to suggest that they aren't nearly as repetitive as browsing through the sporepedia. Since i enjoy the latter so much, I came to realize that each mode of the game is intended to be a mini game that allows you to browse the sporepedia. If you take the time to pause, look at, read comments and comment on, every single creature you come across then the fact that the game is repetitive doesn't really matter. The real fun is in creating things, and finding other people's creations.

This message was edited 1 time. Last update was at 09/25/2008 08:52:23


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hakadalmann


Microbe

Joined: 09/18/2008 21:21:50
Messages: 46
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This early Spore just gets more and more interesting.
 
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