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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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scozdawg


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Joined: 07/03/2009 05:16:56
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Falthron wrote:Linkie plox With this on our side we can create animations for our advenutres

And games, and photorealistic still renders, and EVERYTHING. 'Tis sweet. Thanks again maxis!



Well, everytime I use those plugins you did I get the "minor version of the file you are trying to import is newer than the plugin" error. The workaround didn't bring the rig or the materials, but I'm just gld to see the model work for now


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Falthron


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scozdawg wrote:
Falthron wrote:Linkie plox With this on our side we can create animations for our advenutres

And games, and photorealistic still renders, and EVERYTHING. 'Tis sweet. Thanks again maxis!



Well, everytime I use those plugins you did I get the "minor version of the file you are trying to import is newer than the plugin" error. The workaround didn't bring the rig or the materials, but I'm just gld to see the model work for now


Can I have a link to download the converter? Also where do you put the converter?


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scozdawg


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You probs shouldn't be taking my advice, I'm a 3d noob trying to make the transition from 2d lol. I bet you my imporer is just playing up, and you'd have it down pat without all this fudging file extensions.

However, the converter can be found here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855 about half way down the page.

EDIT: Oh and the converter is a standalone. I just used the default blender 3ds importer to bring it in because it's the most reliable one apparently.

This message was edited 1 time. Last update was at 07/23/2009 03:22:11



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DJTHED


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this cheat crashed my Spore...

Has anyone ever saw my creations in Spore Galactic Adventures! They are SWEET!
Please comment on my creations! Thank you!!
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Falthron


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scozdawg wrote:You probs shouldn't be taking my advice, I'm a 3d noob trying to make the transition from 2d lol. I bet you my imporer is just playing up, and you'd have it down pat without all this fudging file extensions.

However, the converter can be found here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855 about half way down the page.

EDIT: Oh and the converter is a standalone. I just used the default blender 3ds importer to bring it in because it's the most reliable one apparently.


I'm moer than a noob i'm not even in cllege yet and I'm trying this. So I'll try anythig that works. And my 2-d animations are horrible.


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Falthron


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Ok I got the converter exported to FBX to 3ds but there are no textures for the creation. What happened there?


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Eochaid1701


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Did your texture files come unlinked or did they not show up?

scozdawg


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As I said before, the way I did it lost them in translation, as well as the rig. Might just be a setting thing, I dunno, I'm no export expert.


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Eochaid1701


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If you send me an exported file (I am on a Mac so I cannot export yet) I may be able to figure something out. If your texture files use absolute paths and you move them, Blender cannot find them.

scozdawg


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Eochaid1701 wrote:If you send me an exported file (I am on a Mac so I cannot export yet) I may be able to figure something out. If your texture files use absolute paths and you move them, Blender cannot find them.

Well the Blender Collada importers won't bring the model in, that was the original problem. 1.3 appears to import correctly but no model is present (as Falthron reported) and 1.4 says that the minor version of the .dae is newer than the importer, which suggests Collada 1.5. I cannot find ANY 1.5 importers for blender, hence I went down the conversion route by using FBX. Now, whether I haven't changed the setting for the FBX to bring the rig and the materials OR such a thing isn't possible I don't know. I don't claim to know what I'm doing here

This message was edited 1 time. Last update was at 07/23/2009 03:50:14



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Falthron


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When I try 1.4.1 it says It has something worng with the scripting on my comp.


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scozdawg


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Falthron wrote:When I try 1.4.1 it says It has something worng with the scripting on my comp.


It tells you to check the console, right? Check it, at the top it says about the .dae being newer.


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Falthron


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I get a skeleton made of simple shapes now but no matter if I have a camera or light source it doesn't do anything.

This message was edited 1 time. Last update was at 07/23/2009 04:16:45



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scozdawg


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You got a rig through? I don't understand what you're saying What do you mean it doesn't "do" anything?


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Eochaid1701


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You mean it won't render? Now if we could combine falthron's method and scozdawg's method, we could get the rig AND the mesh. I'm not pleased that they chose a format that those unwilling to sell organs on the black market to buy Maya can't use.

 
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