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The problem with Cell phase--Can I turn off the DNA ban at the end?  XML
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PariahDog


Multicellular

Joined: 09/16/2008 04:25:22
Messages: 160
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shift+cntl+c

addDNA

This works in the Creature editor, I haven't tried it in the Cel editor.
TheMadTypist216


Microbe

Joined: 09/12/2008 20:41:59
Messages: 31
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I'd like a longer cell phase with more parts and shared content-

but I don't think they'll change what they view as the game's tutorial until an expansion is released. Knowing EA, that means around Christmas.

It is an awesome phase though.

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SpongB6F1


Multicellular

Joined: 09/13/2008 04:04:23
Messages: 279
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But what would be the point in extending the cell stage to accumulate endless DNA? There really isn't that many different combination of parts. It just seems like a trivial argument and not worth getting upset at...

Someone help me understand

Hi, my name is SpongB6F1 and I'd like to introduce you to a game called "Spore." It's supposed to be this thing where you have the ability to create your own little creatures and customize them. Doesn't that sound fun! Hahaha you suck and guess what?? You've just been duped, because as soon as you start to get into customizing your cell--it's over before you can make the sort of cell you might want to. Bet you didn't see that coming!! [/sarcasm]

Ok so the point is that Cell is fun to play, and making your little cell guy is fun. And then the 5 seconds is over and you're essentially forced into the next phase. Sure you can swim aimlessly around for a while, if you're some kind of Zen mystic who enjoys meaninglessness, but all that creative potential is snatched away from you.

Cell should clearly be longer if you want it to be, but even given the current setup, its perfectly pointless to not let us upgrade our cells a little bit more if we want to. It's supposed to our personal creative space.

Otherwise you could just keep going in cell stage, load up the organism with dozens of jets, fins etc, and then sell them off in the creature stage... thus leading to an imbalance in the game.

That doesn't make sense. As if the points you get from selling cell parts or the stat bonus in creature phase is an unalterable metaphysical fact. Quite obviously, if they were going to let you upgrade your cell more, and if (which is not likely) it could somehow unbalance the start of your creature phase------the game's designers could just wave their magic wand and make the money from selling parts less, or nothing, or whatever. Like I said, this is not a real objection to depriving us of any option to play meaningfully in one of the game phases for more than a few minutes.
Where'd my sandbox go?? Can't find it....

SpongB6F1


Multicellular

Joined: 09/13/2008 04:04:23
Messages: 279
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shift+cntl+c

addDNA

This works in the Creature editor, I haven't tried it in the Cel editor.

Yes I know, but that's really not a solution is it.

I don't want to just magically give myself DNA. That defeats the purpose of playing the game to earn it. I want to turn off the pointless limitation the prevents me from upgrading my cell anymore through my own achievements.

In other words, I just want to keep playing the SPORE phase. But no. I lose.

asano


Microbe

Joined: 09/12/2008 03:53:52
Messages: 95
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I feel like the cell phase should naturally come closer to an end by the time you at least have a few parts on you. But on hard im pretty much ready to leave the ooze just after adding the spike and those wings that make you turn faster. Eating shouldn't get me out in fact... it should be something along the lines of... after i've added enough points to fill the complexity meter for cell.
theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
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asano wrote:I feel like the cell phase should naturally come closer to an end by the time you at least have a few parts on you. But on hard im pretty much ready to leave the ooze just after adding the spike and those wings that make you turn faster. Eating shouldn't get me out in fact... it should be something along the lines of... after i've added enough points to fill the complexity meter for cell.


That would be a more reasonable end .

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AlexHa


Multicellular

Joined: 09/20/2008 07:41:04
Messages: 132
Location:
US

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theultimateend wrote:
asano wrote:I feel like the cell phase should naturally come closer to an end by the time you at least have a few parts on you. But on hard im pretty much ready to leave the ooze just after adding the spike and those wings that make you turn faster. Eating shouldn't get me out in fact... it should be something along the lines of... after i've added enough points to fill the complexity meter for cell.


That would be a more reasonable end .


Yeah, and another funny thing is cell size: some of those "cells" which consume your "little" "single cell" at the end are freakin' huge - and you are too! Maybe they tried to get as much "cute" as possible into those last carefree moments of aquatic simplicity, eat or be eaten.

One way was to make it too short. Another was to avoid getting unrealistically bigger and still able to freely swim.
But the DNA limit might also serve a hidden purpose (cue dramatic, tension-increasing music):

Here we go: players might have clamored to be multicellular in the water! Dun, dun duun..!
Suddenly sharks would swarm near fisheries in tribal stage, with gills and take in the villagers, and crocodiles: creeepy. How about water-compatible Creatures and Tribes, even underwater Cities and Swimming Saucers in the Inner liquid-filled Space? Water sculpting for Hydormforing....
Point is, each might become an Add-On later on.

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I may be Multi-Cellular but have never Sat-Alite; no Cells then? Bye-Buy, or Cel?
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llamavore


Microbe

Joined: 09/14/2008 04:30:26
Messages: 7
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it'd also be nice if the cell stage had more variety and stages of growth; perhaps that the player could add.

anyway as has been stated, if you could keep getting dna, you'd start the creature stage with less incentive to do things for dna, and i guess they made it that way to kind of lead you on the story of your species' evolution. it's really not a sandbox game, but a progressive goal oriented game with customizable elements. in fact you're playing through several minigames which effect eachother.

i'm still holding out for the ability to play with only custom creatures, including in the cell stage.
Mnemomeme


Microbe

Joined: 09/20/2008 12:21:07
Messages: 2
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Eekwotsthat


MouthBreather

Joined: 09/14/2008 08:47:42
Messages: 677
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I think the limit as already mentioned was as a balancing issue. Also bear in mind the cell stage is often refered to as a form of tutorial. Final point would be obviously there was meant to be an intermediate stage between cell and creature. I would guess that what you want would have been catered for in that stage. As it is, it serves it's function if you want to change it you can with the cheat.

As to changing it for everybody I think you are probably in the minority for wanting this to be changed and there are a lot of other things they could implement which would please a lot more people.

Tetrol


Microbe

Joined: 09/15/2008 13:13:00
Messages: 96
Location:
Australia

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Funny how you get the message about rising to the top of the pool or similar, but there is still that big green guy that you cannot kill yet - I want to get that one! As mentioned above, you get your 100 points or so to start creature stage - so why get stopped at 50? (or 55 if you choose a herbivore with two sets of eyes to start the game).
hedjeroo


Microbe

Joined: 09/13/2008 13:07:59
Messages: 39
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Interestingly enough there's actually some cell parts that you can't get present on other cells - you know the cells you get the Cilia from? There's a carnivore version and a herbivore version, and the carnivore version's mouth DEFINITELY isn't the one you can put on your own cell.

I think this says enough that there's going to be an update to cell phase, or a phase inbetween cell and creature, eventually. >.> So maybe the DNA limit is in place for a very good reason.

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AzruPL


Multicellular

Joined: 09/09/2008 21:01:19
Messages: 321
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Lublin, Poland

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Yeah, I'm pretty sure that they'll give us an expansion with the creatures in water stage. I'm looking forward to that, maybe christmas? It would be so cool.

This message was edited 1 time. Last update was at 09/20/2008 13:36:56


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pandaphil


Microbe

Joined: 09/12/2008 05:14:44
Messages: 73
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Hopefully EA is just saving the cell continuation for a future aquatic creature expansion.

This message was edited 1 time. Last update was at 09/20/2008 13:41:08

SpongB6F1


Multicellular

Joined: 09/13/2008 04:04:23
Messages: 279
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I think the limit as already mentioned was as a balancing issue.
It's possible that this is their reason, but if so it's a very bad reason to not let us play a phase of the game for more than a few minutes.

I don't get why this has to be a balance issue at all. If you can get too many parts by playing longer:
just make the Cell parts give you a small or zero bonus in Creature, so that everyone starts on a level playing field. They could also just take away the DNA for selling the parts in Creature, if that was an issue.
There really is no problem here. The Cell parts already give you only a small bonus in Creature. Maybe I'm wrong but I doubt you'd even have to change much of anything as far as balance as it is.

And anyway, the next best thing to letting us normally play longer and actually getting DNA is just to give us a cheat that removes the DNA ban at the end. There's obviously no reason not to do this. It's a cheat. Balance issues don't apply, and we can already just hand ourselves all the DNA we want through cheats. But that, of course, is not actually playing the game.

So, I'd really like to see a cheat for this? Pretty please?

This message was edited 1 time. Last update was at 09/20/2008 13:56:42


 
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