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Pink


Multicellular

Joined: 02/12/2009 02:08:18
Messages: 175
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UberScribe wrote:will we be able to design our own mission objectives and our own "power-ups" like a diff looking jump pad, im talking looks wise and i can't wait


You can attach goals to an object, like "kill this creature" or "go to this building". You can modify it a bit, like "Kill 30 of this creature" or "go to this building within 5 minutes" (Race)

As far as powerups, you can "Disguise" the default ones. For example, I can make a big tramoline in the building editor, then go into the Adventure editor, lay down the jump pad, and set it so that it uses the trampoline model!

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Why create? Because I CAN!
OrionsMajesty


Microbe

Joined: 04/10/2009 13:00:18
Messages: 29
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On Planet Littae, chilling with the Hereto Race

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Samual97 wrote:
Conswella wrote:I'm still clueless about alot of this, how do the adventures work? Do you make them too? If so, has there been a tutorial on that yet? And can you go inside of buildings?

(Of course, I will still buy it though... i'll be there camping at wal-mart at midnight )


Ypu can't go into buildings you should know that you know


Uh, yes you can, provided you make the building hollow in the editors.
plasmacid


Multicellular

Joined: 11/12/2008 00:53:59
Messages: 389
Location:
Come over here and I'll tell you...

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Looks Amazin! I love the control over the planet you have! Looks like im gonna loose some sleep playin this game!

"It was just about being engaged with the universe as a set of systems, and being able to build toys that manifested our fascination with these systems and our love for them." Promote this guy. "I was the founding member of the 'cute' team," he says with pride. "Ocean [Quigley, Spore's art director] and Will were really the founding members of the 'science' team. Ocean would make the cell game look exactly like a petri dish with all these to-scale animals and Will would say, 'That's the greatest thing I've ever seen!' and some of us were thinking, 'I'm not sure about that.'" Fire this man. And I MIGHT think about buying one of your games in the distant future.
Pink


Multicellular

Joined: 02/12/2009 02:08:18
Messages: 175
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OrionsMajesty wrote:
Samual97 wrote:
Conswella wrote:I'm still clueless about alot of this, how do the adventures work? Do you make them too? If so, has there been a tutorial on that yet? And can you go inside of buildings?

(Of course, I will still buy it though... i'll be there camping at wal-mart at midnight )


Ypu can't go into buildings you should know that you know


Uh, yes you can, provided you make the building hollow in the editors.


Or, place an invisible teleporter at the door, and set the "other end" inside a "building" made from seperate buildings for the walls, ceiling, and floor.
GaroogerEmpire


Multicellular

Joined: 04/03/2009 21:09:38
Messages: 172
Location:
In the Future! . . . . Gender: Male . . . . Age:18 . . . .

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Pink wrote:
OrionsMajesty wrote:
Samual97 wrote:
Conswella wrote:I'm still clueless about alot of this, how do the adventures work? Do you make them too? If so, has there been a tutorial on that yet? And can you go inside of buildings?

(Of course, I will still buy it though... i'll be there camping at wal-mart at midnight )


Ypu can't go into buildings you should know that you know


Uh, yes you can, provided you make the building hollow in the editors.


Or, place an invisible teleporter at the door, and set the "other end" inside a "building" made from seperate buildings for the walls, ceiling, and floor.


Sam thinks he knows everything even tho he is new to the forum. Just humor him.
link748


Multicellular

Joined: 03/15/2009 12:30:10
Messages: 183
Location:
Stanely Cup city, baby.

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Wow to think that two months of waiting has been brought down to a mesely week. it just astonishes me. And I can't wait to get my hands on those creator tools they look advance yet simple.

"I may walk slow but never walk backwards"-Abraham Lincoln


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Vektrix


Spacefaring Sporeling

Joined: 03/18/2009 11:22:29
Messages: 8034
Location:
The second star to the left - no your left!

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I want it NOW!

Please please please - is the flora editor fixed for this --- ?


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UberScribe


Multicellular

Joined: 12/29/2008 04:11:14
Messages: 337
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Every where and no where at the same time...i dont care what you say!

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wow yes you can it's called making a hollow building ur wrong! i no this bk my buddies went to the adventure camp

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omgimonfire


Spacefaring Sporeling

Joined: 11/26/2008 19:57:30
Messages: 7627
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Like it'd tell you that I live in your basement..........wait what?

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Gimmee Gimmee Gimmee!!!!!!Please give it to me !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!g

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MaxisCactus


Developer

Joined: 09/05/2008 20:28:29
Messages: 2284
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For the record, you can go in buildings!

If you create a building with negative space, so that it has a hollow area big enough for your creature to enter, and there's a door or some way of getting in, your creature will be able to enter.

Example of a building you can easily enter:


You can also have other creatures inside the building. You can even put other things inside that building, such as other buildings that look like props! For example, I could add a table and chair (created using the building editor) inside the house above.

You can even walk on roofs, so if you wanted to make a building with boarded up walls, but a chimney up top, you could get in that way.

Example of a roof access building:



Don't forget that your creature would have to be able to get on the roof, so the captain in this case would need a good jump jet or glider pack.

Even if you don't have a point of entry such as a door or chimney, you can use teleporters to transport creatures inside closed buildings.
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Samual97


MouthBreather

Joined: 03/23/2009 23:01:13
Messages: 798
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Having Fun

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Sam thinks he knows everything even tho he is new to the forum. Just humor him.


maybe the person i was talking was think like a real normal building not hollow not whatever.
Goober09


Civilized Sporeon

Joined: 01/27/2009 02:08:45
Messages: 1566
Location:
Galactic Capital

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Nice Sporeday, I expect that the Sporeday next week will have something to do with Galactic Adventures (Its the day GA comes out, w00t).

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MaxGraphix


Spacefaring Sporeling

Joined: 11/11/2008 23:50:08
Messages: 8426
Location:
In the dictionary, right next to the word gullible. Don't believe me? Go check.

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Conswella wrote:I'm still clueless about alot of this, how do the adventures work? Do you make them too? If so, has there been a tutorial on that yet? And can you go inside of buildings?

(Of course, I will still buy it though... i'll be there camping at wal-mart at midnight )


PLEASE, and I cant emphasize that word enough, PLEASE read the appropriate GA community interview and other informational threads, as well as watch all of the Galactic Adventure tutorials and videos up to date. Your questions show a very minimal understanding of the whole GA concept, and that isn't your fault. Just go use the resources given before asking questions it would take hours to type a detailed response to by hand. Once you've read up on the subject, Cactus is here and always helpful to answer questions you may still have.

Community interview

Spore Youtube Channel

Tutorials

As is my understanding, first you create the planet in the planet editor. Then, much as you would outfit a creature, you then take the planet into the adventure editor, where you create your adventure. Cactus, correct me if I'm wrong, but you should be able to toggle between the adventure and planet editor once you are in the adventure editor. MaxisCactus has also posted above one way to make a usable building you can go inside. Another way is to construct the building from scratch using various floor and wall parts you make before hand. Then, you can use a teleporter tool to port from the door of a seperate building exterior, into the scratch-made building interior on a seperate part of your planet. (I choose this method simply because using a hollow building has both asthetic and usability issues.

This message was edited 7 times. Last update was at 06/17/2009 00:51:34

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Vektrix


Spacefaring Sporeling

Joined: 03/18/2009 11:22:29
Messages: 8034
Location:
The second star to the left - no your left!

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Goober09 wrote:Nice Sporeday, I expect that the Sporeday next week will have something to do with Galactic Adventures (Its the day GA comes out, w00t).


What? Tuesday? - erm... darn, I won't get to play it til Wednesday assuming they deliver the darn thing.


Sigs by N-Gin_Creator, MELONLORD, Rebecca1208 & ShadowsoulX
Lords of the Past - Lords of the Unknown - Vektrix's Contests - European Club - VRL
Please check out THESE CREATORS stuff. They are the best in Spore (IMHO).
Goober09


Civilized Sporeon

Joined: 01/27/2009 02:08:45
Messages: 1566
Location:
Galactic Capital

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Vektrix wrote:
Goober09 wrote:Nice Sporeday, I expect that the Sporeday next week will have something to do with Galactic Adventures (Its the day GA comes out, w00t).


What? Tuesday? - erm... darn, I won't get to play it til Wednesday assuming they deliver the darn thing.


Same here.

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Awesome sig by omgimonfire!!! Join my Spore photo album here
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