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gag00


Microbe

Joined: 03/27/2009 11:51:43
Messages: 95
Location:
Planet Earth

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I can't wait for spore: Galactic Adventures!

N-Gin_Creator


Civilized Sporeon

Joined: 03/31/2009 12:31:51
Messages: 3651
Location:
Pimpin' My Gemini Deck

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if they did sign a confidentiality agreement then thank God Didzo didnt get chosen as well. he'd blow the whole thing wide open and somehow involve his ego in it......

lol jk....

but since SMLightning said we'll see more about GA in the days to come, i'm expecting the "Chosen Ones" to tell us all about this...... OR WE BLOW THEM UP WITH ANTI-MATTER BOMBS! MWUHUHUHUHUAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!
NeoCell


Microbe

Joined: 05/14/2009 20:17:14
Messages: 10
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MasterVoodroid wrote:
NeoCell wrote:If they happen to see this thread, I have a question... how big is the complexity meter? How many creatures, buildings, etc. can you add?


It has already been said in the GA community interview that you can fit about 100 creations in an adventure, depending on the complexity of the creations. Its just as difficult to describe as the complexity meter in any other spore editor. You'll have to get a feel for it when you play to get a real perspective on what it means in terms of use. i'm guessing for the average adventure, you should have plenty of complexity left.
My only concern is that plants That are already on the planet use up 0.64% of the complexity meter per plant, because, then around 75% of the complexity meter will be... guess what... plants...

Planet Morcella Rules! YES, Planet Morcella is my favorite planet, no, it has not been created yet, YES, I will create it once GA comes out.
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MaxisCactus


Developer

Joined: 09/05/2008 20:28:29
Messages: 2558
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The players are here right now creating adventures! They've been visiting for a two day Adventure Camp event, and are soon going to be wrapping up and showing off their adventures to the Maxis team!

We wish we could have invited all of you, but I'm sure they'll have lots of info to report back, and we'll ask them to share their experiences with everyone.

-MaxisCactus
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Haffgrim


Multicellular

Joined: 09/12/2008 12:44:12
Messages: 270
Location:
I walk beside you, but you may not see me, the strongest among you may not wear a crown.

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Will you take a video of their adventures??

NicMacc


Multicellular

Joined: 09/20/2008 13:57:17
Messages: 371
Location:
Liverpool, UK

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hope everyones having fun!!! Can't wait to hear more is masscolder behaving himself?

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NeoAdmiral


Multicellular

Joined: 05/16/2009 00:15:02
Messages: 457
Location:
Maxgenn HQ

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MaxisCactus wrote:The players are here right now creating adventures! They've been visiting for a two day Adventure Camp event, and are soon going to be wrapping up and showing off their adventures to the Maxis team!

We wish we could have invited all of you, but I'm sure they'll have lots of info to report back, and we'll ask them to share their experiences with everyone.

-MaxisCactus
Thems lucky demons thems! Which also reminds me... I wanna know about some of the Adventure Objects, some being maybe 20 of the some 1500... They should anwser this question too... What are the objectives? like the ones about Kill 10 *insert creature here*, and all of the diffrent objectives possible... and... WOOHOO GALACTIC ADVENTURES IS AWESOME. BTW, if you read this in maybe 2 days after that Adventure Thing were the demo it and you went on it, I need to know about thems freedoms, like how unique an adventure can be, and all those special settings of Creature AI, like the SUPER DUPER AI UI thing,and how much the Plants add to the Complexity Meter, and how big can you make a creature and how much health can you give them and about their sphere of awareness and all that stuff. (Ack, jail word)

Uhhuh, yeah I am NeoCell. I've actually been wanting to change it like in 2008 to NeoAdmiral.

This message was edited 1 time. Last update was at 05/16/2009 00:24:59


The Snacker Gods created KFC so KFC could master the Honey BBQ Snacker for us to eat, if you believe this, copy and paste this to your sig. (Started by NeoAdmiral)
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Goober09


Civilized Sporeon

Joined: 01/27/2009 02:08:45
Messages: 1782
Location:
Galactic Capital

Online

I'm confused on what this thread is about?



Awesome sig by omgimonfire!!!
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iceman2


GalacticGod

Joined: 10/18/2008 14:43:17
Messages: 12106
Location:
Canada,Saskatchewan

Online

so it comes out next month or this month. GA i mean.

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Pirate123


Multicellular

Joined: 04/21/2009 21:08:58
Messages: 192
Location:
Not in Kansas anymore, Toto.

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iceman2 wrote:so it comes out next month or this month. GA i mean.

June 23 for the U.S.A and June 26 for Europe.

-I am a member of the organization of proper forum grammar. If you believe in spelling, punctuation, capitals, and grammar, please paste this onto your signature.
N-Gin_Creator


Civilized Sporeon

Joined: 03/31/2009 12:31:51
Messages: 3651
Location:
Pimpin' My Gemini Deck

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Pirate123 wrote:
iceman2 wrote:so it comes out next month or this month. GA i mean.

June 23 for the U.S.A and June 26 for Europe.


SPORE!!!!!!!!!!!! crap. (spore is a censor word if you are wondering why i rambled that out)
masscolder


Civilized Sporeon

Joined: 09/18/2008 22:44:00
Messages: 1790
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Just came back (overnight flight, jetlag) so I will post more extensively later. But briefly: it was tons of fun, great meeting everyone (players and devs), the studio space is awesome; GA is HUGE, I think we all pretty much agreed that its way more than what the Q&A makes it sound like; it's quite complex... out of all of us goofing around with it for two days, I think only 2 or 3 people managed to complete their missions, the rest of us pretty much completed the set up (terrain, scenes, props) but were wrestling with the AI and triggers; my personal favorite things were the AMAZING visual and sound effects (makes the game feel so much more alive). Captain editor is cool, all the new parts are pretty well detailed, I'm still lukewarm about the fact that now all outfit pieces stack (meaning that things like patterns and using two pieces one inside the other to create a different look are no longer going to be possible) but the devs promised to look into toggling the stacking on and off. One great new feature tho is that you can now sink some of the captain parts inside the base which allows you to place a helm piece for example actually on the head versus it sitting like a hump on top. And.... gosh... I'm sure I'm missing a ton of stuff. There is lineage now... meaning the original creator of a post GA released creation/mission will always be displayed, and the most recent person who edited the creation/mission will come after, and last the person whose the current edit belongs to. So that pretty much does away with the thieves. Cee has a bunch of pics she took, I'm sure she'll be posting them soon. Overall GA looks very very promising and I do anticipate that most people will be playing missions other than creating them, as that process looks quite involved and time consuming, if you really wanna make something cool. But... that means that Spore if finally going to feel much more like a game, and less like a bunch of editors.

Sig by Genji, thanks!

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NicMacc


Multicellular

Joined: 09/20/2008 13:57:17
Messages: 371
Location:
Liverpool, UK

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Nice little report! Im sure I'll get more details from u later

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Rockyboy25555555


Multicellular

Joined: 01/24/2009 22:40:34
Messages: 362
Location:
Unidentified

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Yay, Your finally back mass!!!! =D
MasterVoodroid


Civilized Sporeon

Joined: 01/10/2009 21:06:38
Messages: 1967
Location:
Not Applicable

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So, the question on everyone's mind is how the adventure complexity meter.......feels. The meter's in spore are difficult to describe number wise because of the vast number of variables involved. Do you feel as if it has more than enough room for the most elaborate of missions, or do things quickly become....tight?

 
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