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Unofficial Questions thread to Maxis: Galactic Adventures  XML
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Blaziken2008


Civilized Sporeon

Joined: 01/06/2009 09:54:26
Messages: 4918
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This may be silly but I'll ask anyway.
Will the expantion pack be more than the mission editor?
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FutureFilms


Civilized Sporeon

Joined: 09/12/2008 11:22:27
Messages: 1101
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Melbourne, Australia

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Destroyers414 wrote:That's called terraforming dude. Get to the Space Stage.


You can't use terraforming tools in the adventure creator, you can change the temperature and the atmosphere in the editor (which is basically a planet editor).

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Aweirdgamer


Spacefaring Sporeling

Joined: 09/12/2008 07:33:34
Messages: 5227
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According to the multiverse theory, many places.

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Here are my main questions right now, sorry if they have been asked already and not obvious:

Bolded are more important.

1. Can the player kill characters it needs to talk to? If so, what happens then?
2. Can you make it so if a certain character dies, you lose? (protection missions)
3. Will these occur in the Space Phase, a seperate game, or both? (I think it's both, but I don't know)
4. Is this using a newer graphic card? I ask because mine can barely support Spore right now.
5. Will there be an advantage of less powerful weapons over extremely powerful ones?
6. Can you destroy buildings?
7. Can you set specific mission failure conditions? (like killing a civilian, or destroying a building)
8. Can you make it so you "cannot kill a NPC" in the editor?
9. Can you make it so the player can't use certain tools in the mission?
10. What can you make the rewards for completing a mission?

N/A
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FutureFilms


Civilized Sporeon

Joined: 09/12/2008 11:22:27
Messages: 1101
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Melbourne, Australia

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Aweirdgamer wrote:H
3. Will these occur in the Space Phase, a seperate game, or both? (I think it's both, but I don't know)


It is both.

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SkyShadowing


Microbe

Joined: 09/12/2008 14:04:49
Messages: 27
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In addition to many that have already been asked...

1. Can you set vehicles to attack?
2. Can you have missions that go from planet to planet, or link two missions together (so that you go to one)
3. Can you have air/naval vehicles or UFOs?
FutureFilms


Civilized Sporeon

Joined: 09/12/2008 11:22:27
Messages: 1101
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Melbourne, Australia

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SkyShadowing wrote:
2. Can you have missions that go from planet to planet, or link two missions together (so that you go to one)


Missions do go from planet to planet.

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SkyShadowing


Microbe

Joined: 09/12/2008 14:04:49
Messages: 27
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FutureFilms wrote:
SkyShadowing wrote:
2. Can you have missions that go from planet to planet, or link two missions together (so that you go to one)


Missions do go from planet to planet.


Really? Could I get a link?
Virakotxa


Civilized Sporeon

Joined: 09/15/2008 22:14:11
Messages: 1276
Location:
Year 3? "after Will"...

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It's in the videos...

Also... About the complexity of the missions. They have a complexity metter, like all editors. How complex? On creations pressent, I´m afraid the twelve or so that fit on a page like the ones from the mission editor we see on the videos, maybe more than one instance for each...

Dinoman96


Multicellular

Joined: 09/30/2008 01:47:13
Messages: 223
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Say, is there anyway to add your own music to your Adventure?

This message was edited 1 time. Last update was at 01/25/2009 03:36:14

mooiki


MouthBreather

Joined: 11/10/2008 15:10:24
Messages: 904
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how complex (not a complexity limit) can missions get, can i make a mission were you have to kille creatures and bring them to a giant epic to lure him to you so you can kill it, or is that unable to how, pretty much will we be able to make anything? or only simple do this, then that missions

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FutureFilms


Civilized Sporeon

Joined: 09/12/2008 11:22:27
Messages: 1101
Location:
Melbourne, Australia

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Great questions, added some to the front page.

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ZeekSlider


Civilized Sporeon

Joined: 09/12/2008 10:59:43
Messages: 1171
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Question to be added, please:

If you create an adventure using assets you have not uploaded or are not currently found on Spore.com's servers, will the adventure upload/download them or just replace the assets with something similar?

ZeekSlider's Spore Blog - Expanded creation descriptions and exclusive content not shared on Spore.com

Number of Spore Re-Installs: 8
Most Recent Re-Install: 16/05/2011
Reason for Re-Install: Constaint crashing due to lack of use?? Possibly...
DoodleKid


Multicellular

Joined: 09/12/2008 22:08:04
Messages: 305
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New York City

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Wow, this is the first time I've posted in the Sporum in months... it's the first time I've played Spore in months also. Galactic Adventures sure has sparked my interest in Spore once again... let's hope this isn't another flop!

Here're my questions, some have already been asked, but I noticed you haven't listed them;
-Will we be able to pilot land/sea/air vehicles? (IMO: Unlikely.)
-Will we be able to travel over lava/water? (IMO: Highly unlikely.)
-Will we be able to restrict items? Example; No using Summon Swarm or Jetpack in this mission. (IMO: Probably.)
-How large is our play area? Will our missions be restricted to a small area, the entire planet surface, or inter-planetary?
-Will we be able to create cutscenes for our missions? If so, how will we?
-Will creatures with no eyes have restricted sight just like they did in the creature stage? (IMO: Unlikely.)
-How do we start a mission? Are they replayable?
-What can we look forward to after Galactic Adventures? A parts pack or an expansion pack? If a parts pack, what kind of parts and for what editors? If an expansion pack, what stage will it expand on, and what will it add?

Breathing Life into Imagination
nano777


Multicellular

Joined: 09/12/2008 03:48:50
Messages: 109
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I'd like to know if you can get into land/sea/air vehicles and use them for fast transportation or combat. As in pretty much drive them around during the mission.
Blaziken2008


Civilized Sporeon

Joined: 01/06/2009 09:54:26
Messages: 4918
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nano777 wrote:I'd like to know if you can get into land/sea/air vehicles and use them for fast transportation or combat. As in pretty much drive them around during the mission.
Hope so!
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