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It's official: Will Wright talks expansions only 2 weeks after release!  XML
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theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
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rocketgirl wrote:
zeekslider wrote:
rocketgirl wrote:
Now how about you go right ahead and explain to me EXACTLY how anyone will get that from present-day Spore.
Simple, play with the tutorials OFF. They won't tell you how to eat, how to make your creature, what this button does, and so one.


That won't do what I'm talking about. At all.

I'm talking about learning deep, underlying principles about the real world by playing around with a simulation of it. YOU'RE talking about making the game more difficult by playing it blindly instead of with instructions.
My way...teaches you about scientific principles in a fun, experimental way. Your way...doesn't do squat-all on that front; you just learn about the game's principles...which aren't the same as the real world, even as a caricature.

When I seed a planet with a plant, it should change the ecology of the planet. More oxygen, less CO2, etc. That will have an effect on the ambient temperature, the chemical composition of the air and soil nearby. And it should compete with the surrounding foliage, not to mention hungry animals.
But that's not what Spore does; three of each, one for every temp/cloud density, filling out a checklist...that's all terraforming is, and it teaches nothing, allows for NO experimentation.

This is NOT the game Will Wright described to us in demos, nor was this design paradigm explicitly retracted, so our disappointment is fully justified.


You said paradigm and I like that word. So you get 5 stars.

I do find it funny that a thousand things could of been added to even visually tell you neat stuff that was going on with your planet that would of done nothing to hinder the 'casual' crowd and they were not.

It's odd when people correlate learning or information with 'hardcore'.

Sort of like when people call educated individuals 'elitist'. Really? Only the elite know anything? Shouldn't that be the goal of all living beings?

I suppose I'm just too much of a dreamer on that respect.

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

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Tanglewilde


Microbe

Joined: 09/20/2008 22:39:13
Messages: 51
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Are you really THAT disappointed with Spore, or disappointed in it's relationship to the "promises"?
RocketGirl


MouthBreather

Joined: 09/12/2008 17:48:52
Messages: 851
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tanglewilde wrote:Are you really THAT disappointed with Spore, or disappointed in it's relationship to the "promises"?


I'm bitter because of its relationship to the promises; I'm disappointed because, taken on its own merits, Spore is pretty repetitive and boring...not a lot there to do besides colonize, kill, and occasionally create. It seems there ought to be more to it than that.

The problem is that Spore has become a coloring book instead of a chemistry set

"All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others." -Douglas Adams
theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
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tanglewilde wrote:Are you really THAT disappointed with Spore, or disappointed in it's relationship to the "promises"?


I'm actually disappointed in the game as a game.

There are a bunch of issues that were addressed by other games years ago that are showing their head here. It's that whole history repeating itself deal.

Plus I would say that no game that costs 50 dollars should be completed with only the mouse. I know that sounds like a bold blanket statement but it feels to me that for 50 dollars I should at least have a reason to touch my keyboard...I mean ... it lights up .

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

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lucas182


Multicellular

Joined: 09/12/2008 11:14:39
Messages: 121
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theultimateend wrote:
tanglewilde wrote:Are you really THAT disappointed with Spore, or disappointed in it's relationship to the "promises"?


I'm actually disappointed in the game as a game.

There are a bunch of issues that were addressed by other games years ago that are showing their head here. It's that whole history repeating itself deal.

Plus I would say that no game that costs 50 dollars should be completed with only the mouse. I know that sounds like a bold blanket statement but it feels to me that for 50 dollars I should at least have a reason to touch my keyboard...I mean ... it lights up .


u mean you dont use the WASD keys?

theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
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lucas182 wrote:
theultimateend wrote:
tanglewilde wrote:Are you really THAT disappointed with Spore, or disappointed in it's relationship to the "promises"?


I'm actually disappointed in the game as a game.

There are a bunch of issues that were addressed by other games years ago that are showing their head here. It's that whole history repeating itself deal.

Plus I would say that no game that costs 50 dollars should be completed with only the mouse. I know that sounds like a bold blanket statement but it feels to me that for 50 dollars I should at least have a reason to touch my keyboard...I mean ... it lights up .


u mean you dont use the WASD keys?


'very' occasionally. I find that just clicking on the map is 99% faster.

The only time the keyboard is even handy is when I'm feeling really wild and want to actually pick up the stuff that is on the ground in space stage.

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

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SpongB6F1


Multicellular

Joined: 09/13/2008 04:04:23
Messages: 279
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What are you talking about?
The tilde key (left of the 1) is essential (it's the pause key).

Also the 1234 keys are very convenient in creature combat and music games.

ZsoSahaal


Multicellular

Joined: 09/09/2008 08:06:00
Messages: 219
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tanglewilde wrote:Plus I would say that no game that costs 50 dollars should be completed with only the mouse. I know that sounds like a bold blanket statement but it feels to me that for 50 dollars I should at least have a reason to touch my keyboard...I mean ... it lights up .


But what about that demographic of people who can't afford keyboards? You're just selfish.

This message was edited 1 time. Last update was at 09/23/2008 00:57:26




The story so far:
In the beginning, the Universe was created.
This has made a lot of people mad and been widely regarded as a bad idea.

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theultimateend


Civilized Sporeon

Joined: 09/12/2008 22:13:05
Messages: 1290
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spongb6f1 wrote:What are you talking about?
The tilde key (left of the 1) is essential (it's the pause key).

Also the 1234 keys are very convenient in creature combat and music games.


I've never had the need to pause.

However you can easily manage combat (since the music game is subpar compared to the one on the DS I don't do it anymore) without the keyboard.

So yes, if you want to talk about the 10 or so fights during the creature stage before advancing you 'might' have to press the 1 and 3 keys a few times (yes because charging and spitting aren't really worth my time ;p).

I could have done it better with the same funds and manpower. 'It' being the variable in this statement. - Me

"There is one rule for the industrialist and that is: Make the best quality of goods possible at the lowest cost possible, paying the highest wage possible." - Henry Ford

My website | If I had made Spore!

[Email]
bonobotheory


Multicellular

Joined: 09/10/2008 19:07:53
Messages: 232
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rocketgirl wrote:I'm talking about learning deep, underlying principles about the real world by playing around with a simulation of it. YOU'RE talking about making the game more difficult by playing it blindly instead of with instructions.
My way...teaches you about scientific principles in a fun, experimental way. Your way...doesn't do squat-all on that front; you just learn about the game's principles...which aren't the same as the real world, even as a caricature.

When I seed a planet with a plant, it should change the ecology of the planet. More oxygen, less CO2, etc. That will have an effect on the ambient temperature, the chemical composition of the air and soil nearby. And it should compete with the surrounding foliage, not to mention hungry animals.
But that's not what Spore does; three of each, one for every temp/cloud density, filling out a checklist...that's all terraforming is, and it teaches nothing, allows for NO experimentation.


SimEarth was simple enough to be ported to the SNES, but its principles are still too complicated for these chowderheads. I don't think they can grasp anything more complex than Spore's "fill in the blanks" system.

"Spore done teached me that the at-mus-fear is composed of two elemunts: hot and thick. Nothin can survive unless you gots enough hot and enough thick, and if you don't gots enough hot or thick things gonna die."

This message was edited 2 times. Last update was at 09/23/2008 01:16:54

Spacemonkey


Microbe

Joined: 09/13/2008 22:35:14
Messages: 38
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I don't mind an expansion, but I also want (and feel i'm owed) a lot more content in my current game.

The game has been fun so far, but i'm nearing the end of it's playability. It needs a lot more, and I expected a lot more. It's not worth what I paid for it atm, hopefully that will change.

And I would be only prepared to pay for one expansion, the whole mass amounts of expansions the EA/Maxis released with Sims 2 was just ridiculous, lucky I wasn't a fan of that game.


Also so far the patching for spore has been the MOST WORSE PATCHING EVER. Not in content, but in how the patch is applied.

Install EADM, but the game doesn't use EADM, instead it has to download in-game (wtf?) which prevents me from playing the game and requires spore to run in the background. Then has to exit from the game to install it, a most terrible install process which gives no indication of progress, and constantly slowing down my computer preventing me from doing other stuff, like typing this post.

Very annoying.

This message was edited 1 time. Last update was at 09/23/2008 01:18:37

Sylvicolus


Microbe

Joined: 09/13/2008 06:21:37
Messages: 14
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Chicago, Illinois, USA, EARTH, Sol System

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In the Space stage I find the < and > keys critical for finding those infected creatures who are hiding under the trees. The WASD keys aren't as useful to me as the mouse. But I do you use the P for pause. And as someone pointed out thankfully on another post: when you get the progress bar maxed out (such as in the creature stage) you can use "t" to bring up the History without triggering the next phase to start. But yeah most of the game can be done with just the mouse, not that that makes a game too simple. It's a bit of a relief from button smasher games.

I've been looking at spores for 20 years. Now they are starting to look back!
JPFrostfox


Multicellular

Joined: 09/12/2008 02:17:58
Messages: 346
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spongb6f1 wrote:What are you talking about?
The tilde key (left of the 1) is essential (it's the pause key).

Also the 1234 keys are very convenient in creature combat and music games.


I used it once when I had to go to the bathroom...
RocketGirl


MouthBreather

Joined: 09/12/2008 17:48:52
Messages: 851
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bonobotheory wrote:
SimEarth was simple enough to be ported to the SNES, but its principles are still too complicated for these chowderheads. I don't think they can grasp anything more complex than Spore's "fill in the blanks" system.

"Spore done teached me that the at-mus-fear is composed of two elemunts: hot and thick. Nothin can survive unless you gots enough hot and enough thick, and if you don't gots enough hot or thick things gonna die."


Yes, well, this is my point; WW says--now--that Spore is meant to appeal to the general masses. But frankly, it was the nerds, geeks, and eggheads who were REALLY looking forward to this game, not a bunch of mouth-breathing yokels.

The problem is that Spore has become a coloring book instead of a chemistry set

"All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others." -Douglas Adams
JPFrostfox


Multicellular

Joined: 09/12/2008 02:17:58
Messages: 346
Offline

rocketgirl wrote:
bonobotheory wrote:
SimEarth was simple enough to be ported to the SNES, but its principles are still too complicated for these chowderheads. I don't think they can grasp anything more complex than Spore's "fill in the blanks" system.

"Spore done teached me that the at-mus-fear is composed of two elemunts: hot and thick. Nothin can survive unless you gots enough hot and enough thick, and if you don't gots enough hot or thick things gonna die."


Yes, well, this is my point; WW says--now--that Spore is meant to appeal to the general masses. But frankly, it was the nerds, geeks, and eggheads who were REALLY looking forward to this game, not a bunch of mouth-breathing yokels.


Ironically, the title you are bestowed with at 500 posts on these forums is.... MouthBreather.

 
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