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Awareness and buildings (update 8/2 see p9)  XML
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DVDMaster


MouthBreather

Joined: 05/12/2009 22:00:32
Messages: 940
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Huffmaster wrote:VERY IMPORTANT MESSAGE
I found an easier way to get rid of the awareness problem, and a very simple one too! If you disguise a gate as the building (as in the 8/2 update) enemies and allies are completely aware of everything around them, disabling that annoying view box. Hope this helps!


Yes, I discovered this on 7/12 and have noted this in several places on this thread (and other threads in the GA forums). Switching from buildings to disguised gates fixes several problems with visibility and pathing problems. However, it is a pain to implement (takes more steps), takes up important game object slots, and I suspect that it costs more complexity (more information has to be stored about disguised gates instead of normal buildings).


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LeeMortis


Multicellular

Joined: 09/12/2008 00:50:49
Messages: 478
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Huffmaster wrote:VERY IMPORTANT MESSAGE
I found an easier way to get rid of the awareness problem, and a very simple one too! If you disguise a gate as the building (as in the 8/2 update) enemies and allies are completely aware of everything around them, disabling that annoying view box. Hope this helps!


The other thing I don't like about disguising things as gates is that a gate has this humming sound that you can't get rid of. It would be a much more attractive solution if there was a way to "shut the gate up", as I don't want a wooden tribal bridge to be accompanied by a static humming noice.

Been reading through a lot of this thread, and there is definitely a lot of useful information here.

Hopefully Maxis decide to look into this problem and improve it (significantly) for the next patch.

Prometheus09


Civilized Sporeon

Joined: 09/10/2008 01:40:23
Messages: 1350
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USA

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Lee pointed out a very important thing in his post... the constant machine humming is very annoying. In fact, all gameplay objects should be able to be "shut up", especially gates. I have been working on various space station/starship levels, and to prevent players from flying out the windows, I have used invisible gates to prevent this... but unfortunately, there is that incessant humming noise when you get near the windows. In a way, it fits into the very high-tech surroundings, but in reality, it is annoying and extraneous.

Galactic Adventures... looks like it's going to be another non-tanned summer!
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DVDMaster


MouthBreather

Joined: 05/12/2009 22:00:32
Messages: 940
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Prometheus09 wrote:Lee pointed out a very important thing in his post... the constant machine humming is very annoying. In fact, all gameplay objects should be able to be "shut up", especially gates. I have been working on various space station/starship levels, and to prevent players from flying out the windows, I have used invisible gates to prevent this... but unfortunately, there is that incessant humming noise when you get near the windows. In a way, it fits into the very high-tech surroundings, but in reality, it is annoying and extraneous.


I agree that invisible or disguised gates should not hum.

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MarksmanAim


Multicellular

Joined: 09/26/2008 23:57:00
Messages: 492
Location:
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DVDMaster wrote:
However, there are bugs in the collision logic that do not stop characters before they pass through the collision surface. And once passed though an outer collision surface, the character collides with some other collision surface. This gets the character stuck inside the surface. This happens with faster moving characters (speed 4 or 5; flight; falling from high distances; being knocked by damage. Changing the collision surfaces so that they are outside the skin won't fix this problem because it isn't a visual issue. The problem is that the collision logic fails.



You mean my captains high speed has been the reason this happens to me so much? So five speed can also handicap me? NOOOOO!

^READ THE POSTS PEOPLE^
Nightwatch88


Microbe

Joined: 07/07/2009 03:43:48
Messages: 7
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Connecticut

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I partially blame some of the issues my game is experiencing on how bad my laptop is. However these are good tips that you point out. So far my adventures have been building and room free, that's just because I don't have the patience to deal with it. I should be getting a new laptop soon, and I will seriously consider all these discoveries, less lag would be a plus.

Testing is very important i can see, so looks like I'll be doing alot of experimentation with this expansion pack.

Creativity is the key to all things good.
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Bobeagle77


MouthBreather

Joined: 02/16/2009 08:52:38
Messages: 583
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Thanks this tips are very helpful. No wonder my dungeon was kind of a disaster.

JoniTapani


Microbe

Joined: 09/25/2009 14:14:57
Messages: 37
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VoidDancer wrote:Domo Oregato, mr sporeato.

Very nice analysis indeed.
Spell it right, ignorent; - Tomo Arigato, Mr. Sporeato
 
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