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OPEN LIST: CHANGES TO MAKE SPORE MUCH BETTER -- a campaign to ask Maxis for a Spore-SuperPack!  XML
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CrazyShyness


Civilized Sporeon

Joined: 07/15/2009 23:54:42
Messages: 3301
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In the Asylum, listening to the Crazy and its Voices.

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DragonEye4 wrote:
DragonEye4 wrote:Why is this thread still stickied? The original poster is gone, and this thread has turned into a big feature request thread. We already have one of those. This thread is just another feature request thread with some of the ideas in the first post. It is not even a petition or anything.


This thread has turned into a newb black hole.

Please check out my creations. I will attempt to comment back at some point or another. Real life and all. If I haven't returned the comment please remind me.

A member of the Custom Creations For Your Adventures Group

"Duct tape is like the force. It has a light side and a dark side and it binds the whole universe together"-Adam Savage on Mythbusters
coolksurf


Microbe

Joined: 01/24/2009 03:03:51
Messages: 20
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My most recent and one of my best ideas for SPORE!!!

Hi my name is coolksurf/gavin777/malcore777/gavin/ginger any of the names you wish to call me. I am an idealist for videogames, stories, comics, and so on. I am also an artist for different subjects, please read my ideas and promote them. I will be submiting artwork for my ideas soon, so look out for that.


Ok, my most recent idea is either some ways to help previous game and expansion pack and to be used in next expansion pack, or a parts pack (it a way). I will be describing it as a parts pack called:

MAGIC AND MACHINERY

This Parts pack consists of many things that will help both SPORE and GALACTIC ADVENTURES, and maybe future expansion packs if MAXIS finds it fit. This parts pack is MUCH larger than CREEPY AND CUTE, it includes new pieces in creature creator and captain outfitter. As well as some new ways to expand your adventure making capabilities. Including adding a new vehicle creator which will be explained in the outline notes section.:

...........----------------------------------------...........

Outline Notes on Parts Pack MAGIC AND MACHINERY


New Creature Creator Parts: -the creature creator is going to feature mostly "Magic" or natural parts.
*New Parts for creatures
1:New abilities on parts that will be used
-A:Attacks
--> Fire Breath- a short ranged fire mist that hits any enemy in its path. Considering it is a magic attack, it does more damage than normal natural attacks, as will all magic attacks from this parts pack.
-->Dive- Dives from the air(or water if you are swimming in water) doing a high damage attack on target. (if not in mid air already, you will do a short jump before diving at enemy)
-->Ground stomp- much like charge, but does a short ranged AOE stun. (uses ground stomp animation)
-->Confusion- Causes target to attack anything withing a short range of sight, including itself, for a short period of time.
-B:Social
-->Fireworks- shoots fire works from your mouth into the air. All magic parts impress your soon to be ally even more than normal parts
-->Flower dance- Dance throwing flowers around.(more impressive to herbivores)
-->Howl- howls (more impressive to carnivores)
-->Waterworks- shoots streams of water into the air.
-C:Ability
-->Dig-allows you to burrow underground. Dig travel is slow
-->Climb- climb up cliffs/trees/ and buildings
-->Swim- allows you to swim underwater in a whole new underwater world.(this expansion will come with a patch that will let you swim on top of the water in creature stage like in GA)
-->Fly-allows you to fly without having to press spacebar to flap your wings. It also allows you to increase and decrease in altitude easily at will. The only thing limiting your flying is a timer, which increases in level. (flying will feel much like using a flying mount in WoW)
2: Parts for creatures that will use abilities previously described (just describes how it will be used by the part, not what the part looks like or what the part is)
-A: Mouths
-->Carnivore Mouths- bite 1-4, fire breath 2-5, howl 1
-->Omnivore Mouths- bite 1-2, Howl 2-5, sing 1-2
-->herbivore mouths- bite 1, fireworks 1-4, waterworks 2-5
-B: Hands
-->Carnivore Hands- Grasp, Fly, Dive 1-4
-->Omnivore Hands- Grasp, Climb, Strike 2-5
-->Herbivore Hands- Grasp, dig, Flower Dance 1-4
-C: Feet
-->Carnivore Feet- Ground Stomp 2-5, speed 2-5, swim
-->Omnivore Feet- Speed 1-4, dance 2-5, climb, Grasp
-->Herbivore Feet- Speed 1-4, Dance 2-5, dig
-D: Weapons- weapons only have a set of pieces for each new attack levels 2-5
-E: Details- Details have a set of pieces for every new social ability levels 2-5 and new wings for the fly ability and fins for thee swim ability
* New Paints including a new "place picture" paint to place a picture from your hard drive onto the creature (the place picture function is very iffy, so it is not a major suggestion)
*: New Mouse Wheel Tools
1: Bump Tool
--> Bump tool allows you to point anywhere on the creature and start making a bump increase in size off of the place you point at (can be used to make better detail muscle structure and facial featurs without eating up detail limit)
2: Hair Tool
--> a tool that makes "spiky hair chunk like structures" coming from your creature where ever you point, which are part of the creatures body (good for making completely hair covered creatures that are very furry and you want the base texture and color to be their fur)

New Captain Editor Parts, Paints, and so on: The captain editor will include more of the machinery parts and some magic parts.
*New Parts and New functions with parts
1: New Weapon Parts
-A: Arms
-->Hero's Blade- a Sword that is not symmetrical and is a "Sheathed Weapon" which means it is placed on your creature anywhere, but when used in combat, the weapon is moved to hands and held in hands for combat. can do a 1-3 hit combo depending on level. If you add two swords to the character then he will use them both in combat and does 3-9 hit combos depending on level.
-->Many Gun- a gun that is not symmetrical and is a Sheathed Weapon. at level one it does a 3 round bust from each gun you hold, and you can have up to two guns in your hands from adding more of the weapon to your creature. At level two it shoots a constant machine gun style fire for as long as you hold down the key or button, and with each time another of the piece is added to the creature it adds another barrel to the gun which causes more damage and faster shooting.
-->Shocking Rod- A weapon accessory that at level one shoots a bold of lightning that you hold down on key or button to charge up to make attack stronger. At level two there will be lightning bolts shooting in 8 directions, also the longer you hold down the key or button, the more it charges and becomes more powerful. The more pieces of this you put on the creature will only increase visual affects because when charging there is electricity moving between all of the rods.
-->End Bringer- a weapon that calls meteorites to the planet to damage all in its path. At level one it calls a rain of smaller meteorites, while at level two it calls a massive comet.
-B:Magic
--> Soul Eye- a piece that sends a gust of wind at the enemy that will do a slight amount of damage and has a chance of knocking them down.
--> War Totem- a piece that when used causes rage to fill your creature, increasing his attack and defense
--> Eternal Torch- a piece that sends out an AOE fire wave that damages enemies and does burn DOT
--> Divine Trinity- a piece that allows you to make 2 copies of yourself that will help you out with fighting and socialization.
2: New Regeneration Parts
-A:Healing- there are two new kinds of healing parts, the kind that allows you to cast a spell that heals your allies which is level one and two depending on piece. Then the other part is one that allows you to steal a chunk of health from your enemy, also leveling 1-2 depending on piece
-B:Energizer- There are two new kinds of energy restoration parts that are levels 1-2 depending on what piece you use. The first is a spell that allows you to increase the energy you or an ally has. The other is one where you drain energy chunks from an enemy
3: New Social Parts
-A:Socialization- the first row of new social parts are using the same basic socialization abilities as previous social parts (sing, dance, charm, pose)
-B:Helper- Helper parts are new social typed parts that arent made for impressing people, but made for helping others, these include
-->Saddle- allows other creatures to ride where ever you put the saddle (adds mountable creatures to game). If you have saddle on you, you can pick up other creatures and put them on saddle, if you see a creature with a saddle on them, you can mount them.
-->Camper- Puts up camp (tents and a fire place) to perform all buffs on player or allied units close by.
-->Wrench- allows you to fix broken vehicles and buildings Rubble.**(see upgrades to adventures)
-->Hammer- Allows you to build vehicles and buildings. **(see upgrades to adventures)
4: New "other" parts
-A:Ability
-->Rocket Racer- allows your creature to do a jet dash instead of a jet jump
-->Breathing Machine- allows you to swim underwater if you do not have the swim ability
-->Disguise- Allows you to disguise yourself as what you have selected/targeted.(good for sneaking missions, if you disguise yourself as an enemy guard, enemy guards will think you are one of them, or you can disguise yourself as a rock or bush, making everyone not even know your presence) If damaged while disguised, you will be turned back to normal. (all disguises will turn out the same size as your captain)
-->Telekinesis Generator- allows you to move any creature, vehicle, or holdable object with your mind.
-B:Armor
-->Antibody Plate- Makes poison damage not affective against you
-->Magma Heater- Makes ice damage, and freeze not affective against you
-->Chilling Cooler- Makes fire damage and lava not affective against you
-->Discharger- Makes electricity damage and stun caused by electric attacks not affective against you
*New Paints- more paints for captain style and mechanic paints.
*New Mouse Wheel tools
1: Cloth Tool- scroll cloth around the area (the more you scroll the larger and more baggy the cloth gets). Hold Ctrl+C and click anywhere on creature and drag anywhere on screen to create a strip of cloth coming from creature. Cloth takes the Coat color.
2: Glass Tool- Scroll on glass plating where you have mouse. Glass takes detail color.
*New Mechanic Limbs- New limbs that are only in captain editor that are mechanic/robotic. They can either be placed as a new limb or placed over an old limb to replace it.
*New Mechanic detail only/non functional parts- detail only parts that only add sight, grasp, or speed to your creature, and these pieces are robotic eyes, hands, and feet.

New MECH Vehicle Editor:
- The Mech vehicle editor is a new vehicle editor for a vehicle that can be used in space, air, land, and sea. There are all spaceship editor parts, land vehicle editor parts, sea vehicle editor parts, and air vehicle editor parts as well as new Mech editor parts. Also, you place "Nodes of Function" these will tell the editor where weapons are(and weapon type), where the head is, where the body is, where joints are, where hands and feet are, and where other pieces are. (I REALLY hope this editor can be in SPORE some day)

How To Make Adventures Better:
this is a list of ideas and functions to make adventures better.
*FIRST AND MOST OF ALL FIX ALL OF THE GLITCHES WITH BUILDINGS: everyone who has played GA has experienced playing on a floor that is made using the building editor, and then the floor glitches either by getting you stuck, your feet sinking in, and (the most common) causing NPCs to not understand what to do.
*Strategy Setting- a new setting when making adventures that will control if you are either playing 3rd person view as your captain OR playing from birds eye view as a strategic controller moving all units around and your captain unit is the leader you can not allow to die or you will lose (like starcraft, warcraft, age of mythology, age of empires, civ stage in spore, tribal stage in spore, and others of the category)
*More game pieces- an example of what I mean by an game piece is the teleporter pad, grenade, and jump pad. SOME ideas I wanted, which I do want there to be a bit more than what I say but if you cant figure anything out that is fine:
1:Laser Sword- a weapon piece that you can pick up and use to strike things instead of throwing when you click on things.
2:Laser Gun- a weapon piece that you can pick up and shoot things instead of thowing the piece when you click on things
3:Invisibility cloak- run through a piece that makes you invisible for a short amount of time.
4:Scuba Tank- allows you to go underwater, if you do not have swim or Breathing Machine, when picked up
5:Fairy Dust- Allows you to fly around for a certain amount of time without having the fly ability
6:Scout Droid- Allows you to take over a scouting robot to scout out areas instead of going there yourself.
7:bicycle- allows you to ride a bike around (can be disguised as a vehicle for more customization in bike looks)
8:Bush- allows you to hide in and move around in a bush(or what ever you disguise the bush as) if you are seen moving by enemy unit, they will fire at you. You also can not react with others while in bush (the mechanics for this would be kind of similar to Metal Gear Solid's box)
9: Magic Wand- Allows you to charge and shoot magic at enemies instead of throwing the piece at them.
*More Sound Bits
*Check Boxes on Creatures/Vehicles/Buildings That Control Functionality
1: Heal- only for creatures. Controls if it can be healed or not by your magical spells or camp
2: Repair- Only for Vehicles and buildings. Controls if you can repair that vehicle or building to raise its health before or after it dies. If it is selected that you can repair the vehicle/building then instead of disappearing when destroyed, it turns into a pile of rubble
3: Build- Only for vehicles and buildings. Controls if your character is able to build that building/vehicle if they have the hammer accessory.
4: Pilot- only for vehicles. Controls whether you pilot that vehicle or not. **see "Driving Vehicles" Below
* Driving Vehicles- allows you to drive a vehicle if selected that you can. When driving a vehicle, you control it with the same controls as when you are in a spaceship. (This also applies to MECHs)
eikakaka


Microbe

Joined: 10/05/2009 23:13:54
Messages: 3
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My suggestion:

Replacing the hologram scout whit a robot scout, and then add a robot creator.
kaos_kid


Multicellular

Joined: 06/20/2009 14:47:36
Messages: 104
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i support but on the assymytry thing if you have 1.5 pach you get assymitry
DragonEye4


Civilized Sporeon

Joined: 07/29/2009 01:29:20
Messages: 1713
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Virgo Supercluster

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coolksurf wrote:Awesome list of ideas

You ought to post this on a thread of its own, as they are awesome. Also the OP of this thread never updates.

dandude


Microbe

Joined: 11/12/2008 13:00:30
Messages: 14
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I have a very good suggestion how to make the game much deeper, and more with a story.
Adventure chain, it’s basically a series of adventures that played in the space stage chronically.

Here’s how it works:

You open the adventure description menu and there will be a little check box



Check it and then a little side window will pop



Click on the empty box and choose your adventure





So this is basically the main idea, now the little plus on the left is to add more adventures.

Now that is not all, to make the game even more interesting there would be opposing adventures, what do I mean?

Here’s an example:

You start speaking with an empire and then ask for a mission, they give you the mission “go and save Dr.McDuck from the grox that captured his lab”.
You go and save him and get your reward when you come back. After you save him there comes the next adventure, but not one but two adventure options.
They tell you that there was a deadly virus that was spread in the lab and now there are zombies (also there should be an option to make that the next mission of the series will be on the same planet). And you can either seal the lab forever because there too many zombies or try and kill the zombies, also you will be able to decide (in the adventure editor) which of these adventures will reward you better.

But there is more, after you finish the fist adventure and have your reward you receive a transmission from another empire telling you that if you will spread the virus they will reward you, if you do the mission of the first empire the second empire will be mad at you for not helping them and it will be mad at the first empire as well. So here is really the twist that makes it a bit deeper.

Also I have another idea, giving modified personality to alien races in space stage.

Why? Because aren’t you tiered of making big and scary creature in the editor and then suddenly discovering in space stage that they are friendly and follow the philosophy of peace?



The mood will determine how they react towards strangers (friendly, natural, aggressive and evil [grox evil])

The type means what kind of empire they are (trader, zealot [spode], destroyer, galactic ranger, conqueror and peaceful)

The “Attached Adventures” thing for attaching adventures that are related to the empire, also only that empire will be able to give that adventure.

Plus you will be able you choose their town hall and other buildings and vehicles and spaceship.

The main reason for this tool is to give the player the feeling that something is actually going on.

So you get the idea, what do you think?

Should we have this kind of tools in the game?
kaos_kid


Multicellular

Joined: 06/20/2009 14:47:36
Messages: 104
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bump i agree with everything you said.
Cryotoad293


Microbe

Joined: 02/23/2009 02:24:09
Messages: 14
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In orbit over your world with a planet buster at the ready.

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3 words: Deployable stargate system. A way to place different gates around your empire allowing you to travel from one end of your empire to another in one jump, kind of like a controlled wormhole allowing you a choice of which stargate to exit from. This would be a great boon for anyone with a large empire thats at war with lots of other races. This has probably already been suggested, but I figured I would post it rather than read the 84 other pages.

I exist, and you don't need to know anything else.
Santisnight


Microbe

Joined: 10/09/2009 17:46:29
Messages: 7
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i read the list, i don't know if anyone has said this yet, but expanding the underwater creature phase from that into tribal, civ and space all from under the ocean if the planet has one. this would explain the mysterious gigantic sea monsters. and also give the ability to make an Atlantis-like planet., and eventually space stage.
Pteroscorpio


Microbe

Joined: 08/31/2009 10:37:03
Messages: 68
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If they add marine stage (underwater, or aquatic...) Instead of just being a fish you should be able to be sea Arthropods (lobsters, crabs, extinct sea scorpions) sea mammals (Orcas, dolphins, whales) and sea reptiles (Plesiosaurs and pliosaurs) and for sea mammals and reptiles there should be a third bar (below hunger and health) for air meter, signalign when you need to surface to breathe !!! would be so cool!!!!

Imagine what our planet would be like if grass screamed when you stepped on it
Creator of Pteroscorpio and the UD-4L dropship
hugew92


Microbe

Joined: 11/21/2008 12:53:33
Messages: 66
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HOLY #%$@ YOU HAVE A LOT O IDEAS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! OH CAN YOUR BRAIN HOLD IT ALL

Luna_Nocturnia


Microbe

Joined: 09/13/2008 23:05:40
Messages: 2
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There were two things I thought that may be a good addition for that list. Now while they did mention the marine life. I think for that they should give the option to continue to evolve and live life in the water. Go from water to space and let those who enjoy making creatures for the water have their options in the world.

The other thing that wasn't up there, at least from what I could tell that could be a nice addition. Is different skin types. Right now, while they have different designs in the paint feature for creatures. They don't actually bring certian aspects to life. Adding hair and fur would really give the creator an additional playing field for creativity. Settings in which you can adjust hair length and type. From long and straight to short and curly. A type of barber shop feature so that your creature can have both. Right now they have in the creator things we can try and use for such things, but then you spend so many DNA points. And you don't get the look your going for. I'm not saying realistic. I'm pretty sure that they could come up with something that would go with the artistic look they have with spore today. But having the ability to add Hair, Fur, and Feathers with the click of a button would be nice instead of using DNA points to try for the same effect.
Chupi


Microbe

Joined: 09/22/2009 15:53:02
Messages: 3
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Every stage should be combined.

1. if you think Spore could be much better, support the CAMPAIGN TO MAKE SPORE BETTER!
2. an open compilation of player´s suggestions to make Spore as great as it can be with a Spore SuperPack!
prometheus12


Microbe

Joined: 03/16/2009 19:19:26
Messages: 54
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Here's one. make an expansion where you can create planet from scratch
and
In the next patch, add a cheat to bring the grox back to full strength

I know people don't like the grox, but it would be fun to beat them once, and then have a chance in another game.

A big thanks to EA for making such a fun game
Pteroscorpio


Microbe

Joined: 08/31/2009 10:37:03
Messages: 68
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prometheus12 wrote:Here's one. make an expansion where you can create planet from scratch
and
In the next patch, add a cheat to bring the grox back to full strength
I know people don't like the grox, but it would be fun to beat them once, and then have a chance in another game.


great idea!!

Imagine what our planet would be like if grass screamed when you stepped on it
Creator of Pteroscorpio and the UD-4L dropship
 
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