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How To Export Spore Creatures to Maya using patch 5 cheat  XML
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Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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Gimme a minute, sure.


BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
crazy199292


Civilized Sporeon

Joined: 12/11/2008 01:52:56
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O.o blender for sure

vladi


Microbe

Joined: 05/17/2009 22:18:36
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I just read the EULA and I'm not quite sure I fully understand it. If I'm not mistaken I'm not allowed to use creatures in my own non commercial game, is this correct? If so, what's the point in this?
Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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This creature is supposed to be orangey-yellow.


Here's the diffuse map with the UV layout overlaid. It should work...


That one shows my setup for the diffuse map.

This message was edited 2 times. Last update was at 07/24/2009 04:20:41



BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
scozdawg


Multicellular

Joined: 07/03/2009 05:16:56
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It looks like the only thing missing is the base color, because there are patches where the default mesh color is showing through... perhaps just make a simple yellow material that goes under the other maps? Though I can't tell if any of the exported maps are affecting the crown/shoulderpads, if they don't they might end up yellow

For comparison, here's the sporepedia link: Linky

This message was edited 1 time. Last update was at 07/24/2009 05:20:25



^ My Adventures, click the screens to go to Sporepedia entry
Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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Actually, it's patches of UV map. It's mostly base color. I almost wonder if I don't have it set to use the wrong UV map, but wouldn't that yield more disorderly results?


BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
crazy199292


Civilized Sporeon

Joined: 12/11/2008 01:52:56
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In the very Regions of my mind that are of yet Unexplored

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ok downloaded blender, can someone pm me a site for python? and other things i need? please

Theory


Microbe

Joined: 09/12/2008 11:42:11
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England

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How did you get that working, Eochaid?

And also, can someone post the text of the EULA?
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LordVarmint


Multicellular

Joined: 11/27/2008 00:45:06
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If this feature is not in the mac patch i'm throwing something heavy off my building. Preferably a PC. ;p



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vladi


Microbe

Joined: 05/17/2009 22:18:36
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As far as I can see it's the same EULA as for the prototypes, called "Tools & Materials": http://www.spore.com/comm/prototypes#eula

EA TOOLS & MATERIALS END USER LICENSE

Electronic Arts Inc, and its subsidiaries, affiliates and licensors (collectively, "EA") grants you a non- transferable non-exclusive license to download and/or install and use one copy of the software tool ("Tool") and/or materials ("Materials") (collectively the "Tools & Materials") solely for your personal noncommercial use in connection with EA's products, in accordance with the terms below.

EA owns all of the rights, title and interest in the Tools & Materials. You may not alter any of EA's trademarks or logos, or alter or remove any of EA's trademark or copyright notices included in or with the Tools & Materials or EA's products. Your right to use Tools & Materials is limited to the license grant above, and you may not otherwise copy, display, distribute, perform, publish, modify, create works from, or use any of the Tools & Materials. Without limiting the preceding sentence, you may not modify, reverse engineer, disassemble, license, transfer, distribute, create works from, or sell the Tool, or use the Tools & Materials to further any commercial purpose. Without limiting the foregoing, you may not use the Tools & Materials to promote another product or business, or on any site that operates or promotes a server emulator.

You may include materials created with the Tools & Materials on your personal noncommercial website for the noncommercial benefit of the fan community for EA’s products and provided that if you do so, you must also post the following notice on your site on the same web page(s) where those materials are located: "This site is not endorsed by or affiliated with Electronic Arts, or its licensors. Trademarks are the property of their respective owners. Game content and materials copyright Electronic Arts Inc. and its licensors. All Rights Reserved." You will not represent that your site is endorsed or approved by or affiliated with EA or our licensors or that any other content on your site is endorsed or approved by or affiliated with EA or our licensors.

THESE TOOLS & MATERIALS ARE PROVIDED "AS IS" WITHOUT ANY WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED. EA SPECIFICALLY DISCLAIMS ANY WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABILITY AND NONINFRINGEMENT.

ANY USE YOU CHOOSE TO MAKE OF THESE TOOLS & MATERIALS IS UNDERTAKEN BY YOU ENTIRELY AT YOUR OWN RISK. EA DOES NOT WARRANT THAT THESE TOOLS & MATERIALS WILL NOT CAUSE DAMAGE TO YOUR COMPUTER SYSTEM, NETWORK, SOFTWARE OR OTHER TECHNOLOGY.

EA WILL NOT PROVIDE SUPPORT FOR THESE TOOLS & MATERIALS. PLEASE DO NOT CALL OR SEND EMAIL TO EA CUSTOMER SUPPORT REGARDING THESE TOOLS & MATERIALS, AS EA WILL NOT BE ABLE TO ANSWER THESE INQUIRIES.

IN NO EVENT SHALL EA BE LIABLE FOR ANY DIRECT, CONSEQUENTIAL, INCIDENTAL, SPECIAL, PUNITIVE OR OTHER DAMAGES WHATSOEVER, ARISING OUT OF OR RELATED TO THIS LICENSE EVEN IF EA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

EA RESERVES THE RIGHT TO DISCONTINUE THE AVAILABILITY OF THESE TOOLS & MATERIALS, OR MODIFY THEM, AT ANY TIME, WITHOUT OBLIGATION TO ANYONE.

At EA's request, you agree to defend, indemnify and hold harmless EA from all liabilities, claims and expenses, including attorneys' fees, arising from any breach of this License by you and/or your use or misuse of the Tools & Materials.

EA may make the Tools & Materials available at its site(s) located in the United States and/or Canada and/or the European Union. You are solely responsible for knowing and complying with all federal, state, and local laws that may apply to your use of Tools & Materials in your own locale. By downloading any Tools & Materials, you warrant that you are not located in any country, or exporting the Tools & Materials to any person or place, to which the United States and/or Canada and/or European Union or its member countries has embargoed goods.

EA may revoke or terminate this license at any time, for any reason or no reason, in its sole discretion. Upon termination, you must destroy or return to EA all Tools & Materials. This License is governed by United States Copyright and California law (without regard to conflicts of law), and is the entire agreement between EA and you regarding the Tools & Materials.


The important stuff about sharing is in the first three paragraphs.
So can someone verify if we are allowed to use Spore's creatures in non commercial games or not? Otherwise this feature would be quite useless.

This message was edited 1 time. Last update was at 07/24/2009 12:37:44

Jomeaga


Civilized Sporeon

Joined: 12/07/2008 21:31:34
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I'm using the Nvidia FX Composer because Blender needs that thing that wasn't working.

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sonicdude98


Multicellular

Joined: 01/16/2009 22:48:12
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I'm on Maya, and it just comes up as a giant ball of wireframes or something. No mesh or anything. Can someone help me?

This message was edited 1 time. Last update was at 07/24/2009 17:11:48


djgriffiths


Microbe

Joined: 07/24/2009 16:51:03
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vladi wrote:As far as I can see it's the same EULA as for the prototypes, called "Tools & Materials": http://www.spore.com/comm/prototypes#eula


EA owns all of the rights, title and interest in the Tools & Materials. You may not alter any of EA's trademarks or logos, or alter or remove any of EA's trademark or copyright notices included in or with the Tools & Materials or EA's products. Your right to use Tools & Materials is limited to the license grant above, and you may not otherwise copy, display, distribute, perform, publish, modify, create works from, or use any of the Tools & Materials. Without limiting the preceding sentence, you may not modify, reverse engineer, disassemble, license, transfer, distribute, create works from, or sell the Tool, or use the Tools & Materials to further any commercial purpose. Without limiting the foregoing, you may not use the Tools & Materials to promote another product or business, or on any site that operates or promotes a server emulator.


In some sense, I've been waiting for this patch since I first saw Will Wright's GDC speech way back when. You know, the one about how expensive creating games has gotten and how they were about to change all that. All I can say is...

NOOOOOOOOOOOOOOOOOOO!!!

This message was edited 1 time. Last update was at 07/24/2009 16:57:05

Eochaid1701


GalacticGod

Joined: 09/15/2008 12:39:22
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crazy199292 wrote:ok downloaded blender, can someone pm me a site for python? and other things i need? please

If Python isn't on Blender.org, they should at least have a link to it. I think it comes preinstalled, though.
Theory wrote:How did you get that working, Eochaid?

This:
me, slightly edited wrote:You can get the mesh okay by using the .fbx converter here: http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855
Convert the dae to fbx, then change the fbx to obj. From there, go to File/import/Wavefront(.obj) in Blender.

From there, you will need to get the textures working, because the materials that come on the mesh won't work. Create a new material, then set up the diffuse map for color, normal map for normals, and spec map for specularity.
This should help for getting the materials working, if you don't already know how. http://wiki.blender.org/index.php/Doc:Tutorials/Materials/BSoD
Also, make sure to change the "map input" from "Orco" to "UV."


BB never loses an argument, in the same way that a ten-year-old never loses at CoD because he shuts off the Xbox when things go badly.
cavalier639 wrote: I view Eochaid as a bearded wyvern with a backpack full of grammar books and other odds and ends.
Jonasaur


Civilized Sporeon

Joined: 09/24/2008 20:25:17
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So, has anyone made an animation yet?

Sig: Warboss If you like my stuff, please comment and rate it! Death to the Fibea! http://www.spore.com/view/profile/Jonasaur
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