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ParadoxJuice


Civilized Sporeon

Joined: 10/10/2008 18:41:03
Messages: 1512
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Earth, Sol System, Gagar Quadrant

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Luminar wrote:
gtriff07 wrote:how about you get dna points fir killing a creature
so what do you think about this method

(summary)
But then the one who evolves first would kill off their opponents unevolved creatures, evolve because of it, and the game would essentially become evolve first to win. (summary)


Are you saying you don't get more powerful as you evolve?

The simple solution is for the player to play Tribe phase cards when the stage advances to Tribe to defend their unevolved creatures (domestication?)

Or, have you get less points the less evolved the creatures you kill are.


tyrannolodon wrote:Rome wasn't built in a day. If it were, they wouldn't be romans, they'd be the freaking transformers. So be patient.
If anything I say comes off as offensive, it isn't meant to be.
Digi-P


Multicellular

Joined: 10/05/2008 16:04:03
Messages: 157
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Thanks to clarify how the evolution actually work. I have a question also, when the stage of the game changed, Did it affect the whole field (both player got a benefits) or just affect a player who caused change stage?

Luminar wrote:
gtriff07 wrote:how about you get dna points fir killing a creature
so what do you think about this method


This seems like the most obvious way to go about it, yet it's kind of a bad idea.

If someone kills a creature then gains points for doing so which allows it to evolve, the player may then evolve an Animal into a more powerful Tribal creature, which would have better defence and/or attack than an animal - this means it is easier for the player with the Tribal creature to kill his opponent's still-unevolved animals. So the Tribal kills animals and evolves again to Civ, making it even more powerful.

This would effectively lead to "steamrolling" where one player takes the lead, and gradually becomes more and more powerful with the other player's chances of beating them getting worse as the match goes on, making it largely pointless for the losing player to go on. It could be viewed as punishing the losing player for losing, which is only going to make them more likely to keep losing and thus their position will keep worsening. The game would basically turn into "who evolves first wins".

Unfortunatley, I still haven't been able to think of a good system to replace resource-junking. Currently i've pondered the Cells idea a bit more and have it so you do not junk the cell cards upon evolution, but you can only have two in the resource pile at most. These would be divided into three types - Microbe (Green), Bacteria (Blue) and Virus (Red) which power the evolution options in place of Fruit/Green, Eggs/Blue and Meat/Red.

I need someone else to look at this and weigh up the pros and cons of this, though, and possibly offer suggestions on how to expand and/or improve this proposed system.



I agree that it's a bad idea for gaining DNA point via killing a creature (if the rules doesn't say that achieve a specific DNA point to win the game.)

I feel that using a cell card as a resource to evolve seems to add more type of resource card that you need into your deck. Let's look at this: Instead of two types of resource card for animal and tribe creature deck, one for animal stage and one for evolve and use in tribal stage, adding cell as an option to evolve would add one more resource card. So it would end up in three type of resource to play this deck instead of two types of resource. Now think about playing an evolver deck, how much resource type it need to put in that kind of deck. However, as I read how the evolution work, it seems that junking one resource to change stage would somehow a bit too fast.

I also have an nice idea of DNA to give you (if it's not related to how you win the game). you get DNA point by flipping a resource card and pile it in resource slot and then count it as one DNA point per card in this pile. You can flipped your resource card only once per turn. When the resource card is flipped to becomes DNA point, it can't flip back. This DNA pile use one slot in resource slot.

Some planet card, cell card or event card may let player ignore DNA point to evolve their creature.

What is the advantage here?
1. This greatly reduce the number of junked resource card.
2. DNA will slowly increase as a game passed, So you may say, to evolve this creature, you need to have a specific point of DNA and you also may need to junk one resource as a choice of that creature's evolution path.
Example:
To Tribal, you need to have at least 2 DNA point and when combined with junked one resource, the fastest turn that you can change stage to tribal in normal play is turn 3.
To Civilization, you need to have at least 4 DNA point and when combined with junked one resource, the fastest turn that you can change stage to civs. in normal play is turn 6.
To Space, you need to have at least 6 DNA point and when combined with junked one resource, the fastest turn that you can change stage to space in normal play is turn 9.
(you may changed the number of DNA point for evolve if you think it make the game too slow.)
3. Instead of using a token or counter to count DNA point, you use card to count it instead.

Some of the powerful attack may need a specific amount of DNA point to use, or even junked a card in DNA pile. Example:
Finishing blow.
Require: 6 DNA and 2 Meat
Effect: Discard 2 DNA point and 1 resource card, This attack kill the opponent's active creature.

Well, I don't sure that this will make the resource problem worst than before or not since retreat cost need you to junk resource, also evolve creature need to junk resource. As I see in your deck list, it only have 14 resource cards. May be it need a play test to see that flipping resource card as DNA point is work or not.

A little suggestion if it's not work. You may choose to implement only one or a few of the following.
1. DNA point can be junked as an unspecific resource for retreat cost.
2. DNA can flipped back to resource card once per turn if there is available slot left.
3. You may directly discard one card from your hand into DNA pile per turn. Those card will be consider outside of the game if it's junked. So return to play from junk pile, remove pile are simply not work for this kind of card.

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benjee9


MouthBreather

Joined: 09/13/2008 09:49:35
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In my mutant creature labs.

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When I do this no-one cares. JUst because people know luminar everyone likes his idea.... even though I posted mine first.
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Luminar


Civilized Sporeon

Joined: 09/16/2008 02:26:41
Messages: 1666
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UK

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Digi, you might have to explain your DNA flipping idea a bit more clearly. I can't get my head around it easily.

benjee9 wrote:When I do this no-one cares. JUst because people know luminar everyone likes his idea.... even though I posted mine first.


Now that's just not true. I think an idea that has had this much effort and time put into it would be accepted irregardless of whoever posted it. I even posted in your topic asking if it would be reasonable for me to create this topic.

Just because this project is here doesn't mean you have to stop yours. The two are different things altogether and I have no reason to compete or attempt to step on anyone else creating their own works. Please don't feel edged out or intimidated by my project - it has no bearing on yours and you should continue your own work. =)

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Digi-P


Multicellular

Joined: 10/05/2008 16:04:03
Messages: 157
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May be I need to use a more "game card" term.
The DNA idea is like this.
Say, you have 2 meat and 2 spice. then at that turn, you decide to flip one spice face down so it becomes a DNA point.
Now you have 2 meat, 1 spice and 1 DNA point.

Next turn, you play one fruit, so it will be 2 meat, 1 fruit, 1 spice and 1 DNA point. Now you decide to use fruit as your DNA point because your creature is red and only want meat, so you flip fruit card face down and attach it to the old face down card (or DNA) so you got 2 meat, 1 spice and 2 DNA point. The DNA point (which now becomes a stack of 2 face down resource card) will only use one slot.

Those DNA card can't face up to become resource card again when it is already face down to become DNA point.

However, as I stated in above reply, I don't sure that this would make a resource problem become worse or not so I want you to test this idea and I also provide a more flexible or fall back options to try if it make the resource problem worse than before.

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JBGrox1000Bit


Multicellular

Joined: 08/19/2009 21:12:16
Messages: 262
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[size:9]MAXIS:
cqI: Cocoon
cqI: Will's Old Sword
cqI: Bone Tablets
cqI: SlimSlam Kablam
cqO: Monolith
cqO: Spice Geyser
cqO: Wildlife Sancturary
cqO: Tribal Totem
cqO: Sporehenge
cqO: Loyalty Booster
cqE: Abduction Beam
cqE: Siren Song
cqE: Raging Roar
cqE: Planet Buster
cqP: Center of the Galaxy
cqP: Black Hole
cqP: Story Book Planet
cqP: Grox Colony
rsS: Fruit
rsS: Eggs
rsS: Meat
rsS: Green Spice
rsS: Blue Spice
rsS: Red Spice
rsC: Minno
rsC: Nosey
rsC: Ducky

LUMINAR:
crA: Papa Appler
crA: Zhrr
crA: The Saddest Thing
crA: Skalwag
crA: Tricky Pear
crA: Crustae Pud
crA: Warp Tick
crA: Armonut
crA: KOR
crA: Dry Wreon
crT: Hadarii
crT: Sharsararak
crT: Ao
crT: Pynstrek
crT: Ghaeren
crT: Boglet
crT: Tuathaune
crT: Glinderrac
crT: KOR
crT: Judoad
crC: Hadarii
crC: Sharsararak
crC: Aeraphi
crC: Bruer
crC: Pynstrek
crC: Tuathaune
crC: KOR
crS: Hadarii
crS: Ergo
crS: Awwwww
crS: Fro'og
crS: Pynstrek
crS: KOR
crS: Aeraphi
crS: Protomiael
crS: Posessed Teddy
crS: Shodus
cqI: Lucky Coin
cqI: Tasty Snacks
cqI: Peeky Scope
cqO: KOR Bunker
cqO: Goodscope Observatory
cqO: Obsidian Pyramid
cqO: Roamster
cqE: Star Buster
cqE: Harvest Time
cqE: Natural Healing
cqE: Special Medicine
cqE: Helping Hand
cqE: What's That?!
cqT: Bad Mojo
cqT: Exploding Barrel
cqT: Get Out!
cqT: Escalation Syncopation
cqT: The Virus!
cqT: Stayin' Healthy
cqP: KOROS
cqP: The Bruery
cqP: Charne
cqP: Aerinne
cqP: The Dark Reserve
cqP: xxSkhshZ
rsN: Bruer's Roast
rsC: Myuun-Myuun
rsC: Zeobarb Omni
rsC: Proto-KOR

Aid: Status - Poison
Aid: Status - Injure
Aid: Status - Stun
Aid: Status - Blind
Aid: Status - Anger
Aid: Status - Restrain
Aid: Innate - Sing
Aid: Innate - Dance
Aid: Innate - Charm
Aid: Innate - Pose
Aid: Innate - Sight
Aid: Innate - Grasp
Aid: Innate - Call
Aid: Innate - Sneak
Aid: Innate - Sprint
Aid: Innate - Jump
Aid: Innate - Glide
Aid: Innate - Bite
Aid: Innate - Strike
Aid: Innate - Charge
Aid: Innate - Spit
Aid: Creature Symbols
Aid: Tribal Symbols
Aid: Civ Symbols
Aid: Space Symbols
Aid: Consequence Symbols
Aid: Various Symbols

UROBOROS:
crA: Yoot
crA: Roiler
crA: Feedbag
crA: Azzard
crA: Cobfaced Blozzle
crA: Bhuurgus
crA: Jellylimpet
crA: Scrabbler
crA: Crolican
crA: Totemite
crT: Archelian
crT: Mugg
crT: Turnistrek
crT: Shtark
crT: Pagodai
crT: Midga
crT: Zominid
crC: Huggypoo
crC: Meeban
crC: Flimpet
crC: Sogwot
crC: Shig
crC: Occulon
crS: Relicus
crS: Uroborian
crS: Cephloraptor
crS: Wallydragon
crS: Shalthar
crS: Spradnir
crS: Edgel Exterminator
crS: Peabody
crS: Xoltala
cqI: Pet Oopoly
cqI: Pet Plinko
cqI: Pet Pupid
cqI: Pet Snidders
cqO:
cqO: Spice Depot
cqO: Hydroponics Bunker
cqO: Safehouse
cqE: Bogworm!
cqE: Roiler Invasion
cqE: Rummager
cqE: Quiffle Scout
cqT: Punt!
cqT: Biological Landmine
cqT: Bodyguard
cqT: Gnawpod!
cqP: Primal World
cqP: Orbital Library
cqP: Stabiliser Satellite
rsN: Forbidden Pudding
rsC: Octopud
rsC: Frozzolyte
rsC: Bramble

RACIEB:
crA: Wilo
crA: Squakkers
crA: Potato Bug
crA: Brushbeak
crA: Ayders
crA: Amanita
crA: Naughtylus
crA: Harvestman
crA: Skopte
crA: Hippocampus
crT: Wilo
crT: Grakkrow
crT: Piddlyplomp
crT: Aventiner
crT: Silashar
crT: Lycosa
crC: Aventiner
crC: Wilo
crC: Chillbug
crC: Spoder
cqI: Legend Item Box
cqP: Beep
cqP: Piddlyplanet
rsC: Wilo
rsC: Grakkrow
rsC: Silashar

CHIEFROCKINHO:
crA: Qwidles
crA: Cuddly Bear
crA: Skre'etch
crA: Plantely
crA: Armoured Karma Bug
crT: Musclehead Superior

NINJATRON:
crT: Stack Face
crT: Lava Lizard
crT: Neckly
crT: Power Bun
crT: Triceramaximus
crT: Buffer Fish
cqI: Jewelenizor
cqI: Blue Friend
cqO: Magma Soup Works
cqO: Red Enemy
cqE: Medical Marvel
cqE: Constructo
cqT: Tribute to Bananas
cqT: Dark Buster

THEOLIS WOLFPAW:
crA: Pill Beetle
crA: Ghost Fluke
crA: Fronk
crA: Templar Beetle
crA: Mother Pill Beetle
crT: Puffler
crT: Sahaugin
crT: Mephoro
crT: Statue Beast
crC: Plereem
crC: Tylophane
crC: Hama
crC: Bosorotti
crC: Mephoro
crC: Thiptanos
crC: Lost Plereem
crS: Yes-Men
crS: Bosorotti
crS: Primordial Behemoth
crS: Fronk
crS: Osteo-Daemos
crS: Mephoro
cqI: Personal Beast Gate

GS COMMUNITY:

crT: Allseer (Bagder Man 22)
crC: Taydata (LadyM)
crC: Memoritus (LadyM)
crC: Mallen (LadyM)
crC: Periquians (Spartan King 95)
crC: Jumping (Bagder Man 22)
crC: Empheri (martyk)
crC: Ziriconi (pie)
crS: Sombreron (Gec)
crS: Kratair (martyk)
crS: Viri Voltei (Yuu)
crS: Rosjals (Martham112)
crS: Grenlox (LadyM)
crS: Ronata (LadyM)
crS: Silly Sam (LadyM)
crS: Gumbumbler (LadyM)
crS: Rodgis (pie)
crS: Harlequin (Bagder Man 22)
crS: Threll (Xeno264)

OPEN SLOT:
crT:
crT:
crT:
crT:
crC:
crC:
crC:
crC:
crC:
crC:
crC:
crC:
crS:
crS:
crS:
crS:

=====
STATS
=====
Cards by Maxis: 27
Cards by Luminar: 87
Cards by Uroboros: 55
Cards by RacieB: 26
Cards by Theolis: 25
Cards by ChiefRH: 6
Cards by Ninjatron: 14
Cards by GS Commu.: 35

Animal Cards: 40
Tribal Cards: 40
Civil Cards: 40
Space Cards: 40
TOTAL CREATURES: 160

Item Cards: 16
Object Cards: 16
Trick Cards: 16
Event Cards: 16
Planet Cards: 16
TOTAL CONSEQUENCES: 80

Standard Resource: 6
Nonstandard Resource: 2
Cellular Resource: 12
TOTAL RESOURCES: 20

TOTAL MISCELLANEOUS: 27

TOTAL CARDS: 287[/size]
-----
It was too hard to read.

This message was edited 2 times. Last update was at 09/19/2009 12:54:21


Strange specimens rock!

Now you should read above.
[img]
http://home.comcast.net/~fandrich01/Neo-Terra%20banner.jpg
[/img]
Luminar


Civilized Sporeon

Joined: 09/16/2008 02:26:41
Messages: 1666
Location:
UK

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Dude, no! X_X""
I put it small so you can just copy paste it into a word document or something and view it there otherwise it'd take up a ton of space. Could you edit your post please?

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JBGrox1000Bit


Multicellular

Joined: 08/19/2009 21:12:16
Messages: 262
Offline

Fine...

Strange specimens rock!

Now you should read above.
[img]
http://home.comcast.net/~fandrich01/Neo-Terra%20banner.jpg
[/img]
ParadoxJuice


Civilized Sporeon

Joined: 10/10/2008 18:41:03
Messages: 1512
Location:
Earth, Sol System, Gagar Quadrant

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Well, in Spore, you get points by:

-Killing a creature
-Impressing a creature
-Foraging for food (Tribe only)
-Mining for spice (Civ only)
-Converting a city (Civ only)
-Trading (Civ and Space only)
-Doing missions (Space only)

So wouldn't it be logical to have the same thing happen in the card game?

Everything would have a point value, which you gain by impressing/killing it. During Tribe, you'd junk food resources. During Civ, you'd junk Spice resources. Same with Space. Though, all stages would give you DNA for impressing/killing something.


tyrannolodon wrote:Rome wasn't built in a day. If it were, they wouldn't be romans, they'd be the freaking transformers. So be patient.
If anything I say comes off as offensive, it isn't meant to be.
benjee9


MouthBreather

Joined: 09/13/2008 09:49:35
Messages: 644
Location:
In my mutant creature labs.

Offline

Luminar wrote:Digi, you might have to explain your DNA flipping idea a bit more clearly. I can't get my head around it easily.

benjee9 wrote:When I do this no-one cares. JUst because people know luminar everyone likes his idea.... even though I posted mine first.


Now that's just not true. I think an idea that has had this much effort and time put into it would be accepted irregardless of whoever posted it. I even posted in your topic asking if it would be reasonable for me to create this topic.

Just because this project is here doesn't mean you have to stop yours. The two are different things altogether and I have no reason to compete or attempt to step on anyone else creating their own works. Please don't feel edged out or intimidated by my project - it has no bearing on yours and you should continue your own work. =)
OK, I'm just a bit annoyed that I do something very similar to this and it dies within two weeks. I had to suddenly go away with no way of telling people I was leaving, and when I get back, nothing. It's dead. And this - this gets loads of interest within days!
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knightadder


Civilized Sporeon

Joined: 04/15/2009 20:34:08
Messages: 1300
Location:
With the grox, wating for the puny empire to return, IF they return.

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Has this been tested to see if it works?

gtriff07


Civilized Sporeon

Joined: 03/15/2009 03:27:54
Messages: 1833
Location:
spore and inside of my creatures egg evolving it

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i fixed the prob with my idea.how about there can be dna card to give the player dna but you can only activate it when your opponent has a higher level creature than you and the more levels in difference the more dna you get
huh like the idea

This message was edited 2 times. Last update was at 09/26/2009 00:19:59


evolution is fun!

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Gatle


Multicellular

Joined: 01/17/2009 04:32:31
Messages: 173
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I hope i can still put a Civ in or do i need a different photo not to be a noob but i only read the first posts then skipped the rest due to the length

Oh and i would love to join

EDIT: I could also help fill up some spots if you want i just wanted this one to be in at least

This message was edited 2 times. Last update was at 09/26/2009 01:04:10


Luminar


Civilized Sporeon

Joined: 09/16/2008 02:26:41
Messages: 1666
Location:
UK

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I've been waiting for the input of someone who's been close to the project from the start before I moved on. Another test is probably pending with changes put into effect.

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Jbotski


Civilized Sporeon

Joined: 09/12/2008 00:51:16
Messages: 2557
Location:
Inside a NOD obelisk. Dont get used to it being there.

Offline

Can you add this guy?



Special Abilities:Evolutionary Oddity:"How on earth did it become THAT?" (can change to any available non-grey creature type in the current generation once a generation) Psychic Sight:"How did he know about the pizza i ate today?"(look at one card in your opponent's hand.)

Name:Maestronian




Bio:A very odd creature, Although it has covered eyes, it has psychic sight and excellent hearing.

Say if anything needs to be added.

This message was edited 1 time. Last update was at 09/26/2009 04:18:19



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